Performing-Arts-Based ICH-Driven Interaction Design Framework for Rehabilitation Game
Abstract
1. Introduction
2. Related Work
2.1. Current Status of Interaction Design in Rehabilitation Games
2.2. Current State of Cultural Integration in Rehabilitation Games
2.3. Current State of Frameworks Regarding with Cultural Attributes, Narrative, and Immersive Experiences
3. Framework Construction
3.1. Existing Frameworks: MDA
3.2. Proposed Framework: Rehabilitation Mechanism–Cultural Feature–Interaction Design
3.2.1. Analysis of Physical Rehabilitation Mechanisms and Classification of Training Approaches
- 1.
- Physical rehabilitation goals and mechanisms
- 2.
- Physical rehabilitation approaches
3.2.2. Analysis of the Typological Dimensions and Expressive Mechanisms of Performing-Arts-Oriented ICH
- 1.
- Physical and Kinesthetic Features
- 2.
- Craft-Oriented and Material-Linked Features
- 3.
- Symbolic and Narrative Features
3.2.3. Interaction Design Strategies for Rehabilitation Games
3.2.4. Triadic Mapping Framework
- 1.
- Rehabilitation Mechanism
- 2.
- Cultural Feature
- 3.
- Interaction Design
3.2.5. Design Practice
3.2.6. Evaluation and Validation
4. Design Practice
4.1. Target Users
4.2. Analysis of Hand Rehabilitation Mechanism
4.3. Cultural Characteristics of ICH of String Puppets
4.3.1. Motion Control
4.3.2. Performative Narratives
4.4. Interaction Design
4.4.1. Data Interaction
4.4.2. Image Interaction
4.4.3. Behavioral Interaction
4.4.4. Voice Interaction
4.5. Design Description
4.5.1. Hardware Selection and Development Platform
4.5.2. Interaction Design and User Scenarios
4.5.3. Game Tasks and Interface Design
- Level 1: Finger Flexion–Extension Exercise—Avoid the Darts
- 2.
- Level 2: Wrist Joint Activity—Kick the Wine Jar
- 3.
- Level 3: Fingertip Pinching Training-Place the Offerings
5. Other Design Practices
5.1. A Full-Body Physical Rehabilitation Game Based on Shadow Puppetry
5.1.1. Rehabilitation Mechanism
5.1.2. Cultural Features
5.1.3. Interaction Method
5.1.4. Game and Interface Design
5.2. A Physical Rehabilitation Game Based on Tai Chi
5.2.1. Rehabilitation Mechanism
5.2.2. Cultural Feature
5.2.3. Interaction Method
5.2.4. Game Tasks and Interface Design
6. Evaluation
6.1. Expert Assessment
6.2. User Test
7. Discussion
7.1. Practical Guidance of the Mapping Model for Interaction Design in Rehabilitation Games
7.2. Potential for Scaling and Adapting the Model in Future Rehabilitation Game Design
7.3. Limitations and Future Work
8. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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[26] | [27] | [28] | [29] | [30] | [31] | [32] | [33] | [34] | This Study | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cultural and Narrative Dimension | Cultural Attributes | Yes | Yes | Yes | No | No | No | No | Yes | Yes | Yes |
Narrative Logic | Yes | Yes | Yes | Limited | Limited | Limited | No | Yes | Yes | Yes | |
Culture–Interaction Mapping | Limited | Limited | Yes | No | No | No | No | Limited | Yes | Yes | |
Experience and Technology Dimension | Immersive Technologies | Yes (VR/AR) | No | No | No | Limited | Yes (Leap motion) | Yes (HMD) | Yes (VR) | Yes (VR/AR) | Yes (Leap motion) |
Technology Integrated with Cultural Features | Limited | No | Limited | No | No | No | No | Yes | Yes | Yes | |
Immersive Experience | Yes | Yes | Yes | Limited | Yes | Limited | Yes | Yes | Yes | Yes | |
Methodological and Practical Dimension | Function-oriented Culture Utilization | Limited | Yes | Limited | No | No | No | No | Yes | Yes | Yes |
Systematic and Reusable Design Path | Yes | Yes | Yes | Yes | Yes | Limited | Yes | No | Yes | Yes | |
Practical Application | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes | |
Evaluation or Validation | Yes | No | Yes | No | No | Limited | Yes | No | Limited | Yes |
Rehabilitation Goal | Rehabilitation Mechanism | Training Approaches |
---|---|---|
Muscle strength enhancement | Neuromuscular activation | Progressive resistance training |
Activities of daily living | ||
Joint mobility improvement | Joint mobilization and stabilization | Joint mobility exercises |
Dynamic movement sequences | ||
Fine motor coordination training | Task-specific neuroplasticity | Goal-directed practice |
