Abstract
Notably valuable efforts have focused on helping people with special needs. In this work, we build upon the experience from the BlindHelper smartphone outdoor pedestrian navigation app and present Blind MuseumTourer, a system for indoor interactive autonomous navigation for blind and visually impaired persons and groups (e.g., pupils), which has primarily addressed blind or visually impaired (BVI) accessibility and self-guided tours in museums. A pilot prototype has been developed and is currently under evaluation at the Tactual Museum with the collaboration of the Lighthouse for the Blind of Greece. This paper describes the functionality of the application and evaluates candidate indoor location determination technologies, such as wireless local area network (WLAN) and surface-mounted assistive tactile route indications combined with Bluetooth low energy (BLE) beacons and inertial dead-reckoning functionality, to come up with a reliable and highly accurate indoor positioning system adopting the latter solution. The developed concepts, including map matching, a key concept for indoor navigation, apply in a similar way to other indoor guidance use cases involving complex indoor places, such as in hospitals, shopping malls, airports, train stations, public and municipality buildings, office buildings, university buildings, hotel resorts, passenger ships, etc. The presented Android application is effectively a Blind IndoorGuide system for accurate and reliable blind indoor navigation.
1. Introduction
Notably valuable efforts have focused on helping people with special needs. Daily routine, which is trivial for most of us, is a real survival problem for groups of people with special needs and abilities, especially in a society with the bad habit of pushing such people to the side. A modern pedestrian navigation system for blind and visually impaired people has been presented in [1]. BlindHelper primarily enhances the ability of a blind or visually impaired person (BVI) to navigate efficiently to desired destinations without the aid of guides. The BlindHelper system has been implemented as a smartphone application which interacts with a small embedded system responsible for reading simple user controls, high-accuracy global positioning system (GPS) tracking of pedestrian mobility in real time, and identifying near-field obstacles and traffic light status along the route. This information is communicated to the smartphone application, which in turn issues voice navigation instructions or undertakes further actions to help the user. An early BlindHelper prototype was presented in the 2016 Association for Computing Machinery (ACM) Pervasive Technologies Related to Assistive Environments Conference, winning the Best Innovation Paper Award among the set of PETRA 2016 papers.
In this work, we build on the experience from BlindHelper and present Blind MuseumTourer, a system for indoor interactive autonomous navigation for BVI and groups (e.g., pupils) in museums. The application is executed on Android smartphones and tablets to implement a voice-instructed, self-guided navigation service inside museum exhibition halls and ancillary spaces. The developed concept also applies to other indoor navigation use cases, such as in hospitals, shopping malls, airports, train stations, public services and municipality buildings, office buildings, university buildings, hotel resorts, passenger ships, etc. The presented application can be easily customized depending on the use case. The museum use case application comprises an accurate indoor positioning system using proximity sensors at the exhibits and unobtrusive assistive tactile route indicators marked on the floor of museum rooms (conforming to international standards for assistive tactile walking). In the near future, the application will comprise an indoor positioning system for completely free travel inside indoor spaces exploiting Bluetooth low energy (BLE) beacons fitted around the space. A preliminary pilot prototype has already been developed and validated by blindfolded sighted users, and is currently under fine tuning and evaluation with the collaboration of the Tactual Museum of the Lighthouse for the Blind of Greece [2], towards the implementation of a brand new “best practice” regarding cultural voice-guided tours targeting BVI visitors. The Tactual Museum [3], one of the 4–5 museums of its kind worldwide, was founded in 1984, realizing an excellent new way of approaching the ancient Greek civilization through the ability to touch and feel the exhibits not only for blind but for sighted people as well. The exhibits in the Tactual Museum are exact replicas of the originals which are displayed in the Museums of Greece. A key objective will be to render museums completely accessible to blind and visually impaired people, using the proposed technology and implementing a success story which can eventually be sustainably replicated to all Greek museums using accessible acoustic and tactual routes.
Subsequent pilots will follow up with the National Archaeological Museum [4], the largest archaeological museum in Greece, with more than 11,000 exhibits, providing a panorama of Greek civilization from the beginnings of Prehistory to Late Antiquity, and the Acropolis Museum [5], focused on the findings of the archaeological site of the Acropolis of Athens, exhibiting nearly 4000 objects over an area of 14,000 square meters. Both museums are particularly interested in integrating interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies [6].
