Abstract
Background: Scientific and technological development has constituted a reality in the lives of populations, making it unimaginable to live without specific incentives that development has allowed. That said, given the increase in the longevity of people, it will be helpful to implement these resources in promoting health and disease prevention in the elderly. The objective of this study is to identify, in the scientific evidence, the effects of Wii games on the physical training of the elderly. Methods: A systematic review will be carried out according to the methodology recommended by the Joanna Briggs Institute. Relevant databases will be used for the research, where the words will be used: rehabilitation, exercise, physical activity, rehabilitation exercise; movement; therapeutic exercise; engine activity; rehabilitation, geriatric, gerontologic care, and aged. Results: This systematic review will include experimental and quasi-experimental studies, including randomised studies with and without a control group, pre- and post-assessment. Conclusions: To promote the autonomy of the elderly and consequently healthy and prosperous ageing, it is crucial to implement all available measures and resources. For this purpose, exergames have been shown to be effective, and it is necessary to know which ones are suitable for the physical training of the elderly. This one protocol is registered with the Open Science Framework.
1. Introduction
Exergames result from technological advances and offer users an interactive environment that combines the game with physical and cognitive exercise. They can be divided into three types: (1) living room exergames, which require the user to perform exercise routines, including dance, aerobics and yoga exercises; (2) cardio machine exergames, with specific training equipment, in some cases using virtual reality; (3) mobile exergames with accelerometers, body positioning systems that allow tracking of physical activity [1].
In health, exergames that combine digital games with physical exercise are increasingly used, considered an innovative alternative to traditional physical exercise programs [2,3]. Exergames are a recent alternative intervention used for physical rehabilitation, and their effectiveness in improving balance and muscle strength has already been widely studied [3].
Ageing usually results in a decreased ability to perform the exercise and a reduction in muscle strength, flexibility and bone mass [4]. These changes lead to poor locomotion, lack of balance and consequently, increased risk of falling [5].
The elderly are subject to processes arising from immobility when affected by debilitating chronic diseases, which make them a very fragile and vulnerable population group, which is why it is essential to implement interventions to reduce this fragility [6]. Implementing these activities has repercussions on the quality of life of the elderly [5], as well as economic gains in health care [6].
Several studies point out that exergames significantly impact the level of physical activity of the elderly in that when they use them, they experience an improvement in balance and cognitive function, in addition to the pleasure in using this tool, thus prolonging the experience of using the device—game and, consequently, the practice and satisfaction with physical activity exercise [7].
Concerning Nintendo Wii games, studies [6] recommend their use because it shows promise as an intervention that improves the physical function, cognition and psychosocial capacity of the elderly. Evidence supports that Wii exergames are easily accessible, affordable, safe and viable tools to encourage adults and the elderly to practice physical exercise, preventing sedentary behaviour [8,9]. With the use of a rehabilitation program with Wii games in the elderly, levels of frailty are reduced, as well as the risk of falling, by promoting static balance and increasing walking speed [5,10,11].
Considering the above, the present study aims to identify, in the scientific evidence, the effectiveness of Wii games in the physical training of the elderly, answering the following research questions:
- (a)
- How effective are Wii games in the physical activity of the elderly?
- (b)
- What are the games that promote the physical activity of the elderly?
- (c)
- What fitness domains are the Wii games effective in (e.g., muscle building, balance training, gait training, promoting body flexibility, body coordination, body agility, and physical resistance)?
- (d)
- What are the characteristics of the Wii games used in physical activity for the elderly (e.g., duration and frequency)?
2. Materials and Methods
2.1. Inclusion Criteria
- Types of participants
This review will consider studies that include the elderly, that is, people aged 60 years or older.
- Types of intervention(s)
This review will consider studies articles that will be included in which no context has been implemented using Wii games.
- Type of comparator
This review will consider as a comparator the use of different Wii games for the physical training of the elderly, including the duration and frequency of their applicability and the comparison between Wii games and another type of intervention.
- Type of outcomes
This review will consider studies that include the following outcomes assessed by valid and reliable instruments:
Effectiveness of Wii games in empowering the elderly, namely in the following areas: muscle strengthening, balance training, gait training, promoting body flexibility, promoting body coordination, promoting body agility, and promoting physical endurance.
- Types of studies
This systematic review will consider experimental, quasi-experimental studies, including randomised studies with a control group and without a control group with pre- and post-assessment.
No time limit was considered. Articles written in English, Portuguese, Spanish and French will be considered for inclusion in this study.
2.2. Search Strategy
The search strategy aims to identify published studies. A three-stage search strategy will be used in this literature review. Initially, the search was limited to MEDLINE (via Pubmed), Cochrane Database, Prospero, DARE databases and JBI Evidence Synthesis, which ensured no recent similar research report on the topic under study. The words obtained by reading the title, abstract and indexed terms used to describe the articles were used to develop the current search strategy for the relevant databases. The words were adapted according to the specificity of each database included, this being the second phase of the review, as shown in Table 1. Two reviewers developed the search strategy, being later placed for consideration by peers by the third reviewer considering the Peer Review of Electronic Search Strategies (PRESS) checklist. The research strategy will include primary studies: experimental, quasi-experimental studies, including randomised studies with a control group and without a control group, with pre-and post-assessment, published in the following databases: Medical Literature Analysis and Retrieval System Online (MEDLINE®) via PubMed, and Cumulative Index to Nursing and Allied Health Literature (CINAHL®), SPORTDiscus with Full Text). Third, the bibliographic references of all included articles will be analysed to identify additional studies. This survey was carried out on 4 October 2022. After analysing the data, a new survey will be carried out to identify recent publications before the investigation’s submission [12].
