Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Instruments
2.3. Data Analysis
3. Results
3.1. Characteristics of the Sample
3.2. Daily Time Spent Playing Computer and Mobile Games among Undergraduate Students
3.3. Descriptive Statistics of Interpersonal Relations and Social Cognitive Theory Constructs
3.4. Generalised Linear Model Analysis for Factors Affecting the Time Spent Playing Video Games
3.5. Generalised Linear Model Analysis for Factors Affecting the Time Spent Playing Mobile Games
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Constructs | Specific Problems |
---|---|
Interpersonal relations 1 | How much do you agree with the following statement? I have good relationship with… |
(1) my classmates, (2) my roommates, (3) everyone around me, (4) my parents, (5) my teachers, (6) anyone. I don’t often have conflicts with people. | |
Self-efficacy 2 | How sure are you that you will… |
(1) play computer or mobile games for less than 3 h daily? (2) reduce the time spent playing computer or mobile games, even if you enjoy playing games? (3) reduce the time spent playing computer or mobile games if you have to hand in your homework? (4) reduce the time spent playing computer or mobile games if you have to do something important? | |
Self-control 3 | How sure are you that you will… |
(1) set a goal to play computer or mobile games for less than 3 h daily? (2) reward yourself for insisting on reducing the time spent playing computer or mobile games daily? (3) remind yourself to insist on playing computer or mobile games for less than 3 h daily? (4) constantly check progress to make sure you play computer or mobile games for less than 3 h daily? | |
Expectation | If I play computer games or mobile games for less than 3 h daily, I will … 4 |
(1) have additional friends, (2) have more spare time, (3) enjoy more, (4) feel more relaxed, (5) be able to study well. | |
Which of the following changes are important to you? 5 | |
(6) have additional friends, (7) have more spare time, (8) enjoy more, (9) feel more relaxed, (10) be able to study well |
Total Time (min) | Time Spent Playing Computer Game on Weekdays | Time Spent Playing Computer Game on Weekends | Time Spent Playing Mobile Game on Weekdays | Time Spent Playing Mobile Game on Weekends |
---|---|---|---|---|
Mean ± SD | 25.61 ± 73.60 | 49.96 ± 128.60 | 66.07 ± 154.65 | 91.82 ± 172.94 |
0 1 | 898 (72.4) | 853 (68.7) | 387 (31.2) | 400 (32.3) |
(0–30] 2 | 98 (7.9) | 52 (4.2) | 282 (22.7) | 159 (12.8) |
(30–60] | 108 (8.7) | 92 (7.4) | 264 (21.3) | 201 (16.2) |
(60–90] | 21 (1.7) | 19 (1.5) | 21 (1.7) | 36 (2.9) |
(90–120] | 72 (5.8) | 101 (8.1) | 181 (14.6) | 208 (16.8) |
(120–150] | 2 (0.2) | 3 (0.2) | 2 (0.2) | 14 (1.1) |
(150–180] | 11 (0.9) | 36 (2.9) | 38 (3.1) | 71 (5.7) |
>180 | 31 (2.5) | 85 (6.8) | 66 (5.3) | 151 (12.2) |
Variables | Daily Time Playing Computer Games | Daily Time Playing Mobile Games | Total | ||||||
---|---|---|---|---|---|---|---|---|---|
On Weekdays | On Weekends | On Weekdays | On Weekends | ||||||
0 min | >0 min | 0 min | >0 min | 0 min | >0 min | 0 min | >0 min | ||
N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | |
Gender | |||||||||
Male | 109 (8.8) | 349(28.1) | 114 (9.2) | 344 (27.7) | 202 (16.3) | 256 (20.6) | 172 (13.9) | 286 (23.0) | 458 (36.9) |
Female | 278 (22.4) | 505 (40.7) | 287 (23.1) | 496 (40.0) | 696 (56.1) | 87 (7.0) | 681 (54.9) | 102 (8.2) | 783 (63.0) |
Age | |||||||||
15–18 years old | 63 (5.1) | 460 (12.9) | 67 (5.4) | 156 (12.6) | 158 (12.7) | 65 (5.2) | 140 (11.3) | 83 (6.7) | 223 (18.0) |
19–20 years old | 207 (16.7) | 458 (36.9) | 215 (17.3) | 450 (36.3) | 493 (39.7) | 172 (13.9) | 467 (37.6) | 198 (16.0) | 665 (53.6) |
21–28 years old | 117 (9.4) | 236 (19.0) | 119 (9.6) | 234 (18.9) | 247 (19.9) | 106 (8.5) | 246 (19.8) | 107 (8.6) | 353 (28.4) |
Nationality | |||||||||
Han nationals | 334 (23.9) | 773 (62.3) | 348 (28.0) | 759 (61.2) | 793 (63.9) | 314 (25.3) | 753 (60.7) | 354 (28.5) | 1107 (89.2) |
Minority | 53 (4.3) | 81 (6.5) | 53 (4.3) | 81 (6.5) | 105 (8.5) | 29 (2.3) | 100 (8.1) | 34 (2.7) | 134 (10.8) |
Grade levels | |||||||||
Grade 1 | 139 (11.2) | 332 (26.8) | 144 (11.6) | 327 (26.3) | 349 (28.1) | 122 (9.8) | 327 (26.3) | 144 (11.6) | 435 (35.1) |
Grade 2 | 109 (8.8) | 226 (18.2) | 111 (8.9) | 224 (18.0) | 245 (19.7) | 90 (7.3) | 222 (17.9) | 113 (9.1) | 335 (27.0) |
Grade 3 | 139 (11.2) | 296 (23.9) | 146 (11.8) | 289 (23.3) | 304 (24.5) | 131 (10.6) | 304 (24.5) | 131 (10.6) | 471 (38.0) |
Without siblings | |||||||||
Yes | 162 (13.1) | 376 (30.3) | 175 (14.1) | 363 (29.3) | 364 (29.3) | 174 (14.0) | 342 (27.6) | 196 (15.8) | 538 (43.4) |
No | 225 (18.1) | 478 (38.5) | 226 (18.2) | 477 (38.4) | 534 (43.0) | 169 (13.6) | 511 (41.2) | 192 (15.5) | 703 (56.6) |
Smoking status | |||||||||
Smoker | 21 (1.7) | 54 (4.4) | 20 (1.6) | 55 (4.4) | 31 (2.5) | 44 (3.5) | 27 (2.2) | 48 (3.9) | 75 (6.0) |
Non-smoker | 366 (29.5) | 800 (64.5) | 381 (30.7) | 785 (63.3) | 867 (69.9) | 299 (24.1) | 826 (66.6) | 340 (27.4) | 1166 (94.0) |
Drinking status | |||||||||
Drinker | 36 (2.9) | 100 (8.1) | 41 (3.3) | 95 (7.7) | 78 (6.3) | 58 (4.7) | 70 (5.6) | 66 (5.3) | 136 (11.0) |
Non-drinker | 351 (28.3) | 754 (60.8) | 360 (29.0) | 745 (60.0) | 820 (66.1) | 285 (23.0) | 783 (63.1) | 322 (25.9) | 1105 (89.0) |
Interpersonal Relations and Social Cognitive Theory Constructs | Min | Max | Mean (SD) | Standardized Cronbach Alpha | Males | Females | p-Value |
---|---|---|---|---|---|---|---|
Interpersonal relations | 0.00 | 24.00 | 15.56 (5.40) | 0.929 | 15.98 (5.81) | 15.31 (5.14) | 0.041 * |
Self-efficacy | 0.00 | 16.00 | 10.36 (4.59) | 0.887 | 10.16 (4.36) | 10.49 (4.71) | 0.208 |
Self-control | 0.00 | 16.00 | 9.13 (4.72) | 0.915 | 8.82 (4.57) | 9.31 (4.81) | 0.068 |
Expectation | 0.00 | 40.00 | 25.00 (9.58) | 0.944 | 24.58 (9.32) | 25.24 (9.72) | 0.238 |
Total | - | - | - | 0.954 |
Parameter | Time Spent Playing Computer Games on Weekdays | Time Spent Playing Computer Games on Weekends | ||||
---|---|---|---|---|---|---|
B | SE | p-Value | B | SE | p-Value | |
Males vs. Females | 39.100 | 4.186 | <0.001 ** | 79.798 | 7.214 | <0.001 ** |
19–20 years old vs. 15–18 years old | –15.115 | 5.728 | 0.008 * | –27.646 | 9.872 | 0.005 * |
21–28 years old vs. 15–18 years old | –30.535 | 7.816 | <0.001 ** | –56.256 | 13.471 | <0.001 ** |
