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6 pages, 219 KB  
Proceeding Paper
Digital Reconstruction of Historical Scenes for History Teaching
by Oussama Kaich, Zakaria El Fakir, El Habib Benlahmar, Sanaa El Filali and Omar Zahour
Eng. Proc. 2025, 112(1), 24; https://doi.org/10.3390/engproc2025112024 - 15 Oct 2025
Viewed by 303
Abstract
This article examines the role of digital reconstructions of historical scenes in the teaching of history, highlighting their theoretical foundations, their methods, and the educational benefits they offer. Drawing from perspectives in educational sciences and digital humanities, we explore how the use of [...] Read more.
This article examines the role of digital reconstructions of historical scenes in the teaching of history, highlighting their theoretical foundations, their methods, and the educational benefits they offer. Drawing from perspectives in educational sciences and digital humanities, we explore how the use of 3D modeling, virtual reality (VR), and augmented reality (AR) can create immersive environments that enhance learners’ engagement, curiosity, and critical thinking. After outlining the epistemological and didactic underpinnings—namely constructivism and the investigative approach to history—we detail the practical steps involved in reconstructing historical scenes (documentary research, iconographic analysis, 3D modeling). Two case studies illustrate how virtual reconstructions can bring historical contexts to life, improve knowledge retention, and encourage interdisciplinary collaboration. We then discuss the benefits for students, including improved understanding, motivation, and the development of critical analysis skills. Finally, we address the limitations and challenges associated with this pedagogical approach, such as technical and financial constraints, scientific validation, and teacher training. We conclude by identifying research perspectives, especially regarding the potential of artificial intelligence and collaborative international projects. Ultimately, digital reconstructions can be a powerful educational tool, enabling learners not only to “see” the past but also to reflect upon its complexities and debates. Full article
36 pages, 945 KB  
Article
Using Game-Based Learning for Engaging with Determinants in Mathematics Education at the University Level
by Szilvia Szilágyi, Anna Mária Takács, Attila Körei and Zsuzsanna Török
Educ. Sci. 2025, 15(10), 1329; https://doi.org/10.3390/educsci15101329 - 8 Oct 2025
Viewed by 552
Abstract
Practising the calculation of determinants is important in linear algebra. A pioneering study involving 580 first-year university students evaluated the impact of game-based learning in higher mathematics education. The participants formed two groups: an experimental group of 279 students and a control group [...] Read more.
Practising the calculation of determinants is important in linear algebra. A pioneering study involving 580 first-year university students evaluated the impact of game-based learning in higher mathematics education. The participants formed two groups: an experimental group of 279 students and a control group of 301. The experimental group students played the non-digital educational card game DETerminator, designed to help students learn and practise calculating determinants in small square matrices. In contrast, the control group received no intervention, allowing for a clear outcome comparison. Students in the experimental group worked in smaller teams during didactic gameplay sessions that involved solving matrix-determinant problems in a competitive and collaborative classroom setting, enhancing their understanding through interaction and teamwork. The objective of this paper is to provide a detailed presentation of the DETerminator game and showcase its integration as an effective teaching tool for practising essential concepts and theorems related to determinants. Moreover, a quasi-experiment was conducted to explore how incorporating game-based learning can lead to successful and enjoyable mathematical education experiences for students. We used a quantitative approach to assess the effectiveness of the card game on academic achievement. At first, a pre- and post-test design was employed with the experimental group of 279 participants to evaluate the short-term effects of game-based learning. The Wilcoxon test was utilised for hypothesis testing, revealing a large effect size of 0.63. Moreover, the results from related midterm exam problems were statistically analysed to obtain the medium-term impact. The outcomes were compared using the Mann–Whitney U-test. The results demonstrated that the experimental group statistically outperformed the control group, but achieving a small effect size of 0.16, with a mean score of 3.14 out of 7 on the designated midterm exam tasks, compared to the control group’s mean score of 2.5. The small effect size suggests that, although the intervention had a positive effect, it is worth considering what other options there are for increasing the medium-term effect. A Likert-scale questionnaire was used to evaluate students’ attitudes towards the game. Our findings show the importance of incorporating game-based learning strategies in mathematics education at the university level, especially for enhancing students’ proficiency in key topics such as the determinant of a matrix. Full article
(This article belongs to the Special Issue Teacher Effectiveness, Student Success and Pedagogic Innovation)
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26 pages, 2161 KB  
Article
Mining and Processing of Mineral Resources: A Comparative Study of Simulated and Operational Processes
by Radim Rybár, Martin Beer and Lucia Bednárová
Processes 2025, 13(9), 2823; https://doi.org/10.3390/pr13092823 - 3 Sep 2025
Viewed by 1068
Abstract
The aim of this study is to analyze the representation of geological, mining, processing, and environmental processes in platform Minecraft. Based on a methodological comparison of in-platform mechanics with technological and geoscientific procedures, the article assesses the degree of accuracy, simplification, and didactic [...] Read more.
