Comparing the Application Effects of Immersive and Non-Immersive Virtual Reality in Nursing Education: The Influence of Presence and Flow
Abstract
:1. Introduction
2. Theoretical Background and Hypotheses
2.1. Antecedent Factors Affecting Presence in VR
2.2. The Relationship Between Presence and Flow in VR
2.3. Flow and Intrinsic Motivation
2.4. Flow and Situational Interest
2.5. Flow and Self-Efficacy
2.6. Flow and the Extraneous Cognitive Load
2.7. Adjustment Effects of Different VR Types
3. Materials and Methods
3.1. Conditions for Sample Collection
3.2. Experimental Content and Research Steps
3.3. Research Measurement Tools
3.4. Data Analysis
4. Results
4.1. Sample Descriptive Statistics
4.2. Reliability and Validity of the Research Instruments
4.3. Hypothesis Verification
4.4. Multiple Group Analysis
5. Discussion
5.1. Theoretical Significance
5.2. Practical Significance
5.3. Limitations and Suggestions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Use of Artificial Intelligence
Conflicts of Interest
Appendix A
- Temporal Dissociation
- Tim 1. Time seemed to pass quickly when I used the VR learning activity.
- Tim 2. I often lost track of time while using the VR learning activity.
- Tim 3. I spent more time than I had planned when using the VR learning activity.
- Focused Immersion
- Imm 1. I was able to block out distractions when using the VR learning activity.
- Imm 2. My attention was fully focused during the VR learning experience.
- Imm 3. I felt completely immersed in the VR learning environment.
- Heightened Enjoyment
- Fun 1. I have fun interacting with the VR training.
- Fun 2. I enjoy the process of using the VR training.
- Fun 3. The VR training is enjoyable to me.
- Control
- Con 1. I felt that I was in control during the VR learning experience.
- Con 2. I was able to learn at my own pace in the VR learning activity.
- Con 3. I can manage my pace while using the VR training.
- Curiosity
- Cur 1. The VR training excites my curiosity.
- Cur 2. I want to explore more while using the VR training.
- Cur 3. The VR caregiving activities arouse my imagination.
- Presence
- Pre 1. I felt like I was actively doing the caregiving task, not just watching.
- Pre 2. I felt like I was part of the virtual care environment.
- Pre 3. I felt like I was really in the virtual care setting.
- Pre 4. I felt like the patients and equipment were all around me.
- Pre 5. I felt like I had moved into the VR care scene.
- Pre 6. I felt like I was fully in the caregiver role in VR.
- Pre 7. I felt physically present and responsible in the VR environment.
- Pre 8. I felt like I interacted with the patients and tasks in VR.
- Flow
- Flow 1. I felt totally engaged and captivated when using the VR learning activity.
- Flow 2. Time seemed to fly by during the VR learning experience.
- Flow 3. I temporarily forgot my worries and stress during the VR learning activity.
- Flow 4. I lost awareness of my physical surroundings while using the VR learning activity.
- Intrinsic Motivation
- Imt 1. I usually enjoy learning through virtual reality caregiving activities.
- Imt 2. I feel personally motivated to use VR as a tool for learning caregiving.
- Imt 3. I enjoy using VR for learning, even without external rewards.
- Imt 4. I prefer using VR when learning new caregiving skills.
- Situational Interest
- Si 1. The caregiving tasks in VR were interesting.
- Si 2. I was interested in understanding the care concepts behind the VR tasks.
- Si 3. The way the caregiving tasks were presented in VR made them more engaging.
- Si 4. The caregiving tasks today kept me interested and prevented me from feeling bored.
- Si 5. I felt curious about the caregiving tasks and wanted to explore them further.
- Self-Efficacy
- Sf 1. I’m confident I can understand the basic concepts of long-term care.
- Sf 2. I believe I understand complex concepts related to long-term care.
- Sf 3. I believe I can perform well on the tasks just tested.
- Sf 4. I expect to perform well in long-term care.
- Cognitive Load
- Cl 1. This task requires remembering many things simultaneously.
- Cl 2. I find this task operation very complex.
- Cl 3. I’ve done my best since this task requires understanding many details and backgrounds.
