Abstract
Industrial agglomeration serves as an effective model for developing the creative economy and manifests itself as the interdependence of creative subjects in geographical space. The traditional methods of resource agglomeration have undergone tremendous changes due to the development of digital technology. These transformations have given birth to a new organizational form of the virtual agglomeration of creative industries. The present work uses field interviews and grounded theoretical research methods to construct a theoretical model of this new organizational phenomenon. Questionnaire surveys and empirical testing using structural equation models are here combined to systematically analyze the formation mechanism of the virtual agglomeration of creative industries. The results show that digital technology, virtual platforms, digital creative talents, digitization of cultural resources, and government policies have driven the formation of the virtual agglomeration of creative industries. This has been achieved through network collaboration, freedom of participation, and trust guarantee mechanisms. The effect of emerging consumer demand on the virtual agglomeration of creative industries is not significant. In addition, the implications of this research are also considered and discussed.
1. Introduction
The outbreak of the new coronavirus epidemic has accelerated offline creative activities to the cloud in an attempt to continuously meet the cultural needs of people. The creative community platform Xiaohongshu, for example, cooperated with teamLab and other art galleries to launch the Cloud View Exhibition event. The creative audio platform Himalaya invited more than 100 museums to set up radio stations to create the Sound Museum activity. The creative video community platform Bilibili has joined forces with the music agency Modern Sky to attract a large number of singers to the platform and hold an online music festival known as House Strawberry. Countless creative talents, creative users, creative enterprises, and relevant institutions rely on the network platform and can gather together to conduct creative activities including sharing ideas, creating content, negotiating projects, and providing product services. This agglomeration of creative industries based on virtual networks has overturned the traditional concept of geographic agglomeration and is called the virtual agglomeration of creative industries [1].
The research on virtual agglomeration originated from the COSME project funded by the European Union’s SALFA program, which is also called Virtual Cluster and E-cluster [2,3,4]. The virtual agglomeration of creative industries based on the Internet and digital technology is a new form of industrial organization closely integrated online and offline. It completely subverts the traditional creative industry design, production, consumption, service, and other aspects and has important innovative significance for developing creative industries [5]. On the one hand, creative organizations can obtain creative inspiration, financial support, and talent support through crowd intelligence, crowdfunding, and crowdsourcing using the Internet [6]; transform in time creative inspiration into creative design; and finally form creative products or services [7]. On the other hand, creative organizations can have zero-distance contact with creative consumers based on online platforms, quickly capture the dynamics of creative demand, and accurately match creative products and services for consumers on time. The virtual agglomeration of creative industries is continuously forming and expanding rapidly because, in practice, the virtual agglomeration model has a positive effect on the development of creative industries. China’s creative crowdsourcing service platform Yipin Witkey registered more than 22 million registered users from 2010 to 2020, opened more than 300 types of creative services, and successfully solved the creative needs of 9.8 million companies. Practice shows that a new type of model for creative industry development is emerging [8]. However, the management of this creative industry development model is not easy. There are still questions that need to be answered: Which factors promote the formation of the virtual agglomeration of creative industries? How do these factors drive the formation of the virtual agglomeration of creative industries?
A few studies address these issues, but the existing literature only summarizes the phenomenon of virtual agglomeration in a certain sub-industry of the creative industry. In research on influencing factors, Du et al. [9] took the virtual cluster of the animation industry as an example and believed that the environment-level influencing factors include market demand, network information infrastructure, and industrial policies; the industry-level influencing factors include internal fixed organizations, internal system construction, internal cultural construction, network platform, and brand effect; the corporate-level influencing factors include the construction of internal-related information systems, the scale of the company, the ability to attract external capital, animation creativity, learning conversion capabilities, and the level of corporate manufacturing technology. Xie and Zang [10] took the network culture industry as an example and found that compared with traditional geographic agglomeration, the influence of netizens, technology, government, and other factors on the network culture industry ecosystem has changed. In research on the driving mechanism, Li and Quan [11] took the cultural travel industry as an example. They pointed out that the formation and operation mechanisms of the virtual agglomeration of the cultural travel industry mainly include precise operation mechanisms, virtual integration and community-based operation mechanisms, empowerment-based operation mechanisms, and global value network division mechanisms. The conclusions from the existing literature cannot systematically reveal the reasons for the formation of the virtual agglomeration of the creative industries from the overall level of the creative industries, and the internal mechanisms need to be deeply explored by combining qualitative and quantitative analysis methods.