Both BlindHelper, now renamed Blind RouteVision and MuseumTourer, state-of-the-art navigation applications for BVI, and other IndoorGuides to come (see Section 6), comprise the MANTO BlindEscort Apps (in ancient Greek mythology, Manto was a daughter and blind escort of famous blind seer Tiresias). The MANTO applications aim to resolve the accessibility problems of BVI during pedestrian transportation and navigation in outdoor and indoor spaces. Independent living makes a key contribution to the social and professional inclusion, education and cultural edification and quality of life of BVI. MANTO apps aim to provide an unparalleled aid to BVI all over the world, so that they can walk outdoors safely and experience self-guided indoor navigation, including tours in museums. In parallel, the effort behind MANTO Blind MuseumTourer aims to enable and train cultural organizations to host and be accessible to people with such disabilities. These efforts will contribute decisively towards breaking social exclusion and address BVI at all ages. The development of the MANTO blind escort applications is supported by the Greek RTDI State Aid Action RESEARCH-CREATE-INNOVATE of the National Operational Programme Competitiveness, Entrepreneurship and Innovation 2014–2020 in the framework of the MANTO project, with the participation of the Lighthouse for the Blind of Greece. The Lighthouse for the Blind of Greece (Greece has approximately 25,000 blind persons), founded in 1946, is a non-profit philanthropic organization offering social, cultural and educational activities to the BVI community free of charge, including sheltered workshops and offering jobs to blind people.
The rest of the paper, starting from a rich literature review of blind indoor navigation systems, presents the application functionality with emphasis on the integrated indoor positioning system. It concludes with a preliminary system validation through blindfolded sighted user tests and a valuable discussion regarding key concerns in blind indoor navigation, outlining the strengths of the presented solution.
4. Indoor Positioning System
The operation of the Blind MuseumTourer system relies on a reliable indoor navigation component that will help the BVI implement a self-guided visit across the museum. The system will be able to identify in real-time the position of the BVI in the internal space and guide the user towards the next exhibit along the guide route. When the exhibit is reached, it is presented orally to the user.
Different solutions to the problem of indoor positioning and navigation have been proposed which often prove not reliable enough [66]. The satellite GPS system used for outdoor navigation cannot be a reliable solution for indoor navigation due to the significant attenuation of the satellite signal inside buildings. However, several proposed solutions adopt a similar geometric position-detection method and try to detect the current user location considering the received strength at the user device of the wireless radio frequency (RF) signals from multiple transmitters installed in the internal space. Due to the reflections of the wireless signals in the internal space, a reliable solution to the problem of indoor location detection for autonomous navigation is hard and highly complicated, and quite often the deviation of the calculated location from the real location makes the solution unreliable.
4.1. WLAN-Based Location Determination
Several research efforts have proposed GPS-like solutions to the indoor location detection problem employing multiple WiFi access points. Many such solutions exploit a feature of smart-phone/tablet devices, which calculates the signal strength received at the device from WLAN transmitters operating in the internal space. Both the Android and iOS frameworks provide relevant system calls. Simple implementations in this context usually fail to achieve very good location detection accuracy and normally calculate the current distance of the user device from a WiFi transmitter, considering the WiFi connection, the media access control (MAC) address and the RSSI (received signal strength) indication of the smart-phone/tablet. Knowledge of that distance overlaid on a map-making of the internal space can help estimate a most-likely current user location. The current RSSI value is cross-checked in real time against offline measured normalized signal power level values, stored in a database, across various distances from the transmitter and locations of the indoor place. Using multiple access points can help improve location detection accuracy.
In the context of the aforementioned solutions, a few research efforts have demonstrated that it is feasible to achieve adequate location detection accuracy (e.g., [67]), but most implementations employ complex and complicated methodologies and require computationally intensive calculations in the applied mathematical models and methods. The generic outline of such solutions is the following:
- A dense radio map is made for the indoor space including processing of various models which considers the RSS from various transmitters in all radio map positions.
- During the online operation of the application the current user location is detected using the signal power level values received at the user device from a few access points operating in the indoor space. These signals comprise a received signal strength vector which is best matched in terms of Euclidian distance with a pre-calculated RSSI vector indicating a point on the radio map.
