Special Issue "Mixed Reality in Culture and Heritage"

A special issue of Heritage (ISSN 2571-9408). This special issue belongs to the section "Digital Heritage".

Deadline for manuscript submissions: 31 May 2022.

Special Issue Editors

Dr. Stella Sylaiou
E-Mail Website
Guest Editor
School of Visual and Applied Arts, Aristotle University of Thessaloniki, 54636 Thessaloniki, Greece
Interests: digital humanities
Dr. George Pavlidis
E-Mail Website
Guest Editor
Athena Research Center, Institute for Language and Speech Processing, GR15125 Athens, Greece
Interests: computer science; multimedia; cultural technology; digital humanities; heritage science
Special Issues, Collections and Topics in MDPI journals
Dr. Christos Fidas
E-Mail Website
Guest Editor
Department of Cultural Heritage Management and New Technologies, University of Patras, 30100 Agrinio, Greece
Interests: human computer interaction; cultural heritage; cognitive user modeling; adaptation; personlization
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Mixed reality (MR) bridges the real and the virtual worlds by encompassing both augmented reality and augmented virtuality. It provides hybrid environments, where the real world and virtual objects in the case of augmented reality (or, vice-versa, real objects in a virtual setting in augmented virtuality) coexist, interact, and can be manipulated by users, as if they were all real objects in actual environments. MR unlocks unprecedented capabilities for organisations to provide their target audiences with exhilarating, meaningful, and inclusive cultural experiences fostered by emerging technologies.  

The employment of MR by cultural organisations offers a wide range of opportunities for learning, communication, and entertainment. These new tools and techniques can enable new means of exploration, interaction, and interpretation of culture and heritage. They can play a key role in the presentation of the past and of polysemic cultural practices, which can create new sensations and meanings by integrating storytelling and gamification and other engaging experiences to visitors. The affordances of immersive technologies urge cultural organizations to rethink, reimagine, and perhaps reshape the very concept of museums and heritage sites. This is consistent with a paradigm shift in which interaction, active engagement, and customizable experiences take centre stage. Organisations turn their attention from conveying information to catering for the visitors’ needs by designing applications that take into consideration users’ individuality and diverse backgrounds.

This Special Issue intends to provide a multidisciplinary forum for emerging scientific and technological topics related to the applications of mixed reality to culture and heritage. As such, this Special Issue welcomes high-quality research in digital heritage, digital culture, digital museology, and other related fields. Contributions promoting innovative studies and practices are welcome, as well as those exploring cutting-edge approaches applied to Mixed Reality in Culture and Heritage.

Contributions are invited on topics including but not restricted to the following:

  • Mixed reality and museums;
  • Mixed reality in archaeology and cultural heritage;
  • Mixed reality in contemporary art;
  • Mixed reality and space;
  • Mixed reality and multimodality;
  • Mixed reality and artificial intelligence;
  • Mixed reality and storytelling;
  • Mixed reality and gamification;
  • Mixed reality and serious games;
  • Mixed reality and cultural tourism.

Dr. Stella Sylaiou
Dr. George Pavlidis
Dr. Christos Fidas
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Heritage is an international peer-reviewed open access quarterly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1200 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Mixed reality and museums
  • Mixed reality in archaeology and cultural heritage
  • Mixed reality in contemporary art
  • Mixed reality and space
  • Mixed reality and multimodality
  • Mixed reality and artificial intelligence
  • Mixed reality and storytelling
  • Mixed reality and gamification
  • Mixed reality and serious games
  • Mixed reality and cultural tourism.

Published Papers (2 papers)

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Research

Article
Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage
Heritage 2021, 4(3), 1447-1459; https://doi.org/10.3390/heritage4030080 - 28 Jul 2021
Viewed by 680
Abstract
Recent technological advancements in immersive reality technologies have become a focus area in the virtual heritage (VH) domain. In this regard, this paper attempts to design and implement clouds-based collaborative and multi-modal MR application aiming at enhancing cultural learning in VH. The design [...] Read more.
Recent technological advancements in immersive reality technologies have become a focus area in the virtual heritage (VH) domain. In this regard, this paper attempts to design and implement clouds-based collaborative and multi-modal MR application aiming at enhancing cultural learning in VH. The design and implementation can be adopted by the VH domain for various application themes. The application utilises cloud computing and immersive reality technologies. The use of cloud computing, collaborative, and multi-modal interaction methods is influenced by the following three issues. First, studies show that users’ interaction with immersive reality technologies and virtual environments determines their learning outcome and the overall experience. Second, studies also demonstrate that collaborative and multi-modal interaction methods enable engagement in immersive reality environments. Third, the integration of immersive reality technologies with traditional museums and cultural heritage sites is getting significant attention in the domain. However, a robust approach, development platforms (frameworks) and easily adopted design and implementation approaches, or guidelines are not commonly available to the VH community. This paper, therefore, will attempt to achieve two major goals. First, it attempts to design and implement a novel application that integrates cloud computing, immersive reality technology and VH. Second, it attempts to apply the proposed application to enhance cultural learning. From the perspective of cultural learning and users’ experience, the assumption is that the proposed approach (clouds-based collaborative and multi-modal MR) can enhance cultural learning by (1) establishing a contextual relationship and engagement between users, virtual environments and cultural context in museums and heritage sites, and (2) by enabling collaboration between users. Full article
(This article belongs to the Special Issue Mixed Reality in Culture and Heritage)
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Article
Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts
Heritage 2020, 3(4), 1496-1519; https://doi.org/10.3390/heritage3040083 - 06 Dec 2020
Cited by 1 | Viewed by 1184
Abstract
Interactive installations in museums usually adopt hybrid technologies that combine physical elements with digital content, and studies so far show that this approach enhances the interest and engagement of visitors compared to non-interactive media or purely digital environments. However, the design of such [...] Read more.
Interactive installations in museums usually adopt hybrid technologies that combine physical elements with digital content, and studies so far show that this approach enhances the interest and engagement of visitors compared to non-interactive media or purely digital environments. However, the design of such systems is complicated, as it involves a large number of stakeholders and specialists. Additionally, the functional components need to be carefully orchestrated to deliver a rich user experience. Thus, there is a need for further research on tools and methods that facilitate the process. In this paper we present the design and development of a mixed reality installation for the Museum of Marble Crafts in Tinos island in Greece, which places visitors in the role of the crane operator and they have to complete challenges in a gamified version of the old quarry. The system lets users operate a tangible controller and their actions are executed by digital workers in a rich 3D environment. Our design approach involved iterative prototyping, research and co-design activities. The creative process has been supported by a series of organized workshops. The evaluation results indicate that mixed reality can be a promising medium for rich interactive experiences in museums that combine tangible and intangible heritage. Full article
(This article belongs to the Special Issue Mixed Reality in Culture and Heritage)
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