Video Games: Learning, Emotions, and Motivation

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: 20 October 2025 | Viewed by 257

Special Issue Editors


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Guest Editor
Department of Psychology, University of Almería, 04120 Almería, Spain
Interests: gamification; game-based learning; engagement; academic motivation; special needs
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Guest Editor
Department of Psychology, University of Burgos, 09001 Burgos, Spain
Interests: gamification; game-based learning; educational escape rooms; inclusive education; teacher training
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Video games have evolved beyond their role as a leisure activity to become a significant cultural phenomenon, influencing multiple domains of human interaction and development. Integrating them into educational contexts can offer transformative opportunities to enhance learning experiences, foster motivation, and engage emotions. Video games' interactive and immersive nature positions them as powerful tools in the creation of meaningful educational environments that encourage active participation, critical thinking, and problem-solving.

This Special Issue will explore the multifaceted relationship between video games and education, providing a platform for innovative research and systematic reviews. Contributions should employ quantitative, qualitative, or mixed methodologies to address key areas of interest, which include, but are not limited to, the development and application of educational video games and serious games, the role of video games in learning processes, their impact on school coexistence, and perceptions of teachers and students of their use in the classroom. Furthermore, we invite studies examining the ethical values embedded in video games and their potential for inclusion in special education settings.

This Special Issue will deepen our understanding of the potential to use video games as educational tools and their broader implications for motivation and emotional development in learning environments. We aim to achieve this by bridging theoretical and practical perspectives.

Dr. Ana Manzano-León
Dr. José M. Rodríguez Ferrer
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • educational video games
  • serious games
  • game-based learning
  • motivation in education
  • emotional engagement
  • ethical values in gaming

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Published Papers

This special issue is now open for submission.
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