Briefly, the process of implementing the solution comprises the following tasks:
- The radio map stores/represents the distribution of the signal power level received from the WLAN access points at every sampling position in the room which is included in the radio map (e.g., a radio map for a 40 m × 50 m indoor space in which the distance between neighboring points is 2 m yields a grid consisting of 500 sampling positions).
- Using clustering techniques, the positions in the radio map are clustered according to the coverage range of the WLAN access points, thus reducing the computational requirements.
- A discrete space estimator is implemented that returns the radio map position which most likely matches the current user position dynamically represented by an RSS vector.
- Using an auto-regressive correlation model, the correlation between successive power level samples from the same WLAN access point is recognized. The aim is to improve the accuracy of the discrete space estimator using the average value of N correlated samples.
- A continuous space estimator is implemented which takes as input the estimated discrete position (one of the radio map positions) and outputs a more accurate estimation of the real user position in the continuous space.
- A small-scale compensator is implemented to manipulate small-scale variations in the wireless channel.
In conclusion, a reliable WLAN location determination component in support of the Blind MuseumTourer system/application requires extensive preparation actions and trials involving the museums for which the application will be available. Under the assumption that the museum administration gives the necessary permissions for the installation of multiple WLAN access points across appropriate indoor spots and the realization of extensive measurements in the indoor space required to build the radio map, as well as that installation is safe for public health, a WLAN-based solution can accurately determine the position of a moving person [68]. Therefore, it is feasible to implement a system for the autonomous navigation and self-guidance of BVI inside museums using a smartphone which will vocally and accurately guide the user towards the exhibits.
Evidently, the implementation of a reliable WLAN-based location determination system is a pretty challenging project. A rough estimation of the set up effort required only for carrying out the measurements necessary to create a relatively dense radio map for a 30 × 45 m2 indoor room involving 600 sampling positions, in which the distance between neighboring points in the grid is 1.5 m, could easily count 1–2 person weeks for just one museum hall. Creating a radio map covering an entire typical museum, such as those which will be addressed by Blind MuseumTourer [3,4,5], could easily involve an effort which may well exceed 3–4 person months. The implementation of a simpler and still-reliable WLAN-based system should be feasible considering other parameters such as predetermined, transparent to the public, linear tactile indicators mounted on the floor for BVI, user step counting, positioning information from proximity sensors installed in the indoor space at exhibits, entrances/exits, columns and other guidance spots (see next section).
4.2. Location Detection Using Beacons and Surface Mounted Tactile Guiding Indicators
This section presents an indoor location detection technique which exploits beacons as proximity sensors at the museum exhibits and other guidance spots, along with tactile linear routes mounted on the floor of the museum rooms. A BVI who wishes to have an interactive autonomous navigation inside the museum can easily detect and follow these predetermined routes using the white cane. The marking of the linear blind navigation routes on the floors is according to the inclusive design and implementation guidelines issued by the public administration services for the facilitation of pedestrian movement and the daily routine of people with special needs. These guidelines conform to the international standards for assistive tactile walking through surface indicators (TWSI) and help a BVI travel independently [69,70]. The guiding indications (such as strips, crossings, warnings and endings) which are surface mounted on the floor of the museum rooms are transparent and non-invasive to the rest of museum visitors and neither affect nor hinder at all their movement. Figure 3 depicts the main standardized TWSI patterns and suitable simplified indoor guiding strip and warning stud implementations as a tactile orientation system for BVI [71].
Figure 3.
Two main patterns of TWSIs: “Attention” pattern and guiding” pattern.