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Variable | Category | Total (%) | IVR (%) N = 104 | Desktop VR (%) N = 105 |
---|---|---|---|---|
Gender | Female | 117 (55.98%) | 61 (58.7%) | 56 (53.3%) |
Male | 92 (44.02%) | 56 (53.8%) | 48 (45.7%) | |
Age | 21–30 years | 35 (16.75%) | 19 (54.3%) | 16 (45.7%) |
31–40 years | 35 (16.75%) | 20 (57.1%) | 15 (42.9%) | |
41–50 years | 79 (37.80%) | 43 (54.4%) | 36 (45.6%) | |
51–60 years | 60 (28.70%) | 36 (60.0%) | 24 (40.0%) | |
Education level | High school | 133 (63.6%) | 74 (55.6%) | 59 (44.4%) |
University | 76 (36.4%) | 45 (59.2%) | 31 (40.8%) | |
Marital status | Single | 80 (38.28%) | 45 (56.2%) | 35 (43.8%) |
Married | 124 (59.33%) | 72 (58.1%) | 52 (41.9%) | |
Divorced | 2 (0.96%) | 1 (50.0%) | 1 (50.0%) | |
Other (e.g., cohabiting, separated) | 3 (1.43%) | 2 (66.7%) | 1 (33.3%) |
Dimension | Variable | Loading | T-Value | Cronbach’s Alpha | CR | AVE |
---|---|---|---|---|---|---|
Temporal dissociation | Tim 1 | 0.916 | 43.561 | 0.822 | 0.918 | 0.849 |
Tim 2 | 0.875 | 20.684 | ||||
Tim 3 | 0.913 | 43.167 | ||||
Focused immersion | Imm 1 | 0.868 | 20.358 | 0.866 | 0.908 | 0.713 |
Imm 2 | 0.846 | 28.457 | ||||
Imm 3 | 0.877 | 31.679 | ||||
Heightened enjoyment | Fun 1 | 0.929 | 67.405 | 0.955 | 0.961 | 0.892 |
Fun 2 | 0.95 | 102.111 | ||||
Fun 3 | 0.955 | 103.634 | ||||
Control | Con 1 | 0.863 | 34.107 | 0.862 | 0.915 | 0.783 |
Con 2 | 0.878 | 37.584 | ||||
Con 3 | 0.913 | 57.711 | ||||
Curiosity | Cur 1 | 0.95 | 82.018 | 0.937 | 0.96 | 0.888 |
Cur 2 | 0.948 | 74.064 | ||||
Cur 3 | 0.93 | 57.22 | ||||
Presence | Pre 1 | 0.883 | 42.338 | 0.957 | 0.963 | 0.769 |
Pre 2 | 0.874 | 40.577 | ||||
Pre 3 | 0.893 | 44.649 | ||||
Pre 4 | 0.926 | 66.873 | ||||
Pre 5 | 0.879 | 35.691 | ||||
Pre 6 | 0.892 | 62.675 | ||||
Pre 7 | 0.893 | 47.052 | ||||
Pre 8 | 0.768 | 19.840 | ||||
Flow | Flow 1 | 0.879 | 46.454 | 0.868 | 0.912 | 0.718 |
Flow 2 | 0.872 | 49.595 | ||||
Flow 3 | 0.888 | 53.655 | ||||
Flow 4 | 0.742 | 14.558 | ||||
Intrinsic motivation | Imt 1 | 0.856 | 42.160 | 0.908 | 0.935 | 0.783 |
Imt 2 | 0.891 | 42.427 | ||||
Imt 3 | 0.907 | 47.707 | ||||
Imt 4 | 0.886 | 39.375 | ||||
Situational interest | Si 1 | 0.926 | 82.358 | 0.946 | 0.937 | 0.751 |
Si 2 | 0.941 | 77.180 | ||||
Si 3 | 0.935 | 70.133 | ||||
Si 4 | 0.873 | 23.461 | ||||
Si 5 | 0.746 | 18.96 | ||||
Extraneous cognitive load | Cl 1 | 0.767 | 11.560 | 0.806 | 0.800 | 0.572 |
Cl 2 | 0.719 | 5.518 | ||||
Cl 3 | 0.782 | 10.293 | ||||
Self-efficacy | Sf 1 | 0.882 | 43.803 | 0.920 | 0.932 | 0.774 |
Sf 2 | 0.854 | 32.992 | ||||
Sf 3 | 0.907 | 54.293 | ||||
Sf 4 | 0.876 | 41.864 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1. Temporal dissociation | 0.921 | ||||||||||
2. Focused immersion | 0.644 | 0.872 | |||||||||
3. Heightened enjoyment | 0.688 | 0.717 | 0.954 | ||||||||
4. Control | 0.61 | 0.658 | 0.752 | 0.885 | |||||||
5. Curiosity | 0.616 | 0.804 | 0.794 | 0.804 | 0.942 | ||||||
6. Presence | 0.592 | 0.687 | 0.757 | 0.839 | 0.815 | 0.877 | |||||
7. Flow | 0.654 | 0.638 | 0.731 | 0.75 | 0.72 | 0.808 | 0.847 | ||||
