Serious Games and Applications for Health 2023

A special issue of Computers (ISSN 2073-431X).

Deadline for manuscript submissions: closed (15 December 2023) | Viewed by 2647

Special Issue Editors


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Guest Editor
2Ai—Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
Interests: image processing; pattern recognition; computer graphics
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Guest Editor
Department of Communication, Media and Culture, Panteion University for Social and Political Science, 17671 Athens, Greece
Interests: human-computer interaction; serious games for learning and e-health

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Guest Editor

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Guest Editor
1. INESC TEC, Porto, Portugal
2. 2Ai—School of Technology, IPCA, Barcelos, Portugal
Interests: cognitive systems; informatics; serious games
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Serious games are a relevant research field in several domains, with related applications mainly in health and healthcare, including rehabilitation, medical training and patient re-education. When pure digital games were initially proposed, the user feedback was limited, reducing the willingness of patients to accept this therapy/treatment option. To mitigate this limitation, the synergy between sensors and virtual and/or augmented reality is now a strong research topic. The aim of this Special Issue is to present the current developments in serious games and applications for health. New prototypes, proofs of concept of specific practical examples, and exhaustive validation studies are of particular interest.

Authors of proceedings papers of SeGAH 2023, which will be held in Athens, Greece, between 28th and 30th of August, are therefore invited to submit extended versions of their papers with new input/angles to the Special Issue “Serious Games and Applications for Health 2023” of the journal Computers—(ISSN 2073-431X) with Impact Factor of 2.8. However, authors interested in extending their conference papers must be aware that the final submitted manuscript must provide a minimum of 50% new content and not exceed 30% copy/paste from the proceedings paper.

Dr. Duarte Duque
Dr. Kostas Karpouzis
Prof. Dr. João Vilaça
Prof. Dr. Nuno Dias
Dr. Nuno Rodrigues
Guest Editors

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Keywords

  • serious games
  • applications for health
  • virtual reality
  • augmented reality
  • wearable technology
  • deep learning in games

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Published Papers (1 paper)

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Research

18 pages, 1773 KiB  
Article
Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms
by Beatriz Miranda, Paula Alexandra Rego, Luís Romero and Pedro Miguel Moreira
Computers 2024, 13(2), 42; https://doi.org/10.3390/computers13020042 - 31 Jan 2024
Cited by 1 | Viewed by 2023
Abstract
Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long [...] Read more.
Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population. Full article
(This article belongs to the Special Issue Serious Games and Applications for Health 2023)
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