Figure 4a illustrates a typical floor plan of a museum room with an assistive tactile guiding route surface mounted on the floor for autonomous blind navigation/guidance, room dimensions, the positions of the exhibits, as well as the sequence of the exhibits and corresponding vocal presentation during the visit. Similar floor plans of all museum rooms will be designed and integrated with the smartphone application. The lengths of the rectilinear segments of the route are calculated in analogy with the x/y dimensions of the room. Proximity sensors at the exhibits inform the Blind MuseumTourer smartphone application about the current location of the user when an exhibit is approached and vocal presentation follows. The application interoperates with low cost Bluetooth beacons transmitting a small amount of data (the exhibit ID) over a short distance using the Bluetooth low energy (BLE) protocol [72]. The smartphone application receives the beacon signals and determines the user location along the autonomous guidance route. At the same time, besides the discrete-space-estimator beacon-signaled user location, the application continuously performs inertial dead-reckoning calculations, i.e., BVI step counting and corresponding distance calculations as well as heading and turn recognition, using the smartphone accelerometer which, being a continuous space estimator, helps calculate the user trajectory and walked distance and determine the user position in the continuous indoor space. In many cases, a beacon can represent multiple exhibits, for instance exhibits No. 7 and 8 in Figure 4. Figure 4b depicts the corresponding implementation of the concept in an Android activity (see details in Section 4).
Figure 4.
(a) Floor plan of a museum room with a surface-mounted tactile guiding linear route of a self-guided tour; (b) Android implementation of the concept.
BLE beacons usually do not interfere with other wireless networks and/or medical devices. However, undesired interference may occur in the case of multiple WiFi signals, as BLE and WiFi share the same 2.4 GHz frequency band. This potential problem can be easily avoided through configuring the WLAN access points to use channels one and 6–12 only, while Bluetooth is using the rest of the available channels in a uniform manner (frequency hopping).
Whenever the user enters a museum room, the event is detected by the application, which loads the corresponding floor map and initiates the navigation process in the indoor space, such as in Figure 4. The user can interrupt the self-guided tour anytime to dial a call or to proceed to the restroom, the canteen/cafeteria, an information/emergency desk, or the exit. In the latter case, the application guides the user via voice navigation instructions towards the point of interest. The guided tour remains on pause until the user returns to the interruption point following the corresponding vocal instructions to continue the tour.
The Blind MuseumTourer system logs the self-guided tour details for future reference. For instance, at the end of the visit it may make the tour data available to the group leader with the user’s permission, in case the visit to the museum is made by a group of BVI followers (e.g., pupils) with a guide in charge.
The implementation of a reliable indoor location determination system using BLE beacons and assistive tactile linear route surface indicators on the floor of museum rooms enhanced with inertial dead-reckoning calculations is feasible and simpler than the alternative solutions. The initial system prototype integrates an indoor location determination component implemented according to the aforementioned specifications.
5. Blind MuseumTourer Application Functionality
5.1. Application Activities and User Interaction
The Blind MuseumTourer application runs on an Android smartphone. An iOS version will be made available in the near future. The use of headphones is recommended. Since drowning out the nearby ambient sounds can be life-threating in some cases, especially in outdoor navigation, it is advised to use bone conduction headphones allowing the BVI user’s ears to be unobstructed, so as to be aware of the surrounding environment. When typical headphones are used, it is advised to use a mono headphone, leaving one ear open to the traffic and ambient sounds.
The application is initiated through either a voice command or a widget on the smartphone screen. A welcome splash screen is presented and the application reads a welcome message such as the following, which at the same time informs the user how to interact with the application:
“Welcome to the museum self-guided tour application!
- >
For your convenience, you may interrupt the guided tour anytime by double tapping at the upper screen to move to the restroom, the cafeteria, or the exit, to talk to the help desk or make a phone call.- >
Anytime you wish to go back to the previous menu, double tap at the bottom screen.- >
To select an option double-tap the respective left, middle, or right section at the centre screen.- >
To hear a selection, please single-tap at the respective screen section.”
The application functionality is presented in the ensuing. First-time activation by a user will run a configuration activity in which the user should declare some personal details. The main activity will run next, presenting vocally four options to the user, dividing the smartphone touchscreen into four large sections, which can be easily pointed to by the BVI user: “Routes” 1–2, “Help”, and “Back” (Figure 5a). The user interacts with the application either through a single tap for hearing a selection, a double tap for confirming a selection, or through voice. Selecting a route initiates the self-guided tour activity (Figure 5b). This activity handles the dynamic navigation inside the museum rooms in real-time, determines the user location during the self-guided tour and presents the exhibits approached by the user along the tour route. The help option available anytime allows the user to talk/find the way to the help desk (Figure 5c), or find the way to the restroom, to the canteen/cafeteria, or to the exit (Figure 5d), following the voice navigation instructions. Depending on the number of options offered by the application’s activity screens, the smartphone touchscreen is divided into respective sections (Figure 5c presents a bottom “back” touch section and left and right areas in the rest of the touchscreen; Figure 5d divides the major touchscreen into three vertical areas corresponding to the three available options). Figure 6 depicts indicative summary floor plans with exhibition routes at the National Archaeological Museum and at the Acropolis Museum. The Blind MuseumTourer application integrates an indoor positioning system using beacons and unobtrusive tactile route indicators on the floor, enhanced with inertial dead-reckoning functionality to improve navigation accuracy and reliability, according to the principles presented in Section 4.2.