Thus, it is important to consider the theoretical and practical aspects of the influencing factors and driving mechanisms for the formation of the virtual agglomeration of creative industries. For this reason, this study uses grounded theoretical research methods to explore the influencing factors and driving mechanisms of the formation of the virtual agglomeration of creative industries. It constructs a model of the formation mechanism of the virtual agglomeration of creative industries and conducts empirical testing combined with questionnaire surveys and structural equation models.
2. Construction of the Theoretical Model
The research focuses on identifying the factors that influence the formation of virtual agglomeration of creative industries and the mechanisms by which these factors exert said influence. However, the current research on the mechanism underlying the formation of the virtual agglomeration of creative industries is relatively sparse, and no mature theory or model has yet been developed. For this reason, in this work, the grounded theory method was used for exploratory analysis. Grounded theory was first proposed by American scholars Glaser B.G. and Strauss A.L. in the book “The Discovery of Grounded Theory: Strategies for Qualitative Research”, published jointly in 1967 [12], and it has been widely used in management, psychology, sociology, pedagogy, and other research fields [13]. In its essence, it is a qualitative research method that generates theories from the bottom up based on empirical data, so it is particularly suitable studying issues for which there is little theoretical explanation. Here, the grounded theory method was used to construct a theoretical model of the mechanism underlying the formation of virtual agglomeration of creative industries by sequentially performing open coding, axial coding, and selective coding on text data. In the process of data analysis, the continuous comparison is used to refine and revise the theory until the theory is saturated (that is, the newly acquired data no longer make new contributions to the theoretical construction). On this basis, the hypothesis of this research will be proposed based on the constructed theoretical model.
2.1. Interview Design and Implementation
(1) Interview outline design and interviewee selection
First, this study set strict screening criteria for the interviewees to ensure the quality of the interview materials: (i) frequent participation in network creative activities; (ii) bachelor’s degree or above; and (iii) researchers and employees in creative industries. On the premise of ensuring the theoretical saturation of the sample, 30 subjects were finally determined, including 16 males (53%) and 14 females (47%); 5 undergraduates (17%), 8 masters (27%), and 17 PhDs (56%); 4 subjects were under 20 years old (13%), 11 were 21–30 years old (37%), and 15 were over 30 years old (50%).
Second, the interview content was designed according to the research purpose, mainly centering on the driving factors and the process of the factors acting on the virtual agglomeration of creative industries. For example, increasingly more creative enterprises and consumers choose to gather on online platforms and engage in various creative activities. Why do you think this phenomenon occurs? What factors do you think have led to this phenomenon (virtual agglomeration of creative industries)? What do you think is the path of action of these factors?
(2) Interview implementation and data collection
One-to-one in-depth interviews were conducted with the selected interviewees according to the interview outline. Each interview lasted more than 60 min, and a total of 30 people were interviewed. The interview process was recorded and 30 electronic records were transcribed after the interview. This study randomly selected 22 interview records for the following grounded theory coding and model construction; the remaining 8 interview records were used for theoretical saturation testing.
2.2. Coding Analysis
(1) Open coding
First, to avoid the subjective influence of the coder, the original words of the interviewee were directly used as the label and the initial concept was extracted from it. This study has a large number of initial concepts that are overlapping. This study therefore brings together the related concepts by decomposition, analysis, and refinement to achieve the categorization of the concept. After many sorting operations and analysis, initial concepts that appeared fewer than two times were eliminated, and 23 categories were finally established. Only one original statement corresponding to each initial concept is listed in Table 1 to save space.
Table 1.
Open coding results.
(2) Axial coding
Second, based on the internal connections and logical levels among 23 categories, this research formed nine main categories through cluster analysis, namely, “Digital technology”, “Virtual platforms”, “Emerging consumer demand”, “Digital creative talents”, and “Digitalization of cultural resources”, “Government policies”, “Network coordination”, “Freedom of participation”, and “Trust guarantee”. The results of each main category and its corresponding subcategories are shown in Table 2.
Table 2.
Axial coding results.
