Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe
Abstract
:1. Introduction
2. Materials and Methods
2.1. Research Design and Participants
2.2. Data Collection
2.3. Instrument
2.4. Data Analysis
3. Results
3.1. Sociodemographic Profile
3.2. General Practices and Consumption of Gaming
3.3. University Esports: Knowledge, Practice and Consumption
4. Discussion
5. Conclusions
6. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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N | % | |
---|---|---|
Gender | ||
Male | 770 | 71.8 |
Female | 303 | 28.2 |
Total | 1073 | 100.0 |
Age range (by group) | ||
17–19 | 236 | 22.0 |
20–24 | 730 | 68.0 |
25–29 | 75 | 7.0 |
30 and over | 32 | 3.0 |
Total | 1073 | 100.0 |
Age group (by gender) | ||
Male | ||
17–19 | 162 | 21.0 |
20–24 | 512 | 66.5 |
25–29 | 71 | 9.2 |
30 and over | 25 | 3.3 |
Subtotal | (770) | (100) |
Female | ||
17–19 | 75 | 24.8 |
20–24 | 196 | 64.7 |
25–29 | 23 | 7.6 |
30 and over | 9 | 2.9 |
Subtotal | (303) | (100.0) |
Total | 1073 | 100.0 |
Study cycle | ||
Undergraduate degree | 848 | 79.0 |
Integrated master’s degree | 53 | 5.0 |
Master’s degree | 172 | 16.0 |
Total | 1073 | 100.0 |
N | % | |
---|---|---|
Age of first contact with gaming (by group) | ||
2–6 | 305 | 28.4 |
7–11 | 495 | 46.1 |
12–16 | 249 | 23.2 |
17 and over | 12 | 1.1 |
Total | 1073 | 100.0 |
Gaming practice (global) | ||
Once a week | 86 | 8.0 |
A few times a week | 472 | 44.0 |
Daily | 515 | 48.0 |
Total | 1073 | 100.0 |
Gaming practice (by gender) | ||
Male | ||
Once a week | 51 | 6.6 |
A few times a week | 313 | 40.6 |
Daily | 406 | 52.8 |
Subtotal | (770) | (100.0) |
Female | ||
Once a week | 33 | 10.8 |
A few times a week | 163 | 53.9 |
Daily | 107 | 35.3 |
Subtotal | (303) | (100.0) |
Total | 1073 | 100.0 |
Gaming hours per week | ||
Between 1 and 5 h | 290 | 27.0 |
Between 6 and 10 h | 322 | 30.0 |
Between 11 and 15 h | 150 | 14.0 |
Between 16 and 20 h | 129 | 12.0 |
Between 21 and 30 h | 118 | 11.0 |
30 h and over | 64 | 6.0 |
Total | 1073 | 100.0 |
Categories of Videogames | Male (n = 770) | Female (n = 303) | ||
---|---|---|---|---|
N | % | N | % | |
First-person shooter (FPS) | 529 | 68.7 | 141 | 46.5 |
Battle Royale (BR) | 283 | 36.8 | 136 | 44.9 |
Multiplayer Online Battle Arena (MOBA) | 294 | 38.2 | 89 | 29.4 |
Sports Games (SGs) | 320 | 41.5 | 55 | 18.2 |
Real-time strategy (RTS) | 272 | 35.3 | 73 | 24.1 |
Racing Games (RGs) | 207 | 26.9 | 75 | 24.8 |
Fighting Games (FGs) | 143 | 18.6 | 54 | 17.8 |
Community-controlled games (CCGs) | 104 | 13.5 | 26 | 8.6 |
Others | 246 | 31.9 | 160 | 52.8 |
Categories of Videogames | Esports Games Played (n = 1073) | University Esports Games Planned to Be Played (n = 579) | ||
---|---|---|---|---|
Ordering | % | Ordering | % | |
FPS | 1st | 64.0 | 1st | 70.0 |
Battle Royale | 2nd | 40.0 | 2nd | 34.0 |
MOBA | 3rd | 36.0 | 3rd | 42.0 |
Sport Games | 4th | 36.0 | 4th | 42.0 |
RTS | 5th | 33.0 | 5th | 24.0 |
Racing Games | 6th | 27.0 | 6th | 30.0 |
Fighting Games | 7th | 19.0 | 7th | 22.0 |
CCG | 8th | 12.0 | 8th | 14.0 |
Ordering | Videogame | Counting | % (n = 579) | Categories of Esports |
---|---|---|---|---|
1st | Counter-Strike | 233 | 40.2 | FPS |
2nd | League of Legends | 197 | 34.0 | MOBA |
3rd | Valorant | 149 | 25.7 | FPS |
4th | EA FC | 123 | 21.2 | Sport Games |
5th | Call of Duty | 86 | 14.8 | FPS |
6th | Fortnite | 84 | 14.5 | Battle Royale |
7th | Rocket League | 82 | 14.1 | Sport Games |
8th | Overwatch | 78 | 13.4 | FPS |
9th | Formula 1 | 69 | 11.9 | Racing Games |
10th | Clash Royale | 68 | 11.7 | RTS |
11th | Rainbow Six Siege | 62 | 10.7 | FPS |
12th | COD: Warzone | 60 | 10.3 | Battle Royale |
13th | Apex Legends | 57 | 9.8 | Battle Royale |
14th | Gran Turismo | 52 | 9.0 | Sport Games |
15th | Mario Kart | 51 | 8.8 | Sport Games |
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Teixeira, M.C.; Mendes, G.A.; García-Fernández, J.; Sesinando, A.D. Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe. Behav. Sci. 2025, 15, 620. https://doi.org/10.3390/bs15050620
Teixeira MC, Mendes GA, García-Fernández J, Sesinando AD. Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe. Behavioral Sciences. 2025; 15(5):620. https://doi.org/10.3390/bs15050620
Chicago/Turabian StyleTeixeira, Mário Coelho, Gonçalo Aguiar Mendes, Jerónimo García-Fernández, and André Dionísio Sesinando. 2025. "Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe" Behavioral Sciences 15, no. 5: 620. https://doi.org/10.3390/bs15050620
APA StyleTeixeira, M. C., Mendes, G. A., García-Fernández, J., & Sesinando, A. D. (2025). Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe. Behavioral Sciences, 15(5), 620. https://doi.org/10.3390/bs15050620