Figure 5.
Blind MuseumTourer Android application activities: (a) Route selection; (b) Guide map; (c) Αsk help; (d) Get voice way-finding instructions to move to the WC/canteen/exit.
Figure 6.
Summary floor plans with exhibition routes (a) at the Acropolis Museum; (b) at the National and Archaeological Museum.
5.2. Inertial Dead Reckoning (IDR) Calculations
Besides the exploitation of a set of beacons as proximity sensors regarding points of interest (POIs) in the area, the Blind MuseumTourer application relies additionally on a step metering mechanism to implement precise positioning and a reliable system, which is crucial for BVI. Using the integrated accelerometer of the smartphone device, continuously sampling its x, y, z coordinate values (see Figure 7), the system continuously calculates and monitors the average BVI stride length (distance from the heel of one foot to the heel of the other foot when taking a step) and pace along route segments of a known distance (e.g., between successive exhibits) in order to issue precise navigation instructions. Before starting the assisted self-guided tour, initial calculations can be performed precisely along a predetermined short route segment. The accelerometer sensor can report motion start and stop accurately and in real time. As the distance between successive exhibits along the navigation route is known, the application notifies the BVI before reaching the next exhibit announcing the number of remaining steps until the next POI. This way the BVI can be more effectively and accurately guided, through the combined use of beacons and step metering functionality, against typical positioning solutions relying on the exclusive use of beacons.
Figure 7.
Calculated sum of squared values of accelerometer sensor coordinates (value = x2 + y2 + z2) over time during three steps (represented by the graph peaks) with short rests in between. Sampling rate is five samples per second. Step pace and average step length over route sectors of known distance can be trivially calculated.
During the BVI self-guided tour, the step counting and associated distance calculation starts as soon as the user starts walking and is paused when the user stops at an exhibit, where the application reads a recorded message presenting information about the exhibit. Following a spoken presentation session, the application guides the user towards the next exhibit until the self-guided tour is ended or interrupted by the user.
The application further monitors the user turns to verify whether the user has acted according to the turn instructions. This mechanism relies on sensor fusion using the accelerometer and a rotation vector. Sensor fusion reports azimuth, pitch and roll values, with the first two values used to detect the user turn. Finally, using the smartphone magnetometer sensor, the integrated inertial dead-reckoning mechanism detects in real time the user heading through the relative orientation of the user device relative to the Earth’s magnetic north. Figure 8 is a schematic depiction of the tracking capability of our hybrid indoor positioning mechanism relying on inertial dead reckoning and exploiting BLE beacons deployed in the indoor environment. Assuming the generic problem of BVI free travel inside the indoor environment, the developed location tracking mechanism can determine the motion trajectory of the BVI and represent it as a sequence of rectilinear segments, simulating very close to reality how blind and visually impaired persons walk. The lengths of the rectilinear segments are estimated using the integrated accelerometer, as explained, while their orientations, shown exemplarily in the figure relatively to the y-axis, can be determined using the integrated magnetometer. Magnetic north is assumed in the direction of the y-axis. In order to enhance the accuracy and reliability of the inertial dead reckoning positioning mechanism, beacons can be exploited for the verification and adjustment of the continuous real-time calculations and dynamic parameter valuation and continuous calibration of the tracking mechanism during the execution of the indoor navigation application.
Figure 8.