(3) Selective coding
Third, this research uses selective coding analysis to refine the core category that can command other categories, and finally determines the core category as the virtual agglomeration of creative industries. The relationships between the core category and other categories are as follows: (i) The rapid development of digital technology accelerates the establishment of a cooperative innovation network among creative enterprises, which improves the innovation efficiency of creative enterprises. Creative enterprises can freely participate in the network production division, provide personalized products and services for users through safe and reliable cyberspace, and attract and drive more creative enterprises to gather on the Internet depending on the expertise of the companies. (ii) The virtual platform not only promotes the collaborative division of labor among creative enterprises through various platform functions, efficient information sharing, and convenient transaction process, but also reduces the entry threshold of creative enterprises based on the characteristics of openness and inclusiveness. At the same time, it protects and restricts the behaviors among enterprises through various rules and thus promotes the formation and stable development of the virtual agglomeration of creative industries. (iii) Consumers in the Internet age prefer to meet their own cultural needs through the Internet, thereby accelerating the concentration of creative enterprises and related institutions on the Internet platform. (iv) Digital creative talents directly participate in the production and operation of creative enterprises and form a cooperation network of mutual exchange and knowledge sharing, thus accelerating the formation of the virtual agglomeration of creative industries. (v) The digitization of cultural resources can make creative enterprises get rid of the physical space constraints, stimulate the creative inspiration and willingness of creative enterprises, and attract more creative enterprises to participate in them. (vi) The government can create a good atmosphere of trust for the network environment by adopting a series of policy measures that will help creative companies form an honest and trusting network relationship and attract creative companies to gather online.
In summary, the typical relationship structure among categories is determined as shown in Figure 1.
Figure 1.
Typical relationship structure of the main categories.
2.3. Theoretical Model and Hypothesis
(1) Theoretical model construction
This research removes the subdivision dimensions of each category based on the previously described grounded theoretical analysis results. This helps to more clearly reflect and highlight the relationship between categories. Finally, it builds a theoretical model of the formation mechanism of creative industry virtual agglomeration as shown in Figure 2. As shown in Figure 2, the formation of virtual agglomeration of creative industries is affected by six factors according to the grounded theoretical analysis results: digital technology, virtual platforms, emerging consumer demand, digital creative talents, digitization of cultural resources, and government policies. In addition, the path of action of each factor is not completely consistent, and its effect is exerted through network coordination, freedom of participation, and trust guarantee mechanisms. Network collaboration refers to the behavior interaction between creative participants on the network; freedom of participation means that creative participants can freely enter the virtual space and engage in legal network economic activities; trust guarantee refers to the belief of universal reliability of the commitment or contract of the creative participants to others in the network cooperation, which is the basis for the stable cooperation between the main bodies.
Figure 2.
Theoretical model of the formation mechanism of creative industry virtual agglomeration.
In addition, this study used the eight reserved interview records to test the theoretical saturation [14]. No new categories and logical relationships were found, which indicates that the theoretical model constructed by this research is saturated and complete.
(2) Model interpretation and research hypothesis
According to the theoretical model of the mechanism underlying the formation creative industry virtual agglomeration, each influencing factor’s path of action is as follows:
- The impact of digital technology on the formation of virtual agglomeration of creative industries. Grounded theoretical results show that digital technology has positively affected the formation of virtual clusters of creative industries through network collaboration, freedom of participation, and trust guarantee mechanisms. On the network coordination mechanism path, the rapid development of digital technology has accelerated the establishment of collaborative innovation networks between creative companies [15]. This has enabled creative companies to collaborate across regions, improve innovation efficiency, reduce production costs, and quickly meet consumer digital creative needs [16]. On the freedom of participation mechanism path, the activity boundary of creative enterprises can be widened with digital technology [17]. This can provide personalized products and services for consumers through creative customization, virtual experience, and transaction interaction [18], and helps attract and drive more creative enterprises to gather online. On the trust guarantee mechanism path, the in-depth application of digital technology can make real-time analysis of the traces of creative consumption, social interaction, and entertainment of users in the virtual space. This helps to obtain more abundant credit information sources [19], quickly assesses the credit rating of users, and provides early warnings of potential credit risk [20]. Therefore, it can improve the sense of identity and trust of participants in the virtual organization and promote the formation of virtual agglomeration of creative industries. Therefore, the following assumptions are proposed:
Hypothesis 1 (H1).
The digital technology positively impacts the formation of the virtual agglomeration of creative industries through the network coordination mechanism.
