Next Article in Journal
Detecting and Mitigating Adversarial Examples in Regression Tasks: A Photovoltaic Power Generation Forecasting Case Study
Next Article in Special Issue
Redefining the MDA Framework—The Pursuit of a Game Design Ontology
Previous Article in Journal
Understanding Collections of Related Datasets Using Dependent MMD Coresets
Previous Article in Special Issue
Game Design as an Autonomous Research Subject
Article

Application of Pattern Language for Game Design in Pedagogy and Design Practice

GAME and GSND Departments, College of Arts Media and Design, Northeastern University, Boston, MA 02115, USA
Academic Editors: Nelson Zagalo and Pedro Pinto Neves
Information 2021, 12(10), 393; https://doi.org/10.3390/info12100393
Received: 19 July 2021 / Revised: 29 August 2021 / Accepted: 30 August 2021 / Published: 23 September 2021
(This article belongs to the Special Issue The Systems and Methods of Game Design)
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: the omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language’s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results as assessed by the evaluation of student work suggest that creating patterns/pattern languages is an effective pedagogical approach. Designs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language, but to facilitate the creation of case-specific languages by students and professional designers that use a shared ontology, and thus can be combined easily to solve the diverse sets of problems faced by these groups. View Full-Text
Keywords: game design; design patterns; pattern language; design pattern application; design pattern creation game design; design patterns; pattern language; design pattern application; design pattern creation
Show Figures

Figure 1

MDPI and ACS Style

Barney, C.A. Application of Pattern Language for Game Design in Pedagogy and Design Practice. Information 2021, 12, 393. https://doi.org/10.3390/info12100393

AMA Style

Barney CA. Application of Pattern Language for Game Design in Pedagogy and Design Practice. Information. 2021; 12(10):393. https://doi.org/10.3390/info12100393

Chicago/Turabian Style

Barney, Christopher A. 2021. "Application of Pattern Language for Game Design in Pedagogy and Design Practice" Information 12, no. 10: 393. https://doi.org/10.3390/info12100393

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop