Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19
Abstract
:1. Introduction
2. Literature Review
2.1. Video Games as a Form of Interaction in the Pandemic
2.2. Newsgames and Pandemic
3. Methodology
4. Results
4.1. Editorial Games
4.2. Tabloid Games
4.3. Reportage Games
4.4. Documentary Games
4.5. Relationship between Narrative Aspects and Game Interpretation
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Platform | Itch.io | |
---|---|---|
Version | PC | |
Title | Creator | Description |
COVID | Martin Herrera | The player’s mission is being vaccinated and encouraging vaccination to avoid COVID-19. |
COVID-19 Shoot the virus dead! | Frebks | The user must understand the necessary tools for disinfection and antibacterial care. |
COVID-run | HYdr0g3ndev | The user’s mission is to stay as far away as possible from contagious agents. |
COVID Cafe | N8Dev | The player must understand safe distancing, being instructed on the dangers of crowds and how they can be prevented by improving efficiency in services and keeping distance from them. |
感染 COVID-19 | Hot Slice | The player’s role is focused on understanding how the virus acts in an invasive way with little control capabilities, which implies the importance of keeping an acceptable social distance. |
Covid-lifestyle | LoneliNerd | The user must be aware of disinfection methods and of the reactions to his surroundings to avoid contagion. |
Covid Escape | Cojkan | The player must follow disinfection methods when a person leaves the house and when returning home; if they do not comply with the process, the character will be infected. |
COVID Nom Nom | ThomHouse | The user’s mission is to recognize the importance of cleaning and disinfecting when he/she has been in social areas, as well as biosecurity rules. |
The COVID-19 | Kartikaygolcha | The user’s mission is to obtain ordinary objects that are expendable but that still risk infection, while there are distractions and avoidable risks. |
Platform | Game Jolt | |
---|---|---|
Version | PC | |
Title | Creator | Description |
COVID-19 Pandemic Infection Simulator | Lazerbulb_studio | The user’s mission is to observe incorrect behavior during a pandemic when a population is infected. |
Covid vs. Vacuna | Jr. Enrique | The user’s role is to avoid being vaccinated as he observes from the perspective of the virus, which fights against the greatest chemical defense to date, the vaccine. |
Covid Game | Guillermodiaz | In this case, the user is employed as part of an immune system, which fights against an intruder, and where it is also shown that, on certain occasions, the user may also encounter agents that are indestructible by the immune system. |
COVID-19 Simulator | Kotaro7 | The player observes a population that he himself creates and reacts to different stimuli, among which is an exemplification of mass hysteria and mass contagion. |
COVID Courier | Simcoachgames | The player must demonstrate his knowledge of different ways to prevent and support the disease when it attacks the organism, in order to save the avatar’s immune system based on his responses. |
Coronakiller | Fuzzycat | The player’s mission is to comply with biosecurity and disinfection rules in order to save people and prevent contagion. |
Quiz19 | Artelotugamedesign | The user can see, from an immune system’s perspective, the virus reaching the organism, observing how the virus is distributed throughout the organism, unless the immune system stops it. |
Bio-hazard2020 | Erikajudithtamoturpo | How to fight the virus while taking measures against the possibilities of being infected, and how to defeat the virus by protecting oneself before being infected. |
Observation | Technical Indicators | |||
---|---|---|---|---|
Video Game Worlds | Objects | Non-Player Characters (NPCs) | Events | |
Narrative | -No access -Individual environment -One-way environment -Multiple-choice maze -Open world with secondary missions -RPGs | -No interaction -Equippable -Modifiable -Destructible -Craftable | -NPCs with story -NPCs with no story, but interactive | -Mission Statement -World of secondary options -Dynamic state of the nuclei |
Ludics | Open world | Inventory | Full NPC’s | Game without nuclei |
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Merchán-Romero, J.; Torres-Toukoumidis, A. Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19. Journal. Media 2021, 2, 746-757. https://doi.org/10.3390/journalmedia2040044
Merchán-Romero J, Torres-Toukoumidis A. Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19. Journalism and Media. 2021; 2(4):746-757. https://doi.org/10.3390/journalmedia2040044
Chicago/Turabian StyleMerchán-Romero, Julio, and Angel Torres-Toukoumidis. 2021. "Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19" Journalism and Media 2, no. 4: 746-757. https://doi.org/10.3390/journalmedia2040044
APA StyleMerchán-Romero, J., & Torres-Toukoumidis, A. (2021). Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19. Journalism and Media, 2(4), 746-757. https://doi.org/10.3390/journalmedia2040044