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Search Results (135)

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Keywords = virtual education space

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15 pages, 4422 KiB  
Article
Advanced Deep Learning Methods to Generate and Discriminate Fake Images of Egyptian Monuments
by Daniyah Alaswad and Mohamed A. Zohdy
Appl. Sci. 2025, 15(15), 8670; https://doi.org/10.3390/app15158670 (registering DOI) - 5 Aug 2025
Abstract
Artificial intelligence technologies, particularly machine learning and computer vision, are being increasingly utilized to preserve, restore, and create immersive virtual experiences with cultural artifacts and sites, thus aiding in conserving cultural heritage and making it accessible to a global audience. This paper examines [...] Read more.
Artificial intelligence technologies, particularly machine learning and computer vision, are being increasingly utilized to preserve, restore, and create immersive virtual experiences with cultural artifacts and sites, thus aiding in conserving cultural heritage and making it accessible to a global audience. This paper examines the performance of Generative Adversarial Networks (GAN), especially Style-Based Generator Architecture (StyleGAN), as a deep learning approach for producing realistic images of Egyptian monuments. We used Sigmoid loss for Language–Image Pre-training (SigLIP) as a unique image–text alignment system to guide monument generation through semantic elements. We also studied truncation methods to regulate the generated image noise and identify the most effective parameter settings based on architectural representation versus diverse output creation. An improved discriminator design that combined noise addition with squeeze-and-excitation blocks and a modified MinibatchStdLayer produced 27.5% better Fréchet Inception Distance performance than the original discriminator models. Moreover, differential evolution for latent-space optimization reduced alignment mistakes during specific monument construction tasks by about 15%. We checked a wide range of truncation values from 0.1 to 1.0 and found that somewhere between 0.4 and 0.7 was the best range because it allowed for good accuracy while retaining many different architectural elements. Our findings indicate that specific model optimization strategies produce superior outcomes by creating better-quality and historically correct representations of diverse Egyptian monuments. Thus, the developed technology may be instrumental in generating educational and archaeological visualization assets while adding virtual tourism capabilities. Full article
(This article belongs to the Special Issue Novel Applications of Machine Learning and Bayesian Optimization)
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25 pages, 9056 KiB  
Article
Creating Digital Twins to Celebrate Commemorative Events in the Metaverse
by Vicente Jover and Silvia Sempere
Computers 2025, 14(7), 273; https://doi.org/10.3390/computers14070273 - 10 Jul 2025
Viewed by 611
Abstract
This paper explores the potential and implications arising from the convergence of virtual reality, the metaverse, and digital twins in translating a real-world commemorative event into a virtual environment. It emphasizes how such integration influences digital transformation processes, particularly in reshaping models of [...] Read more.
This paper explores the potential and implications arising from the convergence of virtual reality, the metaverse, and digital twins in translating a real-world commemorative event into a virtual environment. It emphasizes how such integration influences digital transformation processes, particularly in reshaping models of social interaction. Virtual reality is conceptualized as an immersive technology, enabling advanced multisensory experiences within persistent virtual spaces, such as the metaverse. Furthermore, this study delves into the concept of digital twins—high-fidelity virtual representations of physical systems, processes, and objects—highlighting their application in simulation, analysis, forecasting, prevention, and operational enhancement. In the context of virtual events, the convergence of these technologies is examined as a means to create interactive, adaptable, and scalable environments capable of accommodating diverse social groups and facilitating global accessibility. As a practical application, a digital twin of the Ferrándiz and Carbonell buildings—the most iconic architectural ensemble on the Alcoi campus—was developed to host a virtual event commemorating the 50th anniversary of the integration of the Alcoi School of Industrial Technical Engineering into the Universitat Politècnica de València in 1972. The virtual environment was subsequently evaluated by a sample of users, including students and faculty, to assess usability and functionality, and to identify areas for improvement. The digital twin achieved a score of 88.39 out of 100 on the System Usability Scale (SUS). The findings underscore the key opportunities and challenges associated with the adoption of these emerging technologies, particularly regarding their adaptability in reconfiguring digital environments for work, social interaction, and education. Using this case study as a foundation, this paper offers insights into the strategic role of the metaverse in extending environmental perception and its transformative potential for the future digital ecosystem through the implementation of digital twins. Full article
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18 pages, 2110 KiB  
Article
Evaluation of HoloLens 2 for Hand Tracking and Kinematic Features Assessment
by Jessica Bertolasi, Nadia Vanessa Garcia-Hernandez, Mariacarla Memeo, Marta Guarischi and Monica Gori
Virtual Worlds 2025, 4(3), 31; https://doi.org/10.3390/virtualworlds4030031 - 3 Jul 2025
Viewed by 527
Abstract
The advent of mixed reality (MR) systems has revolutionized human–computer interactions by seamlessly integrating virtual elements with the real world. Devices like the HoloLens 2 (HL2) enable intuitive, hands-free interactions through advanced hand-tracking technology, making them valuable in fields such as education, healthcare, [...] Read more.
