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Sensors in mHealth Applications

A special issue of Sensors (ISSN 1424-8220). This special issue belongs to the section "Biomedical Sensors".

Deadline for manuscript submissions: closed (30 November 2024) | Viewed by 2497

Special Issue Editors


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Guest Editor
DigiHealth Institute, Neu-Ulm University of Applied Sciences, 89231 Neu-Ulm, Germany
Interests: API design; Web APIs; cloud services; healthcare services; mobile data collection; medical information systems; medical informatics; process management; information systems
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Institute of Clinical Epidemiology and Biometry, University of Würzburg, 97070 Würzburg, Germany
Interests: medical informatics; mobile crowdsensing; mHealth; health services research; expert systems; medical data science
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Current research in the field of mHealth applications heavily relies on (intelligent) sensors that are used to capture additional information from participants. For example, smart mobile applications (“apps”) connect with external devices (i.e., blood sugar measurement devices) to collect measurements, communicate with so-called “wearables”, or detect emotions or moods via video camera. Such intelligent sensors enable a plethora of novel application scenarios that may be particularly interesting in the context of medical applications or applications to educate and train participants.

This Special Issue aims to collect top-quality research focusing on novel approaches or emerging trends in the field of sensors in mHealth applications.

The key topics of interest include, but are not limited to, the following:

  • mHealth applications;
  • eHealth applications;
  • mobile sensing;
  • mobile data collection using sensors;
  • IoT in healthcare;
  • wearables;
  • activity recognition;
  • robotics (in medicine or care);
  • emotion/mood detection using camera systems;
  • ambient assisted living;
  • AR and VR in healthcare applications (i.e., education).

Prof. Dr. Johannes Schobel
Prof. Dr. Rüdiger Pryss
Guest Editors

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Keywords

  • mHealth applications
  • eHealth applications
  • mobile sensing
  • mobile data collection using sensors
  • IoT in healthcare
  • wearables
  • activity recognition
  • robotics (in medicine or care)
  • emotion/mood detection using camera systems
  • ambient assisted living
  • AR and VR in healthcare applications (i.e., education)

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Published Papers (1 paper)

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19 pages, 1831 KiB  
Systematic Review
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review
by Chala Diriba Kenea, Teklu Gemechu Abessa, Dheeraj Lamba and Bruno Bonnechère
Sensors 2024, 24(11), 3546; https://doi.org/10.3390/s24113546 - 31 May 2024
Viewed by 1785
Abstract
Stroke is the second most common cause of death worldwide, and it greatly impacts the quality of life for survivors by causing impairments in their upper limbs. Due to the difficulties in accessing rehabilitation services, immersive virtual reality (IVR) is an interesting approach [...] Read more.
Stroke is the second most common cause of death worldwide, and it greatly impacts the quality of life for survivors by causing impairments in their upper limbs. Due to the difficulties in accessing rehabilitation services, immersive virtual reality (IVR) is an interesting approach to improve the availability of rehabilitation services. This systematic review evaluates the technological characteristics of IVR systems used in the rehabilitation of upper limb stroke patients. Twenty-five publications were included. Various technical aspects such as game engines, programming languages, headsets, platforms, game genres, and technical evaluation were extracted from these papers. Unity 3D and C# are the primary tools for creating IVR apps, while the Oculus Quest (Meta Platforms Technologies, Menlo Park, CA, USA) is the most often used headset. The majority of systems are created specifically for rehabilitation purposes rather than being readily available for purchase (i.e., commercial games). The analysis also highlights key areas for future research, such as game assessment, the combination of hardware and software, and the potential integration incorporation of biofeedback sensors. The study highlights the significance of technological progress in improving the effectiveness and user-friendliness of IVR. It calls for additional research to fully exploit IVR’s potential in enhancing stroke rehabilitation results. Full article
(This article belongs to the Special Issue Sensors in mHealth Applications)
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