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Keywords = binocular rivalry

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31 pages, 22732 KB  
Article
Binocular Rivalry and Fusion-Inspired Hierarchical Complementary Ensemble for No-Reference Stereoscopic Image Quality Assessment
by Yiling Tang, Shunliang Jiang, Shaoping Xu, Jian Xiao and Haiwen Yu
Sensors 2026, 26(3), 883; https://doi.org/10.3390/s26030883 - 29 Jan 2026
Viewed by 636
Abstract
No-reference stereoscopic image quality assessment (NR-SIQA) remains a fundamental challenge due to the complex biological mechanisms of binocular rivalry and fusion, particularly under asymmetric distortions. In this paper, we propose a novel framework termed Multi-Stage Complementary Ensemble (MSCE). The core innovation lies in [...] Read more.
No-reference stereoscopic image quality assessment (NR-SIQA) remains a fundamental challenge due to the complex biological mechanisms of binocular rivalry and fusion, particularly under asymmetric distortions. In this paper, we propose a novel framework termed Multi-Stage Complementary Ensemble (MSCE). The core innovation lies in the Adaptive Selective Propagation (ASP) strategy embedded within a hierarchical Transformer architecture to dynamically regulates the fusion of binocular features. Specifically, by simulating the human visual system’s transition from binocular rivalry to fusion, the ASP strategy applies nonlinear gain control to selectively reinforce features from the governing view based on binocular discrepancies. Furthermore, the proposed Hierarchical Complementary Fusion (HCF) module effectively captures and integrates low-level texture integrity, mid-level structural degradation, and high-level semantic consistency, leveraging ensemble learning principles, within a unified quality-aware manifold. Experimental results on four benchmark datasets demonstrate that the MSCE framework achieves state-of-the-art performance, particularly in terms of prediction consistency under complex asymmetric distortions. Full article
(This article belongs to the Section Sensing and Imaging)
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24 pages, 8154 KB  
Article
Sex-Specific Electrocortical Interactions in a Color Recognition Task in Men and Women with Opioid Use Disorder
by Jo Ann Petrie, Abhishek Trikha, Hope L. Lundberg, Kyle B. Bills, Preston K. Manwaring, J. Daniel Obray, Daniel N. Adams, Bruce L. Brown, Donovan E. Fleming and Scott C. Steffensen
Biomedicines 2025, 13(12), 3002; https://doi.org/10.3390/biomedicines13123002 - 8 Dec 2025
Viewed by 1033
Abstract
Background: Opioid use disorder (OUD) and associated overdose deaths have reached epidemic proportions worldwide over the past two decades, with death rates for men consistently reported at twice the rate for women. We have recently reported sex-specific differences in electrocortical activity in [...] Read more.
Background: Opioid use disorder (OUD) and associated overdose deaths have reached epidemic proportions worldwide over the past two decades, with death rates for men consistently reported at twice the rate for women. We have recently reported sex-specific differences in electrocortical activity in persons with OUD in a visual object recognition task. The mesolimbic dopamine (DA) system is implicated in OUD but also plays a critical role in some disorders of visual attention and a modulatory role in the processing of visual stimuli in the blue cone pathway of the retina. We hypothesized that electrocortical responses to color stimuli would be affected differentially in men and women with OUD. Methods: Using a controlled, cross-sectional, age-matched (18–56 years) design, we evaluated color processing in male and female subjects recruited from a community-based, high-intensity residential substance abuse and detoxification treatment program. We evaluated electroencephalogram (EEG) event-related potentials (ERPs) and reaction time (RT), in male and female participants with OUD (n = 38) vs. sex- and age-matched non-OUD control participants (n = 37) in a simple color recognition Go/No-Go task, as well as perceptual and behavioral responses in physiological and neuropsychological tests. Results: N200, P300, and late potential (LP) Relevant stimulus-induced ERPs were evoked by the task and were well-differentiated from Irrelevant distractor stimuli. P300 amplitudes were significantly greater and N200 and LP latencies were significantly shorter in male vs. female non-OUD controls in this task. There were significant sex differences in N200, P300, and LP amplitudes and latencies between male vs. female non-OUD subjects and OUD differences with blue color as the Relevant stimulus. In the Binocular Rivalry Test, there were shorter dwell times for perceiving a blue stimulus in male OUD subjects and there were significant sex and OUD differences in neuropsychological tests including Finger Tapping, Trails A/B, and Symbol Digit Modalities Test. Conclusions: These findings suggest that there are significant sex-related physiological, perceptual, and cognitive differences in color processing that may result from deficits in DA production in the retina that mirror deficits in mesolimbic DA transmission correlating with OUD, suggesting that blue color processing has the potential to be an effective biomarker for brain DA and for diagnosis and monitoring of treatment efficacy in substance use disorders. Full article
(This article belongs to the Special Issue Molecular Psychiatry and Antipsychotics)
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25 pages, 14027 KB  
Review
Revealing the Concealed in Monocular and Binocular Vision
by Nicholas J. Wade
Vision 2025, 9(2), 47; https://doi.org/10.3390/vision9020047 - 3 Jun 2025
Cited by 2 | Viewed by 2632
Abstract
Concealing images has been a concern of artists and scientists, as have the conditions that can reveal them. It is relatively easy to hide images in pictures, but this is of little value if they remain hidden. The skill is in revealing previously [...] Read more.