8. Intrinsic Motivation | 0.675 | 0.665 | 0.822 | 0.811 | 0.791 | 0.733 | 0.739 | 0.885 | |||
9. Situational Interest | 0.708 | 0.682 | 0.81 | 0.802 | 0.777 | 0.745 | 0.742 | 0.812 | 0.928 | ||
10. Self-efficacy | 0.521 | 0.596 | 0.685 | 0.716 | 0.657 | 0.733 | 0.658 | 0.662 | 0.749 | 0.891 | |
11. Extraneous Cognitive Load | −0.526 | −0.486 | −0.569 | −0.593 | −0.575 | −0.565 | −0.54 | −0.609 | −0.64 | −0.604 | 0.727 |
Hypothesis | Path Relation | Path Coefficient | T-Value | Result |
---|---|---|---|---|
H1a | Temporal Dissociation → Presence | −0.02 | 0.286 | False |
H1b | Focused Immersion → Presence | 0.146 | 2.115 * | True |
H1c | Heightened Enjoyment → Presence | −0001 | 0.014 | False |
H1d | Curiosity → Presence | 0.281 | 2.418 * | True |
H1e | Control → Presence | 0.367 | 5.722 *** | True |
H2 | Presence → Flow | 0.81 | 29.07 *** | True |
H3 | Flow → Intrinsic Motivation | 0.739 | 16.62 *** | True |
H4 | Flow → Situational Interest | 0.742 | 19.78 *** | True |
H5 | Flow → Extraneous Cognitive Load | 0.54 | 9.90 *** | True |
H6 | Flow → Self-Efficacy | 0.658 | 14.07 *** | True |
Relationship | Path Coefficient (IVR) | Path Coefficient (Desktop VR) | Path Coefficient Difference | p-Value | Significant Difference? | Hypothesis |
---|---|---|---|---|---|---|
Temporal dissociation-->Presence | 0.006 | 0.05 | −0.044 | 0.729 | No | H7a |
Focused immersion-->Presence | 0.119 | 0.12 | −0.001 | 0.992 | No | H7b |
Heightened enjoyment-->Presence | 0.163 | −0.091 | 0.254 | 0.344 | No | H7c |
Curiosity-->Presence | 0.481 | 0.182 | 0.299 | 0.204 | No | H7d |
Control-->Presence | 0.458 | 0.121 | 0.337 | 0.016 | Yes | H7e |
Presence-->Flow | 0.859 | 0.768 | 0.091 | 0.122 | No | H8 |
Flow-->Intrinsic Motivation | 0.892 | 0.641 | 0.251 | 0.010 | Yes | H9a |
Flow-->Situational Interest | 0.853 | 0.679 | 0.174 | 0.035 | Yes | H9b |
Flow-->Self-efficacy | 0.798 | 0.55 | 0.248 | 0.015 | Yes | H9c |
Flow-->Extraneous Cognitive Load | −0.468 | −0.685 | 0.217 | 0.041 | Yes | H9d |
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Hii, C.-H.; Yang, C.-C. Comparing the Application Effects of Immersive and Non-Immersive Virtual Reality in Nursing Education: The Influence of Presence and Flow. Nurs. Rep. 2025, 15, 149. https://doi.org/10.3390/nursrep15050149
Hii C-H, Yang C-C. Comparing the Application Effects of Immersive and Non-Immersive Virtual Reality in Nursing Education: The Influence of Presence and Flow. Nursing Reports. 2025; 15(5):149. https://doi.org/10.3390/nursrep15050149
Chicago/Turabian StyleHii, Choon-Hoon, and Cheng-Chia Yang. 2025. "Comparing the Application Effects of Immersive and Non-Immersive Virtual Reality in Nursing Education: The Influence of Presence and Flow" Nursing Reports 15, no. 5: 149. https://doi.org/10.3390/nursrep15050149
APA StyleHii, C.-H., & Yang, C.-C. (2025). Comparing the Application Effects of Immersive and Non-Immersive Virtual Reality in Nursing Education: The Influence of Presence and Flow. Nursing Reports, 15(5), 149. https://doi.org/10.3390/nursrep15050149