Schematic depiction of the tracking capability of the proposed hybrid indoor positioning mechanism enhancing inertial dead reckoning with proximity processing of BLE beacons deployed in the indoor environment. The figure illustrates the independent travel of a BVI subject inside an indoor space, from entrance to exit, and the real-time tracking of the motion trajectory, modeled using rectilinear signals and orientations, implemented by the proposed indoor positioning mechanism. When the BVI goes near to a beacon, the distance of the BVI to the beacon is very accurately determined (see next section) and therefore the system can correct the potential error of the estimated motion trajectory, as well as re-valuate the inertial dead reckoning parameters towards the ensuing tracking.
5.3. Indoor Space Map and Positioning
The Blind MuseumTourer smartphone application uses two-dimensional tile maps to represent the indoor spaces and museum halls (see Figure 9). The tile area is set to 1.5 × 1.5 m2. Each tile has its own x, y coordinates on the map. The current user position in the room, estimated through the combined beacon proximity and dead reckoning calculations, corresponds to a certain tile, marked red and associated with a true Boolean flag, on the room’s tile map. Moving to a neighboring tile turns the previous tile color white and its Boolean value false. For tiles which are far from the assistive tactile path, which are normally not accessible to the BVI, the Boolean value is set to −1.
Figure 9.
Indoor tiles map: (a) Example of current user position on the assistive tactile path calculated in real time; (b) Example room tile map with user position at point (6, 7); (c) Room tile map illustrating the user position on the highlighted assistive tactile navigation path.
Figure 10 depicts a subset of an indoor guide map with three beacons installed along an assistive tactile path for use by a BVI. The yellowish circular disks illustrate potential user positions than can be detected by the beacons. Through proper calibration using a set of transmit and receive power measurements, the application is able to report perfectly accurate positions (1 cm error) in distances up to 3 m from a beacon. In case two or more beacons detect the user, the nearest beacon is weighted more than the distant one when estimating the current user position.
Figure 10.
Beacons detecting current indoor BVI user position.
Figure 4b illustrates a simple example of the implemented concepts, depicting a room tile map, an assistive tactile path with turns and points of interest (e.g., exhibits, help desk, exit etc.). The time on the upper left part of the screen reports the estimated time in seconds until the user reaches the next exhibit depending on his/her average speed. The value reported on the upper right is the total elapsed application time. The value reported on the lower left part of the screen is the distance in meters until the next exhibit.
7. System Evaluation
Successful tests of the presented system were performed with three blindfolded sighted users in the ground floor area of the University of Piraeus’ main building (Figure 12). The users were given a Blind MuseumTourer smartphone and a cane at the entrance of the building. Guidelines on how to use the application and the surface mounted indicators were provided by the trial staff and the blindfolded users were left to navigate around the 1640 m2 space following a predetermined tour between several POIs (30 POIs representing museum exhibits plus another four POIs: entrance/exit, reception/helpdesk, canteen/cafeteria and rest room) guided by the Blind MuseumTourer smartphone application. During the tour, the users were also able to interrupt the tour anytime asking the application to guide them to a specific place (any of the four non-exhibit POIs) and subsequently either resume the tour from the interruption point or move to the exit. Two shortcuts available in the tour ring (between POIs No. 3 and 16, as well as across the short stairs) can be exploited by the application to shorten the path to the requested POI in that case. At the end of this experience, when the blindfolded users had reached the exit, they were asked to evaluate three critical factors of the indoor navigation application: reliability, instruction efficiency and ease of use. All users gave excellent grades in all aspects. Besides the important subjective evaluation, the trial additionally evaluated the inertial dead reckoning localization error per path segment between successive POIs.
Figure 12.
Blind MuseumTourer indoor navigation and guidance system preliminary trials.
The problem of blind users possibly colliding during the self-guided navigation is resolved either through enhancing the Blind MuseumTourer system with the external sonar device of the Blind RouteVision outdoor navigation system (see Section 3) and mixing the sonar warnings with the navigation instructions, or through implementing a server-side software and additional functionality into the smartphone application in order to monitor in real time the positions of all blind persons navigating in the place at the same time. In the latter case, the Blind MuseumTourer application keeps reporting the current BVI position to the application server, reading at the same time the positions of other BVIs along the navigation path. In case of a collision event with the blind person in front or behind, the application promptly warns the user. Alternatively, a sonar unit such as the Smart Guide developed by the Lighthouse for the Blind of Greece [73] can be used in parallel with the Blind MuseumTourer application to ensure collisions along the navigation path are avoided.
