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Open AccessArticle
Split Fiction: Gaming, Authorship, and Corporate Extraction in the Age of AI
by
Anastasia Salter
Anastasia Salter 1,*
and
John T. Murray
John T. Murray 2
1
Department of English, University of Central Florida, Orlando, FL 32816, USA
2
Nicholson School of Communication and Media, University of Central Florida, Orlando, FL 32816, USA
*
Author to whom correspondence should be addressed.
Humanities 2026, 15(1), 2; https://doi.org/10.3390/h15010002 (registering DOI)
Submission received: 14 October 2025
/
Revised: 2 December 2025
/
Accepted: 13 December 2025
/
Published: 21 December 2025
Abstract
This article examines Split Fiction, a cooperative video game that engages with themes of authorship, creativity, and artificial intelligence in the digital age. The game presents aspiring authors whose creative ideas are extracted by a corporate machine—a metaphor for contemporary generative AI systems. Through its mandatory two-player cooperative mechanics and genre-shifting gameplay, Split Fiction explores tensions between human creativity and automated generation, individual authorship and corporate extraction, and procedural rhetoric versus narrative meaning. We analyze how the game’s mechanical variety, intertextual references, and meta-narrative structure comment on the current landscape of AI in creative industries, particularly as director Josef Fares’s ambivalent statements about AI complicate straightforward readings of the work as purely anti-AI critique. The game ultimately offers a nuanced exploration of creative labor futures in an age where the boundaries between human and machine authorship grow increasingly uncertain.
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MDPI and ACS Style
Salter, A.; Murray, J.T.
Split Fiction: Gaming, Authorship, and Corporate Extraction in the Age of AI. Humanities 2026, 15, 2.
https://doi.org/10.3390/h15010002
AMA Style
Salter A, Murray JT.
Split Fiction: Gaming, Authorship, and Corporate Extraction in the Age of AI. Humanities. 2026; 15(1):2.
https://doi.org/10.3390/h15010002
Chicago/Turabian Style
Salter, Anastasia, and John T. Murray.
2026. "Split Fiction: Gaming, Authorship, and Corporate Extraction in the Age of AI" Humanities 15, no. 1: 2.
https://doi.org/10.3390/h15010002
APA Style
Salter, A., & Murray, J. T.
(2026). Split Fiction: Gaming, Authorship, and Corporate Extraction in the Age of AI. Humanities, 15(1), 2.
https://doi.org/10.3390/h15010002
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