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30 pages, 4733 KB  
Article
Knowledge Organization of Buddhist Learning Resources for Tourism: Virtual Tour of Wat Phra Pathom Chedi
by Bulan Kulavijit, Wirapong Chansanam, Kannikar Intawong and Kitti Puritat
Informatics 2026, 13(1), 9; https://doi.org/10.3390/informatics13010009 - 13 Jan 2026
Viewed by 432
Abstract
This study curates and structures knowledge concerning Buddhist learning resources for tourism, presenting it through a virtual tour of Wat Phra Pathom Chedi Ratchaworamahawihan in Nakhon Pathom Province. Employing a mixed-methods approach that integrates both qualitative and quantitative methodologies, the research first establishes [...] Read more.
This study curates and structures knowledge concerning Buddhist learning resources for tourism, presenting it through a virtual tour of Wat Phra Pathom Chedi Ratchaworamahawihan in Nakhon Pathom Province. Employing a mixed-methods approach that integrates both qualitative and quantitative methodologies, the research first establishes a structured knowledge base. This involves developing a comprehensive metadata schema for cataloging the temple’s diverse resources, including both sacred sites and artifacts, to enhance their searchability and accessibility. Subsequently, this knowledge is rendered into a virtual tour, which serves as an exemplary model of a Buddhist digital learning resource for tourism. The findings reveal the extensive diversity of resources within the temple. The developed virtual tour platform allows users an immersive exploration of the site via 360-degree panoramic views. This research presents significant implications for relevant agencies, offering a scalable model for the digital dissemination of cultural heritage. It is anticipated that this initiative will expand global access to and appreciation of the temple’s cultural value, thereby fostering international interest in visitation. Such engagement is poised to stimulate the local economy and bolster Thailand’s image as a premier cultural tourism destination. Full article
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19 pages, 2610 KB  
Article
Open HTML5 Widgets for Smart Learning: Enriching Educational 360° Virtual Tours and a Comparative Evaluation vs. H5P
by Félix Fariña-Rodriguez, Jose Luis Saorín, Dámari Melian Díaz, Jose Luis Saorín-Ferrer and Cecile Meier
Appl. Sci. 2026, 16(1), 338; https://doi.org/10.3390/app16010338 - 29 Dec 2025
Viewed by 483
Abstract
In educational smart learning contexts, 360° virtual tours deliver authentic, cross-device experiences, but uptake is limited by subscription-based authoring tools and free options that restrict in-tour rich media embedding. To address this, we present a library of eight open-source HTML5 widgets (image gallery, [...] Read more.
In educational smart learning contexts, 360° virtual tours deliver authentic, cross-device experiences, but uptake is limited by subscription-based authoring tools and free options that restrict in-tour rich media embedding. To address this, we present a library of eight open-source HTML5 widgets (image gallery, PDF viewer, quiz, 3D model viewer, webpage viewer, audio player, YouTube viewer, and image comparison) that can be embedded directly in the viewer as HTML pop-ups (e.g., CloudPano) or run standalone, with dual packaging (single self-contained HTML or server-hosted assets referenced by URL). Evaluation is limited to technical efficiency (resource size, load performance, and cross-device/browser compatibility), with pedagogical outcomes and learner performance beyond the scope. The architecture minimizes dependencies and enables reuse in virtual classrooms via iframes. We provide a unified web interface and a repository to promote adoption, auditability, and community contributions. The results show that standalone widgets are between 20 and 100 times smaller than H5P equivalents produced with Lumi Education and exhibit shorter measured load times (0.1–0.5 ms). Seamless integration is demonstrated for CloudPano and Moodle. By lowering costs, simplifying deployment, and broadening in-tour media capabilities, the proposed widgets offer a pragmatic pathway to enrich educational 360° tours. Full article
(This article belongs to the Special Issue Application of Smart Learning in Education)
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22 pages, 6375 KB  
Article
Supporting Educational Administration via Emergent Technologies: A Case Study for a Faculty of Engineering in Foreign Languages
by Beatrice-Iuliana Uta, Maria-Iuliana Dascalu, Ana-Maria Neagu, Raluca Ioana Guica and Iulia-Elena Teodorescu
Educ. Sci. 2026, 16(1), 29; https://doi.org/10.3390/educsci16010029 - 25 Dec 2025
Cited by 1 | Viewed by 523 | Correction
Abstract
Although emerging technologies are increasingly adopted in teaching and learning, their potential to enhance educational administration remains underexplored. In particular, few studies examine how conversational agents, virtual reality (VR), and robotic process automation (RPA) can jointly streamline administrative workflows in multilingual and multicultural [...] Read more.