Hypothesis 2 (H2).
The digital technology positively impacts the formation of the virtual agglomeration of creative industries through the participation freedom mechanism.
Hypothesis 3 (H3).
The digital technology positively impacts the formation of the virtual agglomeration of creative industries through the trust guarantee mechanism.
- 2.
- The impact of the virtual platforms on the formation of virtual agglomeration of creative industries. Grounded theoretical results show that virtual platforms actively influence the formation of virtual agglomeration of creative industries through network collaboration, freedom of participation, and trust guarantee mechanisms. On the network coordination mechanism path, the virtual platform promotes network collaboration between creative enterprises through diverse service functions [21], efficient information sharing [22], and convenient transaction procedures [23], thus reducing production costs of creative products and improving service efficiency [24,25,26]. On the freedom of participation mechanism path, the open and inclusive platform feature lowers the entry barrier for creative enterprises and drives a wider range of creative enterprises to gather on the platform [27]. On the trust guarantee mechanism path, there are complete reward and punishment rules on the virtual platform, which helps avoid the emergence of unethical and illegal behavior on the Internet ensures that the legal rights of creative enterprises are not infringed, and accelerates the formation of virtual agglomeration of creative industries [28]. Therefore, the following assumptions are proposed.
Hypothesis 4 (H4).
The virtual platforms positively impact the formation of the virtual agglomeration of creative industries through the network coordination mechanism.
Hypothesis 5 (H5).
The virtual platforms positively impact the formation of the virtual agglomeration of creative industries through the participation freedom mechanism.
Hypothesis 6 (H6).
The virtual platforms positively impact the formation of the virtual agglomeration of creative industries through the trust guarantee mechanism.
- 3.
- The impact of the emerging consumer demand on the formation of virtual agglomeration of creative industries. Grounded theoretical results show that the emerging consumer demand directly affects the formation of a virtual cluster of creative industries. The new generation group born in the period of the rapid development of the Internet has obvious differences from the previous generation in terms of thinking, values, and cognitive methods. The group members are more willing to pursue individuality, express themselves, and share knowledge on the Internet [29]. The borderless creative network environment provides a free and open space for the new generation of people and they are willing to gather on the network to organize and participate in various creative activities [30]. In addition, increasingly more people have begun to pursue spiritual and cultural experience and consumption as living standards have improved. Digital creative products that integrate online consumption and cultural creativity have met the changes in consumer demand of people and have generated a lot of consumer demand for the online development of creative industries, which has promoted the formation of a virtual agglomeration of creative industries [31]. Therefore, the following assumptions are proposed.
Hypothesis 7 (H7).
The emerging consumer demand directly affects the formation of the virtual agglomeration of creative industries.
- 4.
- The influence of the digital creative talents on the formation of virtual agglomeration of creative industries. Grounded theory results show that digital creative talents can directly or indirectly influence the formation of virtual agglomeration of creative industries through the network collaboration mechanism. On the direct path, digital creative talents directly integrate their Internet operation concepts, digital skills, and business innovation thinking into the whole process of creative enterprise operations. This can accelerate the digital innovation process of enterprises and the construction of a creative network ecology, which ultimately helps to promote the formation of the virtual agglomeration of creative industries. On the network coordination mechanism path, digital creative talents have a strong sense of innovation and professional skills. They can rely on a collaborative network that includes close communication and knowledge sharing among digital creative talents. Digital creative talents can provide innovative digital creative designs, products, and services for the online business of creative enterprises [32] and promote the virtual agglomeration of creative industries. Therefore, the following assumptions are proposed:
Hypothesis 8 (H8).
The digital creative talents directly affect the formation of the virtual agglomeration of creative industries.
Hypothesis 9 (H9).
The digital creative talents positively impact the formation of the virtual agglomeration of creative industries through the network coordination mechanism.
- 5.
