Evaluating Video Games as Tools for Education on Fake News and Misinformation
Abstract
:1. Introduction
2. Theoretical Framework
2.1. Media Literacy
2.2. Games and Media Literacy
2.3. Media Literacy Frameworks for Education
3. Materials and Methods
4. Results
4.1. Media Literacy Video Games and Characteristics
4.2. Identification of Game Mechanics
4.3. Most Complete Video Games for Media Literacy
4.4. Most Common and Robust Learning Outcomes
4.5. Learning Outcomes and Game Mechanics
5. Discussion
5.1. Characterization of Media Literacy Video Games
5.2. Learning Outcomes and Game Mechanics
5.3. Examples of Learning Outcomes in Media Literacy Games
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Module | Learning Outcomes |
---|---|
Module 1 What is disinformation | 1.0 I can explain the difference between information and disinformation. 1.1 I can identify the types of misleading news. |
Module 2 How social media make money and why disinformation and propaganda are vastly present on social media | 2.1 I understand the consequences of believing and sharing false information for the society and for myself. 2.2 I understand the reasons why disinformation is published with the intention to mislead me. 2.3 I know there are some political or commercial interests that try to affect my behavior online. 2.4 I have a general idea about how algorithms affect what we see online. |
Module 3 How to recognize and react to disinformation | 3.1 I understand what are some examples of credible sources of information. 3.2 I know how to check information and I know the changes in the media landscape. 3.3 I know how to defend myself from threats and risks on social media. 3.4 I know what I can do to be a positive and responsible social media user. |
No. | Learning Outcomes Considered |
---|---|
1 | Understand the consequences of believing and sharing false information for society and the individual. |
2 | Understand the reasons why disinformation is published with the intention to mislead. |
3 | Know that some political or commercial interests try to affect online behavior. |
4 | Have a general idea about how algorithms affect what we see online. |
5 | Understand what some examples of credible sources of information are. |
6 | Know how to check information and know the changes in the media landscape. |
7 | Know how to defend oneself from threats and risks on social media. |
8 | Know how to be a positive and responsible player on social media. |
9 | Know how to create fake news. |
No. | Content: Learning Outcomes | Design: Game Mechanics |
---|---|---|
0 | Non-consideration of learning outcome | Not present |
1 | Learning outcome addressed indirectly | Low impact on the game |
2 | Learning outcome addressed metaphorically | Relative impact on the game |
3 | Learning outcome addressed explicitly | High impact on the game |
No. | Video Game | Year | Age | Availability | Playing Time (min) | Characteristics |
---|---|---|---|---|---|---|
G1 | The Republica Times | 2012 | 12+ | 15+ | + º | |
G2 | Interland | 2017 | 12+ | 30+ | - º | |
G3 | Bad News | 2017 | 12+ | 30+ | + º | |
G4 | Fake It to Make It | 2017 | 16+ | 30+ | * ^ - | |
G5 | Go Viral! | 2018 | 12+ | 30+ | + º | |
G6 | Fakey | 2018 | 12+ | 15+ | + º | |
G7 | Post Facto | 2018 | 12+ | 15+ | + º | |
G8 | Cranky Uncle | 2020 | 12+ | 15+ | + º | |
G9 | Harmony Square | 2020 | 12+ | 20+ | + º | |
G10 | Choose your own fake news | 2020 | 12+ | 20+ | + º | |
G11 | Adventures of Literatus | 2020 | 14+ | 30+ | - º | |
G12 | Stop the troll | - | 14+ | 20+ | + º | |
G13 | BBC iReporter | 2020 | 14+ | 30+ | ^ - | |
G14 | Cat Park | 2022 | 14+ | 60+ | ^ - | |
G15 | EU vs. Disinfo Quiz | 2022 | 14+ | 15+ | + º | |
G16 | NewsFeed Defenders | 2023 | 16+ | 60+ | + º | |
G17 | Julia: A Science Journey | 2023 | 12+ | 20+ | + º | |
G18 | Political Animals | 2016 | 16+ | ab | 60+ | * - ^ |
G19 | Headliner | 2017 | 14+ | ab | 45+ | - º |
G20 | No Place for the Dissident | 2020 | 16+ | ab | 60+ | *- º |
G21 | Floor 13: Deep State | 2020 | 18+ | ab | 60+ | *- º |
G22 | Influence Inc. | 2022 | 16+ | ab | 60+ | *- ^ |
G23 | Power & Revolution 2022 Edition | 2022 | 16+ | ab | 60+ | * +^ |
G24 | Forge of Destiny | 2023 | 12+ | ab | 45+ | + º |
No. | Game Mechanics |
---|---|
