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Virtual Worlds, Volume 3, Issue 2

2024 June - 5 articles

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Articles (5)

  • Article
  • Open Access
15 Citations
20,718 Views
26 Pages

Maintaining player engagement is pivotal for video game success, yet achieving the optimal difficulty level that adapts to diverse player skills remains a significant challenge. Initial difficulty settings in games often fail to accommodate the evolv...

  • Article
  • Open Access
1 Citations
2,960 Views
22 Pages

The use of Augmented Reality glasses opens up many possibilities in hospital care, as they facilitate treatments and their documentation. In this paper, we present a prototype for the HoloLens 2 supporting wound care and documentation. It was develop...

  • Article
  • Open Access
3 Citations
2,811 Views
24 Pages

The long-term goal of this research is the development of a stand-alone tactile device for the communication of speech for persons with profound sensory deficits as well as for applications for persons with intact hearing and vision. Studies were con...

  • Article
  • Open Access
2,362 Views
13 Pages

Story Starter: A Tool for Controlling Multiple Virtual Reality Headsets with No Active Internet Connection

  • Andy T. Woods,
  • Laryssa Whittaker,
  • Neil Smith,
  • Robert Ispas,
  • Jackson Moore,
  • Roderick D. Morgan and
  • James Bennett

Immersive events are becoming increasingly popular, allowing multiple people to experience a range of VR content simultaneously. Onboarders help people do VR experiences in these situations. Controlling VR headsets for others without physically havin...

  • Article
  • Open Access
1 Citations
3,574 Views
14 Pages

APIs in the Metaverse—A Systematic Evaluation

  • Marius Traub and
  • Markus Weinberger

One of the most critical challenges for the success of the Metaverse is interoperability amongst its virtual platforms and worlds. In this context, application programming interfaces (APIs) are essential. This study analyzes a sample of 15 Metaverse...

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Virtual Worlds - ISSN 2813-2084