Table 1 summarizes the measurements logged by the application regarding the trial. The length of the trial tour ring was 246.2 m. Path segment lengths (in meters) in between successive POIs are depicted, as well as the average time (in seconds) required by the blindfolded users to walk the distance between successive POIs. The average total travel time assuming no stops at POIs was 1177 s (19 min and 37 s). When reaching an exhibit POI, the user stops for 30 s to hear the narration and touch the exhibit. Therefore, another 900 s is added to the average total time of the self-guided tour (35 min). Path segments in between successive POIs containing surface-mounted warning signs for direction change reasonably take more time to travel against travelling the same distance directly. Table 2 illustrates an extract of the navigation instructions during the self-guided tour.
Table 1.
Blind MuseumTourer indoor navigation system blindfolded trial measurements.
Table 2.
Blind MuseumTourer navigation instructions example.
As already stated, the trial evaluated the inertial dead reckoning localization error (in centimeters) per path segment between successive POIs. To this end, specific measurement functionality was implemented in the Blind MuseumTourer application, subtracting the Inertial Dead Reckoning (IDR) calculated localization information from the beacon one per segment. Despite the spoiling of the calculated distance corresponding to the user steps caused by surface-mounted warnings signaling a direction change, our IDR mechanism achieves a lower than average error rate during path segments, including surface warnings, through exploiting the smartphone’s integrated gyroscope. The gyroscope triggers the IDR mechanism to re-initialize the IDR calculations following a direction change until the next exhibit is reached yielding a much smaller error, which typically corresponds to the fraction of the last straight segment over the total path length between successive POIs containing the direction change warning sign. This yields an impressive 2.53% average error rate for our IDR mechanism, taking into account the typical IDR error rate figures (5–10%) reported in the literature.
8. Discussion
Unlike outdoor navigation, which exploits GPS technology to accurately resolve the problem of dynamic location determination and modern geo-information systems for routing determination, such as OpenStreetMap, Google Maps and Apple Maps services, there is no global solution to the indoor navigation problem. Especially regarding the problem of blind outdoor pedestrian navigation, there are several high-precision and reliable research and commercial systems available. Besides the accuracy issue, ease of use is another critical factor for system adoption by the BVI.
Regarding indoor navigation, the main problems that should be tackled refer to both blind navigation concerns. On the one hand, the accuracy of the positioning system is often unsatisfactory, with slight or major deviations from the real position coordinates causing problems to the BVI users. On the other hand, unlike outdoor map services exploiting satellite Earth observation technology, the creation of indoor environment maps of indoor navigation applications is performed on a per case basis and requires considerable effort, involving time-consuming staff set up works and autopsy visits to the indoor environments for the collection of map related measurements.
Nowadays, several technologies or technology combinations succeed in achieving very precise indoor positioning, (see Section 2.2 and Section 4.1), such as RFID and other various landmark/POI-understanding techniques or WiFi systems combined with inertial dead reckoning, sophisticated WLAN location determination, 3D space sensing and augmented reality systems, etc. Most such systems either entail an increased cost of indoor navigation equipment to the BVI user (e.g., RFID reader, mobile robot, specialized camera units, etc.) or require timely high-performance computations (e.g., 3D space representation and augmented reality systems). Furthermore, a consolidation of the use of smartphone devices in indoor navigation applications is undisputed nowadays. Their PC-like computational performance, integrated camera and inertial sensors, touch user interface, microphone, speaker, and speech recognition functionality, enhancing accessibility, all-in-one small wearable device, provides an invincible candidate device for blind indoor navigation applications.
Taking into serious account the ascertainments made by the previous discussion, as well as the uncompromised requirement for the ease-of-use of blind indoor navigation applications, we proposed and implemented a competitive system demonstrating the following advantages over other state-of-the-art solutions:
- Achieving exceptional indoor positioning accuracy through combining assistive tactile walking through surface indicators (TWSIs) according to the International Organisation for Standardisation ISO 23599:2012 standard, inertial dead reckoning functionality, and BLE beacons as proximity sensors to POIs inside the indoor space.
- The adoption of TWSI provides the advantage of creating a decisive safety and protection feeling for the BVI during the indoor navigation.
