A Large-Scale 3D Gaussian Reconstruction Method for Optimized Adaptive Density Control in Training Resource Scheduling
Highlights
- A single-GPU large-scale 3D Gaussian Splatting (3DGS) framework is proposed, integrating content-adaptive KD-tree partitioning and auxiliary neighboring point clouds to mitigate boundary artifacts and missing supervision between subregions.
- An adaptive density control (ADC) method based on pixel-weighted gradient scaling, combined with a frequency-domain adaptive multi-scale training scheduler, achieves higher densification precision and significantly improved training efficiency.
- The framework substantially lowers hardware requirements, enabling practical 3DGS deployment in resource-constrained environments such as disaster response and urban digital twin applications.
- It establishes a generalizable paradigm for balanced scene partitioning and artifact-free densification, which can be integrated with compression or acceleration techniques to further reduce model size and computational costs.
Abstract
1. Introduction
2. Related Work
2.1. Neural Radiance Fields and 3DGS
2.2. Large-Scale Scene Reconstruction
2.3. Comparison with Existing Large-Scale 3DGS Frameworks
3. Preliminary
4. Methodology
4.1. Overview
- Content-Adaptive Partition Training Strategy.
- 2.
- Improved Adaptive Densify Control Mechanism (Figure 1➂).
4.2. Content-Adaptive Partition Training Strategy
- Adaptive scene partitioning based on the spatial distribution of point clouds, ensuring complete scene coverage while reducing computational costs. Additionally, quantitative correlation analysis is employed to identify the most informative training images, improving efficiency and avoiding redundant computation.
- Auxiliary supervision using external point clouds, which establishes a comprehensive supervisory framework to mitigate boundary noise caused by missing contextual information and to maintains global consistency in reconstruction accuracy.
4.2.1. Partitioning Method Guided by Scene Content Complexity
- Complexity-adaptive partitioning. Feature-rich areas are divided into denser subregions, while sparse regions are merged into larger ones.
- Balanced computational-load control. Point-cloud density and view-to-region correlation are quantified to ensure comparable computational demand across all subregions.
| Algorithm 1 Scene-content-complexity-guided spatial partitioning |
| Input: Sparse point cloud set where |
| Parameters: |
| : Maximum KD-tree depth |
| : Maximum number of points per leaf node |
| : View-to-subregion correlation threshold |
| Output: Training view sets for all subregions |
| 1: procedure NormalizeSceneCoordinates () |
| 2: Estimate ground normal using Manhattan-world assumption |
| 3: Align the normal with the z-axis |
| 4: Project onto the x-y plane, forming 2D point cloud |
| 5: Return |
| 6: end procedure |
| 7: procedure AdaptiveKDTreePartition () |
| 8: Initialize root node with point set and depth |
| 9: while and do |
| 10: Split along the axis with maximum point density |
| 11: Generate two child nodes at the median on this axis |
| 12: Set 5–10% overlap for adjacent subregions |
| 13: |
| 14: end while |
| 15: Form subregion set |
