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Virtual Worlds, Volume 3, Issue 4

2024 December - 9 articles

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Articles (9)

  • Article
  • Open Access
1 Citations
1,787 Views
13 Pages

19 December 2024

Augmented reality (AR) has garnered significant attention in educational research due to its potential to enhance learning experiences. AR technology offers an innovative approach to interactive education by employing virtual content and dynamic inte...

  • Article
  • Open Access
3 Citations
3,150 Views
14 Pages

13 December 2024

The education sector is becoming increasingly interested in augmented reality (AR) technology. Research has revealed that AR offers a multitude of benefits in supporting learning. Nevertheless, the implementation of AR in the classroom remains limite...

  • Systematic Review
  • Open Access
3 Citations
4,944 Views
36 Pages

20 November 2024

With operations in the built environment becoming increasingly data-rich (via Building Information Models and Internet of Things devices) and the rapid development of highly immersive environments, there are new opportunities for components of tradit...

  • Article
  • Open Access
10 Citations
7,620 Views
30 Pages

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

  • Sokratis Papaefthymiou,
  • Anastasios Giannakopoulos,
  • Petros Roussos and
  • Panagiotis Kourtesis

15 November 2024

Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms a...

  • Systematic Review
  • Open Access
21 Citations
9,887 Views
26 Pages

Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

  • Artwell Regis Muzata,
  • Ghanshyam Singh,
  • Mikhail Sergeevich Stepanov and
  • Innocent Musonda

Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experie...

  • Feature Paper
  • Article
  • Open Access
1 Citations
2,701 Views
21 Pages

Avatar Detection in Metaverse Recordings

  • Felix Becker,
  • Patrick Steinert,
  • Stefan Wagenpfeil and
  • Matthias L. Hemmje

The metaverse is gradually expanding. There is a growing number of photo and video recordings of metaverse virtual worlds being used in multiple domains, and the collection of these recordings is a rapidly growing field. An essential element of the m...

  • Technical Note
  • Open Access
8 Citations
6,601 Views
23 Pages

Development of a Modular Adjustable Wearable Haptic Device for XR Applications

  • Ali Najm,
  • Domna Banakou and
  • Despina Michael-Grigoriou

Current XR applications move beyond audiovisual information, with haptic feedback rapidly gaining ground. However, current haptic devices are still evolving and often struggle to combine key desired features in a balanced way. In this paper, we propo...

  • Article
  • Open Access
1 Citations
2,710 Views
18 Pages

Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience

  • Diana R. Sanchez,
  • Joshua McVeigh-Schultz,
  • Katherine Isbister,
  • Monica Tran,
  • Kassidy Martinez,
  • Marjan Dost,
  • Anya Osborne,
  • Daniel Diaz,
  • Philip Farillas and
  • Monique Ferronatto
  • + 3 authors

This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we...

  • Article
  • Open Access
2 Citations
4,132 Views
14 Pages

In recent years, extended reality (XR) technologies have been increasingly used as a research tool in behavioral studies. They allow experimenters to conduct user studies in simulated environments that are both controllable and reproducible across pa...

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Virtual Worlds - ISSN 2813-2084