Virtual Reality: A New Frontier of Physical Rehabilitation
Abstract
:1. Introduction
Objective
2. Materials and Methods
2.1. Eligibility Criteria
2.2. Research
2.3. Information Sources
2.4. Data Collection
3. Results
4. Discussion
4.1. Acute/Subacute Stroke
4.2. Chronic Stroke
4.3. Parkinson
4.4. Amputation
4.5. Fibromyalgia
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
ARAT | Action Research Arm Test |
AROM | Active Range Of Motion |
BADL | Basic Activities of Daily Living |
BBT | Box and Block Test |
BPI | Brief Pain Inventory |
CAHAI-13 | Chedoke–McMaster and Hand activity Inventory |
CAHM | Confidence in Arm and Hand Movement scale |
CSI | Composite Spasticity Index |
CSQ-8 | Customer satisfaction questionnaire |
DVPRS | The Defense and Veterans Pain Rating Scale |
FIQ | Fibromyalgia Impact Questionnaire |
FMA-UE | Fugl-Meyer Assessment for the Upper Extremity |
FS | Fibromyalgia Syndrome |
FSS | Fatigue Severity Scale |
IMI | Intrinsic Motivation Inventory |
IVR | Immersive Virtual Reality |
MDPI | Multidisciplinary Digital Publishing Institute |
MFT | Manual Function Test |
MMSE | Mini-Mental State Examination |
MAL | Motor Activity Log |
MS | Multiple Sclerosis |
MSOT | Modified Sensory Organization Test |
PCS | Pain Catastrophizing Scale |
PD | Parkinson Disease |
PGIC | Patient Global Impression of Change scale |
PICOST | Population, Intervention, Comparator, Outcome, Study design, and Timeframe |
PPT | Purdue pegboard coordination test |
PRISMA | Preferred Reporting Items for Systematic Review and Meta-Analysis |
RPE | Rating of Perceived Exertion |
SIS | Stroke Impact Scale |
UEFMA | Upper Extremity Fugl–Meyer Assessment |
UL | Upper Limb |
VAS | Visual Analogic Scale |
VR | Virtual Reality |
WMFT | Wolf Motor Function Test |
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PICOST | Questions | Area of Interest | Search Terms | Exclusion Criteria | |
---|---|---|---|---|---|
P | patient population problem | how would I describe a group of patients similar to mine? | ≥18 years old | “adult” or “elder” | <18 years old |
I | intervention prognostic factor or exposure | which main intervention, prognostic factor or exposure am I considering? | motor rehabilitation with virtual reality. Dysfunctions of the upper limb. | (“re-education” or “rehabilitation” or “physical activity”) and (“virtual reality” or “vr” or “immersive virtual reality” or “HMD” or “head-mounted display” or “IVR”) and “upper limb” or fibromyalgia syndrome | non-immersive virtual reality |
C | comparison or intervention | what is the main alternative to compare with the intervention? | no intervention | ||
O | outcome you would like to measure or achieve | what can I hope to achieve, measure, influence? | 1—improvement of residual capacities and recovery of lost or damaged motor functions | ||
2—perceived quality of life | “Quality of life” or “QoL” | ||||
3—activities of daily living | “ADL” or “activity of daily living” | ||||
S | study types | what is the best type/design? | RCT’s experimental analytical studies case report | ||
T | time | are there any time restrictions? | filter: 2018–2023 |
Article | Objective | Subjects | Tool | Duration | Activity | Outcome | Results | Limits |
---|---|---|---|---|---|---|---|---|
Patel et al. (2019) [24] | testing whether +8 h of intensive training with IVR improves impairment and changes in cortical reorganization compared to usual therapy | 13 subjects 30–80 years old | IVR + usual therapy vs. t. usual | 8 sessions of 1 h intensive training (200–300 movements) + 3 h usual therapy | hand activities | UEFMA; Wrist AROM; WMFT; surface EMG | changes in both groups in cortical reorganization. IVR results in better UEFMA and Wrist AROM of the pulse and in the amusement scale. Control group less tension. | small sample |
Mekbib et al. (2020) [25] | check cortical and physical changes with unilat. and bilat. mirroring ex. with IVR | 8 subacute stroke and 13 healthy controls | IVR | 1 h VR and 1 h conventional therapy per day, 4 days/week for 2 weeks | catching and moving a ball with unilateral and bilateral mirroring es | FMA-UE; MRI | improvements in motor function and bilateral M1 connectivity | small population lack of control with usual therapy |
Park et al. (2021) [26] | check whether IVR improves apraxic symptoms | 1 acute subject 56 years old | IVR vs. VR vs. AR vs. T.O. | 20 min a day, 5 days a week, for 4 weeks | reaching and grasping; consecutive grasping and releasing gestures | MMSE; UEFMA Modified Barthel Index; upper limb apraxia score test | improvements in apraxia with IVR and consecutive grasp and release gestures | large-scale studies needed |
Article | Objective | Subjects | Tool | Duration | Activity | Outcome | Results | Limits |
---|---|---|---|---|---|---|---|---|