Although emerging technologies are increasingly adopted in teaching and learning, their potential to enhance educational administration remains underexplored. In particular, few studies examine how conversational agents, virtual reality (VR), and robotic process automation (RPA) can jointly streamline administrative workflows in multilingual and multicultural university environments. This study addresses this gap by presenting an integrated solution deployed on the website of an engineering faculty where programs are delivered in foreign languages. The proposed system combines a multilingual chatbot, a VR-based administrative guide and virtual tour, and RPA modules supporting certificate generation, password resets, and exam scheduling. Through an A/B usability test, usage analytics, and qualitative feedback, we evaluate the effectiveness of these technologies in improving access to information, reducing response time, and lowering administrative workload. Results show that this triad significantly enhances efficiency and student experience, particularly for international students requiring continuous support. The paper contributes a replicable model for leveraging emerging technologies in educational administration and offers insights for institutions seeking scalable and student-centered digital transformation. Full article
(This article belongs to the Section Technology Enhanced Education)
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21 pages, 2831 KB  
Article
The Psychological Effects of AI Learning Assistants in Immersive Virtual Reality Environments
by Avgoustos Tsinakos, Nikoletta Teazi and Styliani Tsinakou
Information 2025, 16(12), 1062; https://doi.org/10.3390/info16121062 - 3 Dec 2025
Viewed by 1280
Abstract
Artificial Intelligence (AI) and Virtual Reality (VR) are increasingly integrated into education, yet their combined psychological effects remain underexplored. This paper investigates the potential benefits and risks of AI-powered learning assistants within immersive VR environments. The study builds on insights from a previous [...] Read more.
Artificial Intelligence (AI) and Virtual Reality (VR) are increasingly integrated into education, yet their combined psychological effects remain underexplored. This paper investigates the potential benefits and risks of AI-powered learning assistants within immersive VR environments. The study builds on insights from a previous pilot involving a virtual tour guide for Athens and proposes a case study with 52 high school students. In groups of three, students would use Oculus headsets with an AI assistant (pre-programmed and AI-generated modes), explore content for a week, and complete questionnaires on usability, trust, and psychological impact. The analysis is expected to support a balance of positive outcomes including greater engagement, motivation and autonomy but also negative ones such as over-reliance, diminished critical thinking, and social isolation. The paper also identifies key psychological dynamics, including the critical role of social influence and teacher-led adoption, and the nuanced nature of student trust in AI-generated information. Ethical implications, such as data privacy and the digital divide, are also discussed. The study concludes by proposing that AI-VR can enrich learning, especially in cultural contexts, but requires safeguards for trust, ethics, and accessibility, with further research on long-term effects, psychological impact and cross-cultural and linguistic nuances. Full article
(This article belongs to the Special Issue Intelligent Interaction in Cultural Heritage)
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33 pages, 2383 KB  
Review
Artificial Intelligence in Heritage Tourism: Innovation, Accessibility, and Sustainability in the Digital Age
by José-Manuel Sánchez-Martín, Rebeca Guillén-Peñafiel and Ana-María Hernández-Carretero
Heritage 2025, 8(10), 428; https://doi.org/10.3390/heritage8100428 - 12 Oct 2025
Cited by 6 | Viewed by 7804
Abstract
Artificial intelligence (AI) is profoundly transforming heritage tourism through the incorporation of technological solutions that reconfigure the ways in which cultural heritage is conserved, interpreted, and experienced. This article presents a critical and systematic review of current AI applications in this field, with [...] Read more.