Concealing images has been a concern of artists and scientists, as have the conditions that can reveal them. It is relatively easy to hide images in pictures, but this is of little value if they remain hidden. The skill is in revealing previously concealed images. Three aspects of hiding images are examined, two of which are monocular and the third is binocular. Firstly, high-contrast patterns, like Street figures and Mooney faces, have been used in psychological tests of pattern recognition, and Gestalt grouping principles can result in concealing images. Second, it is possible to hide low spatial frequency content carried by high-spatial-frequency patterns. A wider range of carriers than gratings can be used, like graphics, photographs, and combinations of them (photo-graphics). Pictorial images can be concealed in terms of detection or recognition. In both cases, there is interplay between the global features of the concealed image and the local elements that carry it. Third, randomly textured stereograms reveal to two eyes what is concealed from each one alone—stereoscopic depth. The dimension of stereoscopic depth can be manipulated, as can that of binocular rivalry, to conceal images. Full article
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24 pages, 4037 KB  
Article
Eye Movement Indicator Difference Based on Binocular Color Fusion and Rivalry
by Xinni Zhang, Mengshi Dai, Feiyan Cheng, Lijun Yun and Zaiqing Chen
J. Eye Mov. Res. 2025, 18(2), 10; https://doi.org/10.3390/jemr18020010 - 5 Apr 2025
Cited by 2 | Viewed by 2485
Abstract
Color fusion and rivalry are two key information integration mechanisms in binocular vision, representing the visual system’s processing patterns for consistent and conflicting inputs, respectively. This study hypothesizes that there are quantifiable differences in eye movement indicators under states of binocular color fusion [...] Read more.
Color fusion and rivalry are two key information integration mechanisms in binocular vision, representing the visual system’s processing patterns for consistent and conflicting inputs, respectively. This study hypothesizes that there are quantifiable differences in eye movement indicators under states of binocular color fusion and rivalry, which can be verified through multi-paradigm eye movement experiments. The experiment recruited eighteen subjects with normal vision (nine males and nine females), employing the Gaze Stability paradigm, Straight Curve Eye Hopping paradigm, and Smoothed Eye Movement Tracking paradigm for eye movement tracking. Each paradigm included a binocular color rivalry experimental group (R-G) and two binocular color fusion control groups (R-R, G-G). Data analysis indicates significant differences in indicators such as Average Saccade Amplitude, Median Saccade Amplitude, and SD of Saccade Amplitude between binocular color fusion and rivalry states. For instance, through Z-Score normalization and cross-paradigm merged analysis, specific ranges of these indicators were identified to distinguish between the two states. When the Average Saccade Amplitude falls within the range of −0.905–−0.693, it indicates a state of binocular color rivalry; when the range is 0.608–1.294, it reflects a state of binocular color fusion. Subsequently, ROC curve analysis confirmed the effectiveness of the experimental paradigms in analyzing the mechanisms of binocular color fusion and rivalry, with AUC values of 0.990, 0.741, and 0.967, respectively. These results reveal the potential of eye movement behaviors as biomarkers for the dynamic processing of visual conflicts. This finding provides empirical support for understanding the neural computational models of binocular vision and lays a methodological foundation for developing visual impairment assessment tools based on eye movement features. Full article
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24 pages, 3316 KB  
Article
Exploring Binocular Visual Attention by Presenting Rapid Dichoptic and Dioptic Series
by Manuel Moreno-Sánchez, Elton H. Matsushima and Jose Antonio Aznar-Casanova
Brain Sci. 2024, 14(5), 518; https://doi.org/10.3390/brainsci14050518 - 20 May 2024
Cited by 1 | Viewed by 2237
Abstract
This study addresses an issue in attentional distribution in a binocular visual system using RSVP tasks under Attentional Blink (AB) experimental protocols. In Experiment 1, we employed dichoptic RSVP to verify whether, under interocular competition, attention may be captured by a monocular channel. [...] Read more.
