Metaverse Festivals Beyond Overtourism: Digital Transformation of Cultural Events Towards Accessibility, Cultural Engagement and Sustainable Tourism Policy
Abstract
1. Introduction
Research Question and Paper Objectives
2. Theoretical Framework
2.1. The Role of the Metaverse in Reconfiguring Festivals
2.2. Digital Transformation Theory
2.3. Sustainability and the Virtual Shift
2.4. Conceptual Positioning: “Metaverse-Based” Cultural Festivals
3. Methodology
3.1. Narrative Literature Review (NLR) Approach
3.2. Search Strategy and Data Sources
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- TITLE-ABS-KEY (((metaverse OR “virtual world*” OR “extended reality” OR “virtual festival*”)) AND ((festival* OR “cultural festival*” OR “cultural event*”)));
- -
- TITLE-ABS-KEY ((“virtual festival*” OR “hybrid festival*” OR “virtual event*”) AND (touris* OR destination* OR overtourism OR crowding OR congestion));
- -
- TITLE-ABS-KEY ((“extended reality” OR XR OR VR) AND (“cultural participation” OR “cultural heritage” OR museum*) AND (governance OR policy OR ethics)));
- -
- TITLE-ABS-KEY ((“virtual festival*” OR (“hybrid” W/1 festival*) OR (“online” W/1 festival*) OR ((“virtual” OR online OR hybrid) W/2 (festival* OR “cultural event*”))); AND (touris* OR destination* OR “destination marketing” OR “place branding” OR visitor* OR “tourist experience”)).
3.3. Screening, Inclusion Criteria, and Corpus Composition
4. Accessibility, Cultural Engagement, and Sustainability in the Metaverse
4.1. Accessibility
4.2. Cultural Engagement
4.2.1. Quadrant Implications (Expected Patterns)
- Platform-led and low hybridity (fully virtual, high scale): Accessibility depends heavily on device quality, bandwidth and ongoing costs; value capture and data extraction risks tend to be higher; environmental burdens are more likely to shift towards infrastructure and devices unless constrained by efficiency and hosting choices (de Reuver et al., 2018; OECD, 2020; UNWTO, 2018);
- Curator-led and low hybridity (platform-hosted showcases): Cultural stewardship is strengthened through programming control, but platform rules still shape data governance, visibility and monetisation; substitution effects for travel remain uncertain and may vary by audience segment and pricing (Dwivedi et al., 2022; UNWTO, 2018);
- Institution-led and high hybridity (hybrid extensions of on-site festivals): Place anchoring and legitimacy are typically stronger (rights management, accessibility policy, curatorial standards), yet exclusions can persist if assistive features, language options and hybrid ticketing remain secondary (Buhalis et al., 2023; UNWTO, 2016);
- Community-led and high hybridity (local or artist-led hybrid micro-festivals): Inclusion and cultural specificity may be stronger where governance is local, but resource constraints can weaken moderation, safeguarding and quality assurance; environmental outcomes depend on low-tech access routes and infrastructure choices (Dwivedi et al., 2022; OECD, 2020).
