Special Issue "Augmented Fashion—Sustainable Fashion and Textiles through Digital Technologies"

A special issue of Sustainability (ISSN 2071-1050).

Deadline for manuscript submissions: 15 January 2023 | Viewed by 120

Special Issue Editors

Prof. Dr. Eyad Elyan
E-Mail Website
Guest Editor
School of Computing, Robert Gordon University, Aberdeen AB10 7QB, UK
Interests: computer vision; 3D visualization; AI; supervised and unsupervised machine learning
Prof. Dr. Rong Zheng
E-Mail Website
Guest Editor
Shanghai International Innovation Center, Donghua University, Shanghai, China
Interests: fashion design; human-centered design; smart textiles
Dr. Yang Jiang
E-Mail Website
Guest Editor
School of Computing, Robert Gordon University, Aberdeen AB10 7QB, UK
Interests: computer graphics; immersive technology; HCI
Dr. Karen Cross
E-Mail Website
Guest Editor
School of Creative and Cultural Business, Robert Gordon University, Aberdeen AB10 7QE, UK
Interests: fashion business and management; immersive and digital fashion; fashion and textile sustainability and circular economy; fashion; wellbeing and comfort; fashion folklore and storytelling

Special Issue Information

Dear Colleagues,

The scope of this Special Issue, Augmented Fashion—Sustainable Fashion and Textiles through Digital Technologies, includes all aspects of digitally enhanced or produced fashion and textiles with a sustainability focus, including 3D modelling, digital printing, augmented reality try-on experiences, virtual reality avatars, experiences and events, digital fashion, gaming and fashion in the metaverse. The purpose of the proposed Special Issue is to bring together, for the first time, the new and varied developments in this emerging and fast-paced field, with a unique cross-disciplinary lens that brings together the fashion/textile and computing science disciplines.

In recent history, fast (and effectively disposable) fashion has seen clothing reduced to mere transient items, worn for a short period of time then discarded. Fast fashion drives consumer demand for newness, using resources that are finite and potentially damaging to the environment, and creates excessive and unnecessary landfill waste. In recent times, the pressure to move towards a more sustainable fashion and textile industry has grown, with the UK government’s Environmental Audit Committee publishing a damning report on fashion and sustainability (EAC 2019). Similarly, research published on the Chinese textile industry suggests that greener and more sustainable technologies are key to development strategies (Jiang and Yu 2019). Given the scale of the fashion and textile industry and at a time when sustainability is high on the global agenda, the findings from Augmented Fashion research project, associated ICAF conference and this proposed Special Issue will be important in helping to deliver UN Development Goal 12: Ensure sustainable consumption and production patterns.

Goldman Sachs’ estimate that virtual and augmented reality technologies will be worth more than £65 billion by 2025 (Pithers 2019) heralds the potential impact of seeking synergies between fashion and immersive technologies. The focus of this proposed Special Issue is to explore opportunities to use innovative immersive technologies to educate and shape an alternative and sustainable future for the design, production and use of traditional fashion and textile products. An initial scoping exercise (completed during the AHRC-funded ‘From Augmented to Authentic’ networking grant REF 184025) revealed that at various market levels fashion brands are using augmented reality to create virtual changing rooms for ‘try-it-on’ experiences. Within luxury fashion brands, immersive technologies are being used to enhance the high-culture credentials of those brands through brand–artist collaborations and immersive consumer experiences. However, there was no evidence of fashion and textile brands using immersive technologies to convey provenance, craftsmanship or heritage, suggesting a missed opportunity in using human–computer interactions to communicate culture and place, and in re-humanizing the making of clothing products in the minds of contemporary consumers (Cross, Steed and Jiang 2021). Technological innovations such as the Microsoft HoloLens enable the hybrid merging of real and virtual worlds to produce visualizations where physical and digital objects co-exist and interact in real-time. Gamification using VR and AR can increase entertainment and motivational factors. Intangible characteristics such as heritage and values can be integrated into 3D models, with the potential to engage multiple audiences across cultures. Three-dimensional modelling and digital fashion provide a means of communicating and consuming fashion that is less resource-intensive than traditional production processes.

Prof. Dr. Eyad Elyan
Prof. Dr. Rong Zheng
Dr. Yang Jiang
Dr. Karen Cross
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • sustainability and immersive technologies
  • augmented reality
  • virtual reality and extended reality in fashion and textiles
  • slow fashion and digital technologies
  • artificial intelligence in fashion and textiles
  • fashion, textiles and HCI

Published Papers

This special issue is now open for submission.
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