Special Issue "Design Creativity in Architecture and Engineering"

A special issue of Buildings (ISSN 2075-5309). This special issue belongs to the section "Architectural Design, Urban Science, and Real Estate".

Deadline for manuscript submissions: closed (15 October 2021).

Special Issue Editors

Prof. Dr. Hernan Casakin
E-Mail Website
Guest Editor
School of Architecture, Ariel University, Ariel, Israel
Interests: creativity; design thinking; design tools; design education; design collaboration
Dr. Andrew Wodehouse
E-Mail Website
Guest Editor
Department of Design, Manufacture and Engineering Management, University of Strathclyde, Glasgow, UK
Interests: creativity; human-centred design; design interaction; design history; innovation; additive manufacture; virtual reality

Special Issue Information

Dear Colleagues,

Creativity is a fundamental topic of study in design, encompassing the formation of new ideas and insights. As such, creativity is critical to the development and production of innovative outcomes at the abstract, configurational and detailed levels.

The objective of this Special Issue is therefore to explore how creativity can be characterised and supported throughout design activity in architectural and engineering domains related to construction and built environments. This includes the embodiment of creativity in design outcomes such as buildings, theoretical models and processes for creative thinking, experimental studies on creative behaviour, the consolidation of creative cultures and more. We are interested not only in studies focussing on the early stages of the design process characterised by the generation of concepts and ideas, but also on more advanced stages of the process concerned with the creative practices required for the development of solutions.

As such, we welcome studies that encompass aspects of architectural and/or engineering design, and investigations where disciplines have interacted to develop novel solutions in the design or construction of buildings. We welcome original contributions describing new research, case studies, methods or state-of-the-art discussion on creativity, including—but not limited to—the following topics and themes:

  • Tools, processes and methods for creative design;
  • Cultural, organisational and social dimensions in creativity;
  • Cognitive and psychological factors and conditions in creativity;
  • Knowledge management and information support for creativity;
  • Advanced visualisation (augmented, virtual, extended and mixed reality) and CAD to support creative working;
  • Collaborative design and creativity;
  • Bio-inspired design creativity;
  • Creativity in design education, including the design studio.

Prof. Dr. Hernan Casakin
Dr. Andrew Wodehouse
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Buildings is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Design tools and methods
  • Culture and society
  • Design cognition
  • Design collaboration
  • Bio-inspired design
  • Knowledge and information management
  • Advanced visualisation
  • Design education
  • Architecture
  • Building and construction

Published Papers (4 papers)