4.2.2. Space and Geography Implications
4.3. Sustainability
5. Examples of Metaverse Festivals
5.1. SXSW Online and Tomorrowland Around the World
5.2. Venice Film Festival VR Expanded
6. Challenges and Future Directions for Metaverse Festivals
6.1. Addressing the Digital Divide
6.2. Preserving Cultural Authenticity
6.2.1. Challenges of Maintaining Cultural Authenticity
6.2.2. Strategies to Preserve Cultural Authenticity in the Metaverse
6.3. Future Trends in Metaverse Festivals
6.3.1. Enhanced Immersive Experiences
6.3.2. Expanded Access and Personalisation
6.4. Overtourism and Metaverse Implications
6.5. Regulatory, Ethical, and Economic Implications
7. Limitations and Directions for Future Research
8. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AR | Augmented reality |
| ICT | Information and communication technology |
| NLR | Narrative literature review |
| SDGs | Sustainable Development Goals |
| UNWTO | World Tourism Organization |
| VR | Virtual reality |
| 3DoF | Three degrees of freedom |
| CVR | Cinematic virtual reality |
| IP | Intellectual property |
| OECD | Organisation for Economic Co-operation and Development |
| SXSW | South by Southwest |
| VMF | Virtual music festival |
| XR | Extended reality |
| 6DoF | Six degrees of freedom |
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| Format Label | Defining Features (Indicative) | Analytical Treatment in This Review |
|---|---|---|
| Livestreamed online festival | Primarily 2D broadcast or streaming; limited interaction; time-bound programming; minimal avatar embodiment. | Not treated as metaverse; used only where it informs access and engagement mechanisms in remote participation. |
| XR exhibition/Immersive showcase | Curated immersive works accessed via VR or AR, typically delivered as time-bounded, programme-led experiences. Interaction is centred on engaging with the content rather than on persistent world-building, and social features are usually limited compared with multi-user 3D event worlds. | Treated as “metaverse-adjacent” where platform-mediated immersion and audience embodiment shape cultural engagement and access conditions. |
| Platform-based 3D event world | 3D environment with navigable space; avatar-mediated presence; synchronous social features; typically event-bounded rather than persistent. | Treated as “metaverse-adjacent”: exhibits key affordances (avatars, spatial sociality) but does not necessarily meet persistence threshold. |
| Hybrid festival configuration | Coupled physical and virtual layers (on-site plus remote participation); partial substitution and redistribution effects possible; governance spans venues and platforms. | Treated as hybrid “metaverse-adjacent”: analysed for governance, value capture and accessibility trade-offs across physical and digital layers. |
| Metaverse-based festival (threshold definition) | Persistent multi-user 3D environment; embodied avatars; social interaction and co-creation; event world remains available beyond a single broadcast window. | Baseline ideal-type for conceptual clarity; used to specify analytical limits and to frame transition pathways from adjacent formats. |
| Accessibility Dimension | Potential Enablers in Metaverse-Adjacent Formats | Likely Digital Barriers or Risks | Governance and Design Levers |
|---|---|---|---|
| Physical and mobility | Reduced travel and queuing; controllable navigation and viewpoints; remote participation options | Device fit and comfort; motion sickness; inaccessible interfaces; lack of assistive-device compatibility | Accessibility-by-design requirements; tested interface standards; hybrid access routes; staffed support channels (Darcy et al., 2020; UNWTO, 2016) |
| Sensory | Captioning; sign-language overlays; audio description; adjustable sound and visuals | Features treated as optional add-ons; inconsistent content workflows; bandwidth constraints | Procurement and funding tied to accessibility standards; platform accountability for default settings (Darcy et al., 2020; OECD, 2020) |
| Cognitive and neurodiversity | Pacing control; reduced crowd intensity; personalisable environments; clear wayfinding | Cognitive overload from complex interfaces; unclear information architecture; poor moderation | Usability testing with diverse users; clear content labelling; safeguarding and moderation rules (Darcy et al., 2020; Dwivedi et al., 2022) |
| Economic | Avoided transport and accommodation costs; tiered digital tickets | High upfront device costs; subscriptions and data plans; maintenance and replacement costs | Pricing rules and concessions; public access points (libraries, cultural hubs); subsidised equipment schemes (Gonzales, 2016; OECD, 2020) |