This study addresses an issue in attentional distribution in a binocular visual system using RSVP tasks under Attentional Blink (AB) experimental protocols. In Experiment 1, we employed dichoptic RSVP to verify whether, under interocular competition, attention may be captured by a monocular channel. Experiment 2 was a control experiment, where a monoptic RSVP assessed by both or only one eye determines whether Experiment 1 monocular condition results were due to an allocation of attention to one eye. Experiment 3 was also a control experiment designed to determine whether Experiment 1 results were due to the effect of interocular competition or to a diminished visual contrast. Results from Experiment 1 revealed that dichoptic presentations caused a delay in the type stage of the Wyble’s eSTST model, postponing the subsequent tokenization process. The delay in monocular conditions may be further explained by a visual attenuation, due to fusion of target and an empty frame. Experiment 2 evidenced the attentional allocation to monocular channels when forced by eye occlusion. Experiment 3 disclosed that monocular performance in Experiment 1 differs significantly from conditions with interocular competition. While both experiments revealed similar performance in monocular conditions, rivalry conditions exhibit lower detection rates, suggesting that competing stimuli was not responsible for Experiment 1 results. These findings highlight the differences between dichoptic and monoptic presentations of stimuli, particularly on the AB effect, which appears attenuated or absent in dichoptic settings. Furthermore, results suggest that monoptic presentation and binocular fusion stages were a necessary condition for the attentional allocation. Full article
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24 pages, 4736 KB  
Article
A Novel No-Reference Quality Assessment Metric for Stereoscopic Images with Consideration of Comprehensive 3D Quality Information
by Liquan Shen, Yang Yao, Xianqiu Geng, Ruigang Fang and Dapeng Wu
Sensors 2023, 23(13), 6230; https://doi.org/10.3390/s23136230 - 7 Jul 2023
Cited by 7 | Viewed by 3039
Abstract
Recently, stereoscopic image quality assessment has attracted a lot attention. However, compared with 2D image quality assessment, it is much more difficult to assess the quality of stereoscopic images due to the lack of understanding of 3D visual perception. This paper proposes a [...] Read more.
Recently, stereoscopic image quality assessment has attracted a lot attention. However, compared with 2D image quality assessment, it is much more difficult to assess the quality of stereoscopic images due to the lack of understanding of 3D visual perception. This paper proposes a novel no-reference quality assessment metric for stereoscopic images using natural scene statistics with consideration of both the quality of the cyclopean image and 3D visual perceptual information (binocular fusion and binocular rivalry). In the proposed method, not only is the quality of the cyclopean image considered, but binocular rivalry and other 3D visual intrinsic properties are also exploited. Specifically, in order to improve the objective quality of the cyclopean image, features of the cyclopean images in both the spatial domain and transformed domain are extracted based on the natural scene statistics (NSS) model. Furthermore, to better comprehend intrinsic properties of the stereoscopic image, in our method, the binocular rivalry effect and other 3D visual properties are also considered in the process of feature extraction. Following adaptive feature pruning using principle component analysis, improved metric accuracy can be found in our proposed method. The experimental results show that the proposed metric can achieve a good and consistent alignment with subjective assessment of stereoscopic images in comparison with existing methods, with the highest SROCC (0.952) and PLCC (0.962) scores being acquired on the LIVE 3D database Phase I. Full article
(This article belongs to the Topic Advances in Perceptual Quality Assessment of User Generated Contents)
(This article belongs to the Section Intelligent Sensors)
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20 pages, 6490 KB  
Article
Inducing Perceptual Dominance with Binocular Rivalry in a Virtual Reality Head-Mounted Display
by Julianne Blignaut, Martin Venter, David van den Heever, Mark Solms and Ivan Crockart
Math. Comput. Appl. 2023, 28(3), 77; https://doi.org/10.3390/mca28030077 - 17 Jun 2023
Cited by 2 | Viewed by 3933
Abstract
Binocular rivalry is the perceptual dominance of one visual stimulus over another. Conventionally, binocular rivalry is induced using a mirror-stereoscope—a setup involving mirrors oriented at an angle to a display. The respective mirror planes fuse competing visual stimuli in the observer’s visual field [...] Read more.