Han nationals vs. Minority | 5.129 | 6.293 | 0.415 | –3.666 | 10.847 | 0.735 |
Grade 2 vs. Grade 1 | 5.68 | 5.307 | 0.277 | 4.514 | 9.147 | 0.622 |
Grade 3 vs. Grade 1 | 20.917 | 6.266 | 0.001 * | 17.876 | 10.801 | 0.098 |
Without siblings vs. with siblings | –3.149 | 3.999 | 0.431 | 3.711 | 6.892 | 0.590 |
Smoker vs. Non-smoker | 1.288 | 8.532 | 0.880 | 51.145 | 14.706 | 0.001 * |
Drinker vs. Non-drinker | 17.201 | 6.543 | 0.009 * | 14.158 | 11.277 | 0.209 |
Interpersonal relations and Social Cognitive Theory constructs | ||||||
Interpersonal relations | 2.358 | 0.465 | <0.001 ** | 3.211 | 0.801 | <0.001 ** |
Self-efficacy | –1.619 | 0.627 | 0.010 * | –2.756 | 1.081 | 0.011 * |
Self-control | –0.658 | 0.560 | 0.239 | –0.878 | 0.964 | 0.362 |
Expectation | –0.892 | 0.296 | 0.003 * | –0.881 | 0.510 | 0.084 |
Parameter | Time Spent Playing Computer Games on Weekdays | Time Spent Playing Computer Games on Weekends | ||||
---|---|---|---|---|---|---|
B | SE | p-Value | B | SE | p-Value | |
Males vs. Females | 6.569 | 9.264 | 0.478 | 19.573 | 10.314 | 0.058 |
19–20 years old vs. 15–18 years old | –8.581 | 12.676 | 0.498 | –11.780 | 14.114 | 0.404 |
21–28 years old vs. 15–18 years old | –15.332 | 17.298 | 0.375 | –12.047 | 19.260 | 0.532 |
Han nationals vs. Minority | 17.008 | 13.928 | 0.222 | 16.723 | 15.507 | 0.281 |
Grade 2 vs. Grade 1 | –8.537 | 11.746 | 0.467 | –0.442 | 13.078 | 0.973 |
Grade 3 vs. Grade 1 | –1.095 | 13.869 | 0.937 | –1.762 | 15.442 | 0.909 |
Without siblings vs. with siblings | 2.453 | 8.850 | 0.782 | –4.443 | 9.854 | 0.652 |
Smoker vs. Non-smoker | –12.803 | 18.883 | 0.498 | –5.613 | 21.025 | 0.789 |
Drinker vs. Non-drinker | 21.086 | 14.480 | 0.145 | 9.465 | 16.123 | 0.557 |
Interpersonal relations and Social Cognitive Theory constructs | ||||||
Interpersonal relations | 3.783 | 1.028 | <0.001 ** | 4.671 | 1.145 | <0.001 ** |
Self-efficacy | –4.208 | 1.388 | 0.002 * | –6.157 | 1.546 | <0.001 ** |
Self-control | –2.954 | 1.238 | 0.017 * | –3.011 | 1.379 | 0.029 * |
Expectation | –0.490 | 0.655 | 0.454 | –0.477 | 0.729 | 0.513 |
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Chen, L.; Liu, R.; Zeng, H.; Xu, X.; Zhu, R.; Sharma, M.; Zhao, Y. Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China. Int. J. Environ. Res. Public Health 2018, 15, 1664. https://doi.org/10.3390/ijerph15081664
Chen L, Liu R, Zeng H, Xu X, Zhu R, Sharma M, Zhao Y. Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China. International Journal of Environmental Research and Public Health. 2018; 15(8):1664. https://doi.org/10.3390/ijerph15081664
Chicago/Turabian StyleChen, Li, Ruiyi Liu, Huan Zeng, Xianglong Xu, Rui Zhu, Manoj Sharma, and Yong Zhao. 2018. "Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China" International Journal of Environmental Research and Public Health 15, no. 8: 1664. https://doi.org/10.3390/ijerph15081664
APA StyleChen, L., Liu, R., Zeng, H., Xu, X., Zhu, R., Sharma, M., & Zhao, Y. (2018). Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China. International Journal of Environmental Research and Public Health, 15(8), 1664. https://doi.org/10.3390/ijerph15081664