| 16: return |
| 17: end procedure |
| 18: procedure AssignViewsForSubregions () |
| 19: Initialize for all |
| 20: Compute : total number of points in each (including overlaps) |
| 21: for each view do |
| 22: for each subregion do |
| 23: Compute : number of points in that lie in |
| 24: |
| 25: if then |
| 26: |
| 27: end if |
| 28: end for |
| 29: end for |
| 30: return |
| 31: end procedure |
| 32: |
| 33: |
| 34: |
| 35: return |
4.2.2. Subregion Training Strategy with Auxiliary Point Clouds
4.3. Improved Adaptive Density Control Mechanism
4.3.1. Adaptive Density Control Based on Pixel-Weight Scaling
4.3.2. Adaptive Multi-Scale Training Scheduling Strategy
5. Experiments and Discussion
5.1. Datasets and Metrics
5.1.1. Datasets
5.1.2. Metrics
5.2. Training Details
5.3. Comparison with Other Methods
5.3.1. Quantitative and Visual Comparison of Different Methods
5.3.2. Efficiency and Consumption
5.4. Ablation Studies
5.4.1. Evaluation of the Content-Adaptive Partitioning Strategy
5.4.2. Quantitative Results of Partition Training
5.4.3. Evaluation of the Improved Adaptive Density Control
5.4.4. Qualitative Comparison
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Method | Partitioning | Supervision/Boundary Handling | Density/Scale Control |
|---|---|---|---|
| VastGaussian | Camera-position-based grid partitioning on the ground plane; each cell contains a similar number of training views. | Airspace-aware visibility-based camera selection and coverage-based SfM point selection to enrich supervision and reduce floaters. | Original 3DGS densification/pruning within each cell; no frequency-guided multi-scale training is reported. |
| CityGaussian | Uniform grid partitioning applied to a contracted global Gaussian prior in a bounded cubic space. | Coarse global Gaussian model used as initialization; SSIM-based view assignment combined with camera location to select training views for each block. | Decomposed-gradient-based densification; block-wise level-of-detail representation mainly for efficient rendering. |
| BlockGaussian | Recursive bisection of the ground-plane sparse SfM point cloud, yielding content-aware blocks of varying size. | Auxiliary point clouds together with visibility-aware block optimization and a pseudo-view geometry constraint to mitigate supervision mismatch and boundary artifacts. | Original 3DGS densification; no explicit multi-scale training schedule is introduced. |
| The proposed work | KD-tree subdivision on the ground plane guided by SfM point density, with joint control of point count and view–region correlation to balance computational load across blocks. | Overlapping regions and non-densifying auxiliary Gaussians to preserve cross-block geometric and photometric consistency while controlling model growth. | Pixel-weighted adaptive density control and a frequency-aware multi-scale training strategy over image resolution and Gaussian budget. |
| Method | Number of Gaussians | Training Time (s) |
|---|---|---|
| Original ADC | 9,190,727 | 4362.28 |
| ADC Based on Pixel-Weight Scaling | 15,834,676 | 6320.63 |
| Datasets | Training Images | Testing Images | Resolution (px) | Average Size (MB) | Cover Area |
|---|---|---|---|---|---|
