Entertainment and Game Computing
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: closed (28 February 2021) | Viewed by 6526
Special Issue Editor
Interests: computer game engineering; augmented reality; entertainment computing; computer vision; visual information processing
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Rapid advances in entertainment and game computing over the past decade have revolutionized our daily lives, making our them more fun. The scope of the research field ‘entertainment and game computing’ is quite broad, and includes many types of computer games, software for digital entertainment, architectures and methodologies for entertainment applications, computer game and software technologies for entertainment, interactive entertainment, and technologies and applications in the emerging areas of augmented reality, mixed reality, and virtual reality.
Recent significant progress in positional tracking technology and the increased availability of various sensing devices accelerates the development of new genres in interactive entertainment applications. Augmented reality games attempt to integrate the players’ real environment into the virtual game environment. In gaming, depth-sensing cameras are already a common 3D interaction interface. They capture the real world around the user in 3D, and provide depth maps in real time. Nowadays, spherical cameras are also widely available and spherical panoramic videos are becoming popular. A single camera gives full field-of-view images which allow interactive entertainment systems to provide a more immersive experience when performing spatial tasks.
Due to the appearance of immersive interfaces such as gesture-based controllers, and new visual sensing interfaces such as spherical cameras or 3D depth cameras, new technologies and applications in games and interactive entertainment are emerging for augmented reality gaming and entertainment applications. This Special Issue focuses on innovative research ideas and state-of-the-art algorithms and applications in the scientific and engineering aspects of entertainment and game computing. The topics of interest include, but are not limited to, the following:
- Immersive game technology
- Augmented reality games
- Vision-based interface for gaming and entertainment systems
- 360° spherical video/image analysis
- Structure reconstruction from spherical video/image
- Mixed and augmented reality systems for entertainment
- Entertainment applications with spherical/omnidirectional camera
- Affective computing in games
Prof. Dr. Jong-Seung Park
Guest Editor
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- Entertainment computing
- Game technologies
- Game software
- Augmented reality
- Mixed reality
- Vision-based interaction
- 360° spherical camera
- Spherical video/image analysis
- Immersive technology
Benefits of Publishing in a Special Issue
- Ease of navigation: Grouping papers by topic helps scholars navigate broad scope journals more efficiently.
- Greater discoverability: Special Issues support the reach and impact of scientific research. Articles in Special Issues are more discoverable and cited more frequently.
- Expansion of research network: Special Issues facilitate connections among authors, fostering scientific collaborations.
- External promotion: Articles in Special Issues are often promoted through the journal's social media, increasing their visibility.
- e-Book format: Special Issues with more than 10 articles can be published as dedicated e-books, ensuring wide and rapid dissemination.
Further information on MDPI's Special Issue policies can be found here.