The advent of mixed reality (MR) systems has revolutionized human–computer interactions by seamlessly integrating virtual elements with the real world. Devices like the HoloLens 2 (HL2) enable intuitive, hands-free interactions through advanced hand-tracking technology, making them valuable in fields such as education, healthcare, engineering, and training simulations. However, despite the growing adoption of MR, there is a noticeable lack of comprehensive comparisons between the hand-tracking accuracy of the HL2 and high-precision benchmarks like motion capture systems. Such evaluations are essential to assess the reliability of MR interactions, identify potential tracking limitations, and improve the overall precision of hand-based input in immersive applications. This study aims to assess the accuracy of HL2 in tracking hand position and measuring kinematic hand parameters, including joint angles and lateral pinch span (distance between thumb and index fingertips), using its tracking data. To achieve this, the Vicon motion capture system (VM) was used as a gold-standard reference. Three tasks were designed: (1) finger tracing of a 2D pattern in 3D space, (2) grasping various common objects, and (3) lateral pinching of objects with varying sizes. Task 1 tests fingertip tracking, Task 2 evaluates joint angle accuracy, and Task 3 examines the accuracy of pinch span measurement. In all tasks, HL2 and VM simultaneously recorded hand positions and movements. The data captured in Task 1 were analyzed to evaluate HL2’s hand-tracking capabilities against VM. Finger rotation angles from Task 2 and lateral pinch span from Task 3 were then used to assess HL2’s accuracy compared to VM. The results indicate that the HL2 exhibits millimeter-level errors compared to Vicon’s tracking system in Task 1, spanning in a range from 2 mm to 4 mm, suggesting that HL2’s hand-tracking system demonstrates good accuracy. Additionally, the reconstructed grasping positions in Task 2 from both systems show a strong correlation and an average error of 5°, while in Task 3, the accuracy of the HL2 is comparable to that of VM, improving performance as the object thickness increases. Full article
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13 pages, 3210 KiB  
Article
Bridging Tradition and Innovation: Transformative Educational Practices in Museums with AI and VR
by Michele Domenico Todino, Eliza Pitri, Argyro Fella, Antonia Michaelidou, Lucia Campitiello, Francesca Placanica, Stefano Di Tore and Maurizio Sibilio
Computers 2025, 14(7), 257; https://doi.org/10.3390/computers14070257 - 30 Jun 2025
Viewed by 928
Abstract
This paper explores the intersection of folk art, museums, and education in the 20th century, with a focus on the concept of art as experience, emphasizing the role of museums as active, inclusive learning spaces. A collaboration between the University of Salerno and [...] Read more.
This paper explores the intersection of folk art, museums, and education in the 20th century, with a focus on the concept of art as experience, emphasizing the role of museums as active, inclusive learning spaces. A collaboration between the University of Salerno and the University of Nicosia has developed virtual museum environments using virtual reality (VR) to enhance engagement with cultural heritage. These projects aim to make museums more accessible and interactive, with future potential in integrating artificial intelligence NPC and VR strategies for personalized visitor experiences of the Nicosia Folk Art Museum. Full article
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19 pages, 700 KiB  
Article
Driving International Collaboration Beyond Boundaries Through Hackathons: A Comparative Analysis of Four Hackathon Setups
by Alice Barana, Vasiliki Eirini Chatzea, Kelly Henao, Ania Maria Hildebrandt, Ilias Logothetis, Marina Marchisio Conte, Alexandros Papadakis, Alberto Rueda, Daniel Samoilovich, Georgios Triantafyllidis and Nikolas Vidakis
Information 2025, 16(6), 488; https://doi.org/10.3390/info16060488 - 12 Jun 2025
Viewed by 587
Abstract
Hackathon events have become increasingly popular in recent years as a modern tool for innovation in the education sector as they offer important learning advantages. Within the “INVITE” Erasmus+ project, four distinct hackathons were organized to bring together academic institutions, teachers, and students [...] Read more.