Schuster-Amft et al. (2018) [27] | the aim of this study was to compare virtual reality-based training with conventional therapy | 54 subjects | IVR vs. conventional therapy | 16 sessions, 45 min, 4 weeks | e.g., reaching, grasping, releasing. With Bi-Manua Trainer | BBT; CAHAI-13; SIS | similar effects between groups. Better IVR group | number of patients in each group |
Erhardsson et al. (2020) [14] | exploring the potential of virtual reality for chronic stroke rehabilitation | 7 subjects | IVR | 10 weeks between 200 and 900 min | 5 commercial games | ARAT; BBT; questionnaire ABILHAND; FMA-UE | improvement of the Action Research Arm Test participants with more training has higher results | have a researcher, an expert in rehabilitation and VR games, on site for all training sessions |
Weber et al. (2019) [28] | using IVR for mirror therapy | 10 subjects 25–68 years | IVR | 12 sessions of 3 treatment blocks for 5 min performed twice for a total of 30 min per session | 1st block: global limb movements 2nd block: lifting and moving rocks 3rd block: daily activities | FMA-UE; ARAT | non-significant improvement | small sample, relatively severely impaired subjects and insufficient intensity |
Song et al. (2021) [29] | to determine the effect of an intervention tool combining an immersive VR system with bilateral upper limb training on EEG measurements in stroke patients with chronic hemiplegia | 12 subjects with hemiplegia | IVR bilateral arm training vs. normal bilateral | 5 times a week, 4 weeks, 30 min | daily activities, such as switching on lights, organizing a chest of drawers, organizing a kitchen, watering plants and buying items in a convenience store | UL function EMG; MFT; sensory function testing of the upper limb | increase in limb function in the IVR group, non-significant improvement in sensory function test, improvement in intrinsic sensory function in the standard group. No significant improvement in superior limb muscle activity | small sample, lack of prior studies with ECG |
Mullick et al. (2021) [30] | identifying whether and to what extent cognitive–motor deficits in well-healed stroke individuals affect the ability to adapt | 13 strokes 63.9 ± 8.1 years 11 healthy 63.7 ± 10.9 years) | IVR | 4 experimental blocks consisting of 15, 60, 15 and 60 exercises, respectively. Rest 2 to 5 min between | reaching a bottle with obstacle avoidance in single and dual tasks with memorization activities | FMA-UE; elbow flexor spasticity CSI; WMFT; MAL; CAHM | better results in healthy subjects and positive correlation between confidence in arm strength and exercise success | results are limited to subjects with chronic mild stroke. The sample size was too small |
Huang et al. (2022) [31] | to investigate the effects of VRT on serum markers of inflammation, oxidative stress and neuroplasticity, and on upper limb motor function in chronic stroke patients | 30 subjects | IVR vs. conventional occupational therapy | 16 sessions, 60 min, 2/3 sessions per week | commercial games | levels of: heme oxygenase 1, 8-hydroxy-2-deoxyguanosine, brain-derived neurotrophic factor, interleukin-6; FMA-UE; AROM, ARAT, RPE | positive results supporting IVR for biomarkers and FMA-EU and AROM and RPE by an average of 12 | subjects only with chronic stroke, lack of differences with subj. healthy, period too short, small sample |
Article | Objective | Subjects | Tool | Duration | Activity | Outcome | Results | Limits |
---|---|---|---|---|---|---|---|---|
Cikajlo et al. (2019) [32] | study the functional improvements, motivational aspects and clinical effectiveness of IVR compared to non-immersive VR | 20 subjects | IVR vs. VR non-immersive | 10 sessions 3 weeks | grasping, moving the object and releasing | modified IMI; BBT; UPDRS | IVR better in handling time, tremor in UPDRS test and fun. The laptop group had fewer errors and less pressure/voltage. Both improved BBT | small sample |
Sánchez-Herrera-Baeza et al. (2020) [16] | assessing quantitative and qualitative effects in IVR treatment | 6 subjects 69–80 years old | IVR | 30 min, 3 times a week, 6 weeks | upper limb function exercises + cognitive exercises | Jamar hydraulic hand dynamometer; BBT; PPT; ARAT; CSQ-8 | significant improvements in strength, fine movement and coarse co-ordination dexterity, and speed movements on the affected side, and high satisfaction but a mental challenge | fatigue reduced pause, professional monitoring required, small sample, cannot be generalized to all subjects with PD |
Oña et al. (2020) [17] | to evaluate the validity, feasibility and psychometric properties of a fully immersive VR-BBT to assess manual dexterity in PD patients | 20 subjects mean age 74.38 ± 0.94 years | IVR BBT vs. Real BBT | 3 trials | shifting of cubes | physical BBT; virtual BBT; satisfaction questionnaire | correlation between VR-BBT and BBT; correlation between VR-BBT score with PD severity as measured by the Hoehn and Yahr scale | the sample included only patients with mild to moderate stage PD |
