Abstract
Players’ choices in quantum game schemes are often correlated by a quantum state. This enables players to obtain payoffs that may not be achievable when classical pure or mixed strategies are used. On the other hand, players’ choices can be correlated due to a classical probability distribution, and if no player benefits by a unilateral deviation from the vector of recommended strategies, the probability distribution is a correlated equilibrium. The aim of this paper is to investigate relation between correlated equilibria and Nash equilibria in the MW-type schemes for quantum games.
1. Introduction
Technological progress that occurred in the last few years made controllable manipulations of single quantum objects possible. This resulted in the emergence and intensive development of a new branch of science placed on the borders of mathematics, computer science, and quantum physics—quantum information theory. The playing of a game is connected to a transfer of information between players and possibly an arbiter. If a carrier of this information is a quantum object, we deal with so called quantum games, the theory of which has been intensively developed during the last twenty years.
Quantum game theory begun with considering a simple extensive form game in []. D. Meyer showed that a player equipped with unitary strategies has a winning strategy. Other fundamental papers on quantum games include []. The scheme defined by J. Eisert, M. Wilkens, and M. Lewenstein was the first formal protocol of playing quantum games. This scheme uses quantum computing formalism in describing bimatrix games. According to [], players’ strategies are unitary operators that depend on two parameters and act on maximally entangled two-qubit states. The scheme gives the possiblity of obtaining more efficient results in comparison with the results that may be obtained in games played classically. This feature is well illustrated by the prisoner’s dilemma game that in a classical version has a unique, inefficient Nash equilibrium. The Eisert-Wilkens-Lewenstein (EWL) scheme enables players to obtain a Pareto optimal Nash equilibrium. Marinatto and Weber [] introduced an alternative model of playing a quantum game by applying quantum formalism to classical game theory in a more straightforward way. In the general case of bimatrix games, players’ strategies are identified with permutation matrices which are performed on a -level quantum system [], and then measurements are done. This simple model has found applications in many branches of game theory: from evolutionary games [,] to games in extensive form [] and duopoly problems [,].
In general, a large part of noncooperative quantum game theory is devoted to studying results of a quantum game by simply applying nonclassical moves, seeking rational strategy profiles among quantum strategies, and pointing out differences between classical and nonclassical solutions [,,,,,]. This paper presents a completely different approach. Our goal is to identify elements of a quantum scheme that can be described by classical terms. This new approach may provide for further developments of quantum game theory. By identifying solution concepts from classical game theory in quantum games, we can modify existing quantum schemes or construct new ones. We found that there is a strict connection between correlated equilibria of a game and Nash equilibria in the corresponding quantum game. On this basis, we formulated a new scheme for bimatrix games.
2. Preliminaries for Game Theory
In this section, we review relevant notion from classical game theory that is needed to follow our work. A reader who is not familiar with that topic is encouraged to see, for example [].
The basic model of games studied in game theory is a game in strategic form.
Definition 1.
[] A game in strategic form (or in normal form) is an ordered triple , in which
- is a finite set of players;
- is the set of strategies of player i, for every player;
- is a function associating each vector of strategieswith the payoffto player i, for every player.
In the case of a finite two-person game, i.e., , , , the game can be written as a bimatrix with entries ,
The notion of Nash equilibrium is one of the most important solution concepts in noncooperative game theory. It defines a strategy vector at which each strategy is a best reply to the strategies of the other players.
Definition 2.
[] A strategy vector is a Nash equilibrium if for each player and each strategy the following is satisfied:
where .
In particular, if a strategic form game is described in bimatrix form, the Nash equilibrium can be defined as follows:
Definition 3.
In a Nash equilibrium, the players make their choices independently of one another. A more general solution concept is a correlated equilibrium. It covers situations in which the players can choose their strategies on the basis of the recommended strategy profiles.
Definition 4.
Games with incomplete information concern problems in which players may not be informed about certain elements of the game, for example, about payoff functions of other players.
Definition 5.
[] A Harasanyi game with incomplete information is a quintuple
where:
- N is a finite set of players.
- is a finite set of types for player i, for each . The set of type vectors is denoted by .
- is a probability distribution over the set of type vectors that satisfies for every player and every type .
- S is a set of states of nature. Every state of nature is a triple , where is a nonempty set of actions of player i and is the payoff function of player i.
- is the state game for the type vector t, for every . Thus, player action set in the state game depends on his type only, and is independent of the types of the other players.
