Virtual Reality Based Serious Games: Developments and Applications
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (31 August 2024) | Viewed by 2728
Special Issue Editors
Interests: AI; VR-AR-XR; architecture; BIM-AEC
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Advancements in technology, devices and interactive tools have increased the possibilities of serious gaming and virtual reality (VR). VR offers experiences that go beyond traditional entertainment, with immersive experiences in multiple areas that are applicable to the real world. Project research has increased the possibility of generating immersive experiences in multiple user profiles, and in applications as diverse as health, industry, sports, culture, training, etc. The VR of serious games has managed to be a medium that offers many advantages, such as anticipating results, cost saving, validating methodologies, reducing the time taken to reach objectives, etc. Education and training is a very clear example of how VR can improve the skills of users. General industry and medicine use VR for cost-intensive, complex process improvement research in real-world simulation environments. Other sectors apply VR for the creation of content in video games, cinema, advertising, etc. Research has demonstrated that VR allows users to access information from the immersive experience in a way that other traditional media do not, increasing the capabilities of the users themselves. This Special Issue aims to provide high-quality research addressing theoretical and applied aspects of software and hardware developments in the realm of serious VR gaming.
Dr. Isidro Navarro-Delgado
Dr. Oscar García Pañella
Guest Editors
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Keywords
- serious games
- video games
- virtual reality
- augmented reality
- enhanced learning
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