Article | Objective | Subjects | Tool | Duration | Activity | Outcome | Results | Limits |
---|---|---|---|---|---|---|---|---|
Hashim et al. (2021) [19] | examining the impact of IVR in muscle training, coordination and motivation | 5 amputees, 5 able-bodied subjects | IVR | 4 weeks, 10 sessions, 1 h | games: Crate Whacker, Race the Sun, Fruit Ninja e Kaiju Carnage | physical BBT; virtual BBT; EMG; IMI | increased muscle strength and coordination for all. High scores for interest, perceived competence, choice and usefulness, but low for pressure and tension | an uninspiring game lowered motivation to finish it |
Henriksen et al. (2017) [33] | creation of the illusion of the reacquisition of a limb | 3 amputees with phantom limb pain | IVR + electrostimulation | 15 sessions in 5 weeks of 60/90 min | 1 bending game 2 frequency discrimination game 3 position discrimination game | 7-point Likert scale questionnaire | two participants increased control of the amputated limb | lack of quantitative tests and small sample |
Article | Objective | Subjects | Tool | Duration | Activity | Outcome | Results | Limits |
---|---|---|---|---|---|---|---|---|
Gulsen et al., 2022 [34] | evaluate effects of VR combined with exercise training in fibromyalgia patients | 20 fibromyalgic women (age 18–65) | IVR simulation | 2 sessions per week, 20’ each, for 8 weeks | football game (countering balls from different directions) + dungeon game (tilting the trunk to avoid guillotines) | pain VAS; MSOT; Tampa scale for kinesiophobia; FIQ; FSS | IVR had positive effects in reducing pain, kinesiophobia, fatigue and improving emotional aspect of life quality | only women included, small sample |
Christensen et al., 2023 [35] | investigate VR effects on cold pain threshold, tolerability, intensity in fibromyalgia patients and pain-free subjects; explore correlations between VR and pain catastrophization | 22 fibromyalgic women + 22 healthy women (average 47,6) | IVR simulation | one session, 50’ with 20’ rest | birthday party simulation (while dominant foot is placed into ice water tub) | pain VAS, cold pain tolerance, PCS | IVR had positive effects in pain threshold of pain-free subjects but not among fibromyalgia patients. No correlation has been found regarding pain catastrophyzation | only women included, small sample, experimental pain and not clinic pain |
Darnall et al., 2020 [36] | evaluate feasibility and efficacy of a self-administered VR program for chronic pain, compare the VR treatment with an audio-only treatment | 97 fibromyalgia and/or chronic pain patients (age 18–75) | IVR simulation | 12 to 24 sessions, 15’ each, in 21 days | visual biofeedback that amplifies the environment responding to the users’ physiological behavior during breathing exercises | DVPRS; average Pain Intensity 11-points scale; PCS; PGIC | IVR had positive effects in reducing pain intensity, stress and improving mood of participants; better than audio only | no pain meds are evaluated in this study, pain is self-measured |
Tuck et al., 2022 [37] | test efficacy of VR in a chronic pain treatment center and assess the acceptability of an active VR treatment program | 29 fibromyalgia and/or chronic pain patients (age 18–70) | IVR simulation | 2 sessions per week for 6 weeks | commercially available games encouraging full-body movements (Fruit Ninja, Holodance et al.) | BPI; Tampa scale for kinesiophobia; PGIC | IVR had positive effects in reducing pain intensity, improving scores and fun in patients | no control group, possible placebo effect |
Hoolahan et al., 2019 [38] | evaluate if VR can be used as physical activity approach in fibromyalgia patients | 8 adults | IVR simulation | 2 sessions, 5’ each | picking up, throwing and dodging snowballs | RPE, satisfaction questionnaire | IVR was perceived as motivating, reducing perceived effort. All subjects except one wanted to continue playing | no control group, possible placebo effect |
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Capriotti, A.; Moret, S.; Del Bello, E.; Federici, A.; Lucertini, F. Virtual Reality: A New Frontier of Physical Rehabilitation. Sensors 2025, 25, 3080. https://doi.org/10.3390/s25103080
Capriotti A, Moret S, Del Bello E, Federici A, Lucertini F. Virtual Reality: A New Frontier of Physical Rehabilitation. Sensors. 2025; 25(10):3080. https://doi.org/10.3390/s25103080
Chicago/Turabian StyleCapriotti, Alessandro, Sarah Moret, Eleonora Del Bello, Ario Federici, and Francesco Lucertini. 2025. "Virtual Reality: A New Frontier of Physical Rehabilitation" Sensors 25, no. 10: 3080. https://doi.org/10.3390/s25103080
APA StyleCapriotti, A., Moret, S., Del Bello, E., Federici, A., & Lucertini, F. (2025). Virtual Reality: A New Frontier of Physical Rehabilitation. Sensors, 25(10), 3080. https://doi.org/10.3390/s25103080