From Play to Performance: Cultural–Pedagogical Frictions in Transmedia Edutainment in Hong Kong Higher Education
Abstract
1. Introduction
1.1. Understanding Cultural–Pedagogical Frictions in Transmedia Edutainment
1.2. A Bourdieusian Approach to Neoliberal–Confucian Educational Culture
2. Materials and Methods
2.1. Research Context
2.2. Data Collection and Analysis
3. Results
3.1. Playing for Keeps
“I felt this activity was quite new. It was like posting on IG, though we wouldn’t usually post this kind of content. Another issue was not being very sure what to write; I only knew what image to put, but I wasn’t clear about the content and I didn’t know how much to put to meet the standard.”(H)
“Usually assignments are very formal with complete requirements and a set format to follow. But these transmedia activities were really free—it lets you think, explore on your own, and find extra materials. I found it quite interesting, but I limited myself to the usual homework routine … I understand that this kind of assignment is meant to give students more space to explore these concepts, but more space can also mean more uncertainty—less clarity about what counts as a high score versus a low score.”(P)
“I found this one [a worksheet assignment that summaries the lecture content] least interesting because it was more typical … But I think it helped me learn the most … I reviewed my notes and answered questions. There was a chance to apply what was in the notes, so I think it was the most useful. So, I prefer this one to other learning activities”(I)
3.2. Managed Criticality
“I watched some videos to get their tone … I went on Weibo, looked at their typing patterns, and then imitated them.”(Y)
“Even just looking at existing movie posters on the Internet helped me understand the format—like the type of images or the type of text, right?”(I)
“You have to understand the meanings in your notes first, and then use the activities to demonstrate whether you really understand the two concepts.”(L)
“I remember this was the project I discussed the most with my groupmates … how to design the comic and which points to convey … We focused on debating about which ideas to be displayed or not so as to achieve a good score.”(H)
“During the process of creating the comic, we felt a bit confused about whether the content we debated about and came up with actually matched the assignment requirements …”(L)
3.3. Instrumental Collaboration
“I would lean toward the first option—doing it by myself—because the second one [teamwork] requires communicating with others, and sometimes the efficiency isn’t very high …”(H)
“I feel that working by myself is definitely much more efficient; maybe I can finish faster and it won’t interfere with other things.”(Y)
“In almost every grouping most of the members were very quiet … Only in the last fifteen minutes did we actually do the activity together … People just worked on the group task individually … After that, we often didn’t even know who should put things to together and how to submit a single assignment.”(L)
“Sometimes classmates have different opinions … they may not grade as seriously as a teacher would, and may just grade based on personal feelings. It feels like handing your marks to others.”(Y)
4. Discussion
4.1. Recommendations
4.2. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Activity | Design Concept | Sociological Focus | Domain |
|---|---|---|---|
| Social media blogging | Individual, scenario-based posts (images + captions) to authenticate concepts in everyday settings; emphasize self-reflexivity. | Class, status, and stratification | Consumption |
| Poster design | Collaborative design of a music-album poster for targeted groups; role-play and content creation to reflect on social processes. | Globalization; commercialization | Music |
| Story-retelling | Individual retelling after watching two trailers and brief research; rewrite/extend plots. | Identity politics; gender | Cinema |
| Four-frame comic | Group remix of a 10 min TV clip into a four-panel comic to illustrate class-inflected interpretation. | Ideology; encoding/decoding | Television |
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Ting, T.-Y.; Wang, Y. From Play to Performance: Cultural–Pedagogical Frictions in Transmedia Edutainment in Hong Kong Higher Education. Educ. Sci. 2026, 16, 72. https://doi.org/10.3390/educsci16010072
Ting T-Y, Wang Y. From Play to Performance: Cultural–Pedagogical Frictions in Transmedia Edutainment in Hong Kong Higher Education. Education Sciences. 2026; 16(1):72. https://doi.org/10.3390/educsci16010072
Chicago/Turabian StyleTing, Tin-Yuet, and Ying Wang. 2026. "From Play to Performance: Cultural–Pedagogical Frictions in Transmedia Edutainment in Hong Kong Higher Education" Education Sciences 16, no. 1: 72. https://doi.org/10.3390/educsci16010072
APA StyleTing, T.-Y., & Wang, Y. (2026). From Play to Performance: Cultural–Pedagogical Frictions in Transmedia Edutainment in Hong Kong Higher Education. Education Sciences, 16(1), 72. https://doi.org/10.3390/educsci16010072