Binocular rivalry is the perceptual dominance of one visual stimulus over another. Conventionally, binocular rivalry is induced using a mirror-stereoscope—a setup involving mirrors oriented at an angle to a display. The respective mirror planes fuse competing visual stimuli in the observer’s visual field by projecting the stimuli through the stereoscope to the observed visual field. Since virtual-reality head-mounted displays fuse dichoptic vision in a similar way, and since virtual-reality head-mounted displays are more versatile and more readily available than mirror stereoscopes, this study investigated the efficacy of using a virtual-reality headset (Oculus Rift-S) as an alternative to using a mirror stereoscope to study binocular rivalry. To evaluate the validity of using virtual-reality headsets to induce visual dominance/suppression, two identical experimental sequences—one using a conventional mirror stereoscope and one using a virtual-reality headset—were compared and evaluated. The study used Gabor patches at different orientations to induce binocular rivalry and to evaluate the efficacy of the two experiments. Participants were asked to record all instances of perceptual dominance (complete suppression) and non-dominance (incomplete suppression). Independent sample t-tests confirmed that binocular rivalry with stable vergence was successfully induced for the mirror-stereoscope experiment (t = −4.86; p ≤ 0.0001) and the virtual-reality experiment (t = −9.41; p ≤ 0.0001). Using ANOVA to compare Gabor patch pairs of gratings at +45°/−45° orientations presented in both visual fields, gratings at 0°/90° orientations presented in both visual fields, and mixed gratings (i.e., unconventional grating pairs) presented in both visual fields, the performance of the two experiments was evaluated by comparing observation duration in seconds (F = 0.12; p = 0.91) and the alternation rate per trial (F = 8.1; p = 0.0005). The differences between the stimulus groups were not statistically significant for the observation duration but were significantly different based on the alternation rates per trial. Moreover, ANOVA also showed that the dominance durations (F = 114.1; p < 0.0001) and the alternation rates (F = 91.6; p < 0.0001) per trial were significantly different between the mirror-stereoscope and the virtual-reality experiments, with the virtual-reality experiment showing an increase in alternation rate and a decrease in observation duration. The study was able to show that a virtual-reality head-mounted display can be used as an effective and novel alternative to induce binocular rivalry, but there were some differences in visual bi-stability between the two methods. This paper discusses the experimental measures taken to minimise piecemeal rivalry and to evaluate perceptual dominance between the two experimental designs. Full article
(This article belongs to the Special Issue Current Problems and Advances in Computational and Applied Mechanics)
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25 pages, 3079 KB  
Article
Binocular Rivalry Impact on Macroblock-Loss Error Concealment for Stereoscopic 3D Video Transmission
by Md Mehedi Hasan, Md. Azam Hossain, Naif Alotaibi, John F. Arnold and AKM Azad
Sensors 2023, 23(7), 3604; https://doi.org/10.3390/s23073604 - 30 Mar 2023
Cited by 1 | Viewed by 2972
Abstract
Three-dimensional video services delivered through wireless communication channels have to deal with numerous challenges due to the limitations of both the transmission channel’s bandwidth and receiving devices. Adverse channel conditions, delays, or jitters can result in bit errors and packet losses, which can [...] Read more.