Artificial intelligence (AI) is profoundly transforming heritage tourism through the incorporation of technological solutions that reconfigure the ways in which cultural heritage is conserved, interpreted, and experienced. This article presents a critical and systematic review of current AI applications in this field, with a special focus on their impact on destination management, the personalization of tourist experiences, universal accessibility, and the preservation of both tangible and intangible assets. Based on an analysis of the scientific literature and international use cases, key technologies such as machine learning, computer vision, generative models, and recommendation systems are identified. These tools enable everything from the virtual reconstruction of historical sites to the development of intelligent cultural assistants and adaptive tours, improving the visitor experience and promoting inclusion. This study also examines the main ethical, technical, and epistemological challenges associated with this transformation, including algorithmic surveillance, data protection, interoperability between platforms, the digital divide, and the reconfiguration of heritage knowledge production processes. In conclusion, this study argues that AI, when implemented in accordance with principles of responsibility, sustainability, and cultural sensitivity, can serve as a strategic instrument for ensuring the accessibility, representativeness, and social relevance of cultural heritage in the digital age. However, its effective integration necessitates the development of sector-specific ethical frameworks, inclusive governance models, and sustainable technological implementation strategies that promote equity, community participation, and long-term viability. Furthermore, this article highlights the need for empirical research to assess the actual impact of these technologies and for the creation of indicators to evaluate their effectiveness, fairness, and contribution to the Sustainable Development Goals. Full article
(This article belongs to the Special Issue Digital Museology and Emerging Technologies in Cultural Heritage)
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16 pages, 283 KB  
Article
Empowering Youth for Climate Resilience: A Geographical Education Model from Italy and Turkey
by Antonella Senese, Davide Fugazza, Veronica Manara, Emilio Bianco, Laura Brambilla, Sara Settembrini, Elisa Falcini, Daniela Marzano, Michela Panizza, Carmela Torelli, Maurizio Maugeri and Guglielmina Adele Diolaiuti
Geographies 2025, 5(4), 52; https://doi.org/10.3390/geographies5040052 - 25 Sep 2025
Cited by 1 | Viewed by 1060
Abstract
Climate change poses significant risks to both natural and urban systems, and fostering climate literacy among younger generations is increasingly recognized as a key component of resilience strategies. This paper presents the outcomes of a transnational climate education project involving high school students [...] Read more.
Climate change poses significant risks to both natural and urban systems, and fostering climate literacy among younger generations is increasingly recognized as a key component of resilience strategies. This paper presents the outcomes of a transnational climate education project involving high school students from Cinisello Balsamo (Italy) and Edremit (Turkey), developed under the EU-funded Town Twinning program. The project combined scientific seminars, experiential learning, and digital tools (including carbon footprint calculators and immersive virtual glacier tours) to enhance climate knowledge and civic engagement. Youth Climate Councils were established to co-develop local sustainability proposals and engage with municipal authorities. Quantitative tests and qualitative evaluations confirmed significant learning gains and high satisfaction among participants. A comparative analysis with international initiatives highlights the project’s unique integration of scientific rigor, participatory methods, and cross-border cooperation. The proposed model offers a replicable framework for embedding place-based climate education into urban governance and youth policy. Full article
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26 pages, 4157 KB  
Article
Cultural and Ekistic Heritage of Princes’ Islands: A Study on Halki and Its Enhancement Through Augmented Reality
by Anna Chatsiopoulou, Vasilis Dimitriadis, Maria Panakaki, Eleni G. Gavra, Nikolaos Liazos and Panagiotis D. Michailidis
Heritage 2025, 8(7), 243; https://doi.org/10.3390/heritage8070243 - 23 Jun 2025
Cited by 1 | Viewed by 1590
Abstract
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek [...] Read more.
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek social and economic presence. It also examines the urban cultural heritage as depicted in Turkish literature of that period to understand how Turkish writers perceived and presented Halki, referencing the Princes’ Islands only for background context. The methodology includes the collection of material from residents through bibliographic and field research conducted on Halki. Based on these findings, a mobile augmented reality (AR) application was developed using the TaleBlazer platform, designed specifically for use on Halki. The application provides a virtual tour with multimedia-supported thematic layers of architectural and historical information. Its usability and learnability were evaluated using a questionnaire completed by students. The results showed high usability, user satisfaction, and perceived value of learning, with the majority of results close to a median score of 4 out of 5. The students identified the occurrence of immersive experience, ease of use, and the emotional stimulation created by the integration of spatial storytelling and multimedia. This paper also shows how the convergence of cultural content (history, architecture, and literature) can enhance interpretations and experiences with mobile AR technologies. Full article
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14 pages, 723 KB  
Article
Revolutionising Heritage Interpretation with Smart Technologies: A Blueprint for Sustainable Tourism
by Gokce Ozdemir and Sayyeda Zonah
Sustainability 2025, 17(10), 4330; https://doi.org/10.3390/su17104330 - 10 May 2025
Cited by 7 | Viewed by 5693
Abstract
This study investigates the integration of digital technologies in leading European museums to enhance heritage interpretation, increase visitor engagement, and contribute to sustainable tourism. As museums increasingly adapt to the digital age, they seek innovative solutions to enrich the visitor experience while promoting [...] Read more.
