Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations
Abstract
:1. Introduction
1.1. Gambling Disorder World Prevalence
1.2. Online Gambling Disorder World Prevalence
1.3. Problematic Gamblers Demographic Characteristics
1.4. Government Regulations towards Online Gambling Worldwide
1.5. Aim of the Study
2. Materials and Methods
2.1. Search Strategies
2.2. Eligibility Criteria
- (a)
- All studies and reviews published in indexed journals and indexed in PubMed, Web of Science, Health & Medical Collection, Elsevier Journals, and Springer.
- (b)
- Studies related to online gambling, online gambling disorder, mobile gaming gambling, casino online, online slots, crypto gambling, social media gambling, internet gambling, and problem gambling.
- (c)
- Studies published from 2013 to 2022. The year 2013 was chosen because it represents one of the early years of the rising trend of doing research in the field of new forms of gambling (Figure 1). An exception to this criterion was made for two articles dated 2010, which were selected because they provide particularly enlightening insight into the relationship between gambling and both digital media and psychopathology.
3. Results
3.1. Characteristics of the Included Studies
3.2. Gambling Disorder
Gambling Disorder and Personality
3.3. Internet Gaming Disorder
3.4. Gambling Disorder, Internet Gaming Disorder, and Online Gambling Disorder
3.5. Online Gambling
3.5.1. Childhood and Adolescence
3.5.2. Young Adulthood
3.5.3. Adults
3.5.4. Late-Life
3.6. Mobile Gaming and Loot Boxes
Loot Boxes in Adolescence and Young Adulthood
3.7. Social Media Gambling: Twitch.tv
3.7.1. Demographic Characteristics of Twitch Users
3.7.2. Relationship between Content Creator and Viewer
3.7.3. The “Slotstreams”
3.7.4. Online Gambling and Slotstream Viewing
3.8. Electronic Gaming Machines, Race Betting, and Sports Betting
3.9. Psychological Clinical Recommendations to Diagnose and Treat Problem Gambling
- Screen for problem gambling using validated tools such as the Problem Gambling Severity Index (PGSI) and the Online Gambling Disorder Questionnaire (OGD-Q). These tools can help identify individuals who may require further assessment and interventions [87].
- Consider online self-directed interventions as a potential treatment option for problem gambling. These interventions have been shown to be effective in reducing gambling severity and increasing treatment-seeking behavior [88].
- Examine online psychological interventions as a potential solution for addressing problem gambling and gambling disorder. Meta-analytic evidence suggests that such interventions can lead to a significant reduction in gambling severity and psychological distress [89].
- Assess for comorbid mental health conditions, as problem gambling is often associated with depression and anxiety [85].
- Address risk factors associated with specific gambling activities. For example, sports betting has been associated with higher levels of problem gambling in men, while electronic gaming machines are associated with higher levels of problem gambling in women [86].
- Consider incorporating quality-of-life assessments into treatment plans, as problem gambling can have a negative impact on an individual’s quality of life [90].