Three-dimensional video services delivered through wireless communication channels have to deal with numerous challenges due to the limitations of both the transmission channel’s bandwidth and receiving devices. Adverse channel conditions, delays, or jitters can result in bit errors and packet losses, which can alter the appearance of stereoscopic 3D (S3D) video. Due to the perception of dissimilar patterns by the two human eyes, they can not be fused into a stable composite pattern in the brain and hence try to dominate by suppressing each other. Thus, a psychovisual sensation that is called binocular rivalry occurs. As a result, undetectable changes causing irritating flickering effects are seen, leading to visual discomforts such as eye strain, headache, nausea, and weariness. This study addresses the observer’s quality of experience (QoE) by analyzing the binocular rivalry impact on the macroblock (MB) losses in a frame and its error propagation due to predictive frame encoding in stereoscopic video transmission systems. To simulate the processing of experimental videos, the Joint Test Model (JM) reference software has been used as it is recommended by the International Telecommunication Union (ITU). Existing error concealing techniques were then applied to the contiguous lost MBs for a variety of transmission impairments. In order to validate the authenticity of the simulated packet loss environment, several objective evaluations were carried out. Standard numbers of subjects were then engaged in the subjective testing of common 3D video sequences. The results were then statistically examined using a standard Student’s t-test, allowing the impact of binocular rivalry to be compared to that of a non-rivalry error condition. The major goal is to assure error-free video communication by minimizing the negative impacts of binocular rivalry and boosting the ability to efficiently integrate 3D video material to improve viewers’ overall QoE. Full article
(This article belongs to the Special Issue Vision Science and Technology in Human Computer Interaction Systems)
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12 pages, 720 KB  
Article
Perceptual Awareness and Its Relationship with Consciousness: Hints from Perceptual Multistability
by Chiara Saracini
NeuroSci 2022, 3(4), 546-557; https://doi.org/10.3390/neurosci3040039 - 17 Oct 2022
Cited by 3 | Viewed by 7613
Abstract
Many interesting theories of consciousness have been proposed, but so far, there is no “unified” theory capable of encompassing all aspects of this phenomenon. We are all aware of what it feels like to be conscious and what happens if there is an [...] Read more.
Many interesting theories of consciousness have been proposed, but so far, there is no “unified” theory capable of encompassing all aspects of this phenomenon. We are all aware of what it feels like to be conscious and what happens if there is an absence of consciousness. We are becoming more and more skilled in measuring consciousness states; nevertheless, we still “don’t get it” in its deeper essence. How does all the processed information converge from different brain areas and structures to a common unity, giving us this very private “feeling of being conscious”, despite the constantly changing flow of information between internal and external states? “Multistability” refers to a class of perceptual phenomena where subjective awareness spontaneously and continuously alternates between different percepts, although the objective stimuli do not change, supporting the idea that the brain “interprets” sensorial input in a “constructive” way. In this perspective paper, multistability and perceptual awareness are discussed as a methodological window for understanding the “local” states of consciousness, a privileged position from which it is possible to observe the brain dynamics and mechanisms producing the subjective phenomena of perceptual awareness in the very moment they are happening. Full article
(This article belongs to the Collection Neuroanatomy of Consciousness and the Will)
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18 pages, 2410 KB  
Article
Color Can Shorten Breakthrough Times in Continuous Flash Suppression through Increased Salience and Task Relevance
by Christian Valuch
Vision 2021, 5(1), 13; https://doi.org/10.3390/vision5010013 - 16 Mar 2021
Cited by 3 | Viewed by 4547
Abstract
Color can enhance the perception of relevant stimuli by increasing their salience and guiding visual search towards stimuli that match a task-relevant color. Using Continuous Flash Suppression (CFS), the current study investigated whether color facilitates the discrimination of targets that are difficult to [...] Read more.
Color can enhance the perception of relevant stimuli by increasing their salience and guiding visual search towards stimuli that match a task-relevant color. Using Continuous Flash Suppression (CFS), the current study investigated whether color facilitates the discrimination of targets that are difficult to perceive due to interocular suppression. Gabor patterns of two or four cycles per degree (cpd) were shown as targets to the non-dominant eye of human participants. CFS masks were presented at a rate of 10 Hz to the dominant eye, and participants had the task to report the target’s orientation as soon as they could discriminate it. The 2-cpd targets were robustly suppressed and resulted in much longer response times compared to 4-cpd targets. Moreover, only for 2-cpd targets, two color-related effects were evident. First, in trials where targets and CFS masks had different colors, targets were reported faster than in trials where targets and CFS masks had the same color. Second, targets with a known color, either cyan or yellow, were reported earlier than targets whose color was randomly cyan or yellow. The results suggest that the targets’ entry to consciousness may have been speeded by color-mediated effects relating to increased (bottom-up) salience and (top-down) task relevance. Full article
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12 pages, 1154 KB  
Article
Spatially Filtered Emotional Faces Dominate during Binocular Rivalry
by Maria Teresa Turano, Fiorenza Giganti, Gioele Gavazzi, Simone Lamberto, Giorgio Gronchi, Fabio Giovannelli, Andrea Peru and Maria Pia Viggiano
Brain Sci. 2020, 10(12), 998; https://doi.org/10.3390/brainsci10120998 - 17 Dec 2020
Cited by 4 | Viewed by 3924
Abstract
The present investigation explores the role of bottom-up and top-down factors in the recognition of emotional facial expressions during binocular rivalry. We manipulated spatial frequencies (SF) and emotive features and asked subjects to indicate whether the emotional or the neutral expression was dominant [...] Read more.
The present investigation explores the role of bottom-up and top-down factors in the recognition of emotional facial expressions during binocular rivalry. We manipulated spatial frequencies (SF) and emotive features and asked subjects to indicate whether the emotional or the neutral expression was dominant during binocular rivalry. Controlling the bottom-up saliency with a computational model, physically comparable happy and fearful faces were presented dichoptically with neutral faces. The results showed the dominance of emotional faces over neutral ones. In particular, happy faces were reported more frequently as the first dominant percept even in the presence of coarse information (at a low SF level: 2–6 cycle/degree). Following current theories of emotion processing, the results provide further support for the influence of positive compared to negative meaning on binocular rivalry and, for the first time, showed that individuals perceive the affective quality of happiness even in the absence of details in the visual display. Furthermore, our findings represent an advance in knowledge regarding the association between the high- and low-level mechanisms behind binocular rivalry. Full article
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18 pages, 3620 KB  
Article
“Blurry Touch Finger”: Touch-Based Interaction for Mobile Virtual Reality with Clip-on Lenses
by Youngwon Ryan Kim, Suhan Park and Gerard J. Kim
Appl. Sci. 2020, 10(21), 7920; https://doi.org/10.3390/app10217920 - 8 Nov 2020
Cited by 5 | Viewed by 4131
Abstract
In this paper, we propose and explore a touch screen based interaction technique, called the “Blurry Touch Finger” for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrate that, with the proposed technique, [...] Read more.
In this paper, we propose and explore a touch screen based interaction technique, called the “Blurry Touch Finger” for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrate that, with the proposed technique, the user is able to accurately select virtual objects, seen under the lenses, directly with the fingers even though they are blurred and physically block the target object. This is possible owing to the binocular rivalry that renders the fingertips semi-transparent. We carried out a first stage basic evaluation assessing the object selection performance and general usability of Blurry Touch Finger. The study has revealed that, for objects with the screen space sizes greater than about 0.5 cm, the selection performance and usability of the Blurry Touch Finger, as applied in the EasyVR configuration, was comparable to or higher than those with both the conventional head-directed and hand/controller based ray-casting selection methods. However, for smaller sized objects, much below the size of the fingertip, the touch based selection was both less performing and usable due to the usual fat finger problem and difficulty in stereoscopic focus. Full article
(This article belongs to the Collection Virtual and Augmented Reality Systems)
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13 pages, 1943 KB  
Article
Rivalry Onset in and around the Fovea: The Role of Visual Field Location and Eye Dominance on Perceptual Dominance Bias
by Jody Stanley, Jason D. Forte and Olivia Carter
Vision 2019, 3(4), 51; https://doi.org/10.3390/vision3040051 - 30 Sep 2019
Cited by 6 | Viewed by 4544
Abstract
When dissimilar images are presented to each eye, the images will alternate every few seconds in a phenomenon known as binocular rivalry. Recent research has found evidence of a bias towards one image at the initial ‘onset’ period of rivalry that varies across [...] Read more.
