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Future Internet, Volume 10, Issue 3

March 2018 - 10 articles

Cover Story: The figure describes the modeling process used in our research. Since we model motion profiles in a game interaction between a human player and a robot, we first show the game playground (with a human, a robot, and towers), then the flow of data extraction and modeling. This comprises the acceleration signal extraction and processing into GASF images (the kind of heatmap shown in the figure). The pipeline follows with the GASFs being passed as input to an autoencoder, where the representation is then passed to the LDA component which is responsible to separe the type of motion into classes: represented by the different types of human description in the bottom right corner. View the paper here.
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Articles (10)

  • Article
  • Open Access
1 Citations
5,386 Views
26 Pages

This paper is the first to investigate the effect of industrial penetration (geographic concentration of industries) and internet intensity (the proportion of enterprises that uses the internet) for Taiwan manufacturing firms, and analyses whether th...

  • Article
  • Open Access
37 Citations
6,659 Views
15 Pages

This paper presents a mixed-integer linear programming model for demand-responsive feeder transit services to assign vehicles located at different depots to pick up passengers at the demand points and transport them to the rail station. The proposed...

  • Article
  • Open Access
5 Citations
6,867 Views
15 Pages

Understanding How GitHub Supports Curation Repositories

  • Yu Wu,
  • Jessica Kropczynski,
  • Raquel Prates and
  • John M. Carroll

In recent years, software developers have started to appropriate GitHub repositories to curate resources, in order to systematically select, evaluate, and organize existing artifacts for preservation and future use. Curation behaviors in social media...

  • Article
  • Open Access
8 Citations
9,757 Views
24 Pages

Security Awareness in Software-Defined Multi-Domain 5G Networks

  • Jani Suomalainen,
  • Kimmo Ahola,
  • Mikko Majanen,
  • Olli Mämmelä and
  • Pekka Ruuska

Fifth generation (5G) technologies will boost the capacity and ease the management of mobile networks. Emerging virtualization and softwarization technologies enable more flexible customization of network services and facilitate cooperation between d...

  • Article
  • Open Access
11 Citations
6,168 Views
13 Pages

Deep neural network has achieved great progress on tasks involving complex abstract concepts. However, there exist adversarial perturbations, which are imperceptible to humans, which can tremendously undermine the performance of deep neural network c...

  • Article
  • Open Access
131 Citations
16,203 Views
14 Pages

We are living in the era of the fourth industrial revolution, namely Industry 4.0. This paper presents the main aspects related to Industry 4.0, the technologies that will enable this revolution, and the main application domains that will be affected...

  • Article
  • Open Access
6 Citations
6,442 Views
9 Pages

The overlay integration of low-power femtocells over macrocells in a heterogeneous network (HetNet) plays an important role in dealing with the increasing demand of spectral efficiency, coverage and higher data rates, at a nominal cost to network ope...

  • Article
  • Open Access
71 Citations
11,739 Views
18 Pages

27 February 2018

Software Defined Networking (SDN) has proved itself to be a backbone in the new network design and is quickly becoming an industry standard. The idea of separation of control plane and data plane is the key concept behind SDN. SDN not only allows us...

  • Article
  • Open Access
7 Citations
6,578 Views
21 Pages

Learning and Mining Player Motion Profiles in Physically Interactive Robogames

  • Ewerton L. S. Oliveira,
  • Davide Orrù,
  • Luca Morreale,
  • Tiago P. Nascimento and
  • Andrea Bonarini

26 February 2018

Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players’ activity is relevant both to understand...

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Future Internet - ISSN 1999-5903