This study investigates the integration of digital technologies in leading European museums to enhance heritage interpretation, increase visitor engagement, and contribute to sustainable tourism. As museums increasingly adapt to the digital age, they seek innovative solutions to enrich the visitor experience while promoting sustainability. This research uses a content analysis approach to examine the strategies employed by four prominent museums—the Louvre, the British Museum, the Prado Museum, and the Rijksmuseum. Key digital initiatives, including virtual tours, educational apps, and online collections, are identified as central components of their efforts to improve accessibility, facilitate interactive learning, and attract a wider global audience. Our findings highlight that these digital innovations not only provide visitors with more engaging and informative experiences but also align with sustainability objectives such as reducing carbon footprints and supporting cultural preservation. This study concludes that by leveraging smart technologies, museums are evolving into dynamic, globally connected institutions that strike a balance between conservation and visitor engagement, thereby fostering a more sustainable and inclusive approach to heritage tourism. Full article
(This article belongs to the Special Issue Cultural Heritage and Sustainable Urban Tourism)
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23 pages, 7791 KB  
Article
Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields
by Elena M. Díaz González, Rachid Belaroussi, Ovidia Soto-Martín, Montserrat Acosta and Jorge Martín-Gutierrez
Appl. Sci. 2025, 15(8), 4205; https://doi.org/10.3390/app15084205 - 11 Apr 2025
Cited by 7 | Viewed by 4103
Abstract
This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences [...] Read more.
This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering students utilizing VR/AR headsets. A structured methodology was developed for students enrolled in an industrial design course, comprising four phases: initial theoretical instruction on ephemeral architecture, immersive 3D sketching sessions using Meta Quest 2 and Microsoft HoloLens 2 VR/AR headsets, detailed CAD modeling based on conceptual sketches, and immersive virtual tours to evaluate user perception and design efficacy. Ad hoc questionnaires specifically designed for this research were employed. The results indicate a positive reception to IVR, emphasizing its ease of use, intuitive learning process, and effectiveness in improving motivation, academic performance, and student engagement during the conceptual design phase in graphic engineering education. Full article
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10 pages, 4793 KB  
Proceeding Paper
A Preliminary Study on the Satisfaction Survey of Online Cultural Self-Guide with 360-Degree Panoramic Photography
by Ya-Ling Cheng and Lai-Chung Lee
Eng. Proc. 2024, 74(1), 75; https://doi.org/10.3390/engproc2024074075 - 24 Oct 2024
Viewed by 954
Abstract
During the COVID-19 epidemic, countries enacted autonomous measures to suspend long-distance travel. As a result, people used online platforms to share perspectives and disseminate their knowledge and skills. Internet learning content thus emerged as a primary solution. This study was conducted to assess [...] Read more.
During the COVID-19 epidemic, countries enacted autonomous measures to suspend long-distance travel. As a result, people used online platforms to share perspectives and disseminate their knowledge and skills. Internet learning content thus emerged as a primary solution. This study was conducted to assess the reactions of users to virtual tours. Participants were introduced to the 360-degree panoramic photography system of cultural monuments of the Taipei City Government and participated in an online cultural tour. A closed-ended questionnaire was distributed for their response. After compiling data from 31 participants, we analyzed the link between users’ demographic characteristics and their satisfaction levels with the online panoramic tour system. We discovered higher satisfaction rates of people with incomes exceeding that of the average participant. 83% of participants stated a willingness to explore scenic attractions virtually instead of physically traveling when unable to do so. The results of this study contribute to understanding the context of users’ post-visit satisfaction. The information gathered can be used to improve cultural heritage websites in terms of design, navigation, and cultural education, enabling virtual access to cultural sites and enriching users’ knowledge from home. Full article
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21 pages, 6557 KB  
Article
Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos
by Emmanouil Kontogiorgakis, Emmanouil Zidianakis, Eirini Kontaki, Nikolaos Partarakis, Constantina Manoli, Stavroula Ntoa and Constantine Stephanidis
Technologies 2024, 12(6), 73; https://doi.org/10.3390/technologies12060073 - 22 May 2024
Cited by 17 | Viewed by 7938
Abstract
This work addresses the lack of methodologies for the seamless integration of 360° videos, 3D digitized artifacts, and virtual human agents within a virtual reality environment. The proposed methodology is showcased in the context of a tour guide application and centers around the [...] Read more.
