Human-Centered Interactive and Immersive Systems for Education, Engineering, and Health
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: 20 August 2026 | Viewed by 353
Special Issue Editors
Interests: serious games; sensor fusion; biosignals; human-computer interaction; fuzzy logic
Interests: pattern recognition; human–computer interaction; affective computing; computer vision; multi-sensor fusion
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
The design and development of human–computer interfaces and games for education, engineering, and health have increased due to emerging technologies, particularly the advances in biosignal-collecting sensors that have enabled natural and intuitive interaction, as well as improved system accessibility. Sensor fusion has been investigated as an approach for integrating biosignals to create friendly, accessible, usable, and interactive interfaces between people and computers, and the use of virtual reality has grown in the design of human–computer interfaces and games for education, engineering, and health, providing users with more interactive and immersive experiences.
There are several challenges and opportunities for further research in interactive and immersive systems for education, engineering, and health. Integrating multiple biosignals (e.g., electroencephalography, electromyography, electrocardiography, respiration, and electrodermal activity) and translating them into intuitive interaction commands require algorithms capable of addressing data asynchrony and handling heterogeneous data from multiple sensors. Furthermore, algorithms and artificial intelligence techniques that allow interfaces to adapt to users’ needs and maintain their engagement must be developed.
The design of interactive and immersive systems in these domains should consider key aspects such as usability (e.g., ease of learning to interact with the interface, efficiency, error tolerance, satisfaction) and accessibility requirements that address users’ visual, auditory, cognitive, and motor needs. These considerations help ensure that human–computer interfaces are inclusive and offer intuitive, natural, and multimodal interactions.
This Special Issue aims to explore the latest advances and applications of interactive and immersive systems for education, engineering, and health. We invite original research articles, review papers, and case studies that address the following topics, among others:
- Human–computer interfaces for education;
- Human–computer interfaces for engineering;
- Human–computer interfaces for health;
- Games for education;
- Games for engineering;
- Games for health;
- Sensor fusion for human–computer interaction and games;
- Biosignals for human–computer interaction and games;
- Accessibility in human–computer interfaces and games;
- Usability in human–computer interfaces and games;
- Virtual reality in human–computer interfaces and games.
Dr. Ericka Janet Rechy-Ramírez
Prof. Dr. Antonio Fernández-Caballero
Guest Editors
Manuscript Submission Information
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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- human–computer interface
- game
- serious game
- game accessibility
- accessibility in human–computer interaction
- game usability
- usability in human–computer interaction
- sensor fusion
- biosignal
- virtual reality
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