Playing towards Motivation: Gamification and University Students in Physical Activity!
Abstract
:1. Introduction
- Hypotheses
2. Materials and Methods
2.1. Participants
2.2. Study Design
2.3. Intervention
2.4. Measurement Instruments
2.5. Data Analysis
3. Results
3.1. Baseline Data
3.2. Interaction Effect Test
4. Discussion
4.1. Limitations
4.2. Future Research Directions
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Dimension | Items |
---|---|
Week 1 | Complete pre-intervention PLOC-U and explanation of ClassCraft. |
Week 2 | Orienteering, climbing, and swimming (material, relay, flotation material, and score) |
Week 3 | Orienteering, climbing, and swimming (race, swimming without flotation material, drawing maps, and ways of movement) |
Week 4 | Orienteering, climbing, and swimming (balance, flexibility, turns, knots, and rappelling) |
Week 5 | Complete post-intervention PLOC-U |
Points | Development |
---|---|
+50 XP | Reward students who accurately read maps and use compasses to navigate through courses. |
+150 XP | Reward students who consistently use proper safety measures, such as checking harnesses and ropes correctly. |
+50 XP | Recognize those who show measurable improvement in their swimming times and personal performance. |
Points | Development |
---|---|
−150 HP | Penalize those who ignore pool safety rules, such as diving in shallow areas or not following lifeguard instructions. |
−20 AP | Deduct points for students who are frequently distracted or cause distractions to others during climbs. |
−50 HP | Penalize students who fail to follow basic navigation instructions, such as disregarding the use of a compass or map. |
Mechanics | Dynamics | Aesthetics |
---|---|---|
Earn/lose points Character and avatar Leaderboards Teams Abilities Rules Levels Quests Plot | Point value Plot perception Cooperation Competition Perceived difficulty Character role Progress | Pleasure Empathy Interest Excitement Support Engagement Freedom Team spirit |
Dimension | Items |
---|---|
IM | 1. Because the subject of sports in nature is fun |
6. Because I enjoy learning new things | |
11. Because the subject of sports in nature is interesting | |
16. Because I find satisfaction in acquiring new knowledge and written-oral skills | |
IdR | 2. Because I want to learn and acquire an understanding of sports in nature |
7. Because it is important to do well in the subject of sports in nature | |
12. Because I want to improve my training as a participant of sports in nature | |
17. Because I learn things that I can then apply in other areas of my life | |
IntR | 3. Because I want the professor to think of me as a good student |
8. Because I would feel bad if I did not | |
13. Because I want my fellows to think of me as a good student | |
18. Because I fret if I do not go | |
ER | 4. Because I will have problems if I do not |
9. Because it is what I am supposed to do | |
14. So that the professor does not single me out | |
19. Because I believe the system requires me to go to this class even though attendance is optional | |
Am | 5. But I do not really know why I do |
10. But I do not understand why we have to study the subject of sports in nature | |
15. But I actually think I am wasting my time in subject of sports in nature | |
20. But I do not think I am getting much out of the subject of sports in nature |
Item | GG | CG | Sig. |
---|---|---|---|
IM | 5.03 ± 0.57 | 5.26 ± 0.52 | 0.123 |
IdR | 5.42 ± 0.45 | 5.48 ± 0.51 | 0.472 |
IntR | 3.98 ± 0.94 | 4.03 ± 0.78 | 0.959 |
ER | 3.01 ± 0.94 | 2.86 ± 1.04 | 0.559 |
Am | 1.34 ± 0.39 | 1.38 ± 0.49 | 0.825 |
Item | GG | CG | ||||
---|---|---|---|---|---|---|
Av ± SD | Sig. | ES | Av ± SD | Sig. | ES | |
IM | 5.27 ± 0.61 | <0.01 | 0.431 | 5.28 ± 0.53 | 0.818 | - |
IdR | 5.60 ± 0.45 | 0.011 | 0.393 | 5.49 ± 0.44 | 0.963 | - |
IntR | 4.17 ± 1.01 | 0.043 | 0.312 | 4.33 ± 0.74 | <0.01 | 0.574 |
ER | 3.10 ± 1.23 | 0.320 | - | 3.08 ± 0.97 | 0.042 | 0.372 |
Am | 1.17 ± 0.41 | 0.010 | 0.400 | 1.46 ± 0.55 | 0.302 | - |
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Sotos-Martinez, V.J.; Baena-Morales, S.; Sanchez-De Miguel, M.; Ferriz-Valero, A. Playing towards Motivation: Gamification and University Students in Physical Activity! Educ. Sci. 2024, 14, 965. https://doi.org/10.3390/educsci14090965
Sotos-Martinez VJ, Baena-Morales S, Sanchez-De Miguel M, Ferriz-Valero A. Playing towards Motivation: Gamification and University Students in Physical Activity! Education Sciences. 2024; 14(9):965. https://doi.org/10.3390/educsci14090965
Chicago/Turabian StyleSotos-Martinez, Victor Javier, Salvador Baena-Morales, Manuel Sanchez-De Miguel, and Alberto Ferriz-Valero. 2024. "Playing towards Motivation: Gamification and University Students in Physical Activity!" Education Sciences 14, no. 9: 965. https://doi.org/10.3390/educsci14090965
APA StyleSotos-Martinez, V. J., Baena-Morales, S., Sanchez-De Miguel, M., & Ferriz-Valero, A. (2024). Playing towards Motivation: Gamification and University Students in Physical Activity! Education Sciences, 14(9), 965. https://doi.org/10.3390/educsci14090965