This work addresses the lack of methodologies for the seamless integration of 360° videos, 3D digitized artifacts, and virtual human agents within a virtual reality environment. The proposed methodology is showcased in the context of a tour guide application and centers around the innovative use of a central hub, metaphorically linking users to various historical locations. Leveraging a treasure hunt metaphor and a storytelling approach, this combination of digital structures is capable of building an exploratory learning experience. Virtual human agents contribute to the scenario by offering personalized narratives and educational content, contributing to an enriched cultural heritage journey. Key contributions of this research include the exploration of the symbolic use of the central hub, the application of a gamified approach through the treasure hunt metaphor, and the seamless integration of various technologies to enhance user engagement. This work contributes to the understanding of context-specific cultural heritage applications and their potential impact on cultural tourism. The output of this research work is the reusable methodology and its demonstration in the implemented showcase application that was assessed by a heuristic evaluation. Full article
(This article belongs to the Section Information and Communication Technologies)
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15 pages, 4700 KB  
Article
Development of Virtual Tours for Understanding the Built Environment of an Educational Building
by Simon Li, Winson Say and Sumiran Rao
Buildings 2024, 14(5), 1291; https://doi.org/10.3390/buildings14051291 - 2 May 2024
Cited by 3 | Viewed by 3478
Abstract
Though we spend a significant amount of time in indoor and built environments as general occupants of residential or commercial spaces, we do not necessarily know how the heating, cooling, and ventilation services work in our occupied spaces. As the mechanical systems of [...] Read more.
Though we spend a significant amount of time in indoor and built environments as general occupants of residential or commercial spaces, we do not necessarily know how the heating, cooling, and ventilation services work in our occupied spaces. As the mechanical systems of buildings become more complex for energy saving and better indoor air quality, it is beneficial for occupants to learn more their built environment so that they can cooperate effectively for the building’s performance. In this context, the purpose of this research is to develop and evaluate how virtual reality (VR) technology can support occupants in understanding their built environment. An educational building on campus was selected for the development as it provides familiar spaces for potential participants in this research. This research was carried out in two stages. In Stage One, we, as researchers in mechanical engineering, explored the workflow for VR development and developed VR tours for four spaces: a classroom, an auditorium, a conference room, and a mechanical room. In Stage Two, we conducted a survey study to examine the VR experience from the perspective of users. In this survey study, we recruited 34 participants from engineering students/graduates, industry participants, and a sustainability group. The participants generally indicated a positive experience with the VR tours, although the quiz scores on the VR content were weak. From our reflection, we consider that positive and effective VR experiences for the education of the built environment require collaboration from three domains: (1) mechanical systems of buildings, (2) VR technology, and (3) pedagogy. Full article
(This article belongs to the Section Construction Management, and Computers & Digitization)
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15 pages, 1086 KB  
Article
Comparative Analysis between Virtual Visits and Pedagogical Outings to Heritage Sites: An Application in the Teaching of History
by Mario Corrales, Fernando Rodríguez, María José Merchán, Pilar Merchán and Emiliano Pérez
Heritage 2024, 7(1), 366-379; https://doi.org/10.3390/heritage7010018 - 14 Jan 2024
Cited by 16 | Viewed by 4869
Abstract
In recent years, the teaching and learning of history have been transformed by the incorporation of active methodologies and digital tools. Virtual reality (VR) is one such tool that is being increasingly used in classrooms. It allows students to visit and experience spaces [...] Read more.
