Ramos Aguiar, L.R.; Álvarez Rodríguez, F.J.; Madero Aguilar, J.R.; Navarro Plascencia, V.; Peña Mendoza, L.M.; Quintero Valdez, J.R.; Vázquez Pech, J.R.; Mendieta Leon, A.; Lazcano Ortiz, L.E.
Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies. Appl. Sci. 2023, 13, 3159.
https://doi.org/10.3390/app13053159
AMA Style
Ramos Aguiar LR, Álvarez Rodríguez FJ, Madero Aguilar JR, Navarro Plascencia V, Peña Mendoza LM, Quintero Valdez JR, Vázquez Pech JR, Mendieta Leon A, Lazcano Ortiz LE.
Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies. Applied Sciences. 2023; 13(5):3159.
https://doi.org/10.3390/app13053159
Chicago/Turabian Style
Ramos Aguiar, Luis Roberto, Francisco Javier Álvarez Rodríguez, Jesús Roldán Madero Aguilar, Valeria Navarro Plascencia, Luisa María Peña Mendoza, José Rodrigo Quintero Valdez, Juan Román Vázquez Pech, Adriana Mendieta Leon, and Luis Eloy Lazcano Ortiz.
2023. "Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies" Applied Sciences 13, no. 5: 3159.
https://doi.org/10.3390/app13053159
APA Style
Ramos Aguiar, L. R., Álvarez Rodríguez, F. J., Madero Aguilar, J. R., Navarro Plascencia, V., Peña Mendoza, L. M., Quintero Valdez, J. R., Vázquez Pech, J. R., Mendieta Leon, A., & Lazcano Ortiz, L. E.
(2023). Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies. Applied Sciences, 13(5), 3159.
https://doi.org/10.3390/app13053159