Xtended or Mixed Reality (AR+VR) for Education 2024
A special issue of Computers (ISSN 2073-431X).
Deadline for manuscript submissions: closed (1 August 2024) | Viewed by 7467
Special Issue Editors
Interests: human-robot interaction; humanoid robot; man-machine systems; augmented reality; education; online learning; moodle; learning management system; dashboards
Interests: mixed reality; industrial applications; technical training; user studies
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Educational technologies have shown great impact on learning effectiveness, engagement, and motivation. Experts claim that recent advances in MR, and thus virtual and augmented reality, are candidates for becoming the next generation of educational tools. The advantages are manifold: AR technology makes the acquisition of knowledge and skills and the related visualization at the right place (registration of multimedia content) and time (understanding the specific user needs) possible in real time.
VR at different levels of immersion can provide very flexible educational payload anytime and anywhere, and thus education and learning materials become more accessible. While the gaming industry is providing low-cost and effective devices with quick turnarounds, there are many issues still to be solved. The scientific literature is still not mature and lacks user studies and guidelines in different fields (such as surgery, plane flying, etc.), user age information, and background information.
In this Special Issue, we would like to present methods, experiences, case studies, and experiments which could potentially lead to significant advances in MR reality for learning.
The main topics include but are not limited to:
- MR for schools, education, and children;
- MR for impaired, disabilities, rehab;
- MR virtualization of learning—principles, technologies, tools;
- Design and implementation of augmented reality learning environments;
- MR educational guidelines and user studies;
- Aspects of environmental and augmented reality security and ethics;
- Science education methods;
- MR industrial professional training;
- MR social and technical issues;
- Augmented healthcare, quality of life, and well-being;
- Augmented reality for sports training;
- Augmented reality and serious games;
- Rehabilitation and assistive augmentation;
- Augmented intelligence.
Dr. Veronica Rossano
Dr. Michele Fiorentino
Guest Editors
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Keywords
- augmented reality
- virtual reality
- mixed reality
- educational technology
- serious games
- sports training
- industrial training
- rehabilitation
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