4. Discussion
4.1. Previous Research
4.2. Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Study Title | Year of Publication | Participants’ Age and Number | Intervention (If Applicable) | Comparison between Traditional and “New” Forms of Gambling | Outcomes | Clinical Recommendations |
---|---|---|---|---|---|---|
Gambling in children and adolescents | 2020 | Children and adolescents * | N/A | N/A | Online gambling is rising among children and young people, with a small minority developing a gambling disorder. | Gambling can affect the mental health of children and adolescents. Managing gambling disorders requires working closely with families. |
Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey | 2016 | Adolescents, 14,778 | Self-administered questionnaires | Rates of problem gambling were five times higher among online gamblers than non-online gamblers. | Living with non-birth parents, having a higher perception of financial family status, being more involved with gambling, and the medium preferences of remote gamblers increased the risk of becoming a problem online gambler. | Family characteristics and contextual elements concerning youth Internet gambling may play a key role in explaining problem online gambling among adolescents. |
The impacts of problem gambling on concerned significant others accessing web-based counselling | 2014 | Adults, 366 | Summarize the characteristics of ‘concerned significant others’ (CSOs) using the Australian national gambling web-based counseling site and explore their impacts and associated factors. | N/A | CSOs are often intimate partners of problem gamblers and are usually females under 30. They experience emotional distress and relationship impacts, followed by social and financial impacts. Employment and physical health impacts are less common. | The findings can help develop web-based interventions for CSOs of problem gamblers. |
Online Gambling’s Associations With Gambling Disorder and Related Problems in a Representative Sample of Young Swiss Men | 2021 | Young men, 5352 | The spectrum from offline to online gambling was measured using one question. Total money gambled and time spent were assessed. GD severity was measured using DSM-5 criteria. Gambling-related problems, other addictive disorders, and mental health problems were also inquired about. | Mixed gamblers showed the highest levels of GD symptoms and gambling-related problems. Levels of other addictive disorders and mental health problems were higher among mixed gamblers than offline-only gamblers. These associations remained significant after adjusting for overall involvement in gambling. | Gamblers engaging in both offline and online gambling have the highest levels of gambling disorder symptoms and related problems. | Prevention efforts should focus on targeting both offline and online gambling. |
An investigation of social casino gaming among land-based and Internet gamblers: A comparison of socio-demographic characteristics, gambling, and co-morbidities | 2014 | Adults, 15,006 | A random digit dial telephone survey was conducted in November and December 2011 using a computer-assisted telephone interview. | Social casino game use is more common amongst Internet gamblers. | The most popular social casino games were poker, gaming machines, and casino table games. Social casino game players were younger and more similar to Internet gamblers. They were more likely to smoke, use illicit drugs, and have higher levels of psychological distress and gambling problems. | Consumer protection measures should be strengthened for social casino games near gambling and when players are encouraged to migrate to gambling. |
Using Online Gambling Disorder Questionnaire (OGD-Q) with Adults: Factor Structure, Reliability, External Validity, and Measurement Invariance Across Age and Gender | 2022 | Adults, 968 | The study examined the suitability of the Online Gambling Disorder Questionnaire (OGD-Q), developed for studying online gambling in adolescents, for use with adults. The OGD-Q was completed by the sample. | N/A | The findings supported the use of the original OGD-Q in adults from a psychometric perspective. | OGD-Q scores can be accurately compared and interpreted across men and women and emerging and older adults without concern for differences in scaling and measurement properties. |
Internet gaming disorder and online gambling disorder: Clinical and personality correlates | 2017 | Adults, 288 | Self-reported questionnaires were completed by participants to investigate symptoms of psychopathology, food addiction (FA), and personality traits. | N/A | OGD and IGD groups had higher psychopathology and less functional personality traits than a normative Spanish population. IGD patients were younger, more likely single, and unemployed with lower age of disorder onset. They had lower somatization and depressive scores and lower tobacco use but higher FA scores and body mass index. They also had lower novelty-seeking and persistence traits. | IGD and OGD patients share emotional distress and personality traits. However, IGD patients are younger, with lower novelty-seeking scores and higher BMI and FA scores. IGD has unique characteristics not found in OGD. |