| Rubble | 1657 | 21 | 4608 × 3456 | 6 | 206 × 248 |
| Building | 1920 | 20 | 4608 × 3456 | 6 | 262 × 438 |
| Residence | 2561 | 21 | 5472 × 3648 | 2.5 | 291 × 491 |
| Sci-Art | 2998 | 21 | 4864 × 3648 | 2 | 373 × 317 |
| MatrixCity-S | 6362 | 741 | 1920 × 1080 | 4 | 2.7 |
| Pix4D-1469 | 1454 | 15 | 5958 × 3972 | 16 | 1.2 |
| GPU | FP32 Compute Performance (TFLOPS) | Tensor Performance 1 (FP16) | AI TOPS 2 (INT8) | Performance Comparison (baseline: RTX 3090) |
|---|---|---|---|---|
| RTX 3090 | 35.6 | 71 | 142 | 1× |
| RTX 5070 | 48.7 | 97.5 | 389.9 | 1.4× |
| RTX 4090 | 82.6 | 82.6 | 661 | 2.3× |
| RTX 5090 | 104.8 | 838 | 3352 | 2.9× |
| Method | GPU | Densification Configuration | Iteration Budget & Schedule | Down-Sampling |
|---|---|---|---|---|
| 3DGS | Single RTX 3090 | Original gradient-based ADC; default densification configuration | Default schedule | Default config |
| CityGS | Multi-GPU | Native CityGaussian training settings | Default schedule | Default config |
| DOGS | Multi-GPU | Original DOGS densification & distributed scheme | Default schedule | Default config |
| 3DGS† | Single RTX 3090 | Original gradient-based ADC; densification iterations [1000, 17,500]; cycles: 150/400/500 | 35,000 | 0.25 |
| BlockGaussian | Single RTX 3090 | Densification iterations [1000, 20,000]; cycle = 200 (750 for Pix4D-1469 to avoid OOM) | 40,000 | 0.25 |
| Ours | Single RTX 3090 | Pixel-weighted ADC with scaling; adaptive multi-scale scheduling; densification [1000, 17,500]; cycles: 150/400/500 | 35,000 | 0.25 |
| Scenes | Building | Rubble | ||||||
|---|---|---|---|---|---|---|---|---|
| PSNR↑ | SSIM↑ | LPIPS↓ | Train↓ | PSNR↑ | SSIM↑ | LPIPS↓ | Train↓ | |
| Mega-NeRF | 20.92 | 0.547 | 0.454 | 19 h 49 min | 24.06 | 0.553 | 0.508 | 30 h 48 min |
| Switch-NeRF [51] | 21.54 | 0.579 | 0.397 | 24 h 46 min | 24.31 | 0.562 | 0.478 | 38 h 30 min |
| 3DGS | 19.67 | 0.668 | 0.342 | 01 h 29 min | 24.75 | 0.768 | 0.275 | 01 h 35 min |
| DOGS | 22.73 | 0.759 | 0.204 | 03 h 51 min | 25.78 | 0.765 | 0.257 | 02 h 25 min |
| CityGS | 21.55 | 0.778 | 0.246 | - | 25.77 | 0.813 | 0.228 | - |
| Ours | 22.12 | 0.766 | 0.237 | 01 h 31 min | 26.35 | 0.803 | 0.234 | 01 h 26 min |
| Scenes | Residence | Sci-Art | ||||||
|---|---|---|---|---|---|---|---|---|
| PSNR↑ | SSIM↑ | LPIPS↓ | Train↓ | PSNR↑ | SSIM↑ | LPIPS↓ | Train↓ | |
| Mega-NeRF | 22.08 | 0.628 | 0.401 | 27 h 20 min | 25.60 | 0.770 | 0.312 | 27 h 39 min |
| Switch-NeRF | 22.57 | 0.654 | 0.352 | 35 h 11 min | 26.51 | 0.795 | 0.271 | 34 h 34 min |
| 3DGS | 21.28 | 0.782 | 0.239 | 01 h 42 min | 21.43 | 0.828 | 0.239 | 00 h 53 min |
| DOGS | 21.94 | 0.740 | 0.244 | 04 h 33 min | 24.42 | 0.804 | 0.219 | 04 h 23 min |
| CityGS | 22.00 | 0.813 | 0.211 | - | 21.39 | 0.837 | 0.230 | - |
| Ours | 22.21 | 0.799 | 0.214 | 01 h 49 min | 22.76 | 0.820 | 0.236 | 03 h 11 min |
| Scenes | MatrixCity-S | |||
|---|---|---|---|---|
| PSNR↑ | SSIM↑ | LPIPS↓ | Train↓ | |
| 3DGS | OOM | |||
| DOGS | 28.58 | 0.847 | 0.219 | 06 h 34min |
| CityGS | 27.46 | 0.865 | 0.204 | - |
| Ours | 28.99 | 0.895 | 0.138 | 02 h 41 min |
| Method | Building | Rubble | Residence | Sci-Art | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PSNR | SSIM | LPIPS | #GS * | PSNR | SSIM | LPIPS | #GS | PSNR | SSIM | LPIPS | #GS | PSNR | SSIM | LPIPS | #GS | |