The aim of this study is to analyze the representation of geological, mining, processing, and environmental processes in platform Minecraft. Based on a methodological comparison of in-platform mechanics with technological and geoscientific procedures, the article assesses the degree of accuracy, simplification, and didactic applicability of individual processes related to the extraction and use of mineral resources. The analysis is structured into seven main thematic areas covering the entire resource value chain—from geological exploration through mining, ore beneficiation and processing, to quantitative indicators (e.g., waste-to-ore ratio), fluid resources, and environmental impacts. Special attention is given to the potential of modifications that significantly enhance the complexity and accuracy of simulated processes. The results show that Minecraft, enriched with thematic mods, can serve as an accessible and flexible tool for the popularization and education of industrial and geoscientific processes, while engaging a wide range of audiences. Full article
(This article belongs to the Special Issue Advances in Coal Processing, Utilization, and Process Safety)
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18 pages, 872 KB  
Article
Evaluation of the Use and Acceptance of an AR Mobile App in High School Students Using the TAM Model
by Antonio Amores-Valencia, Daniel Burgos and John W. Branch-Bedoya
Information 2025, 16(9), 743; https://doi.org/10.3390/info16090743 - 28 Aug 2025
Viewed by 1035
Abstract
Augmented Reality (AR) has emerged as a promising educational tool, offering new opportunities to enhance learning through immersive and interactive experiences. This study aimed to evaluate the degree of acceptance of AR by secondary school students using the Technology Acceptance Model (TAM) as [...] Read more.
Augmented Reality (AR) has emerged as a promising educational tool, offering new opportunities to enhance learning through immersive and interactive experiences. This study aimed to evaluate the degree of acceptance of AR by secondary school students using the Technology Acceptance Model (TAM) as the theoretical framework. A quasi-experimental post-test design was implemented with a sample of 321 students (ages 14–17) who engaged with ComputAR, a mobile AR application developed specifically for a didactic unit on computer systems. Data were collected through a validated TAM questionnaire encompassing five dimensions: “perceived usefulness”, “perceived ease of use”, “perceived enjoyment”, “attitude towards using”, and “behavioural intention to use”. The results indicate a high level of acceptance of AR-based educational tools. Significant differences were found in “perceived ease of use” depending on gender, with male students reporting higher ease, while no gender differences emerged in “perceived usefulness” or “behavioural intention”. Additionally, ICT previous experience was shown to positively affect “perceived enjoyment”, ease of use, and usefulness. In conclusion, these findings confirm the relevance of AR for fostering student motivation and engagement. Full article
(This article belongs to the Collection Augmented Reality Technologies, Systems and Applications)
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42 pages, 5885 KB  
Article
Design and Evaluation of a Serious Game Prototype to Stimulate Pre-Reading Fluency Processes in Paediatric Hospital Classrooms
by Juan Pedro Tacoronte-Sosa and María Ángeles Peña-Hita
Multimodal Technol. Interact. 2025, 9(9), 90; https://doi.org/10.3390/mti9090090 - 27 Aug 2025
Viewed by 1331
Abstract
Didactic digital tools can commence, enhance, and strengthen reading fluency in children undergoing long-term hospitalization due to oncology conditions. However, resources specifically designed to support rapid naming and decoding in Spanish remain scarce. This study presents the design, development, and evaluation of a [...] Read more.