- The adoption of BLE beacons over passive RFID tags to implement the positioning of POIs through close proximity identification allows the formation of one-to-many active–passive relations between an indoor space and its BVI users at a firm unitary cost which sums up the cost of the set of beacons installed in the indoor space. The alternative of implementing one-to-many passive–active relations between an indoor space and its BVI users entails a multiple total cost proportional to the number of BVIs using the blind indoor navigation application (e.g., requirement for an individual RFID reader per BVI).
- It emphasizes the decisive role of a smartphone as an enabling device in the context of blind indoor navigation applications, which interacts via Bluetooth with the indoor environment beacons representing the POI positions. It is showcased that no additional specialized user equipment is required to adequately address the application. The only requirement is to steady the smartphone device in a belt around waist to constantly conform with the body orientation. BVIs holding their white cane in the right hand can steady the device on their left side, and vice versa for left-handed BVIs, so that they can easily interact with the touchscreen using their free hand. This approach was presented to blind users at the Lighthouse for the Blind of Greece and they were quite happy with it.
- Besides the key importance of positioning accuracy and system reliability, our work emphasizes the importance of another key requirement for BVI adoption, which is “ease of use” through proper acoustic and touch interfaces. Unfortunately, several state-of-the-art applications disregard or do not focus enough on this critical issue. Any state-of-the-art indoor navigation application should be typically easy to use.
- Finally, a successful blind indoor navigation application further relies decisively on the required indoor space mapping in the system context. Our system resolves the typical trade-off regarding indoor positioning systems between the quality of positioning accuracy and the complexity and cost of the manual indoor mapping process in favor of the simplification of the floor mapping process, while at the same time not compromising system positioning accuracy and reliability.
Future work on the Blind MuseumTourer and other IndoorGuide applications will focus on the optimization of our inertial dead-reckoning mechanism (see Figure 8) and BVI acoustic user interface (see Table 2), including simple POI selection, as well as an extensive and insightful system validation with blind users. Following the pilot project with the Tactual Museum, Blind MuseumTourer will be configured and proof tested at the National Archaeological Museum and at the Acropolis Museum. In addition, several Blind IndoorGuide use cases will be implemented and evaluated in the future, such as addressing BVI indoor navigation in hospitals and other public indoor environments (see Section 6 and Figure 11, highlighting a Blind HospitalGuide use case). Another focus in the context of further development of the MANTO Blind IndoorGuide applications will be the optimization of our accurate positioning mechanism through combining advanced inertial dead reckoning and processing of multiple beacon signals to efficiently handle BVI free travel indoors (see Section 5.2 and Figure 8). Besides technical innovations and improvements, all blind escort applications will be additionally made available for the iOS platform to serve BVIs already owning an iPhone device.
9. Conclusions
This paper presented the case study of an innovative approach to a smartphone-based indoor navigation system for people who are blind or visually impaired, in places of high interest to the world’s intellectual community (the Tactual Museum, the National Archaeological Museum, the Acropolis Museum, other major landmarks in Greece). The proposed system further intends to address BVI guidance needs in public indoor places, such as in hospitals, shopping malls, airports, train stations, public and municipality buildings, office buildings, university buildings, etc. A lot of technical experimentation has been conducted, and important information is shared with openness, including helpful illustrations. User localization relies on beacon proximity combined with a sophisticated inertial dead reckoning mechanism to implement an accurate positioning system. Beyond just the technical aspects, the authors hope that this contribution could be interesting to a variety of research arenas, including, obviously, those studying BVIs, but also public media, media accessibility, mobile media, etc.
Acknowledgments
The authors would like to thank their students Costas Filios, Gerasimos Gkotsopoulos and Oleg Popivtsak for contributing some parts of the system code. This research work is supported by the Greek RTDI State Aid Action RESEARCH-CREATE-INNOVATE of the National Operational Programme Competitiveness, Entrepreneurship and Innovation 2014–2020 in the framework of the T1RCI-00593 MANTO project.
Author Contributions
Apostolos Meliones authored the paper and designed, implemented and validated the presented system; Demetrios Sampson, following the taking of a close look at the BlindHelper application, triggered the design of the Blind MuseumTourer application in the context of a planned educational experiment involving museum visits for blind pupil groups.
Conflicts of Interest
The authors declare no conflict of interest.
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