Special Issue "User Experience in Extended Reality"

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 31 December 2022 | Viewed by 1013

Special Issue Editors

Dr. Vlasios Kasapakis
E-Mail Website
Guest Editor
Department of Cultural Technology and Communication, University of the Aegean, 81100 Mytilene, Greece
Interests: virtual reality; mixed reality; user experience; games; pervasive computing
Dr. Spyros Vosinakis
E-Mail Website
Guest Editor
Department of Product and Systems Design Engineering, University of the Aegean, 84100 Syros, Greece
Interests: virtual, augmented, and mixed reality; natural user interfaces; 3D user interfaces; serious games; digital heritage; intelligent virtual agents
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Special Issue Information

Dear Colleagues,

Technological advances, taking place during the last decade, triggered the design and development of a variety of novel interactive systems that seamlessly integrate both real and virtual elements in a unified environment, along with natural and multi-modal user interfaces enabled by a variety of technologies and wearables. The complexity of the categorization of such environments and their continuous evolvement led to the emergence of the term extended reality (XR), where the X stands for any already developed, or future technology, enabling such environments to exist. Currently, XR includes augmented reality (AR), mixed reality (MR), and virtual reality (VR), i.e., the most predominant categories of systems and experiences combining real and virtual elements. Nevertheless, newly introduced technologies and interaction techniques continuously emerge in the field of XR, greatly affecting the experience of the users when immersed in XR environments, raising a need for further studies regarding usability and user experience. This Special Issue servers as an opportunity for researchers to present their high-quality works towards user experience in the continuously growing and changing field of XR.

Dr. Vlasios Kasapakis
Dr. Spyros Vosinakis
Guest Editors

Manuscript Submission Information

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Keywords

  • user experience studies in XR environments
  • theoretical frameworks and user experience models for XR applications
  • human–computer interaction in XR environments
  • XR applications user studies/surveys
  • shared/multiuser XR environments
  • cognitive studies in XR environments
  • XR technologies development and evaluation
  • usability and accessibility of XR technologies

Published Papers (1 paper)

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Research

Article
Web XR User Interface Research: Design 3D Layout Framework in Static Websites
Appl. Sci. 2022, 12(11), 5600; https://doi.org/10.3390/app12115600 - 31 May 2022
Viewed by 352
Abstract
Advances in digital interactive technologies have created a range of innovative products and services for the well-being of society. Extended Reality (XR) technology has shown enormous potential in the educational, commercial, and medical fields. Considering the potential of XR, we analyzed the use [...] Read more.
Advances in digital interactive technologies have created a range of innovative products and services for the well-being of society. Extended Reality (XR) technology has shown enormous potential in the educational, commercial, and medical fields. Considering the potential of XR, we analyzed the use of XR technology for the improvement of web service user experiences. The paper discusses Web Extended Reality (XR) and its current circumstances. The study also discusses the advantages of web componentization and the Page Builder System, which is a famous framework for web componentization. Furthermore, the study analyzes the characteristics of XR. The research designs the Web XR User Interface framework with XR characteristics and componentization design. A 3D UI framework is proposed for providing an immersive, explorative, and readable user experience. The framework covers three aspects, including main content, a scrollbar, and navigation. In order to evaluate the performance efficiency of the framework, a proof-of-concept prototype was developed to examine the concept. We conducted a user study with 60 participants to evaluate the reading performance. Compared with the traditional web layout, the experimental results showed that the framework can improve the user experience in static websites. The paper indicates possible future views based on the experimental study. Full article
(This article belongs to the Special Issue User Experience in Extended Reality)
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