Didactic digital tools can commence, enhance, and strengthen reading fluency in children undergoing long-term hospitalization due to oncology conditions. However, resources specifically designed to support rapid naming and decoding in Spanish remain scarce. This study presents the design, development, and evaluation of a game prototype aimed at addressing this gap among Spanish-speaking preschoolers in hospital settings. Developed using Unity through a design-based research methodology, the game comprises three narratively linked levels targeting rapid naming, decoding, and fluency. A sequential exploratory mixed-methods design (QUAL-quan) guided the evaluation. Qualitative data were obtained from a focus group of hospital teachers (N = 6) and interviews with experts (N = 30) in relevant fields. Quantitative validation involved 274 experts assessing the game’s contextual, pedagogical, and technical quality. The prototype was also piloted with four end-users using standardised tests for rapid naming, decoding, and fluency in Spanish. Results indicated strong expert consensus regarding the game’s educational value, contextual fit, and usability. Preliminary findings suggest potential for fostering and supplementing early literacy skills in hospitalised children. Further research with larger clinical samples is recommended to validate these outcomes. Full article
(This article belongs to the Special Issue Video Games: Learning, Emotions, and Motivation)
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12 pages, 2729 KB  
Article
Educational Robotics for Industry 4.0 and 5.0 with Wlkata Mirobot in Laboratory Process Modelling
by Miriam Pekarcikova, Peter Trebuna, Marek Kliment, Jana Kronova and Matus Matiscsak
Machines 2025, 13(9), 753; https://doi.org/10.3390/machines13090753 - 22 Aug 2025
Viewed by 640
Abstract
This study explores the integration of educational robotics into the development of digital competencies essential for Industry 4.0 and 5.0. These industrial paradigms are defined by automation, interconnected cyber-physical systems, value chain integration, and digitalisation. In this environment, digital skills become strategically vital. [...] Read more.
This study explores the integration of educational robotics into the development of digital competencies essential for Industry 4.0 and 5.0. These industrial paradigms are defined by automation, interconnected cyber-physical systems, value chain integration, and digitalisation. In this environment, digital skills become strategically vital. Didactic robotic platforms, such as the Wlkata Mirobot, offer students hands-on opportunities to develop these abilities in a practical and interdisciplinary context. When combined with technologies like digital twins, the Internet of Things, and simulation tools, educational robotics fosters both technical proficiency and adaptability to evolving industrial demands. The presented case study demonstrates the design, construction, and experimental setup of a functional laboratory mini-line using the Wlkata Mirobot. The focus is placed on layout design, robot programming, and simulation-based process optimization to reflect real industrial processes. This study also presents student feedback and performance indicators from repeated trials to illustrate the educational and operational potential of the solution. Full article
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23 pages, 2249 KB  
Article
Probabilistic Language in Spanish Secondary Textbooks
by Carmen Batanero, Macarena Elgueda-Ibarra and María M. Gea
Educ. Sci. 2025, 15(8), 979; https://doi.org/10.3390/educsci15080979 - 30 Jul 2025
Viewed by 551
Abstract
Probabilistic language is a main component in the teaching and learning of probability; however, research analyzing probabilistic language in textbooks, which are fundamental didactic tools, is scarce. Consequently, in this research, we studied the various probabilistic languages used in Spanish secondary school textbooks. [...] Read more.
