Implementation of Augmented Reality in a Mechanical Engineering Training Context
Abstract
:1. Introduction
1.1. Issues of Augmented Reality in an Industrial and Educational Context
1.2. Industrial Context
- Technical support: in a classic context, the user and maintenance manuals available to operators are most of the time subject to interpretation. So, using a maintenance manual requires experience and training. “Paper” manuals are also cumbersome and inconvenient. The cognitive load due to the permanent shifting between the maintenance manual and the real system where the parts must be situated is reduced: AR allows to directly locate the instructions at the right place in the system to maintain, gives intuitive access to the product data, and so enhance the work environment [5].
- AR is also an effective technology platform for training in maintenance field [6,7], even for highly demanding industrial maintenance tasks [8], thanks to the reduction of the required mental workload. Tumler et al. showed that working with an optimal AR system could mean a decreased strain compared to traditional work assistance systems [9].
1.3. Education Context
- Identify the relevant AR specifics in the context of mechanical engineering teaching,
- Implement different scenarios to respond to each educational difficulty,
- Evaluate and quantify the contributions and the effectiveness of AR in helping students overcome difficulties.
2. Study Context and Material Aspects
2.1. Numerical Process, from CAD Model to AR Experiment
- Modeling: If you want to superimpose the reality of virtual 3D parts, AR implementation can be complicated, especially in medium-sized companies. Indeed, the models that we want to display must be modeled in digital 3D. As part of our study, the CADs are carried out with Catia.
- Definition of the scenario: Through the Catia Composer software it is possible to define a scenario, where at each step we define the parts to be displayed, information or explanatory texts offered to the user... This step is very important because the scenario must be progressive and take into account the capacity of the students.
- Definition of the tracking model and export: Diota for Composer allows you to define the tracking model for each view. This tool offers different types of project export, either in .diotaplayer for use on Surface tablets, or .diotaproject for use on Hololens glasses. In both cases, the tracking model is converted into a mesh whose fineness we must determine.
- Use of AR: Once the export has been carried out and imported into the final user interface, the scenario is played using the Diota Player (tablet or Hololens version).
2.2. The Issue of Tracking
2.2.1. With the Surface Tablet
- Performance aspects: The storage and calculation capacities of the tablet allow fine parameterization of the tracking model mesh (around 10,000 polygons).
- Tracking aspects: The tracking model is the only reference taken into account by the tablet’s Diota Player. This means that this model must always remain in its entirety in the field of view of the camera of the tablet. This constraint can be problematic, especially when it is necessary to get closer to observe details, or when we have to step back. One way to partially overcome this problem is to define different reference parts (tracking model) depending on the scenario views. For example, it is the casing of the machine tool that is used first when we want to give an overall presentation of the machine. Then in a second step, to visualize the interior of the machine (its axes, internal components, etc), it is necessary to get closer and therefore to find another tracking object: an internal plate was used. We can see in Figure 6 the tracking model chosen (in blue) superimposed on a real machine: on the left of the figure, it is the machine body and on the right the internal plate.
2.2.2. With Hololens
- Performance aspects: The storage space, as well as the available computing power (Hololens1), makes it necessary to limit the fineness of the mesh of the tracking object (around 1000 polygons). It must be chosen precisely enough to allow identification but not too much in order to limit the technical strain on the eyeglasses.
- Tracking aspects: The entire environment (the room, tables, chairs, etc.) is constantly scanned by the eyeglasses. This allows great stability of the virtual representation once the hooking has been made, whether or not the tracking model remains visible by the cameras of the glasses. However, this technology is therefore in essence not applicable to a system whose position would change in relation to its environment. Thus, a tracking calibration may become null and void following a change in the layout of the room in which the system studied is located.
3. Pedagogical Constraints
- Increased perception of 3D shapes: The immersive aspect of using AR is contingent on thinking about what you want to show when making the script. Indeed, part of the parts of the system can be visible directly in the real world and it is not necessary to display the virtual version. However, it may be interesting to display the bottom of the housing, or to let the real hide part of the virtual to reinforce the feeling of depth and thus multiply the immersive aspect of the experience. The representation in the context of a virtual solid piece, around which one can move around also facilitates the perception of all its forms. Overall, spatial acuity is improved [25,26].
- Designate a part or specific point of a mechanism: Highlighting can be achieved through the addition of labels, text, or access to the nomenclature. Certain parts can also be highlighted thanks to a particular color, also to visualize an internal part not normally visible (Figure 7).