Hackathon events have become increasingly popular in recent years as a modern tool for innovation in the education sector as they offer important learning advantages. Within the “INVITE” Erasmus+ project, four distinct hackathons were organized to bring together academic institutions, teachers, and students in the design of innovative international virtual and blended collaborations. In addition, as part of the “INVITE” project, an Open Interactive Digital Ecosystem (digital platform) has been developed to facilitate hackathons organization and was tested within two of the events. This platform can enhance hosting action-training programs providing a shared open resources space for educators to contact peers and design projects. All four hackathons were held during 2024 and their duration and type (onsite, blended, hybrid, and online) varied significantly. However, all hackathon topics were related to sustainability, SDGs, and Green Agenda. In total, more than 220 participants enrolled in the four events, including students, researchers, and professors from different disciplines, age groups, and countries. All participants were provided with qualitative surveys to explore their satisfaction and experiences. The results compare different hackathon setups to reveal valuable insights regarding the optimal design for higher education hackathons. Full article
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19 pages, 1492 KiB  
Article
Metaverse and Digital Twins in the Age of AI and Extended Reality
by Ming Tang, Mikhail Nikolaenko, Ahmad Alrefai and Aayush Kumar
Architecture 2025, 5(2), 36; https://doi.org/10.3390/architecture5020036 - 30 May 2025
Viewed by 959
Abstract
This paper explores the evolving relationship between Digital Twins (DT) and the Metaverse, two foundational yet often conflated digital paradigms in digital architecture. While DTs function as mirrored models of real-world systems—integrating IoT, BIM, and real-time analytics to support decision-making—Metaverses are typically fictional, [...] Read more.
This paper explores the evolving relationship between Digital Twins (DT) and the Metaverse, two foundational yet often conflated digital paradigms in digital architecture. While DTs function as mirrored models of real-world systems—integrating IoT, BIM, and real-time analytics to support decision-making—Metaverses are typically fictional, immersive, multi-user environments shaped by social, cultural, and speculative narratives. Through several research projects, the team investigate the divergence between DTs and Metaverses through the lens of their purpose, data structure, immersion, and interactivity, while highlighting areas of convergence driven by emerging technologies in Artificial Intelligence (AI) and Extended Reality (XR).This study aims to investigate the convergence of DTs and the Metaverse in digital architecture, examining how emerging technologies—such as AI, XR, and Large Language Models (LLMs)—are blurring their traditional boundaries. By analyzing their divergent purposes, data structures, and interactivity modes, as well as hybrid applications (e.g., data-integrated virtual environments and AI-driven collaboration), this study seeks to define the opportunities and challenges of this integration for architectural design, decision-making, and immersive user experiences. Our research spans multiple projects utilizing XR and AI to develop DT and the Metaverse. The team assess the capabilities of AI in DT environments, such as reality capture and smart building management. Concurrently, the team evaluates metaverse platforms for online collaboration and architectural education, focusing on features facilitating multi-user engagement. The paper presents evaluations of various virtual environment development pipelines, comparing traditional BIM+IoT workflows with novel approaches such as Gaussian Splatting and generative AI for content creation. The team further explores the integration of Large Language Models (LLMs) in both domains, such as virtual agents or LLM-powered Non-Player-Controlled Characters (NPC), enabling autonomous interaction and enhancing user engagement within spatial environments. Finally, the paper argues that DTs and Metaverse’s once-distinct boundaries are becoming increasingly porous. Hybrid digital spaces—such as virtual buildings with data-integrated twins and immersive, social metaverses—demonstrate this convergence. As digital environments mature, architects are uniquely positioned to shape these dual-purpose ecosystems, leveraging AI, XR, and spatial computing to fuse data-driven models with immersive and user-centered experiences. Full article
(This article belongs to the Special Issue Shaping Architecture with Computation)
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28 pages, 5598 KiB  
Article
Integrating Virtual Reality to Enhance Thermal Comfort in Educational Spaces: A Pilot Study Towards Sustainable Learning Environments
by Rund Hiyasat, Laurens Luyten and Lindita Bande
Sustainability 2025, 17(11), 5033; https://doi.org/10.3390/su17115033 - 30 May 2025
Cited by 1 | Viewed by 595
Abstract
This pilot study explores the use of Virtual Reality (VR) to enhance perceived thermal comfort (TC) within educational settings, where physical modifications to classrooms are often limited. As sustainability becomes a priority in building design, VR and Immersive Virtual Environments (IVE) offer an [...] Read more.