| BlockGaussian | 22.08 | 0.762 | 0.237 | 13.45 | 25.77 | 0.790 | 0.239 | 10.20 | 22.46 | 0.803 | 0.211 | 9.63 | 22.44 | 0.814 | 0.231 | 4.63 |
| 3DGS† | 22.17 | 0.763 | 0.240 | 17.51 | 26.42 | 0.809 | 0.225 | 14.47 | 22.01 | 0.798 | 0.214 | 15.56 | 22.68 | 0.822 | 0.218 | 9.64 |
| Ours | 22.12 | 0.766 | 0.237 | 18.55 | 26.35 | 0.803 | 0.234 | 11.79 | 22.21 | 0.799 | 0.214 | 14.62 | 22.76 | 0.820 | 0.236 | 8.19 |
| Method | MatrixCity-S | |||
|---|---|---|---|---|
| PSNR | SSIM | LPIPS | #GS | |
| BlockGaussian | 29.13 | 0.900 | 0.131 | 19.15 |
| 3DGS† | 28.54 | 0.892 | 0.140 | 25.14 |
| Ours | 28.99 | 0.895 | 0.138 | 28.80 |
| Dataset | Method | PSNR | SSIM | LPIPS | #GS * | Opt. Time (min) | Mem (GB) |
|---|---|---|---|---|---|---|---|
| Pix4D-1469 | BlockGaussian | OOM | 39.99 | 595 | 10.606 | ||
| 3DGS† | 23.72 | 0.671 | 0.368 | 21.10 | 167 | 8.323 | |
| Ours | 23.71 | 0.698 | 0.344 | 27.34 | 144 | 6.693 | |
| Scenes | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Building | 4 | 637 | 39.18 | 6.15% | 348,470 | 6770.10 | 1.94% | 5141 | 128.71 | 10.01% |
| Rubble | 4 | 544 | 49.98 | 9.19% | 396,540 | 10,109.78 | 2.55% | 4912 | 52.67 | 4.29% |
| Residence | 4 | 857 | 27.23 | 3.18% | 408,245 | 8798.81 | 2.16% | 6025 | 78.89 | 5.24% |
| Sci-Art | 8 | 893 | 270.75 | 30.32% | 339,382 | 108,859.38 | 32.08% | 10,384 | 210.61 | 16.23% |
| MatrixCity-S | 16 | 469 | 69.47 | 14.81% | 192,594 | 2427.13 | 1.26% | 9333 | 63.64 | 10.91% |
| Scene-Content Complexity-Based Partitioning | Subregion Training Based on Auxiliary Point Clouds | PSNR | SSIM | LPIPS | Train (s) | Mem (GB) |
|---|---|---|---|---|---|---|
| ☓ | ☓ | 19.67 | 0.668 | 0.342 | 5312 | 13.33 |
| √ | ☓ | 21.34 | 0.729 | 0.261 | 5514 | 6.64 |
| √ | √ | 22.12 | 0.766 | 0.237 | 5434 | 8.65 |
| Weight Scaling | Adaptive Multiscale | PSNR | SSIM | LPIPS | Train (s) | Opt. Time Proportion |
|---|---|---|---|---|---|---|
| ☓ | ☓ | 25.94 | 0.792 | 0.289 | 4362 | 1.00× |
| √ | ☓ | 26.37 | 0.812 | 0.233 | 6320 | 1.45× |
| ☓ | √ | 25.78 | 0.785 | 0.256 | 3529 | 0.81× |
| √ | √ | 26.35 | 0.803 | 0.234 | 5165 | 1.18× |
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Yan, K.; Wang, H.; Li, Z.; Wang, Y.; Li, S.; Yang, H. A Large-Scale 3D Gaussian Reconstruction Method for Optimized Adaptive Density Control in Training Resource Scheduling. Remote Sens. 2025, 17, 3868. https://doi.org/10.3390/rs17233868
Yan K, Wang H, Li Z, Wang Y, Li S, Yang H. A Large-Scale 3D Gaussian Reconstruction Method for Optimized Adaptive Density Control in Training Resource Scheduling. Remote Sensing. 2025; 17(23):3868. https://doi.org/10.3390/rs17233868
Chicago/Turabian StyleYan, Ke, Hui Wang, Zhuxin Li, Yuting Wang, Shuo Li, and Hongmei Yang. 2025. "A Large-Scale 3D Gaussian Reconstruction Method for Optimized Adaptive Density Control in Training Resource Scheduling" Remote Sensing 17, no. 23: 3868. https://doi.org/10.3390/rs17233868
APA StyleYan, K., Wang, H., Li, Z., Wang, Y., Li, S., & Yang, H. (2025). A Large-Scale 3D Gaussian Reconstruction Method for Optimized Adaptive Density Control in Training Resource Scheduling. Remote Sensing, 17(23), 3868. https://doi.org/10.3390/rs17233868