Unexpected online gambling disorder in late-life: a case report | 2015 | An 83-year-old man * | N/A | N/A | The number of elderly people with OGD may be higher than estimated, especially among those who are isolated, have mobility issues, and have easy access to the internet. | Late-life GD should only be diagnosed after a thorough medical, psychiatric (including assessment of suicide risk), and cognitive evaluation has ruled out other conditions. |
Predatory monetization schemes in video games (e.g., ‘loot boxes’) and internet gaming disorder | 2018 | N/A | N/A | N/A | IGD cases involving games that require payment may have greater financial involvement and share similarities with gambling disorder, such as overspending and borrowing or stealing money. | N/A |
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review | 2022 | Adults and older adolescents. Sample sizes ranged from N = 113 to N = 7422 * | N/A | Positive relationships were found between microtransactions and both IGD and GD, especially with loot boxes. Risky loot box use may mediate these relationships. Microtransaction spending increases with GD risk. Adolescents who buy loot boxes may have a higher risk of developing GD. | Outcomes of the review are shown in the previous column. | N/A |
Discounting delayed monetary rewards and decision making in behavioral addictions-A comparison between patients with gambling disorder and internet gaming disorder | 2020 | Adults, 78 | Intervention groups were compared on their performance in the Delay Discounting Task (DDT), Iowa Gambling Task (IGT), and self-reported impulsivity using the Barratt Impulsiveness Scale. | N/A | In the DDT, the area under the curve was associated with GD severity. No correlations were found with impulsivity subscales. The GD group performed worse in the IGT, while IGD patients only performed worse at the beginning. Similarities between GD and IGD in the DDT suggest faster reward discounting, and both patient groups performed worse in the IGT than in controls indicating decision-making deficiencies. | The IGD group showed an ability to make more advantageous decisions, which could have significant implications for treatment. |
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder | 2022 | 11–30 y/o, 6633 | Participants filled out Spanish versions of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and the Online Gambling Disorder Questionnaire (OGD-Q) to assess Internet Gaming Disorder and Online Gambling Disorder. | N/A | This study found a high prevalence of loot box buying among Spanish adolescents and young adults. A significant positive relationship was found between loot box purchases and both IGD and OGD. | N/A |
Investigating relationships between video gaming, spectating esports, and gambling | 2018 | 14–50 y/o, 613 | Participants finished two assessments of troublesome behavior: the Game Addiction Scale (GAS) and the Problem Gambling Severity Index (PGSI). | N/A | There is no strong link between video games/esports and gambling. Problematic gaming has a small negative association with gambling and problematic gambling. | The negative link between game addiction and gambling suggests that problematic gaming and gambling are distinct. Those with high game addiction scores are unlikely to start gambling despite similarities. |
Loot boxes are again linked to problem gambling: Results of a replication study | 2019 | ≥18 y/o, 1172 | Participants were surveyed to measure problem gambling and loot box spending. Loot box spending was assessed using specific questions, while problem gambling was measured with the Problem Gambling Severity Index (PGSI). | This study’s findings support the existence of a significant link between problem gambling and loot box spending. | The findings indicate that either loot boxes lead to problem gambling or that those with gambling problems spend more on loot boxes. | N/A |
The Convergence of Gambling and Digital Media: Implications for Gambling in Young People | 2010 | Young people * | N/A | N/A | New gambling technologies may attract young people, spread misinformation about gambling, provide an escape from problems, facilitate peer pressure to gamble, ease the transmission of gambling attitudes from parents, and make gambling more socially acceptable. | N/A |
How psychological symptoms relate to different motivations for gambling: an online study of internet gamblers | 2010 | Adults, 4125 | Participants rated 11 gambling motivations. The relationships between these motivation scores and gambling behavior, depression, hypomania, self-harm, and substance abuse were then analyzed. | N/A | Those at risk of problematic gambling gamble for mood regulation, monetary goals, and enjoyment. Mood regulation and enjoyment are stronger in female problem gamblers. Low mood reduces enjoyment motivation, while previous mood elevation enhances it. Gambling problems with hypomania or dysphoria enhance gambling for emotional regulation. | N/A |
Problem gambling, associations with comorbid health conditions, substance use, and behavioural addictions: Opportunities for pathways to treatment | 2020 | 18–60 y/o, 2038 | A web survey was distributed to a representative Swedish panel. Tests and regression analysis were used to find associations between problem gambling and comorbid conditions/behaviors. | N/A | Out of 2038 participants, 5.7% had lifetime problem gambling. Problem gambling was significantly associated with being male, education level, daily tobacco use, moderate psychological distress, problematic shopping, and problem gaming. | The link between problem gambling and other health conditions like psychological distress and behavioral addictions shows the need to screen for problem gambling in healthcare settings. |