This pilot study explores the use of Virtual Reality (VR) to enhance perceived thermal comfort (TC) within educational settings, where physical modifications to classrooms are often limited. As sustainability becomes a priority in building design, VR and Immersive Virtual Environments (IVE) offer an innovative approach to optimizing user comfort without altering physical conditions. This study investigates how VR influences comfort perception through qualitative data collected from semi-structured interviews with four architecture students who attended academic presentations in a VR setting. Thematic analysis identified key factors affecting user experience, including visual satisfaction, physical discomfort, engagement, and perceived shifts in comfort parameters. Results indicate that VR environments featuring natural and calming visual elements can enhance perceived TC by reducing stress and increasing focus. However, challenges such as device discomfort, visual limitations, and distractions from non-task-related virtual elements were also noted. Findings highlight the importance of aligning visual elements with task requirements, optimizing brightness for engagement, and ensuring better connectivity between VR settings and real-world surroundings. As a pilot study, these findings provide preliminary insights into VR’s potential to support user comfort and engagement in student-centered learning environments, particularly in automated climate-controlled spaces with limited user control, laying the groundwork for future research. Full article
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21 pages, 3454 KiB  
Article
Post-Occupancy Evaluation of Campus Learning Spaces with Multi-Modal Spatiotemporal Tracking
by Yiming Guo and Jieli Sui
Buildings 2025, 15(11), 1831; https://doi.org/10.3390/buildings15111831 - 26 May 2025
Viewed by 450
Abstract
As the core carrier of cognitive construction, the design optimization of campus learning space is crucial to the improvement of education quality, but the existing research focuses on the analysis of behavioral preferences and lacks an in-depth analysis of the psychological dynamics of [...] Read more.
As the core carrier of cognitive construction, the design optimization of campus learning space is crucial to the improvement of education quality, but the existing research focuses on the analysis of behavioral preferences and lacks an in-depth analysis of the psychological dynamics of users. Through multimodal questionnaires and spatiotemporal tracking, we developed an ‘expectation–perception–behavior’ framework to quantify discrepancies between users’ visual expectations and actual experiences. The results showed that blue and wood tones significantly enhanced learning efficiency; however, there was a significant difference between facility usability and sound insulation. Based on this, dynamic environment adjustment, virtual reality preview, and modular flexible space strategies are proposed to optimize spatial performance through biophilic design and intelligent regulation. This study provides interdisciplinary methodological innovation for architecture, education, and environmental psychology and promotes the transformation of campus space, injecting new momentum into the transformation of global stock space, the construction of a sustainable education ecology, and contributing to the overall improvement of social cognitive performance. Full article
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18 pages, 5529 KiB  
Article
Interactive Soundscape Mapping for 18th-Century Naples: A Historically Informed Approach
by Hasan Baran Firat, Massimiliano Masullo and Luigi Maffei
Acoustics 2025, 7(2), 28; https://doi.org/10.3390/acoustics7020028 - 15 May 2025
Viewed by 1733
Abstract
This paper explores the application of a specialized end-to-end framework, crafted to study historical soundscapes, with a specific focus on 18th-century Naples. The framework combines historical research, natural language processing, architectural acoustics, and virtual acoustic modelling to achieve historically accurate and physically based [...] Read more.
This paper explores the application of a specialized end-to-end framework, crafted to study historical soundscapes, with a specific focus on 18th-century Naples. The framework combines historical research, natural language processing, architectural acoustics, and virtual acoustic modelling to achieve historically accurate and physically based soundscape reconstructions. Central to this study is the development of a Historically Informed Soundscape (HIS) map, which concentrates on the urban spaces of Largo di Palazzo and Via Toledo in Naples. Using virtual and audio-augmented reality, the HIS map provides 3D spatialized audio, offering an immersive experience of the acoustic environment of 18th-century Naples. This interdisciplinary approach not only contributes to the field of sound studies but also represents a significant methodological innovation in the analysis and interpretation of historical urban soundscapes. By incorporating historical maps as interactive graphical user interfaces, the project fosters a dynamic, multisensory engagement with the past, offering a valuable tool for scholars, educators, and the public to explore and understand historical sensory environments. Full article
(This article belongs to the Special Issue The Past Has Ears: Archaeoacoustics and Acoustic Heritage)
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17 pages, 7411 KiB  
Article
An Immersive Hydroinformatics Framework with Extended Reality for Enhanced Visualization and Simulation of Hydrologic Data
by Uditha Herath Mudiyanselage, Eveline Landes Gonzalez, Yusuf Sermet and Ibrahim Demir
Appl. Sci. 2025, 15(10), 5278; https://doi.org/10.3390/app15105278 - 9 May 2025
Viewed by 438
Abstract
This study introduces a novel framework with the use of extended reality (XR) systems in hydrology, particularly focusing on immersive visualization of hydrologic data for enhanced environmental planning and decision making. The study details the shift from traditional 2D data visualization methods in [...] Read more.
