Special Issue "Technologies for Virtual and Augmented Reality Applications"

A special issue of Technologies (ISSN 2227-7080). This special issue belongs to the section "Information and Communication Technologies".

Deadline for manuscript submissions: 20 December 2018

Special Issue Editor

Guest Editor
Assoc. Prof. Michele Fiorentino

Department of Mechanics, Mathematics, and Management (DMMM), Polytechnic University of Bari, 70126 Bari, Italy
Website | E-Mail
Interests: virtual & augmented reality; CAD; human–computer interface

Special Issue Information

Dear Colleagues,

Virtual and Augmented Reality technologies are evolving at a very fast pace in terms of display quality and ergonomics, ease of use, interaction design, and software tools and algorithms. Therefore, AR/VR applications from research laboratories will soon be ubiquitous, and they will deliver benefits in many fields, like maintenance, training, marketing, tourism, medicine, and many others to come. However, there are many research challenges to be addressed, like the lack of well established guidelines, human factors, usability, cybersickness, and social and cognitive aspects.

This Special Issue is intended to report on the latest innovations in the application of technologies to Virtual and Augmented Reality applications. Both practical and theoretical papers are welcome, as well as case studies and innovative multidisciplinary applications.

Topics of interest include, but are not limited to:

  • Innovative Virtual and Augmented Reality applications
  • Case studies and user experience reports
  • AR/VR design guidelines and implementation of future standards
  • Human–computer interface design, solutions, and challenges
  • Performance comparisons and implications of traditional processes versus VR/AR counterparts
  • Innovative AR/VR devices, approaches, and algorithms
  • Cybersickness and ergonomics in AR/VR

Assoc. Prof. Michele Fiorentino
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Technologies is an international peer-reviewed open access quarterly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 350 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Virtual and Augmented Reality
  • Mixed reality
  • Human–computer interface design
  • Human–computer interaction
  • Cybersickness
  • Ergonomics
  • Case studies
  • AR/VR devices and technologies

Published Papers

This special issue is now open for submission, see below for planned papers.

Planned Papers

The below list represents only planned manuscripts. Some of these manuscripts have not been received by the Editorial Office yet. Papers submitted to MDPI journals are subject to peer-review.

Title: Extraction of Structural and Semantic Data from 2D Floor Plans for 3D Interactive and Immersive Real Estate Exploration
Author: Georg Gerstweiler
Abstract: 3D reconstructions of apartments and other indoor environments are useful in various augmented and virtual scenarios. Creating a realistic virtual apartment in 3D manually does not only take time but also needs skilled people for implementation. Analyzing a floor plan, which is usually the starting point, is a complicated task. Due to the lack of engineer standards in creating these drawings these plans can have multiple different appearances for the same building. This work proposes multiple models and heuristics, which are necessary for a fully automated 3D reconstruction only out of a 2D CAD floor plan. Previous research in this field showed, that many restrictions limited the potential of such an approach. This study analyses floor plans and defines special requirements for a 3D building model used in a Virtual Reality (VR) setup. Our method automatically analyzes floor plans with a pattern recognition approach, thereby extracting accurate metric information about important components of the building. An algorithm for mesh generation and extracting semantic information like apartment separation and room type estimation is presented. A VR interaction method for interior design completes the work. The result of the presented system is intended to be used for presenting a large number of apartments to potential customers. It can also be used as a base for different purposes like: furnish apartments in an automated way, realistic occlusions for AR applications like indoor navigation or analyzing parameters of rooms. Finally, an interactive user study proves the advantages of the presented system with potential customers looking for an apartment.
Keywords: 3D Model Generation; Semantic Floor Plan Analysis; CAD Floor Plan; Pattern Recognition; Virtual Reality; Room Labeling
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