A Harasanyi game with incomplete information proceeds in the following way []:
- A chance mover chooses a type vector according to the probability distribution p.
- Each player i knows his type , but does not know the types of the other players.
- Each player i chooses an action .
- Each player i obtains the payoff , where is the profile of actions chosen by all the players.
Definition 6.
[] A pure strategy of player i in a game with incomplete information is a function that satisfies
for each .
Let be a strategy profile. The expected payoff in a game with incomplete information is
where is a payoff resulting from playing the strategy profile s in the game associated with the type vector t.
3. The Generalized Marinatto–Weber Scheme
In this section, we recall the Marinatto–Weber (MW) scheme for bimatrix games and then we present the generalized model that was introduced in [].
The (MW) scheme was originally designed for a game:
According to the model, each of the two players acts with the identity matrix I of size 2 and the Pauli matrix on his own qubit of some fixed two-qubit state
where p and q are the probabilities of choosing the identity I by player 1 and player 2, respectively. Player i’s payoff depends on p and q, and through the measurement operators
it is given by the following formula:
The MW scheme imples the classical game by putting . The strategy sets in the generalization of the MW scheme for bimatrix games are sets of permutation matrices. It enables one to obtain a classical bimatrix game when and .
Let us consider bimatrix game (1). The generalized Marinatto–Weber (gMW) scheme is defined by a triple
where
- is a joint state of m-dimensional and n-dimensional quantum systems:
- is a set of strategies of player :and for acts on states of the computational basis as follows:where the symbol denotes addition modulo r;
- is the payoff of player defined as the expected value of the measurement ,on the final statei.e.,for and .
This scheme can certainly reproduce a classical bimatrix game. If , the form of the final state is determined by each pair of and is given in the following matrix:
5. Bimatrix Representation of the MW Scheme
The MW scheme can be described in terms of classical game theory. The model
can be viewed as a family of bimatrix games in which the rows and columns of (1) are permuted according to a probability distribution . In the case of the MW approach to a game, the players play one of the following games
These games occur with probabilities
The same expected payoffs are obtained if we use Formula (20) for the MW approach to game; i.e.,
with
In what follows, we modify the MW scheme. The idea behind our scheme can also be explained with the use of the game given by (46) and (47). Let us assume in addition to the fact that probability distribution (47) is a common knowledge among the players that player 1 is informed that either the set of games or the set of games has to be taken into consideration. Player 2 knows that either or is actually played. To be more precise, we assume that the players play a game with incomplete information (see Definition (5)) defined as follows:
- The sets of types are
- The probability distribution p oversuch that
- States of nature are:
Now, from Definition 6, the players’ strategies and are the functions
Strategy specifies an action or for player i depending on his type. Denote by the strategy of player 1. The first element of the pair is the action for player 1 of type , the second one is the action of type . Similarly, denote by the strategy of player 2.
7. Summary and Conclusions
In quantum game theory it is required that a given quantum scheme coincides with the classical game under specific settings. This means that a quantum approach is a proper generalization of the classical way of playing a game. The new game so obtained is also defined by the sets of strategies and the payoff functions. Therefore, the quantum model is still a game in terms of game theory.
As an example, we examined the notion of correlated equilibrium and its role in the MW-type quantum game. By taking the amplitudes as the square roots of respective probabilities of the correlated equilibrium, we found that the MW game has a pure Nash equilibrium payoff equivalent to the correlated equilibrium. We also pointed out that the MW-type approach to a bimatrix game can be viewed as a game with incomplete information. In particular, the MW model for a game requires four bimatrix games in terms of incomplete information. The MW approach to a game would be represented by eight bimatrix games, and in general, the MW scheme for a game would require bimatrix games. In this sense, the MW model is an effective way of presenting some specific games of incomplete information.
In the later part of the work, we modified the generalized MW scheme so that a Nash equilibrium in the quantum game could determine the correlated equilibrium in the classical game. The construction was based on the Harsanyi model of games with incomplete information, among which each player has two types.
Our work has shown that quantum computing approach to non-cooperative games may have a representation in classical game theory. The examined quantum model for a given classical game turned out to be a more general (classical) game: a Nash equilibrium in the quantum game becomes a correlated equilibrium in the classical bimatrix game; the quantum bimatrix game becomes the bimatrix game with incomplete information. We believe that this feature of quantum games may help to construct new schemes for quantum games.
Funding
This research was funded by the Pomeranian University in Słupsk.
Conflicts of Interest
The author declares no conflict of interest.
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