This study introduces a novel framework with the use of extended reality (XR) systems in hydrology, particularly focusing on immersive visualization of hydrologic data for enhanced environmental planning and decision making. The study details the shift from traditional 2D data visualization methods in hydrology to more advanced XR technologies, including virtual and augmented reality. Unlike static 2D maps or charts that require cross-referencing disparate data sources, this system consolidates real-time, multivariate datasets, such as streamflow, precipitation, and terrain, into a single interactive, spatially contextualized 3D environment. Immersive information systems facilitate dynamic interaction with real-time hydrological and meteorological datasets for various stakeholders and use cases, and pave the way for metaverse and digital twin systems. This system, accessible via web browsers and XR devices, allows users to navigate a 3D representation of the continental United States. The paper addresses the current limitations in hydrological visualization, methodology, and system architecture while discussing the challenges, limitations, and future directions to extend its applicability to a wider range of environmental management and disaster response scenarios. Future application potential includes climate resilience planning, immersive disaster preparedness training, and public education, where stakeholders can explore scenario-based outcomes within a virtual space to support real-time or anticipatory decision making. Full article
(This article belongs to the Special Issue AI-Enhanced 4D Geospatial Monitoring for Healthy and Resilient Cities)
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8 pages, 1425 KiB  
Proceeding Paper
Development of Educational System for Buddhism and Meditation Using Virtual Reality Technology
by Yuan-Chin Hsu, Ming-Feng Wang and Chen-Shih Lu
Eng. Proc. 2025, 92(1), 50; https://doi.org/10.3390/engproc2025092050 - 6 May 2025
Viewed by 580
Abstract
In Taiwan, professional training for Buddhist meditation demands significant time and space. These limitations reduce the effectiveness of learners’ practice. Therefore, metaverse technology was developed in this study to enable students to deeply engage with Buddhism and meditation and offer the opportunity to [...] Read more.
In Taiwan, professional training for Buddhist meditation demands significant time and space. These limitations reduce the effectiveness of learners’ practice. Therefore, metaverse technology was developed in this study to enable students to deeply engage with Buddhism and meditation and offer the opportunity to learn virtual reality (VR) technology. The developed system also guides them to develop a VR system for other meditation practices. The developed virtual space for Buddhist studies provides practitioners with an immersive environment for meditation. Through in-depth learning of Buddhist culture, students can develop creative meditation training models under the guidance of experienced practitioners. This system enables (1) the creation of a virtual space for Buddhist studies and meditation, (2) the provision of educational and training models for Buddhist practice, and (3) the ability to meditate through VR at any time and place. The system has proven applicability in VR environments for Buddhist culture, promoting cultural heritage through digital technology and metaverse technology. Full article
(This article belongs to the Proceedings of 2024 IEEE 6th Eurasia Conference on IoT, Communication and Engineering)
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15 pages, 2413 KiB  
Article
Beyond Preservation: A Survey of the Role of Virtual Reality in Experiencing and Understanding Historical Architectural Spaces
by Hanan Jazaa Abukarki
Buildings 2025, 15(9), 1531; https://doi.org/10.3390/buildings15091531 - 2 May 2025
Cited by 2 | Viewed by 747
Abstract
Virtual reality (VR) offers immersive and interactive experiences that enable users to explore and understand heritage sites beyond the constraints of physical preservation. This study examines the integration of VR in historical architecture, focusing on its potential to enhance education, engagement, and preservation [...] Read more.