| Geographic | Participation without long-haul travel; access from peripheral regions | Uneven broadband; unstable connectivity; language and time-zone frictions | Broadband investment; multilingual and low-bandwidth options; asynchronous access windows (Helsper, 2021; UNWTO, 2018) |
| Time and caregiving constraints | On-demand viewing; shorter participation windows; flexible scheduling | Always-on participation norms; attention and device-sharing constraints in households | Hybrid programming design; scheduling transparency; family-friendly access pathways (UNWTO, 2016; Helsper, 2021) |
| Analytical Element | What It Can Enable | Conditions, Limits and Governance Questions |
|---|---|---|
| Technological function and experience design | Embodied co-presence, multimodal storytelling and new forms of interaction that can extend curated cultural encounters beyond a single venue or broadcast window. | Outcomes depend on platform architecture, interoperability, moderation and safety controls, and accessibility-by-design rather than default settings (Dwivedi et al., 2022; Hollensen et al., 2023). |
| Accessibility and inclusion | Lower geographic and some financial barriers, and offer alternative participation modes for people who cannot attend in person. | Digital exclusion remains material where connectivity, device access and skills are uneven; policy and standards need to address ongoing costs, language and assistive design (Darcy, 2010; Helsper, 2021; van Deursen & van Dijk, 2018; UNWTO, 2016). |
| Cultural engagement and integrity | Participatory curation, co-creation and immersive narrative worlds that can deepen engagement for some audience segments. | Risks include cultural flattening, misrepresentation, contested authorship and intellectual property disputes; governance needs clear curation mandates, consent and benefit-sharing arrangements (Ceuterick, 2021; Ceuterick & Ingraham, 2021; Buhalis & Sinarta, 2019). |
| Spatiality and place anchoring | Hybrid layering can keep festivals anchored in local place meanings while widening reach through remote participation. | Spatial effects are conditioned by time zones, language, regulation, data jurisdiction and unequal infrastructures; designs that embed local narratives and local control are less likely to detach culture from place (Laing & Frost, 2010; Mair & Laing, 2012; UNWTO, 2018). |
| Environmental performance | Potential reductions in travel-related emissions and some on-site impacts when remote participation substitutes for a trip that would otherwise occur. | Environmental burdens can shift to data centres and device lifecycles, and rebound effects may offset savings; credible claims require transparent life-cycle-aware accounting (Cucchiella et al., 2015; Masanet et al., 2020; OECD, 2020). |
| Overtourism and destination pressures | Remote participation can, in some settings, redistribute demand across time, sites or audience segments and relieve peak crowding pressures. | Complementary and induced-demand effects remain possible; policy design (ticketing, programme differentiation and portfolio strategy) shapes whether substitution or stimulation dominates (Koens et al., 2018; Milano et al., 2019; World Tourism Organization et al., 2018). |
| Value capture and platform governance | New revenue streams and data-driven personalisation that can support experimentation and new festival business models. | Value capture may concentrate in dominant platforms via data extraction and opaque algorithms; governance questions include revenue sharing, transparency and accountability for cultural and accessibility standards (OECD, 2020; Dwivedi et al., 2022). |
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© 2026 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Kouroupi, N. Metaverse Festivals Beyond Overtourism: Digital Transformation of Cultural Events Towards Accessibility, Cultural Engagement and Sustainable Tourism Policy. Tour. Hosp. 2026, 7, 41. https://doi.org/10.3390/tourhosp7020041
Kouroupi N. Metaverse Festivals Beyond Overtourism: Digital Transformation of Cultural Events Towards Accessibility, Cultural Engagement and Sustainable Tourism Policy. Tourism and Hospitality. 2026; 7(2):41. https://doi.org/10.3390/tourhosp7020041
Chicago/Turabian StyleKouroupi, Nansy. 2026. "Metaverse Festivals Beyond Overtourism: Digital Transformation of Cultural Events Towards Accessibility, Cultural Engagement and Sustainable Tourism Policy" Tourism and Hospitality 7, no. 2: 41. https://doi.org/10.3390/tourhosp7020041
APA StyleKouroupi, N. (2026). Metaverse Festivals Beyond Overtourism: Digital Transformation of Cultural Events Towards Accessibility, Cultural Engagement and Sustainable Tourism Policy. Tourism and Hospitality, 7(2), 41. https://doi.org/10.3390/tourhosp7020041