Table 1.
Database search strategy and results.
The protocol of this systematic review follows the guidelines of the Joanna Briggs Institute (JBI) methodology [12]. For the final assessment, the items identified in the reports prepared for the guidance of systematic reviews and the extension of meta-analyses (PRISMA 2020) will be used [13]. This protocol was registered in the OSF (https://osf.io/au758/ (accessed on 21 October 2022)).
2.3. Study Selection
The pilot test will be carried out by two independent reviewers (AL e MTM), initially by analysing the title/abstract and later the full text. For its realisation, 5% of the total research will be used to obtain at least a consensus of 75% agreement among the reviewers. In the second phase of the study, 2% of the full-text articles will be used to obtain the same level of understanding.
After reaching a consensus on the pilot test, all titles and abstracts will be read and selected by two independent reviewers (AL and MTM) for evaluation of inclusion and exclusion criteria. Relevant studies will be retrieved in full.
In this systematic review, the reasons for excluding full-text studies that do not meet the inclusion criteria will be reported. Any disagreement that arises between the two reviewers (Al and MTM) in any of the stages of the study selection process will be resolved through discussion using a third reviewer (CF).
The PRISMA flowchart will portray the article selection process [13].
2.4. Assessment of Methodological Quality
The included articles will be critically evaluated by two reviewers (AL and MTM) regarding the level of evidence and its methodological quality, using the critical evaluation standardized by JBI for experimental and quasi-experimental studies [14]. To clarify any doubt related to the included studies, the authors will be contacted to request missing or additional data, when necessary. Once again, if there are differences between the reviewers, the third reviewer (CF) will be used. After critical review, studies will not be excluded based on their methodological quality, however, this review will be considered in the synthesis of evidence in narrative form. Thus, all studies, regardless of the results of their methodological quality, underwent data extraction and synthesis. In all these phases, once again, if there are differences between the reviewers, the third reviewer (CF) will be used.
2.5. Data Extraction
Data will be extracted from the articles included in this systematic review using the standardised data extraction tool PRISMA 2020 Checklist [13], by the two reviewers (AL and MTM). The extracted data will consist of specific details about the interventions that consider the objective of the present study, as shown in Table 2. These details are study code, authors, year of publication, country of publication, objectives of the study, study population and sample size, type of study, instruments used, type of game, domain(s) covered by the intervention and characteristics (duration and periodicity of the same and existence or not of a control group).
Table 2.
Data extraction form.
2.6. Data Synthesis
Depending on the results of the different studies included, a purely descriptive analysis, a meta-analysis or an analysis with GRADE Evidence may be performed.
The JBI SUMARI system [15] will be used to perform the meta-analysis. For this analysis, random effects models are used only in moderate to high heterogeneity (I2 > 50%) and in their absence, fixed effects models will be used. Effect sizes will be expressed as odds ratios (for dichotomous data) and weighted (or standardised) mean differences for continuous data. A funnel plot will be generated using JBI SUMARI to assess publication bias if ten or more studies are included in the meta-analysis.
If the outcomes are highly variable, analysis with GRADE evidence can be applied using the GRADEProfiler 3.6 Software (McMaster University, ON, Canada) [16]. Where statistical grouping is impossible, results will be presented in narrative form, including tables and figures, to aid data presentation where appropriate.
3. Discussion
This systematic review will gather the necessary results to identify Wii games’ effectiveness in the physical training of the elderly. More specifically, the present study will allow us to understand which are the most effective Wii games in muscle strengthening, balance training, gait training, promoting body flexibility, promoting body coordination, promoting body agility and promoting physical resistance. In addition, it is also essential to know the duration and frequency with which these games should be used for the elderly to obtain these health gains.
The results of this systematic review will outline the type of games to be implemented in a randomised controlled study with the elderly. Implementing exergames, specifically Wii games, among the older population will allow health gains, namely in their physical health, which is why it is essential to identify these games in the literature for later implementation.
Will be included in this systematic review of articles published without a time limit on the subject under study, studies written in English, Portuguese, Spanish and French, which may constitute this last criterion, one of the limitations of this study.
4. Conclusions
It is expected that this systematic review will constitute yet another contribution to the implementation of physical activity programs aimed at the elderly and that they will present practical gains in their health, namely, material, contributing, this time, to active, healthy and successful ageing using advanced technical and technological means, which go far beyond traditional programs. This type of means or resource introduces curiosity and motivation in those who practice it, which can significantly contribute to preventing a sedentary lifestyle in this population. This protocol intends to identify Wii games that can contribute to the physical training of the elderly and thus implement these games in the daily practice of care for this population, not only to recover but also to prevent losses from the ageing process.
Author Contributions
Conceptualization: A.L., M.T.M., M.S.F., V.P. and C.F. Validation A.L., M.T.M., M.S.F., V.P., D.T.M., M.d.P.N. and C.F. Writing—initial draft preparation: A.L., M.T.M., M.S.F., V.P., D.T.M., M.d.P.N. and C.F. Writing—review and editing A.L., M.T.M., M.S.F., V.P., D.T.M., M.d.P.N. and C.F. All authors have read and agreed to the published version of the manuscript.
Funding
This research received no external funding.
Institutional Review Board Statement
Not applicable.
Informed Consent Statement
Not applicable.
Data Availability Statement
Not applicable.
Acknowledgments
The authors wish to thank Fernando Pessoa University.
Conflicts of Interest
The authors declare no conflict of interest.
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