Probabilistic language is a main component in the teaching and learning of probability; however, research analyzing probabilistic language in textbooks, which are fundamental didactic tools, is scarce. Consequently, in this research, we studied the various probabilistic languages used in Spanish secondary school textbooks. We performed a detailed content analysis of two complete series (grades 1 to 4; the last with two options) of Spanish prestigious editorials published after the last curricular guidelines in 2022; 10 books in total. We researched the verbal, symbolic, tabular, and graphical language in each textbook. Results suggest differences in the way each editorial introduces its everyday and probabilistic language. Although the number of new symbols is small, some of them are complex or used inconsistently. There is scarce use of tables and graphs, except for tree diagrams and two-way tables, in the study of conditional and compound probability. We conclude with recommendations to improve probabilistic language in textbooks and facilitate the learning of probability in secondary education in this way. Full article
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19 pages, 2141 KB  
Article
Augmented Reality 3D Multibase Blocks at the Future Classroom Lab Through Active Methodology: Analyzing Pre-Service Teachers’ Disposition in Mathematics Course
by Ana Isabel Montero-Izquierdo, Jin Su Jeong and David González-Gómez
Educ. Sci. 2025, 15(8), 954; https://doi.org/10.3390/educsci15080954 - 24 Jul 2025
Viewed by 631
Abstract
The use of augmented reality (AR) tools and innovative learning environments in education have increased over the last few years due to the rapid advancement of technology. In this study, an AR mathematics learning intervention has been proposed which consisted of the creation [...] Read more.
The use of augmented reality (AR) tools and innovative learning environments in education have increased over the last few years due to the rapid advancement of technology. In this study, an AR mathematics learning intervention has been proposed which consisted of the creation of 3D multibase blocks to perform AR arithmetic calculations conducted through active methodologies in the future classroom lab (FCL). The aim of this study was to analyze pre-service teachers’ (PSTs) affective domain (emotion, self-efficacy, and attitude), engagement, motivation, and confidence. The sample consisted of 97 PSTs enrolled on the second year of the Primary Education degree, who were attending the “Mathematics and its Didactics” subject. The findings revealed a significant increase in PSTs’ satisfaction, fun, confidence, and pride, and a decrease in uncertainty, nervousness, and concern. Regarding PSTs’ self-efficacy, a significant improvement was observed in knowing the necessary steps to teach mathematical concepts and work in the FCL. No significant differences were found in attitude, engagement, and motivation; however, the PSTs showed a high disposition in all of them before starting the intervention. Additionally, the PSTs reported to be more confident, and it enhanced their knowledge in the use of 3D design and AR applications to create multibase blocks to support the teaching–learning content of arithmetic operations. Full article
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20 pages, 1633 KB  
Article
A Proposal of Integration of Universal Design for Learning and Didactic Suitability Criteria
by Alicia Sánchez, Carlos Ledezma and Vicenç Font
Educ. Sci. 2025, 15(7), 909; https://doi.org/10.3390/educsci15070909 - 16 Jul 2025
Cited by 1 | Viewed by 899
Abstract
Given the growing relevance of issues of educational inclusion at an international level, educational curricula have pointed out the need to address the diversity of students in the classroom. In this article, a theoretical reflection is proposed around the Universal Design for Learning [...] Read more.
Given the growing relevance of issues of educational inclusion at an international level, educational curricula have pointed out the need to address the diversity of students in the classroom. In this article, a theoretical reflection is proposed around the Universal Design for Learning (UDL) guideline—as inclusive principles for generic teaching and learning processes—and Didactic Suitability Criteria (DSC) guideline—as specific principles for mathematical teaching and learning processes—to establish relationships and seek complementarities between both references. To this end, firstly, a document analysis of literature about UDL was conducted; secondly, UDL and DSC guidelines were contrasted, relating UDL principles and verification points to DSC components and indicators to design a first proposal of an integrated guideline between both references; and, thirdly, an expert validation was conducted with researchers familiar with DSC to adjust the guideline originally proposed. As a main result, a proposal of integration of the UDL and DSC guidelines was designed, which intends to organise the reflection of (prospective and practising) mathematics teachers on their teaching practice. This integrated proposal not only seeks to address current curricular needs, but also to delve deeper into theoretical development that contributes to refining existing tools to encourage reflection on teaching practice. Full article
(This article belongs to the Special Issue Innovation, Didactics, and Education for Sustainability)
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20 pages, 9570 KB  
Article
Digital Humanities for the Heritage of Political Ideas in Medieval Bologna
by Marco Orlandi and Rosa Smurra
Heritage 2025, 8(7), 239; https://doi.org/10.3390/heritage8070239 - 20 Jun 2025
Viewed by 660
Abstract
This paper outlines a methodology for creating an educational and informative communication system for non-specialised audiences in order to preserve and pass on the heritage of ideas and practices adopted in the medieval political and administrative sphere. Through the combined use of digital [...] Read more.