In recent years, the teaching and learning of history have been transformed by the incorporation of active methodologies and digital tools. Virtual reality (VR) is one such tool that is being increasingly used in classrooms. It allows students to visit and experience spaces from other historical periods, even those that have been lost. However, due to its relatively slow adoption in formal educational settings, there is still a paucity of scientific references where this type of experience has been empirically tested to prove its potential benefits. Further research on this issue is therefore needed. This study presents a comparative analysis of the didactic use of historical heritage from the Roman period using two different methodological strategies: an educational visit to a museum and a virtual tour via electronic devices. The main objective is to compare the effectiveness of these two methods in terms of usability, learning outcomes, and emotional responses. The study was conducted with 51 primary school teachers in training. Data were collected using two ad hoc questionnaires, which were based on a previous one. A hybrid analysis methodology was adopted, with SPSS used for interpreting the quantitative data and Atlas Ti for the qualitative information. The results indicate that the two methodologies were perceived by future teachers as valuable resources for learning and teaching history. The emotions they evoked were primarily curiosity, joy, and motivation, with only minor occurrences of frustration, nervousness, or fear. The experience gained from this first application will make it possible to extend the study to other educational levels, to enrich the conclusions obtained and to evaluate the potential scope of using this combination of methods to develop historical competences and improve heritage education. Full article
(This article belongs to the Special Issue Research in Heritage Education: Transdisciplinary Approaches)
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15 pages, 7254 KB  
Article
Developing 360° Virtual Tours for Promoting Tourism in Natural Parks in Chile
by Yazmina Stappung, Camila Aliaga, Jorge Cartes, Liza Jego, José Antonio Reyes-Suárez, Nicolas A. Barriga and Felipe Besoain
Sustainability 2023, 15(22), 16043; https://doi.org/10.3390/su152216043 - 17 Nov 2023
Cited by 11 | Viewed by 3632
Abstract
In recent years, the tourism industry has undergone substantial transformations, integrating new technology to lead to a new era termed Tourism 4.0. These innovations enhance the customer’s travel experience. An emerging trend in travel technology is the application of virtual and augmented reality, [...] Read more.
In recent years, the tourism industry has undergone substantial transformations, integrating new technology to lead to a new era termed Tourism 4.0. These innovations enhance the customer’s travel experience. An emerging trend in travel technology is the application of virtual and augmented reality, facilitating virtual tours that allow tourists to explore destinations without physically being there. We present the experience of developing 360 virtual tours for reserves and natural parks across the four provinces of the Maule Region in Chile including information, 360 images and videos, as well as several other interactions. A descriptive and correlational analysis was carried out with a total of 147 participants that evaluated the virtual tour, showing a positive correlation between the perceived attractiveness of the 360 experience and behavioral intention. Participants had an overall positive perception of the virtual experience; they found it involving and attractive, felt immersed in the environment, and were able to make decisions and interact with static and dynamic objects. The contributions of the present work are as follows: the process and what has been learned and can be recommended based on the experience for developing 360 virtual tours, combining dynamic and stationary elements in 360 in a virtual experience, and the results of an exploratory study that present the interaction with and user perceptions of the virtual environment. Full article
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22 pages, 8263 KB  
Article
Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers
by Pamela Cowan and Rachel Farrell
Digital 2023, 3(3), 251-272; https://doi.org/10.3390/digital3030016 - 12 Sep 2023
Cited by 5 | Viewed by 4619
Abstract
This small-scale study comprised an evaluation of a teacher professional learning experience that involved the collaborative creation of resources using immersive virtual reality (VR) as a retrieval practice tool, specifically focusing on the open access aspects of the SchooVR platform. SchooVR offers teachers [...] Read more.
This small-scale study comprised an evaluation of a teacher professional learning experience that involved the collaborative creation of resources using immersive virtual reality (VR) as a retrieval practice tool, specifically focusing on the open access aspects of the SchooVR platform. SchooVR offers teachers and students tools to enhance teaching and learning by providing a range of virtual field trips and the ability to create customised virtual tours aligned with curriculum requirements. By leveraging the immersive 360° learning environment, learners can interact with content in meaningful ways, fostering engagement and deepening understanding. This study draws on the experiences of a group of postgraduate teacher education students and co-operating teachers in Ireland and Northern Ireland who collaborated on the creation of a number of immersive learning experiences across a range of subjects during a professional learning event. The research showcases how immersive realities, such as VR, can be integrated effectively into blended learning spaces to create resources that facilitate retrieval practice and self-paced study, thereby supporting the learning process. By embedding VR experiences into the curriculum, students are given opportunities for independent practice, review, and personalised learning tasks, all of which contribute to the consolidation of knowledge and the development of metacognitive skills. The findings suggest that SchooVR and similar immersive technologies have the potential to enhance educational experiences and promote effective learning outcomes across a variety of subject areas. Full article
(This article belongs to the Collection Multimedia-Based Digital Learning)
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