- Help with the analysis of a functioning: AR allows the contextualization of a mechanism, within a system represented virtually (Figure 8). The circuits, the flows can be highlighted. By transparency effect, it is possible to display parts or mechanisms internal to the system, to add colors and/or indications, or even to implement animations in order to explain various functioning. It can be, for example, the input and output of a system, its kinematic chain, its operating modes.
- Work instructions (help with the implementation): It is possible to visualize how to actuate a mechanism, to position a tool in the right place and with the right gesture. The AR can also make it possible to identify the tool to be taken from a tool trolley (Figure 9) or to ensure the conformity of an assembly (verification of the presence or position of components). AR is very relevant for procedural purposes: The gestures are superimposed directly on the real system that the operator is working on, at the right place. The working instructions are given step by step. Access to numerical datasheets can be linked to the system components. For more details please refer to [27]
- Visualization of an invisible characteristic: In order to ensure the safety of workers, dangerous areas or rooms can be highlighted (high temperature or high voltage for example).
- Remote expertise: Synchronous collaboration between the operator and an expert. The guidance and targeted information are provided by a distant expert, thanks to AR glasses. The expert sees the scene by the glasses camera, and he can give the operator audio and visual instructions superimposed to his direct vision.
4. Experiments and Results
4.1. Electric Gate Actuator Experiment
4.1.1. Conditions of Experiment
- The functional system put in situation (Figure 10),
- All the system spare parts,
- The technical documentation (plan, exploded view) and a digital 3D representation (on computer),
- A guide for the study of the mechanical system: Students were asked to analyze the functioning, and model and calculate values.
- Half students had to study the system from only the “paper” documentation and CAD representation,
- The other half had the same elements, but also an augmented reality scenario, available on Hololens glasses and for Surface Pro tablet (Figure 10).
4.1.2. Procedure
- Inputs/outputs, energies used.
- The location of components fulfilling certain functions.
- Identification of the kinematic chain and movement transformations.
- Understanding of the internal release mechanism.
- The AR was a help for the understanding of the mechanism,
- The AR interfaces were easy to use/ergonomic/heavy/uncomfortable/useful/fun/relevant,
- Compared to the use of paper plan, the use of AR has made it possible to:
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- Better perceive the location of parts,
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- Better identify the shapes of parts,
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- Better identify the kinematic chain of transmission and mobility,
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- More easily locate the location of the tool and the gesture to disengage,
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- Better understand the release mechanism,
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- Better understand the functions of parts or sub-assemblies,
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- Save time.
4.1.3. Results
- Understanding analysis
- Users Experience Analysis
4.2. Aircraft Turbofan Engine Experiment
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- Study of the system from classical documentation
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- Assessment of the understanding of the subjects using a questionnaire
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- System study with an AR scenario developed for Hololens glasses and Surface Pro tablet (Figure 12)
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- Assessment of the understanding of the subjects using the same questionnaire.
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- View 01: Macroscopic presentation of the various components of the engine (Figure 13)
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- View 03: Highlighting of the low pressure assembly (LP): low pressure turbine + epicyclic reduction gear + fan
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- View 04: Animation of rotation of the HP and LP shafts. This animation makes it possible to explain the functioning of the engine thanks to the different rotation speeds for the 3 elements concerned (HP assembly, LP assembly, fan).
4.3. Automobile Gearbox Experiment
4.4. Analysis of Uses and Correlation Technical Needs vs. AR Features
5. Conclusions and Perspectives
- In terms of user experience for learners, 93.3% were satisfied,
- Generating an easier understanding of complex systems since on average, the learners who benefited from the AR obtained 22.6% better results than others.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Scaravetti, D.; François, R. Implementation of Augmented Reality in a Mechanical Engineering Training Context. Computers 2021, 10, 163. https://doi.org/10.3390/computers10120163
Scaravetti D, François R. Implementation of Augmented Reality in a Mechanical Engineering Training Context. Computers. 2021; 10(12):163. https://doi.org/10.3390/computers10120163
Chicago/Turabian StyleScaravetti, Dominique, and Rémy François. 2021. "Implementation of Augmented Reality in a Mechanical Engineering Training Context" Computers 10, no. 12: 163. https://doi.org/10.3390/computers10120163
APA StyleScaravetti, D., & François, R. (2021). Implementation of Augmented Reality in a Mechanical Engineering Training Context. Computers, 10(12), 163. https://doi.org/10.3390/computers10120163