Isolating the impact of specific gambling activities and modes on problem gambling and psychological distress in internet gamblers | 2019 | 18–85 y/o, 998 | Participants were recruited via a market research company to take an online survey measuring their gambling participation, problem gambling severity, and psychological distress. | N/A | Problem gambling is linked to frequent online and venue-based EGM gambling and venue-based sports betting. Psychological distress is associated with frequent venue EGM gambling, sports betting, and casino games. | Internet gamblers who use EGMs, both online and land-based, have higher gambling disorder severity. High gambling engagement and venue-based EGMs, sports betting, and casinos can lead to harm and distress. |
Risk Factors for Gambling Problems on Online Electronic Gaming Machines, Race Betting and Sports Betting | 2017 | Adults, 4594 | Participants filled out an online survey; problem/moderate risk gamblers who identified online EGMs, race betting, or sports betting as their most problematic form were compared to non-problem/low-risk gamblers who had gambled online on these forms. | N/A | Risk factors for online EGM gambling included frequent play, substance use, and higher distress. For online sports betting, risk factors included being male, younger, lower income, and non-native English speakers. For online race betting, risk factors included being male and younger. | These results can help create better interventions for high-risk gamblers on these online activities by considering their specific characteristics. |
Design and Measurement Properties of the Online Gambling Disorder Questionnaire (OGD-Q) in Spanish Adolescents | 2020 | Adolescents, 883 | Participants gave demographic information and were assessed using instruments like the Online Gambling Diagnostic Questionnaire (OGD-Q), the Spanish version of the Generalized and Problematic Internet Use Scale (GPIUS2), the Internet Gaming Disorder Scale (IGD-20), the Spanish version of the Nomophobia Questionnaire (NMP-Q) and Depression, Anxiety, Stress Scales-21 (DASS-21). | N/A | Participants with problems or at risk of online gambling disorder had more stress, anxiety, and depression. 0.89% of the total sample and 2.71% of those who have gambled were classified as having online gambling disorder. | This study confirms the reliability of the OGD-Q scores and provides data on the prevalence of online gambling disorder. This information is useful for pediatric and psychology units and school guidance counselors. |
Online Self-Directed Interventions for Gambling Disorder: Randomized Controlled Trial | 2019 | ≥18 y/o, 181 | An online version of a telephone-based intervention is compared to an online feedback intervention called Check Your Gambling. | N/A | Both interventions reduced gambling days and problem severity. No previous treatment and higher self-efficacy predicted fewer gambling days. The extended online program had better outcomes for engaged participants. The brief Check Your Gambling intervention was equally effective. | Online interventions for mental health and addictions show potential, but more research is needed to understand how they work and for whom. |
Psychological online interventions for problem gambling and gambling disorder-A meta-analytic approach | 2022 | 2857 | N/A | N/A | This study found that online psychological interventions can effectively reduce problem gambling and gambling disorder. | Online interventions are a potentially useful and effective tool for the treatment of pathological gambling. |
Spanish Validation of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life | 2020 | Young adults, 535 | This study aimed to translate the IGDS9-SF into Spanish and test its validity and reliability. The Spanish versions of the IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27 were used. | N/A | 1.9% of gamers had IGD, and another 1.9% were at risk. The IGDS9-SF, CERM, and OGD-Q were positively related. Participants with IGD had a poorer health-related quality of life. | One possible clinical recommendation could be to screen for both IGD and Online Gambling Disorder (OGD) in individuals who engage in gaming and provide support and treatment for those who meet the criteria for either disorder or are considered at-risk. |
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Casu, M.; Belfiore, C.I.; Caponnetto, P. Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations. Psychiatry Int. 2023, 4, 105-125. https://doi.org/10.3390/psychiatryint4020014
Casu M, Belfiore CI, Caponnetto P. Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations. Psychiatry International. 2023; 4(2):105-125. https://doi.org/10.3390/psychiatryint4020014
Chicago/Turabian StyleCasu, Mirko, Cecilia Ilaria Belfiore, and Pasquale Caponnetto. 2023. "Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations" Psychiatry International 4, no. 2: 105-125. https://doi.org/10.3390/psychiatryint4020014
APA StyleCasu, M., Belfiore, C. I., & Caponnetto, P. (2023). Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations. Psychiatry International, 4(2), 105-125. https://doi.org/10.3390/psychiatryint4020014