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Research

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Article
Visual Communication for Students’ Creative Thinking in the Design Studio: Translating Filmic Spaces into Spatial Design
Buildings 2021, 11(3), 91; https://doi.org/10.3390/buildings11030091 - 02 Mar 2021
Cited by 1 | Viewed by 989
Abstract
Representing visual experiences is an essential part of architectural design education for creativity. The representation of creative ideas relates to the ability to communicate spatial design concepts. This study examined whether filmic spaces could function as visual communication to enhance students’ creative thinking [...] Read more.
Representing visual experiences is an essential part of architectural design education for creativity. The representation of creative ideas relates to the ability to communicate spatial design concepts. This study examined whether filmic spaces could function as visual communication to enhance students’ creative thinking in architecture. It explored how creativity can be supported throughout an architectural design studio with a conceptual tool that translates filmic spaces into spatial design. To investigate the ways to translate filmic space into spatial design tools for creative thinking, we conducted a design studio with first-year university students. Focusing on using various elements of film, including movement, frame, montage, light, and color, and scene changes to represent architectural languages, a curriculum was developed and implemented in a Visual Communication Design Studio for one semester, stimulating students to engage in expressing their ideas in three-dimensional spaces. The overall results suggested that the design education method that used the filmic space as a stimulating tool for creative thinking, emphasizing the role of visual communication, could enhance students’ creative thinking, leading to improved creative design processes. Full article
(This article belongs to the Special Issue Design Creativity in Architecture and Engineering)
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Article
A Systematic Review of Design Creativity in the Architectural Design Studio
Buildings 2021, 11(1), 31; https://doi.org/10.3390/buildings11010031 - 17 Jan 2021
Cited by 1 | Viewed by 1161
Abstract
Creativity is fundamental to design problem-solving. This paper sets out a systematic review of the literature in relation to its role in the architectural design studio in order to identify central issues that impact upon this activity. Challenges and best practices in relation [...] Read more.
Creativity is fundamental to design problem-solving. This paper sets out a systematic review of the literature in relation to its role in the architectural design studio in order to identify central issues that impact upon this activity. Challenges and best practices in relation to systematic reviews are outlined, and the procedure followed in this context is set out in detail. This involves an iterative evaluation process that resulted in a pool of 17 papers for analysis. Eleven themes emerged in the analysis of the papers, which were organized into five key categories dealing with: pedagogy, cognitive approach, interaction and socialization, information representation, and measuring ideation and creativity. A discussion of these categories contributed to the comparison and connections between the selected papers, and the identification of critical issues and directions for promoting creativity in the architectural design studio. Full article
(This article belongs to the Special Issue Design Creativity in Architecture and Engineering)
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Article
Creative Decision-Making Processes in Parametric Design
Buildings 2020, 10(12), 242; https://doi.org/10.3390/buildings10120242 - 15 Dec 2020
Cited by 3 | Viewed by 1181
Abstract
Decision-making in design is a cognitive process wherein alternatives are generated and evaluated, potentially enabling a more creative design process. In recent years parametric design’s heightened capacity for automatically generating and evaluating options has been celebrated by researchers and designers, but it has [...] Read more.
Decision-making in design is a cognitive process wherein alternatives are generated and evaluated, potentially enabling a more creative design process. In recent years parametric design’s heightened capacity for automatically generating and evaluating options has been celebrated by researchers and designers, but it has also placed an increased emphasis on decision-making activities which have not previously been studied in this context. This paper conducts the first in-depth protocol analysis of the decision-making process (DMP) in parametric design. Using empirical data, it identifies three parametric DMPs at the conceptual design stage: (i) “conclusive” DMP, (ii) “confirmative” DMP, and (iii) “simulative” DMP. The results of this research indicate that while conclusive DMP generates and evaluates design alternatives, its “forward incrementation” approach has only limited potential for creativity. The confirmative DMP develops three creative operation loops in parametric design, suggesting it may be an important creative process. The simulative DMP simultaneously addresses divergent and convergent thinking, also indicating potential creative operations and outcomes. The identification and analysis of these DMPs contributes to developing new knowledge about the processes used in parametric design and their capacity to support creative results. Full article
(This article belongs to the Special Issue Design Creativity in Architecture and Engineering)
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Review

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Review
A Critical Review of Computational Creativity in Built Environment Design
Buildings 2021, 11(1), 29; https://doi.org/10.3390/buildings11010029 - 15 Jan 2021
Cited by 1 | Viewed by 913
Abstract
Computational creativity in built environment (BE) design has been a subject of research interest in the discipline. This paper presents a critical review of various ways computational creativity has been and can be defined and approached in BE design. The paper examines a [...] Read more.
Computational creativity in built environment (BE) design has been a subject of research interest in the discipline. This paper presents a critical review of various ways computational creativity has been and can be defined and approached in BE design. The paper examines a comprehensive body of contemporary literature on the topics of creativity, computational creativity, and their assessment to identify levels of computational creativity. The paper then proceeds to a further review of the implications of these levels specifically in BE design. The paper identifies four areas in BE design where computational creativity is relevant. In two areas—synthesis (generation) and analysis—there is considerable literature on lower levels of computational creativity. However, in two other areas—interfacing and communication—even the definition of computational creativity is not as defined and clear for the discipline, and most works only consider the role of computers as a supporting tool or medium. These open up future research opportunities for the discipline. Full article
(This article belongs to the Special Issue Design Creativity in Architecture and Engineering)
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