Coordination tasks | ||
Sensorimotor integration training | Restoration of sensorimotor pathways | Sensory stimulation tasks |
Biofeedback-based training |
Feature Type | Representative Forms | Rehabilitation Potential |
---|---|---|
Physical and Kinesthetic | Chinese string puppetry, shadow puppetry, Peking opera gestures, traditional dance routines | Structured movement templates; rhythm guidance; fine–motor training |
Craft-Oriented and Material-Linked | Puppet making, costume crafting, stage prop manipulation | Sequential task guidance; tactile feedback; phased goal completion |
Symbolic and Narrative | Opera plots, folk drama scripts, character archetypes, ritualized stage conventions | Emotional regulation; cultural awakening; identity formation |
Interaction Types | Usability Principle | Key Design Considerations in Rehabilitation Games |
---|---|---|
Data Interaction | System visibility, consistency | Real-time feedback for action outcomes; consistent layout and button design to improve operational efficiency |
Visual Interaction | System visibility, match to real world | Real-time visualization of gestures or motions; simulate ICH workflows and align with cultural behaviors |
Voice Interaction | System visibility, consistency | Clear and timely responses to voice commands; maintain consistent language style for prompts |
Behavioral Interaction | Match to real World, consistency | Simulate real cultural actions; strengthen the mapping between gesture and cultural meaning; ensure consistent feedback logic |
Rehabilitation Gestures | Illustration | Training Area | Rehabilitation Goals |
---|---|---|---|
Finger flexion and extension | Finger flexor muscles | Enhance finger flexor and extensor muscle strength and overall grip ability | |
Pinch grip Wrist joint mobility | Thumb and index or middle finger | Improve fine coordination and thumb opposition function | |
Wrist joint mobility | Wrist rotator muscles and wrist flexor muscles | Enhance wrist control and forearm rotational flexibility | |
Finger abduction | Interosseous muscles | Strengthen finger separation control and improve independent dexterity | |
Finger–thumb opposition | Thumb and other fingers | Restore multi-finger coordinated control in complex fine motor tasks | |
Thumb abduction and extension training | Thenar muscles | Strengthen thumb abduction ability and improve adaptability for grasping large objects |
Question | Traditional Training |
---|---|
Gender | Male (18), Female (21) |
Age | M = 22.5, SD = 2.24 |
Education degree | Undergraduate (11), Master (21), Doctor (7) |
Previous gaming experience | M = 3.15 (moderate experience), SD = 0.83 |
Familiarity with rehabilitation training | M = 2.15 (slightly familiar), SD = 1.00 |
Dimension | Question | Leap Motion System | Traditional Training | t (38) | p |
---|---|---|---|---|---|
Usability Layer | Q1 | 4.08 | 3.82 | 1.885 | 0.067 |
Q2 | 3.59 | 3.28 | 2.629 | 0.012 * | |
Experience Layer | Q3 | 3.92 | 3.67 | 2.039 | 0.048 * |
Q4 | 3.82 | 3.33 | 2.349 | 0.024 * | |
Emotional Layer | Q5 | 3.33 | 2.82 | 2.857 | 0.007 * |
Q6 | 4.31 | 3.51 | 4.594 | <0.001 * |
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Zhao, J.; Zhang, X.; Ma, Y.; Liu, Y.; Huo, S.; Mu, X.; Xiao, Q.; Han, Y. Performing-Arts-Based ICH-Driven Interaction Design Framework for Rehabilitation Game. Electronics 2025, 14, 3739. https://doi.org/10.3390/electronics14183739
Zhao J, Zhang X, Ma Y, Liu Y, Huo S, Mu X, Xiao Q, Han Y. Performing-Arts-Based ICH-Driven Interaction Design Framework for Rehabilitation Game. Electronics. 2025; 14(18):3739. https://doi.org/10.3390/electronics14183739
Chicago/Turabian StyleZhao, Jing, Xinran Zhang, Yiming Ma, Yi Liu, Siyu Huo, Xiaotong Mu, Qian Xiao, and Yuhong Han. 2025. "Performing-Arts-Based ICH-Driven Interaction Design Framework for Rehabilitation Game" Electronics 14, no. 18: 3739. https://doi.org/10.3390/electronics14183739
APA StyleZhao, J., Zhang, X., Ma, Y., Liu, Y., Huo, S., Mu, X., Xiao, Q., & Han, Y. (2025). Performing-Arts-Based ICH-Driven Interaction Design Framework for Rehabilitation Game. Electronics, 14(18), 3739. https://doi.org/10.3390/electronics14183739