Virtual reality (VR) offers immersive and interactive experiences that enable users to explore and understand heritage sites beyond the constraints of physical preservation. This study examines the integration of VR in historical architecture, focusing on its potential to enhance education, engagement, and preservation efforts. Perspectives from professionals in architectural history, interior design, architecture, and digital humanities are analysed to assess the fidelity, challenges, and opportunities of the utilisation of VR in preserving historical sites. A quantitative methodology was employed through an online survey distributed to 60 experts, in which 57 responses were recorded. The survey examined VR reconstruction accuracy, integration challenges and opportunities for enhancing educational engagement and site preservation. The findings indicate a strong positive perception of VR’s potential, emphasising accuracy and expert collaboration. Challenges include hardware limitations and insufficient historical data, while balancing fidelity with usability emerged as a key concern. The study concludes that VR holds significant potential to enrich historical preservation through interactive learning, contributing valuable insights into effective and engaging VR applications in heritage conservation. Full article
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25 pages, 2550 KiB  
Review
Exploring Immersive Solutions for Surgery in the Virtuality Continuum: A Review
by Belén Palma, Pablo Casanova-Salas, Jesús Gimeno, Manuel Pérez-Aixendri and José Vicente Riera
Surgeries 2025, 6(2), 35; https://doi.org/10.3390/surgeries6020035 - 16 Apr 2025
Cited by 1 | Viewed by 1478
Abstract
The evolution of technology and computer graphics algorithms has had a significant impact on the healthcare sector. It is possible to find proposals using virtual reality or augmented reality devices focused on multiple areas, such as education and skills acquisition, the visualisation of [...] Read more.
The evolution of technology and computer graphics algorithms has had a significant impact on the healthcare sector. It is possible to find proposals using virtual reality or augmented reality devices focused on multiple areas, such as education and skills acquisition, the visualisation of results, and disease detection or surgical planning. The use of these new technologies allows the generation of flexible spaces in which the spatial visualisation of clinical data, such as medical images, is enhanced. This also promotes collaboration between different members of the healthcare community. This study aims to review and synthesise current research and the status of applications using systems within Milgram’s continuum of virtuality as tools to facilitate educational or surgical processes in the healthcare sector. We highlight recent approaches to tackling the various key challenges, as well as the limitations of these approaches, and point toward areas of future development. Full article
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23 pages, 7791 KiB  
Article
Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields
by Elena M. Díaz González, Rachid Belaroussi, Ovidia Soto-Martín, Montserrat Acosta and Jorge Martín-Gutierrez
Appl. Sci. 2025, 15(8), 4205; https://doi.org/10.3390/app15084205 - 11 Apr 2025
Viewed by 1252
Abstract
This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences [...] Read more.
This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering students utilizing VR/AR headsets. A structured methodology was developed for students enrolled in an industrial design course, comprising four phases: initial theoretical instruction on ephemeral architecture, immersive 3D sketching sessions using Meta Quest 2 and Microsoft HoloLens 2 VR/AR headsets, detailed CAD modeling based on conceptual sketches, and immersive virtual tours to evaluate user perception and design efficacy. Ad hoc questionnaires specifically designed for this research were employed. The results indicate a positive reception to IVR, emphasizing its ease of use, intuitive learning process, and effectiveness in improving motivation, academic performance, and student engagement during the conceptual design phase in graphic engineering education. Full article
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18 pages, 4830 KiB  
Article
Integrating Digital Twins of Engineering Labs into Multi-User Virtual Reality Environments
by Nicolás Norambuena, Julio Ortega, Felipe Muñoz-La Rivera, Mario Covarrubias, José Luis Valín Rivera, Emanuel Ramírez and Cristóbal Ignacio Galleguillos Ketterer
Appl. Sci. 2025, 15(7), 3819; https://doi.org/10.3390/app15073819 - 31 Mar 2025
Cited by 2 | Viewed by 1149
Abstract
This study presents a multi-user virtual reality (VR) tool designed to enhance hands-on learning in engineering education through real-time sensorized digital twins. The motivation stems from the limitations of traditional laboratory settings, such as time constraints and restricted access to physical equipment, which [...] Read more.
This study presents a multi-user virtual reality (VR) tool designed to enhance hands-on learning in engineering education through real-time sensorized digital twins. The motivation stems from the limitations of traditional laboratory settings, such as time constraints and restricted access to physical equipment, which can hinder practical learning. The developed environment allows multiple students, wearing VR headsets, to interact simultaneously with a real-time synchronized virtual model of an engine, replicating its physical counterpart at the Mechanical Engineering Laboratory of the Pontificia Universidad Católica de Valparaíso, Chile. This novel integration of VR and digital twin technology offers students a unique opportunity to observe engine behavior in operation within a safe, controlled virtual space. By bridging theoretical knowledge with practical experience, this approach deepens understanding of complex mechanical concepts while fostering the development of key technical skills. Additionally, the use of real-time data visualization and digital twins provides a safer, more interactive, and efficient alternative to traditional laboratory practices, overcoming constraints like time limitations and equipment availability. This innovative method introduces students to Industry 4.0 principles, encouraging data-driven analysis and informed decision making. Full article
(This article belongs to the Special Issue The Application of Digital Technology in Education)
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