Associations Between Generative AI Use and Facial Expression-Derived Central Executive Network Indices: A Pilot Study
Abstract
1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Task
“Let us explore new business ideas leveraging brain health, using generative AI (Chat PwC). Please write down your top three ideas from the ones generated. The format of your response is free.”
- Interactive Cognitive Gaming Platform: Interactive games represent an innovative form of cognitive training. Through gameplay that leverages users’ knowledge and provides real-time feedback, they can promote brain health in an enjoyable way.
- Mental Resilience Enhancement Plan: This plan offers a novel form of education and experiential learning that simultaneously strengthens stress management and problem-solving abilities. Given the growing demand for mental toughness in modern society, a program centered on this theme offers clear originality.
- Relaxation Retreat: A relaxation retreat emphasizes comfort and peace, offering a new form of experiential program. It represents an innovative approach that provides specialized retreats designed to heal the mind and brain through coexistence with nature.
“From the ideas you listed earlier, please select one. Using generative AI (Chat PwC), examine its business potential and summarize the result in approximately 300 Japanese characters.”
“The Interactive Cognitive Gaming Platform addresses a promising demand in the educational gaming market, which is expected to grow by 15% annually. The overall market size is approximately 200 billion USD, and we aim to capture a 0.1% to 0.5% share. The revenue model adopts a monthly subscription, with projected first-year revenue ranging from 500,000 to 2 million USD and an anticipated profit margin of about 15%. Furthermore, by targeting over 70% user satisfaction and more than 50% monthly retention, the platform seeks to enhance customer experience and build long-term user loyalty.”(289 characters)
“Based on the idea and its business potential you considered earlier, please use generative AI (Chat PwC) to create a catchphrase for the idea and a key message (within 100 Japanese characters) that explains it.”
- Title: Brain Adventure: A Health Revolution through Interactive Gaming
- Key Message: “Brain Adventure” is a platform that enhances cognitive abilities while having fun with interactive games. Targeting a share in the rapidly growing educational gaming market, it ensures profitability through a subscription model and aims for high user satisfaction and retention. (130 characters)
2.3. Psychological Measures
2.4. Facial Expression Information
2.5. Data Analysis
3. Results
4. Discussion
5. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Mean | SD | t | p | Cohen’s d | 90% CI (Mean) | |
|---|---|---|---|---|---|---|
| Changes after Task 1 | ||||||
| Δ whole-brain 1 | 1.14 | 3.37 | 1.942 | 0.061 * | 0.34 | [0.146, 2.133] |
| Δ DMN 1 | 0.31 | 2.854 | 0.628 | 0.534 | 0.11 | [−0.529, 1.154] |
| Δ CEN 1 | 0.85 | 4.208 | 1.162 | 0.254 | 0.2 | [−0.389, 2.092] |
| Changes after Task 2 | ||||||
| Δ whole-brain 2 | −0.580 | 3.814 | −0.881 | 0.385 | −0.15 | [−1.709, 0.540] |
| Δ DMN 2 | −0.790 | 2.636 | −1.730 | 0.093 * | −0.30 | [−1.571, −0.017] |
| Δ CEN 2 | −1.560 | 3.995 | −2.244 | 0.032 *,† | −0.39 | [−2.739, −0.383] |
| Changes after Task 3 | ||||||
| Δ whole-brain 3 | −0.420 | 3.24 | −0.736 | 0.467 | −0.13 | [−1.371, 0.540] |
| Δ DMN 3 | −0.040 | 3.215 | −0.076 | 0.94 | −0.01 | [−0.990, 0.905] |
| Δ CEN 3 | 0.33 | 3.885 | 0.484 | 0.632 | 0.09 | [−0.818, 1.473] |
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Share and Cite
Kokubun, K.; Yamakawa, Y.; Yoshida, A.; Sanji, S. Associations Between Generative AI Use and Facial Expression-Derived Central Executive Network Indices: A Pilot Study. Brain Sci. 2026, 16, 58. https://doi.org/10.3390/brainsci16010058
Kokubun K, Yamakawa Y, Yoshida A, Sanji S. Associations Between Generative AI Use and Facial Expression-Derived Central Executive Network Indices: A Pilot Study. Brain Sciences. 2026; 16(1):58. https://doi.org/10.3390/brainsci16010058
Chicago/Turabian StyleKokubun, Keisuke, Yoshinori Yamakawa, Anna Yoshida, and Shinichiro Sanji. 2026. "Associations Between Generative AI Use and Facial Expression-Derived Central Executive Network Indices: A Pilot Study" Brain Sciences 16, no. 1: 58. https://doi.org/10.3390/brainsci16010058
APA StyleKokubun, K., Yamakawa, Y., Yoshida, A., & Sanji, S. (2026). Associations Between Generative AI Use and Facial Expression-Derived Central Executive Network Indices: A Pilot Study. Brain Sciences, 16(1), 58. https://doi.org/10.3390/brainsci16010058

