Special Issue "Intelligent Virtual Agents"
A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).
Deadline for manuscript submissions: closed (31 July 2018).
Interests: virtual reality; mixed reality; digital heritage; virtual heritage; serious games; interaction design; natural user interfaces; human-computer interaction
Intelligent Virtual Agents (IVAs) are embodied digital characters situated in a virtual, augmented, or mixed reality environment that look, communicate, and act like ‘living’ creatures, real, or fictional. A distinctive characteristic of IVAs is that their behavior should exhibit some aspects of human intelligence, including autonomous behavior, communication and coordination with other IVAs, dialogues with humans, and learning capabilities. Additionally, IVAs are expected to be believable, i.e., to have a consistent behavior, to exhibit some form of personality and emotions, to communicate and interact in a plausible way, etc. There are plenty of application areas that may benefit from IVAs, including intelligent non-player characters (NPCs) in computer games, virtual tutors in educational software, virtual assistants, ‘living’ characters or virtual guides in digital heritage environments, animated crowd in simulations, etc.
The design and development of effective IVAs requires the adoption of theories, models and tools from related disciplines, including Artificial Intelligence, Artificial Life, Virtual Reality and Human–Computer Interaction, and, as such, it presents significant research challenges. Generic issues, such as design and evaluation methodologies, development tools and platforms, and believability assessment, as well as more specific issues related to agent behavior, interaction and communication, are under active research. Furthermore, the recent emergence of novel interaction techniques and devices, including mobile augmented reality, natural user interfaces and low-cost immersive VR, presents further challenges for IVA embodiment and communication with humans.
For this Special Issue, authors are encouraged to submit original research articles, case studies or reviews on IVAs and their applications. Of particular interest are articles that explore important theoretical or applied aspects related to the design and evaluation of believable IVAs, their integration with emerging interaction technologies, and/or their effective usage in application fields, such as education, entertainment, and cultural heritage.Dr. Spyros Vosinakis
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access quarterly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- intelligent virtual agents
- intelligent agents
- virtual humans
- embodied conversational agents
- human-agent communication
- behavioral animation
- virtual reality