- The impact of the digitalization of cultural resources on the formation of the virtual agglomeration of creative industries. Grounded theoretical results show that the digitalization of cultural resources positively affects the formation of virtual agglomeration of creative industries through the participation freedom mechanism. The digitization of cultural resources combines traditional cultural resources with advanced digital technologies such as virtual reality (VR), artificial reality (AR), artificial intelligence (AI), 5G, and others, which enlivens the static cultural resources originally displayed in museums and art galleries [33] and, at the same time, gives creative subjects the right to participate freely. Creative subjects can eliminate the physical space constraints and browse, learn, and use cultural resources online through the virtual network, to stimulate their creative inspiration [32]. In addition, under the authorization of digital cultural resources, creative enterprises can create and develop a series of digital creative derivative products, activate online R&D, production, sales, and consumption ecology of creative industries. In this way, they can attract more creative enterprises to participate in these activities and promote the formation of the virtual agglomeration of creative industries. Therefore, the following assumptions are proposed.
Hypothesis 10 (H10).
The digitalization of cultural resources positively affects the formation of the virtual agglomeration of creative industries through the participation freedom mechanism.
- 6.
- The impact of government policies on the formation of virtual clusters of creative industries. Grounded theoretical results show that government policies can directly or indirectly influence the formation of virtual agglomeration of creative industries through the network coordination mechanism. On the direct path, the government encourages the construction of new infrastructure, and formulates targeted financial subsidies and tax relief policies to guide the formation and development of the virtual agglomeration of creative industries [34]. On the trust guarantee mechanism path, the government takes various measures to effectively manage the illegal creative activities, protect the legitimate interests of creative participants, and create a good atmosphere of trust guarantee for online business [35]. Therefore, establishing a trust guarantee relationship between creative participants can accelerate the efficient flow of capital, information, and other elements in the virtual space [36] and greatly promote the formation of the virtual agglomeration of creative industries. Therefore, the following assumptions are proposed.
Hypothesis 11 (H11).
The government policies directly affect the formation of the virtual agglomeration of creative industries.
Hypothesis 12 (H12).
The government policies positively impact the formation of the virtual agglomeration of creative industries through the trust guarantee mechanism.
3. Empirical Analysis
3.1. Sample Collection
(1) Questionnaire design
Grounded theory analysis reveals that the formation mechanism model of creative industry virtual agglomeration involves six explanatory variables (digital technology, virtual platforms, emerging consumer demand, digital creative talents, digital cultural resources, and government policies), three intermediary variables (network collaboration, freedom of participation, and trust guarantee), and one explanatory variable (virtual agglomeration of creative industries). Here, several items were designed to measure these variables and formed the initial questionnaire by combining existing literature research and expert consultation.
Problems such as improper item setting and missing important items in the initial scale design can be encountered in this type of analysis. Two professors, four doctoral students, two master’s candidates, and four business managers in creative fields were invited to participate in small-scale interviews to revise and improve the questionnaire item design. The scale items were further purified by a small sample test. The small sample test time was August 2020, and the test subjects were related practitioners in the creative industries. One hundred and eighty valid questionnaires were issued and collected. The reference standard purification scale item of factor loading was greater than 0.6, the corrected item–total correlation (CITC) coefficient was greater than 0.4, and the Cronbach α coefficient was greater than 0.7 [37]. This study finally retained 18 measurement items of explanatory variables, 9 measurement items of intermediate variables, and 3 measurement items of explained variables as shown in Table 3. Therefore, the formal questionnaire of this study consists of two parts: the first part contained the basic information of the interviewees, including gender, age, educational background, region, and work unit, with a total of five items; the second part addressed the formation mechanism of the virtual agglomeration of creative industries, using a Likert five-level scale where the score is 1–5.
Table 3.
Measurement items.
(2) Data collection
Strict screening was conducted on the distribution area, method, and target of the questionnaire to ensure the validity of the data. The distribution area covered by the questionnaire covered most of the provinces and cities in China and some places overseas; for distribution, two forms were selected, namely Questionnaire Star and WeChat Link, and used to invite relevant personnel to complete in a way that ensured the integrity and reliability of the data; in terms of distribution objects, design filter items such as “Have you heard of cultural and creative industries?” and “Did you participate in creative activities or purchase creative products on the Internet?” were used to select those who met the requirements. The questionnaire was issued on September 2020; 410 questionnaires were obtained. After excluding invalid questionnaires, 357 valid questionnaires were finally obtained, and the effective rate was 87.1%.
