Table of Contents
Future Internet, Volume 10, Issue 3 (March 2018) – 10 articles
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Cover Story (view full-size image) The figure describes the modeling process used in our research. Since we model motion profiles in a [...] Read more. The figure describes the modeling process used in our research. Since we model motion profiles in a game interaction between a human player and a robot, we first show the game playground (with a human, a robot, and towers), then the flow of data extraction and modeling. This comprises the acceleration signal extraction and processing into GASF images (the kind of heatmap shown in the figure). The pipeline follows with the GASFs being passed as input to an autoencoder, where the representation is then passed to the LDA component which is responsible to separe the type of motion into classes: represented by the different types of human description in the bottom right corner. View the paper here.