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Extended Reality (XR) and User Experience (UX) Technologies

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 31 October 2025 | Viewed by 361

Special Issue Editors


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Guest Editor
Graduate School of Informatics, Nagoya University, Nagoya 464-8603, Japan
Interests: computer-assisted education; user interface; simulation and training; robotics; personal mobility; machine learning; virtual and augmented reality
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Tokushima 770-8506, Japan
Interests: XR; digital game; HCI; IxD in education
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

We are pleased to announce a forthcoming Special Issue on "Extended Reality (XR) and User Experience (UX) Technologies", and we cordially invite researchers, practitioners, and developers to submit their original work.

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is rapidly transforming how humans interact with digital content and the physical world. As XR technologies continue to evolve, so do the challenges and opportunities for creating engaging, intuitive, and accessible user experiences.

This Special Issue aims to explore cutting-edge research, novel applications, and theoretical advancements at the intersection of XR and user experience (UX). We seek submissions that investigate new interaction techniques, usability and accessibility considerations, system evaluations, content design, human–computer interactions (HCIs), and the psychological and social impacts of XR systems.

Topics of interest include, but are not limited to, the following:

  • Novel user interfaces and interaction paradigms in XR;
  • UX evaluation methods and metrics for immersive environments;
  • Adaptive and personalized XR experiences;
  • Haptics, audio, and multimodal feedback in XR;
  • User behavior and engagement in virtual and augmented environments;
  • Accessibility and inclusivity in XR design;
  • Applications in education, healthcare, entertainment, and industry;
  • Cognitive and emotional aspects of XR user experience;
  • Ethical and privacy considerations in XR interactions.

Submission Guidelines and Important Dates

(Included here are submission deadlines, review process timelines, publication dates, and instructions or links to submission platforms.)

We welcome original research articles, case studies, and survey papers. All submissions will undergo a rigorous peer-review process.

Join us in shaping the future of XR and user experience by contributing your work to this Special Issue. We look forward to receiving your submissions.

Dr. Katashi Nagao
Dr. Hiroyuki Mitsuhara
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • extended reality
  • user experience
  • human–computer interaction
  • body/hand tracking
  • haptics
  • emotional interaction
  • psychophysiology

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Published Papers (1 paper)

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Research

19 pages, 7664 KiB  
Article
Off-Cloud Anchor Sharing Framework for Multi-User and Multi-Platform Mixed Reality Applications
by Aida Vidal-Balea, Oscar Blanco-Novoa, Paula Fraga-Lamas and Tiago M. Fernández-Caramés
Appl. Sci. 2025, 15(13), 6959; https://doi.org/10.3390/app15136959 - 20 Jun 2025
Viewed by 173
Abstract
This article presents a novel off-cloud anchor sharing framework designed to enable seamless device interoperability for Mixed Reality (MR) multi-user and multi-platform applications. The proposed framework enables local storage and synchronization of spatial anchors, offering a robust and autonomous alternative for real-time collaborative [...] Read more.
This article presents a novel off-cloud anchor sharing framework designed to enable seamless device interoperability for Mixed Reality (MR) multi-user and multi-platform applications. The proposed framework enables local storage and synchronization of spatial anchors, offering a robust and autonomous alternative for real-time collaborative experiences. Such anchors are digital reference points tied to specific positions in the physical world that allow virtual content in MR applications to remain accurately aligned to the real environment, thus being an essential tool for building collaborative MR experiences. This anchor synchronization system takes advantage of the use of local anchor storage to optimize the sharing process and to exchange the anchors only when necessary. The framework integrates Unity, Mirror and Mixed Reality Toolkit (MRTK) to support seamless interoperability between Microsoft HoloLens 2 devices and desktop computers, with the addition of external IoT interaction. As a proof of concept, a collaborative multiplayer game was developed to illustrate the multi-platform and anchor sharing capabilities of the proposed system. The experiments were performed in Local Area Network (LAN) and Wide Area Network (WAN) environments, and they highlight the importance of efficient anchor management in large-scale MR environments and demonstrate the effectiveness of the system in handling anchor transmission across varying levels of spatial complexity. Specifically, the obtained results show that the developed framework is able to obtain anchor transmission times that start around 12.7 s for the tested LAN/WAN networks and for small anchor setups, and to roughly 86.02–87.18 s for complex physical scenarios where room-sized anchors are required. Full article
(This article belongs to the Special Issue Extended Reality (XR) and User Experience (UX) Technologies)
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