This paper outlines a methodology for creating an educational and informative communication system for non-specialised audiences in order to preserve and pass on the heritage of ideas and practices adopted in the medieval political and administrative sphere. Through the combined use of digital technologies (such as GISs, 3D modelling and virtual tours), historical sources can potentially reveal how political and administrative aspects affected different areas within the medieval city, not just the main seats of power. Bologna, a prestigious medieval university metropolis, is chosen as a case study because of the remarkable wealth of documentation in its archives from the city’s political culture in the Middle Ages. Written historical sources, including documentary and narrative texts, are among the primary tools employed in the study of European medieval urban communities in general. Documentary sources help us understand and reconstruct the complexities of civic administration, urban policies and the economy, as well as how citizens experience them daily. The involvement of citizens in the political and administrative life of late medieval cities is explored through the management and digital processing of historical documentation. Digital humanities tools can facilitate this analysis, offering a perspective that sheds light on the formation of the pre-modern state. Although digital databases and repositories have significantly contributed to preserving and digitally archiving historical sources, these are often aimed exclusively at the academic level and remain underutilised as privileged didactic and educational tools for a broad audience. Full article
(This article belongs to the Section Cultural Heritage)
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19 pages, 492 KB  
Review
What Do We Know About Contemporary Quality Improvement and Patient Safety Training Curricula in Health Workers? A Rapid Scoping Review
by Zoi Tsimtsiou, Ilias Pagkozidis, Anna Pappa, Christos Triantafyllou, Constantina Vasileiou, Marie Stridborg, Válter R. Fonseca and Joao Breda
Healthcare 2025, 13(12), 1445; https://doi.org/10.3390/healthcare13121445 - 16 Jun 2025
Viewed by 1619
Abstract
Background and Objective: Despite growing emphasis on quality and safety in healthcare, there remains a limited understanding of how Quality Improvement and Patient Safety (QI/PS) training for health workers has evolved in response to global events like the COVID-19 pandemic and the WHO [...] Read more.
Background and Objective: Despite growing emphasis on quality and safety in healthcare, there remains a limited understanding of how Quality Improvement and Patient Safety (QI/PS) training for health workers has evolved in response to global events like the COVID-19 pandemic and the WHO Global Patient Safety Action Plan. This rapid scoping review aimed to not only identify existing curricula but also uncover trends, innovation gaps, and global inequities in QI/PS education—providing timely insights for reshaping future training strategies. Methods: We searched MEDLINE and Scopus for English-language studies published between January 2020 and April 2024, describing QI and/or PS curricula across graduate, postgraduate, and continuing education levels. All healthcare worker groups were eligible, with no geographic limitations. Two reviewers conducted independent screening and data extraction; a third verified the results. Results: Among 3290 records, 74 curricula met inclusion criteria, with a majority originating from the US (58, 78.4%) and targeting physicians—especially residents and fellows (43/46, 93.5%). Only 27% of curricula were multidisciplinary. While traditional didactic (66.2%) and interactive (73%) approaches remained prevalent, curricula launched after 2020 introduced novel formats such as Massive Open Online Courses and gamification, with long-term programs uniformly leveraging