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Virtual Worlds, Volume 3, Issue 3 (September 2024) – 8 articles

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16 pages, 1972 KiB  
Perspective
Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives
by Kevin Yi-Lwern Yap
Virtual Worlds 2024, 3(3), 368-383; https://doi.org/10.3390/virtualworlds3030020 - 11 Sep 2024
Viewed by 862
Abstract
The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms. Three-dimensional patient scans, multidisciplinary tele-collaborations, digital twins and metaverse health records are part [...] Read more.
The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms. Three-dimensional patient scans, multidisciplinary tele-collaborations, digital twins and metaverse health records are part of clinical practices. Younger generations regularly immerse themselves in virtual worlds, playing games and attending social events in the metaverse. This sounds like a sci-fi movie, but as the world embraces immersive technologies post-COVID-19, this future is not too far off. This article aims to provide a foundational background to immersive technologies and their applications and discuss their potential for transforming healthcare and education. Moreover, this article will introduce the metaverse ecosystem and characteristics, and its potential for health prevention, treatment, education, and research. Finally, this article will explore the synergy between generative artificial intelligence and the metaverse. As younger generations of healthcare professionals embrace this digital frontier, the metaverse’s potential in healthcare is definitely attractive. Mainstream adoption may take time, but it is imperative that healthcare professionals be equipped with interdisciplinary skills to navigate the plethora of immersive technologies in the future of healthcare. Full article
(This article belongs to the Special Issue Serious Games and Extended Reality in Healthcare and/or Education)
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14 pages, 2784 KiB  
Article
“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education
by Autumn May Aindow, Alexander Baines, Toby Mccaffery, Sterling O’Neill, Frolynne Rose Martinez Salido, Gail Collyer-Hoar, George Limbert, Elisa Rubegni and Abhijit Karnik
Virtual Worlds 2024, 3(3), 354-367; https://doi.org/10.3390/virtualworlds3030019 - 6 Sep 2024
Viewed by 319
Abstract
The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game artefact with [...] Read more.
The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game artefact with the implicit goal of exploring the topic of consent. The resulting artefact, “Case By Case”, is a VR-based serious game targeting university students, which uses an allegory-based approach to achieve its goal. The participants play the role of a detective who is tasked with determining if individuals have committed theft, which serves as an allegory for breach of consent. “Case By Case” provides the users an opportunity to reflect on their decisions within the game and apply them to the complex situations of consent such as victim-blaming and bystander awareness. To evaluate the effectiveness of the game in achieving its implicit goal, we ran a user study (n = 24). The results show that “Case By Case” provided a safe environment for the users to reflect on the concept of consent and increase their understanding about the topic further. Full article
(This article belongs to the Special Issue Serious Games and Extended Reality in Healthcare and/or Education)
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21 pages, 2673 KiB  
Article
Enhancing Language Learning and Intergroup Empathy through Multi-User Interactions and Simulations in a Virtual World
by Elaine Hoter, Manal Yazbak Abu Ahmad and Hannah Azulay
Virtual Worlds 2024, 3(3), 333-353; https://doi.org/10.3390/virtualworlds3030018 - 13 Aug 2024
Viewed by 419
Abstract
In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to address these needs through innovative educational approaches. This study explores [...] Read more.
In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to address these needs through innovative educational approaches. This study explores the impact of multi-user interactions, group work, and simulations within virtual worlds on language learning and the development of intergroup empathy. Two distinct research projects were conducted, involving 241 participants aged 19–45. The language learning study engaged 116 participants in diverse interactive experiences, while the intercultural study had 125 participants collaborating in multicultural groups and participating in perspective-taking simulations. Both studies employed qualitative data collection methods, including surveys, interviews, and observations. The findings suggest that the combination of networking strategies, collaborative learning, and simulations within virtual worlds contributes to improvements in learners’ language proficiency, confidence, and empathy towards diverse social groups. Participants reported increased motivation and engagement, which was attributed to the immersive and interactive nature of the virtual environments. These studies highlight the importance of collaboration and reflection in facilitating language acquisition and intercultural understanding. Technical challenges were identified as potential barriers to implementation. The results demonstrate the potential of virtual worlds to enhance language education and foster empathy in diverse societies, offering valuable insights for educators and researchers. However, the findings may be limited by the specific contexts and sample sizes of these studies, warranting further research to explore the generalizability and long-term impact of virtual world interventions and not exaggerate the main conclusions. Full article
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14 pages, 12055 KiB  
Systematic Review
Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review
by Rana Muhammad Irfan Anwar and Salman Azhar
Virtual Worlds 2024, 3(3), 319-332; https://doi.org/10.3390/virtualworlds3030017 - 13 Aug 2024
Viewed by 498
Abstract
Mixed reality (MR) technology has the potential to enhance building construction inspection and monitoring processes, improving efficiency, accuracy, and safety. This systematic review intends to investigate the present research status on MR in building construction inspection and monitoring. The review covers existing literature [...] Read more.
