Vergara-Borge, F.; López-de-Ipiña, D.; Emaldi, M.; Olivares-RodrÃguez, C.; Khan, Z.; Soomro, K.
Gamifying Engagement in Spatial Crowdsourcing: An Exploratory Mixed-Methods Study on Gamification Impact Among University Students. Systems 2025, 13, 519.
https://doi.org/10.3390/systems13070519
AMA Style
Vergara-Borge F, López-de-Ipiña D, Emaldi M, Olivares-RodrÃguez C, Khan Z, Soomro K.
Gamifying Engagement in Spatial Crowdsourcing: An Exploratory Mixed-Methods Study on Gamification Impact Among University Students. Systems. 2025; 13(7):519.
https://doi.org/10.3390/systems13070519
Chicago/Turabian Style
Vergara-Borge, Felipe, Diego López-de-Ipiña, Mikel Emaldi, Cristian Olivares-RodrÃguez, Zaheer Khan, and Kamran Soomro.
2025. "Gamifying Engagement in Spatial Crowdsourcing: An Exploratory Mixed-Methods Study on Gamification Impact Among University Students" Systems 13, no. 7: 519.
https://doi.org/10.3390/systems13070519
APA Style
Vergara-Borge, F., López-de-Ipiña, D., Emaldi, M., Olivares-RodrÃguez, C., Khan, Z., & Soomro, K.
(2025). Gamifying Engagement in Spatial Crowdsourcing: An Exploratory Mixed-Methods Study on Gamification Impact Among University Students. Systems, 13(7), 519.
https://doi.org/10.3390/systems13070519