web-based platforms. Common thematic content included Root Cause Analysis, Plan-Do-Study-Act cycles, QI tools, communication skills, and incident reporting. English-language peer-reviewed published literature indicated a marked lack of structured QI/PS training in Europe, Asia, and Africa. Conclusions: This review reveals both an uneven development and fragmentation in global QI/PS training efforts, alongside emerging opportunities catalyzed by digital transformation and pandemic-era innovation. The findings highlight a critical gap: while interest in QI/PS is growing, scalable, inclusive, and evidence-based curricula remain largely concentrated in a few high-income countries. By mapping these disparities and innovations, this review provides actionable direction for advancing more equitable and modern QI/PS education worldwide, whilst showcasing the need to systematically delve into QI/PS training in underrepresented regions. Full article
(This article belongs to the Special Issue Innovations in Interprofessional Care and Training)
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28 pages, 325 KB  
Article
Student Teachers’ Noticing of Teaching Quality in Video-Enhanced Campus Teaching
by Stefan Ting Graf and Hanne Fie Rasmussen
Educ. Sci. 2025, 15(6), 739; https://doi.org/10.3390/educsci15060739 - 12 Jun 2025
Viewed by 609
Abstract
This study explores how Danish student teachers notice teaching quality when engaging with video-enhanced campus teaching and the research-based observation manual PLATO. Despite the limited tradition of using systematic observation tools in Danish teacher education, this intervention study investigates how student teachers from [...] Read more.
This study explores how Danish student teachers notice teaching quality when engaging with video-enhanced campus teaching and the research-based observation manual PLATO. Despite the limited tradition of using systematic observation tools in Danish teacher education, this intervention study investigates how student teachers from three subject-didactical courses (Danish, English, and Mathematics) engage with the PLATO criteria during group discussions on classroom video clips. Teacher noticing is conceptualized as a set of interrelated competencies—observing, interpreting, deciding, and acting—across four phases of teaching practice. Through qualitative content analysis of the group discussions, this study reveals varying degrees of engagement with PLATO, ranging from strategic and superficial use to nuanced, criteria-based interpretations. While some student teachers struggle with the manual’s language and purpose, others demonstrate meaningful integration of PLATO with didactical theory. This study concludes that bridging the gap between international quality frameworks and national didactical traditions requires thoughtful integration and openness to diverse conceptualizations of teaching quality. The findings highlight the importance of how the work with video and teacher noticing is framed, modeled and scaffolded in teacher education to support student teachers’ acquisition of teacher noticing and the language of teaching quality. Full article
(This article belongs to the Special Issue Enhancing the Power of Video in Teacher Education)
17 pages, 572 KB  
Review
Best Practices for Teaching Psychotherapy to Medical Students: A Scoping Review
by Marie-Hélène Garon, Geneviève Létourneau, David Caron, Léa Renaud-Cloutier, Marie Désilets and Alexandre Hudon
Behav. Sci. 2025, 15(6), 780; https://doi.org/10.3390/bs15060780 - 5 Jun 2025
Viewed by 2040
Abstract
Psychotherapy is an essential component of mental healthcare, yet its formal instruction within medical curricula remains underdeveloped. This scoping review aimed to map the best practices for teaching psychotherapy to medical students by examining the types of psychotherapy covered and the teaching strategies [...] Read more.