Mixed reality (MR) technology has the potential to enhance building construction inspection and monitoring processes, improving efficiency, accuracy, and safety. This systematic review intends to investigate the present research status on MR in building construction inspection and monitoring. The review covers existing literature and practical case studies that scrutinize current technologies, their applications, challenges, and future trends in this rapidly evolving field. This article follows a methodology known as Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) to enhance the credibility and reliability of research. The study includes articles published between 2018 and 2023, identified through a comprehensive search of Scopus and Google Scholar databases. Findings indicate that MR technology has the potential to enhance visualization, communication, and collaboration between stakeholders, as well as increase efficiency and accuracy in inspection and monitoring tasks by providing real-time interactable data and quick decision-making among the project team members. The adoption of MR technology in the construction industry will not only boost its effectiveness but also improve its productivity. However, limitations such as high costs, technical issues, and user acceptance pose challenges to the widespread adoption of MR in building construction. Future research should address these limitations and investigate MR’s long-term impact on building construction inspection and monitoring. Full article
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16 pages, 5014 KiB  
Article
Leveraging Virtual Reality for the Visualization of Non-Observable Electrical Circuit Principles in Engineering Education
by Elliott Wolbach, Michael Hempel and Hamid Sharif
Virtual Worlds 2024, 3(3), 303-318; https://doi.org/10.3390/virtualworlds3030016 - 2 Aug 2024
Viewed by 724
Abstract
As technology advances, the field of electrical and computer engineering continuously demands the introduction of innovative new tools and methodologies to facilitate the effective learning and comprehension of fundamental concepts. This research addresses an identified gap in technology-augmented education capabilities and researches the [...] Read more.
As technology advances, the field of electrical and computer engineering continuously demands the introduction of innovative new tools and methodologies to facilitate the effective learning and comprehension of fundamental concepts. This research addresses an identified gap in technology-augmented education capabilities and researches the integration of virtual reality (VR) technology with real-time electronic circuit simulation to enable and enhance the visualization of non-observable concepts such as voltage distribution and current flow within these circuits. In this paper, we describe the development of our immersive educational platform, which makes understanding these abstract concepts intuitive and engaging. This research also involves the design and development of a VR-based circuit simulation environment. By leveraging VR’s immersive capabilities, our system enables users to physically interact with electronic components, observe the flow of electrical signals, and manipulate circuit parameters in real-time. Through this immersive experience, learners can gain a deeper understanding of fundamental electronic principles, transcending the limitations of traditional two-dimensional diagrams and equations. Furthermore, this research focuses on the implementation of advanced and novel visualization techniques within the VR environment for non-observable electrical and electromagnetic properties, providing users with a clearer and more intuitive understanding of electrical circuit concepts. Examples include color-coded pathways for current flow and dynamic voltage gradient visualization. Additionally, real-time data representation and graphical overlays are researched and integrated to offer users insights into the dynamic behavior of circuits, allowing for better analysis and troubleshooting. Full article
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20 pages, 7646 KiB  
Article
Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes
by Provides Ng, Sara Eloy, Micaela Raposo, Alberto Fernández González, Nuno Pereira da Silva, Marcos Figueiredo and Hira Zuberi
Virtual Worlds 2024, 3(3), 283-302; https://doi.org/10.3390/virtualworlds3030015 - 10 Jul 2024
Viewed by 1287
Abstract
Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design [...] Read more.
Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design solutions in a built environment. This paper explores how metaverse tools can help enhance participatory design by providing new collaborative opportunities via networked 3D environments. A hybrid format (online and in situ) co-creation process was documented and analysed, targeting public space design in London, Hong Kong, and Lisbon. The participants collaborated to address a set of design requirements via a tailored metaverse space, following a six-step methodology (Tour, Discuss, Rate, Define, Action, and Show and Tell). The preliminary results indicated that non-immersive metaverse tools help strengthen spatial collaboration through user perspective simulations, introducing novel interaction possibilities within design processes. The technology’s still-existing technical limitations may be tackled with careful engagement design, iterative reviews, and participants’ feedback. The experience documented prompts a reflection on the role of architects in process design and mediating multi-stakeholder collaboration, contributing to more inclusive, intuitive, and informed co-creation. Full article
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13 pages, 17412 KiB  
Article
Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation
by Christopher Goodin, Marc N. Moore, Daniel W. Carruth, Zachary Aspin and John Kaniarz
Virtual Worlds 2024, 3(3), 270-282; https://doi.org/10.3390/virtualworlds3030014 - 3 Jul 2024
Viewed by 556
Abstract
The perception of vegetation is a critical aspect of off-road autonomous navigation, and consequentially a critical aspect of the simulation of autonomous ground vehicles (AGVs). Representing vegetation with triangular meshes requires detailed geometric modeling that captures the intricacies of small branches and leaves. [...] Read more.
The perception of vegetation is a critical aspect of off-road autonomous navigation, and consequentially a critical aspect of the simulation of autonomous ground vehicles (AGVs). Representing vegetation with triangular meshes requires detailed geometric modeling that captures the intricacies of small branches and leaves. In this work, we propose to answer the question, “What degree of geometric fidelity is required to realistically simulate lidar in AGV simulations?” To answer this question, in this work we present an analysis that determines the required geometric fidelity of digital scenes and assets used in the simulation of AGVs. Focusing on vegetation, we use a comparison of the real and simulated perceived distribution of leaf orientation angles in lidar point clouds to determine the number of triangles required to reliably reproduce realistic results. By comparing real lidar scans of vegetation to simulated lidar scans of vegetation with a variety of geometric fidelities, we find that digital tree models (meshes) need to have a minimum triangle density of >1600 triangles per cubic meter in order to accurately reproduce the geometric properties of lidar scans of real vegetation, with a recommended triangle density of 11,000 triangles per cubic meter for best performance. Furthermore, by comparing these experiments to past work investigating the same question for cameras, we develop a general “rule-of-thumb” for vegetation mesh fidelity in AGV sensor simulation. Full article
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14 pages, 1445 KiB  
Article
A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF)
by Muhammad Akid Durrani Bin Imran, Cherie Shu Yun Goh, Nisha V, Meyammai Shanmugham, Hasan Kuddoos, Chen Huei Leo and Bina Rai
Virtual Worlds 2024, 3(3), 256-269; https://doi.org/10.3390/virtualworlds3030013 - 1 Jul 2024
Viewed by 723
Abstract
This research paper investigates the effectiveness of a virtual reality (VR) game-based intervention using real-time biofeedback for stress management and performance among fire-fighting trainees from the Singapore Civil Defence Force (SCDF). Forty-seven trainees were enrolled in this study and randomly assigned into three [...] Read more.
This research paper investigates the effectiveness of a virtual reality (VR) game-based intervention using real-time biofeedback for stress management and performance among fire-fighting trainees from the Singapore Civil Defence Force (SCDF). Forty-seven trainees were enrolled in this study and randomly assigned into three groups: control, placebo, and intervention. The participants’ physiological responses, psychological responses, and training performances were evaluated during specific times over the standard 22-week training regimen. Participants from the control and placebo groups showed a similar overall perceived stress profile, with an initial increase in the early stages that was subsequently maintained over the remaining training period. Participants from the intervention group had a significantly lower level of perceived stress compared to the control and placebo groups, and their stress-is-enhancing mindset was significantly increased before the game in week 12 compared to week 3. Cortisol levels remained comparable between pre-game and post-game for the placebo group at week 12, but there was a significant reduction in cortisol levels post-game in comparison to pre-game for the intervention group. The biofeedback data as a measurement of root mean square of successive differences (RMSSD) during the gameplay were also significantly increased at week 12 when compared to week 3. Notably, the intervention group had a significant improvement in the final exercise assessment when compared to the control based on the participants’ role as duty officers. In conclusion, a VR game-based intervention with real-time biofeedback shows promise as an engaging and effective way of training firefighting trainees to enhance their stress mindset and reduce their perceived stress, which may enable them to perform better in the daily emergencies that they respond to. Full article
(This article belongs to the Special Issue Serious Games and Extended Reality in Healthcare and/or Education)
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