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Article

Comparison of Audience Behavior between eSports and Authentic Sports Fans

1
Seoul AI School, aSSIST University, Seoul 03767, Republic of Korea
2
Department of Kinesiology, Seoul National University, Seoul 08826, Republic of Korea
3
Department of Kinesiology, Mississippi State University, Starkville, MS 39762, USA
4
Stan Richards School of Advertising and Public Relations, Moody College of Communication, The University of Texas at Austin, Austin, TX 78712, USA
*
Author to whom correspondence should be addressed.
Behav. Sci. 2024, 14(4), 313; https://doi.org/10.3390/bs14040313
Submission received: 21 March 2024 / Revised: 3 April 2024 / Accepted: 8 April 2024 / Published: 11 April 2024

Abstract

This study analyzed how the behavioral patterns of esports and authentic sports viewers differ, adopting user and gratification theory and media transportation theory. In particular, it was investigated whether there was a difference in behavioral patterns according to the experience of playing the sport even among authentic sports viewers. As a result of analyzing the relationship between viewers’ motivation and media transportation outcomes through structural equation modeling and multigroup structural equation modeling, it was observed that cognitive motivation was more important for esports viewers than for authentic sports viewers. A second analysis of comparisons among fans of authentic sports showed that viewers with sports experience had greater cognitive needs. This result shows that there is a difference between the viewer behaviors of esports and traditional sports, but it is concluded that the presence or absence of sports participation experience rather than content is the factor that separates the difference.
Keywords: esports; authentic sports; comparison; use and gratification; media transportation esports; authentic sports; comparison; use and gratification; media transportation

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MDPI and ACS Style

Oh, T.; Kang, J.-H.; Lee, Y.; Choi, S.M. Comparison of Audience Behavior between eSports and Authentic Sports Fans. Behav. Sci. 2024, 14, 313. https://doi.org/10.3390/bs14040313

AMA Style

Oh T, Kang J-H, Lee Y, Choi SM. Comparison of Audience Behavior between eSports and Authentic Sports Fans. Behavioral Sciences. 2024; 14(4):313. https://doi.org/10.3390/bs14040313

Chicago/Turabian Style

Oh, Taeyeon, Joon-Ho Kang, Younghan Lee, and Soyon Michelle Choi. 2024. "Comparison of Audience Behavior between eSports and Authentic Sports Fans" Behavioral Sciences 14, no. 4: 313. https://doi.org/10.3390/bs14040313

APA Style

Oh, T., Kang, J.-H., Lee, Y., & Choi, S. M. (2024). Comparison of Audience Behavior between eSports and Authentic Sports Fans. Behavioral Sciences, 14(4), 313. https://doi.org/10.3390/bs14040313

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