Psychotherapy is an essential component of mental healthcare, yet its formal instruction within medical curricula remains underdeveloped. This scoping review aimed to map the best practices for teaching psychotherapy to medical students by examining the types of psychotherapy covered and the teaching strategies employed. A systematic search was conducted across the PubMed, Embase, PsycINFO and Google Scholar databases without time restrictions, and studies were selected if they focused on psychotherapy education for medical students. Fifteen studies met the inclusion criteria. The findings revealed that multimodal approaches, combining didactic sessions, experiential learning, clinical exposure and digital content, were the most commonly used and pedagogically effective strategies. Role play and clinical exposition were particularly valued for enhancing communication skills, empathy and therapeutic understanding, while e-learning emerged as a flexible but less frequently used tool. Motivational interviewing was the most frequently taught psychotherapeutic modality, followed by mindfulness, cognitive-behavioral therapy and psychodynamic approaches. Although the overall quality of studies was moderate to high, the heterogeneity in study design and outcome measures limited direct comparisons. These results highlight the need for standardized, experiential and integrated teaching strategies to better prepare future physicians for incorporating psychotherapy principles into clinical practice. Full article
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19 pages, 795 KB  
Article
Generative AI as a Teaching Tool for Social Research Methodology: Addressing Challenges in Higher Education
by Laura Arosio
Societies 2025, 15(6), 157; https://doi.org/10.3390/soc15060157 - 5 Jun 2025
Cited by 1 | Viewed by 2314 | Correction
Abstract
Teaching social research methodology in university courses, whether qualitative or quantitative, presents significant challenges for both instructors and students. These challenges include the availability of empirical datasets, the illustration of data analysis techniques, the simulation of research report writing, and the facilitation of [...] Read more.
Teaching social research methodology in university courses, whether qualitative or quantitative, presents significant challenges for both instructors and students. These challenges include the availability of empirical datasets, the illustration of data analysis techniques, the simulation of research report writing, and the facilitation of scenario-based learning. Emerging AI tools, such as ChatGPT-4, offer potential support in higher education, though their effectiveness depends on the context and their integration with traditional didactic methods. This article explores the potential of AI in teaching social research methodology, with a focus on its benefits, limits and ethical considerations. Furthermore, the paper presents a case study of AI application in teaching qualitative research techniques, specifically in the analysis of solicited documents. Generative AI shows the potential to improve the teaching of social research methodology by providing students with opportunities to engage in hands-on learning, interact with realistic datasets and refine their analytical and communication skills. The integration of AI in education should, however, be approached with a critical mindset, ensuring that AI tools serve as a means to sharpen (not replace) traditional methods of learning. Full article
(This article belongs to the Special Issue Digital Learning, Ethics and Pedagogies)
27 pages, 5468 KB  
Article
Enhancing Numerical Thinking Through Problem Solving: A Teaching Experience for Third-Grade Mathematics
by Roberto Carlos Torres-Peña, Darwin Peña-González, Jorge Luis Lara-Orozco, Edwan Anderson Ariza and Diego Vergara
Educ. Sci. 2025, 15(6), 667; https://doi.org/10.3390/educsci15060667 - 28 May 2025
Cited by 1 | Viewed by 2856
Abstract
This study introduces a comprehensive educational intervention designed to strengthen numerical thinking in third-grade mathematics education through problem-solving. Anchored in Pólya’s problem-solving framework, this research employs a qualitative, descriptive methodology to design and assess a didactic unit. The intervention comprises six structured activities [...] Read more.
This study introduces a comprehensive educational intervention designed to strengthen numerical thinking in third-grade mathematics education through problem-solving. Anchored in Pólya’s problem-solving framework, this research employs a qualitative, descriptive methodology to design and assess a didactic unit. The intervention comprises six structured activities aimed at evaluating and enhancing students’ competencies in numerical thinking and problem-solving. This study’s findings reveal a marked improvement in students’ mathematical abilities, particularly in applying problem-solving techniques to various mathematical contexts. This progress highlights the intervention’s effectiveness in fostering critical thinking and boosting educational outcomes in mathematics. The proposed model demonstrates versatility, offering a scalable approach for enhancing mathematical competencies in diverse educational environments. By integrating Pólya’s systematic steps into instructional practices, this research contributes significantly to pedagogical strategies in mathematics. The innovative use of problem-solving as a learning and evaluation tool not only bridges theoretical and practical knowledge, but also provides a replicable framework for advancing numerical thinking. The methodological approach, which combines qualitative analysis with tangible classroom applications, underscores the potential for transforming mathematics education and improving students’ engagement and proficiency in the subject. Full article
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