Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction
Abstract
:1. Introduction
2. Related Work
2.1. Individual User Experience
2.2. Collaborative User Experience
2.3. Summary
3. 3D Mobile Interaction
3.1. System Development
3.2. Interaction Design
4. Experiment
- (1)
- Can the proposed 3D mobile interaction increase the level of engagement to the content displayed on the public display?
- (2)
- How can the proposed 3D mobile interactions enable collaboration among users of public displays?
4.1. Context
- Wildlife: with pictures of wildlife sighted at that position. The pictures show what types of animals are commonly found there.
- Landscapes: with pictures of the view from that position.
- Notes: with extra information of that particular spot, mimicking comments other hikers could leave on the public display.
4.2. Theoretical Framework
Collaboration
Engagement
- (1)
- Proximal interaction measure: measures how close participants work to each other.
- (2)
- Mutual modification measure: indicates each participant’s contribution to the final results.
- (3)
- Contribution to joint production measure: indicates the increased contribution to final results.
4.3. Design
- Proximal interaction measure: To identify this characteristic, we limit the time between the instance that one group member finishes talking and the time that the other members starts talking (one second or less). If the silence time between each participant exceeded this limitation, the subconversation was finished and a new one was started. This precaution was especially important in identifying “both” subconversations.
- Mutual modification measure: To identify this characteristic, we counted a subconversation as “both” when participants where incorporating different opinions to the discussion. When one participant agrees on the other participant’s opinion, even with words, that conversation was labelled as “one”.
- Contribution to joint production measure: To identify this characteristic, we only counted towards the subconversation analysis the topics related to the content of the public display.
- Novelty: the used elements in the user interface were analyzed to see the browsing pattern of each user. We theorize that if users find the elements interesting or unusual they will seek them out, clicking them multiple times and looking at all the information available.
- Engagement: our interface has three information levels and we take participants’ sustained interest in the information if they explore all information levels. The three levels of information available are:
- ○
- Level 1: geolocalized information on the map and accessible with one click.
- ○
- Level 2: more information (pictures, comments) on top of that geolocalized information and accessible with two clicks.
- ○
- Level 3: 3D models only visible in the cooperative space and that enhance the information already available on the public display. This information is accessible using touch gestures like translation.
5. Results and Discussion
5.1. Collaboration
5.2. Engagement
6. Conclusions
- The usability test scenario, bushwalking, was tested in a controlled environment inside the HIT Lab AU. To evaluate the proposed 3D mobile interaction in a real setting, future analysis could be done in a field study. This could lead to other types of collaboration this usability study did not explore.
- The proposed 3D mobile interaction was tested in one of the many scenarios where public displays can be used. Future research can conduct other usability tests to evaluate the proposed 3D mobile interaction in one of those scenarios.
- An off-location scenario of the interaction is interesting and worth exploring as a follow-up activity after the initial on-location scenario engagement, which is the focus of this paper. This could further increase the level of user engagement.
Author Contributions
Conflicts of Interest
References
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Source | Type III Sum of Squares | df | Mean Square | F | Sig. | Partial Eta Squared |
---|---|---|---|---|---|---|
Scenario 1 | 0.025 | 1 | 0.25 | 0.165 | 0.697 | 0.004 |
Scenario 2 | 1.225 | 1 | 1.225 | 6.166 | 0.018 | 0.140 |
Scenario 3 | 0.225 | 1 | 0.225 | 0.985 | 0.350 | 0.023 |
Source | Type III Sum of Squares | df | Mean Square | F | Sig. | Partial Eta Squared |
---|---|---|---|---|---|---|
Both conversation topics | 60.000 | 1 | 60.000 | 6.790 | 0.012 | 0.0112 |
Both conversation time | 2260.045 | 2 | 2260.045 | 1.106 | 0.298 | 0.021 |
One conversation topics | 52.002 | 1 | 52.002 | 10.489 | 0.002 | 0.087 |
One conversation time | 245.157 | 1 | 245.157 | 0.175 | 0.676 | 0.002 |
Source | Type III Sum of Squares | df | Mean Square | F | Sig. | Partial Eta Squared |
---|---|---|---|---|---|---|
Scenario | 10.300 | 3 | 3.433 | 1.789 | 1.157 | 0.069 |
Interaction | 11.250 | 1 | 11.250 | 5.861 | 0.018 | 0.075 |
Scenario * interactions | 20.50 | 3 | 6.817 | 3.551 | 0.019 | 0.129 |
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Machuca, M.D.B.; Chinthammit, W.; Huang, W.; Wasinger, R.; Duh, H. Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction. Symmetry 2018, 10, 69. https://doi.org/10.3390/sym10030069
Machuca MDB, Chinthammit W, Huang W, Wasinger R, Duh H. Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction. Symmetry. 2018; 10(3):69. https://doi.org/10.3390/sym10030069
Chicago/Turabian StyleMachuca, Mayra Donaji Barrera, Winyu Chinthammit, Weidong Huang, Rainer Wasinger, and Henry Duh. 2018. "Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction" Symmetry 10, no. 3: 69. https://doi.org/10.3390/sym10030069