1 | Allows players to investigate the news and find out which are real and which are fake. |
2 | Allows players to create news and includes consequences for the player if they spread fake news. |
3 | Challenges the player to spread fake news created by others. |
4 | Shows the player different news items (real and fake) and asks them to select the real ones. |
5 | Allows players to create fake news and spread them within the game. |
6 | Quizzes the player by challenging their knowledge of political or current topics. |
Game/Mechanic | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | No. of Outcomes | Total Game Score |
---|---|---|---|---|---|---|---|---|---|---|---|
G22 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 3 | 9 | 26 |
G4 | 2 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 9 | 24 |
G14 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 9 | 24 |
G3 | 2 | 2 | 2 | 3 | 3 | 2 | 3 | 3 | 3 | 9 | 23 |
G13 | 3 | 3 | 3 | 1 | 3 | 3 | 1 | 3 | 2 | 9 | 22 |
G5 | 2 | 2 | 1 | 3 | 3 | 2 | 3 | 2 | 3 | 9 | 21 |
G16 | 1 | 1 | 1 | 3 | 3 | 3 | 3 | 3 | 3 | 9 | 21 |
G21 | 3 | 3 | 3 | 2 | 1 | 2 | 2 | 3 | 2 | 9 | 21 |
G19 | 2 | 3 | 1 | 1 | 1 | 3 | 3 | 3 | 3 | 9 | 20 |
G24 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 2 | 2 | 9 | 20 |
G20 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 3 | 2 | 9 | 18 |
G23 | 3 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 9 | 16 |
G9 | 1 | 1 | 1 | 3 | 2 | 1 | 2 | 1 | 3 | 9 | 15 |
G11 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 2 | 9 | 13 |
G10 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 8 | 14 | |
G18 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 7 | 13 | ||
G8 | 1 | 3 | 3 | 2 | 3 | 5 | 12 | ||||
G7 | 3 | 3 | 2 | 3 | 4 | 11 | |||||
G6 | 1 | 3 | 3 | 2 | 4 | 9 | |||||
G17 | 2 | 2 | 2 | 2 | 4 | 8 | |||||
G15 | 3 | 3 | 2 | 3 | 8 | ||||||
G2 | 1 | 3 | 3 | 3 | 7 | ||||||
G1 | 1 | 1 | 1 | 3 | 3 | ||||||
G12 | 3 | 3 | 2 | 6 | |||||||
Outcome presence | 18 | 16 | 17 | 18 | 21 | 20 | 20 | 19 | 20 | ||
Total score per outcome | 37 | 37 | 32 | 40 | 47 | 45 | 45 | 47 | 45 | ||
Max. score (3) | 6 | 8 | 4 | 10 | 11 | 9 | 8 | 11 | 8 | ||
Med. score (2) | 7 | 5 | 7 | 2 | 4 | 7 | 9 | 6 | 9 | ||
Min. score (1) | 5 | 3 | 6 | 6 | 6 | 4 | 3 | 2 | 3 |
Game/Mechanic | 1 | 2 | 3 | 4 | 5 | 6 | No. of Mechanics | Total Game Score |
---|---|---|---|---|---|---|---|---|
G22 | 3 | 3 | 3 | 3 | 3 | 3 | 6 | 18 |
G21 | 3 | 2 | 2 | 3 | 3 | 2 | 6 | 15 |
G19 | 3 | 3 | 2 | 3 | 3 | 2 | 6 | 16 |
G24 | 3 | 3 | 2 | 3 | 3 | 2 | 6 | 16 |
G20 | 2 | 3 | 2 | 3 | 3 | 2 | 6 | 15 |
G23 | 2 | 3 | 2 | 2 | 3 | 2 | 6 | 14 |
G13 | 3 | 3 | 3 | 3 | 3 | 5 | 15 | |
G16 | 3 | 3 | 3 | 3 | 3 | 5 | 15 | |
G6 | 3 | 3 | 3 | 3 | 3 | 5 | 15 | |
G8 | 1 | 2 | 1 | 1 | 3 | 5 | 8 | |
G17 | 3 | 1 | 1 | 1 | 1 | 5 | 7 | |
G14 | 3 | 3 | 3 | 3 | 4 | 12 | ||
G10 | 3 | 3 | 1 | 1 | 4 | 8 | ||
G11 | 3 | 3 | 1 | 3 | 7 | |||
G7 | 3 | 1 | 3 | 3 | 7 | |||
G18 | 3 | 1 | 2 | 3 | 6 | |||
G15 | 3 | 1 | 1 | 3 | 3 | 8 | ||
G9 | 3 | 3 | 2 | 6 | ||||
G4 | 3 | 3 | 2 | 6 | ||||
G5 | 3 | 3 | 2 | 6 | ||||
G12 | 3 | 3 | 2 | 6 | ||||
G2 | 3 | 2 | 2 | 5 | ||||
G3 | 3 | 1 | 3 | |||||
G1 | 1 | 1 | 1 | |||||
Mechanic presence | 20 | 16 | 15 | 19 | 13 | 11 | ||
Total score per mechanic | 56 | 40 | 34 | 47 | 33 | 25 | ||
Max. score (3) | 17 | 11 | 7 | 13 | 10 | 4 | ||
Med. score (2) | 2 | 2 | 2 | 2 | 0 | 6 | ||
Med. score (1) | 1 | 2 | 3 | 4 | 3 | 1 |
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Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. Evaluating Video Games as Tools for Education on Fake News and Misinformation. Computers 2023, 12, 188. https://doi.org/10.3390/computers12090188
Contreras-Espinosa RS, Eguia-Gomez JL. Evaluating Video Games as Tools for Education on Fake News and Misinformation. Computers. 2023; 12(9):188. https://doi.org/10.3390/computers12090188
Chicago/Turabian StyleContreras-Espinosa, Ruth S., and Jose Luis Eguia-Gomez. 2023. "Evaluating Video Games as Tools for Education on Fake News and Misinformation" Computers 12, no. 9: 188. https://doi.org/10.3390/computers12090188
APA StyleContreras-Espinosa, R. S., & Eguia-Gomez, J. L. (2023). Evaluating Video Games as Tools for Education on Fake News and Misinformation. Computers, 12(9), 188. https://doi.org/10.3390/computers12090188