When dissimilar images are presented to each eye, the images will alternate every few seconds in a phenomenon known as binocular rivalry. Recent research has found evidence of a bias towards one image at the initial ‘onset’ period of rivalry that varies across the peripheral visual field. To determine the role that visual field location plays in and around the fovea at onset, trained observers were presented small orthogonal achromatic grating patches at various locations across the central 3° of visual space for 1-s and 60-s intervals. Results reveal stronger bias at onset than during continuous rivalry, and evidence of temporal hemifield dominance across observers, however, the nature of the hemifield effects differed between individuals and interacted with overall eye dominance. Despite using small grating patches, a high proportion of mixed percept was still reported, with more mixed percept at onset along the vertical midline, in general, and in increasing proportions with eccentricity in the lateral hemifields. Results show that even within the foveal range, onset rivalry bias varies across visual space, and differs in degree and sensitivity to biases in average dominance over continuous viewing. Full article
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7 pages, 711 KB  
Article
Learning to Measure Stereoscopic S3D Image Perceptual Quality on the Basis of Binocular Rivalry Response
by Siyuan Huang and Wujie Zhou
Appl. Sci. 2019, 9(18), 3906; https://doi.org/10.3390/app9183906 - 18 Sep 2019
Cited by 1 | Viewed by 2050
Abstract
Blind perceptual quality measurement of stereoscopic 3D (S3D) images has become an important and challenging issue in the research field of S3D imaging. In this paper, a blind S3D image quality measurement (IQM) method that does not depend on examples of distorted S3D [...] Read more.
Blind perceptual quality measurement of stereoscopic 3D (S3D) images has become an important and challenging issue in the research field of S3D imaging. In this paper, a blind S3D image quality measurement (IQM) method that does not depend on examples of distorted S3D images and corresponding subjective scores is proposed. As the main contribution of this work, we replace human subjective scores with a quality codebook of binocular rivalry responses (BRRs); this allows blind S3D-IQM methods to be learned without evaluation performance loss. Our results, using the publicly accessible LIVE S3D dataset, confirm that our method is highly robust and efficient. Full article
(This article belongs to the Section Computing and Artificial Intelligence)
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15 pages, 6748 KB  
Article
Influence of Artificially Generated Interocular Blur Difference on Fusion Stability Under Vergence Stress
by Miroslav Dostalek, Jan Hejda, Karel Fliegel, Michaela Duchackova, Ladislav Dusek, Jiri Hozman, Tomas Lukes and Rudolf Autrata
J. Eye Mov. Res. 2019, 12(4), 1-15; https://doi.org/10.16910/jemr.12.4.4 - 11 Sep 2019
Cited by 3 | Viewed by 1002
Abstract
The stability of fusion was evaluated by its breakage when interocular blur differences were presented under vergence demand to healthy subjects. We presumed that these blur differences cause suppression of the more blurred image (interocular blur suppression, IOBS), disrupt binocular fusion and suppressed [...] Read more.
The stability of fusion was evaluated by its breakage when interocular blur differences were presented under vergence demand to healthy subjects. We presumed that these blur differences cause suppression of the more blurred image (interocular blur suppression, IOBS), disrupt binocular fusion and suppressed eye leaves its forced vergent position. During dichoptic presentation of static grayscale images of natural scenes, the luminance contrast (mode B) or higher-spatial frequency content (mode C) or luminance contrast plus higher-spatial frequency content (mode A) were stepwise reduced in the image presented to the non-dominant eye. We studied the effect of these types of blur on fusion stability at various levels of the vergence demand. During the divergence demand, the fusion was disrupted with approximately half blur than during convergence. Various modes of blur influenced fusion differently. The mode C (isolated reduction of higher-spatial frequency content) violated fusion under the lowest vergence demand significantly more than either isolated or combined reduction of luminance contrast (mode B and A). According to our results, the image's details (i.e., higher-spatial frequency content) protects binocular fusion from disruption by the lowest vergence demand. Full article
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