The descriptive statistics of the respondents’ basic information are shown in Table 4. Women made up 64.99% of respondents and men 35.01%. Most of them were young and middle-aged: 21 to 40 years old was the primary age group, accounting for 67.79%; Most of them had a bachelor’s degree or higher, accounting for 86%. In terms of regional distribution, respondents were scattered across 21 provinces and cities in China and three overseas areas. In terms of the work unit, universities or research institutes and enterprises accounted for a relatively high proportion, accounting for 44.26% and 33.05%, respectively. The respondents’ basic information reflects the participants’ professionalism and ensures the questionnaire research results’ validity.
Table 4.
Descriptive statistics of the respondents’ basic information.
3.2. Data Analysis
Partial least squares structural equation modeling (PLS-SEM) is suitable for exploratory research, especially to test some unproven hypotheses in the existing literature [38]. It is more flexible in dealing with multi-faceted complex structure models compared with SEM [39]. Our research is an exploratory analysis of the virtual agglomeration of creative industries. The structural equation model has multiple dimensions. PLS-SEM was here used to verify the model and hypothesis. The analysis process of PLS-SEM is based on smart PLS 3.0 software, which includes two steps: the measurement model test and structural model test [40,41].
(1) Measurement model test
Reliability reflects the consistency of construct measurement items. It can be defined by Cronbach’s α and combined reliability (CR) scores. The Cronbach’s α and CR scores of all constructs were greater than 0.7, which indicates good reliability [42] as shown in Table 5.
Table 5.
Reliability and aggregate validity test results.
Validity reflects the validity of construct measurement items. The evaluation of validity includes aggregation validity and discrimination validity. In the aggregation validity test, each factor loading was greater than 0.7 [43,44] and the average variance extraction (AVE) was greater than 0.5 [45] as shown in Table 5, which indicates that the construct had sufficient aggregation validity [42]. In addition, in the discriminative validity test, the square root of the AVE of each construct was greater than its Pearson correlation coefficient with other constructs (Table 6), which indicates that the measurement model had good discriminative validity [46,47].
Table 6.
Discriminative validity test results.
Exploratory factor analysis was conducted based on the Harman single factor method to evaluate the severity of the common method bias of the data [48]. In the exploratory factor analysis results, the Kaiser–Meyer–Olkin (KMO) value was 0.922 (greater than 0.7), and the significance level of Bartlett’s ball test was less than 0.05, which indicated that exploratory factor analysis was suitable. Furthermore, the principal component analysis method was used to extract the characteristic roots with a characteristic value greater than 1. Six factors were extracted without rotation, and the cumulative variance contribution rate was 68.552% (greater than 60%). The first principal component explained 41.528% of the variance, which was less than 50% of the recommended value. Therefore, there was no significant common method bias in the data.
(2) Structural model test
First, the model explanatory power indicators R2 and Q2 were used for model testing and evaluation before the path analysis. The R2 values for the four dimensions of network collaboration, participation freedom, trust guarantee, and virtual agglomeration of creative industries were 0.520, 0.486, 0.476, and 0.547, respectively, and the corresponding constructs Q2 were all greater than zero, which indicates that the explanatory power and predictive power of the model are both stronger [44,49].
Second, the model was tested using the Bootstrapping algorithm (n = 5000) to test the path coefficients of the structural equation. The results are shown in Figure 3 and Table 7.
Figure 3.
Model standardized path coefficients and test results. Note: * p value < 0.05, ** p value < 0.01, *** p value < 0.001; the dotted arrow indicates that the path is not established.
Table 7.
Model path analysis.
Finally, the specific intermediary paths formed by the virtual agglomeration of creative industries were tested for different influencing factors according to the research hypothesis. The results are shown in Table 8.
Table 8.
Mediation effect analysis.
4. Results and Discussion
The test passing conditions for the hypothesis can be obtained as shown in Table 9 once the previously mentioned path analysis and mediation effect tests have been performed. The specific test results are as follows: (i) digital technology can significantly promote the formation of the virtual agglomeration of creative industries through the intermediary effect of network coordination mechanism and participation freedom mechanism. The path coefficients are 0.047 and 0.082, respectively, for the network coordination mechanism and participation freedom mechanism. H1 and H2 were verified. However, digital technology did not significantly promote the formation of the virtual agglomeration of creative industries through the intermediary role of the trust guarantee mechanism. H3 was not verified. (ii) The virtual platforms can significantly promote the formation of the virtual agglomeration of creative industries through the mediation of network coordination mechanism, participation freedom mechanism, and trust guarantee mechanism. The path coefficients were 0.080, 0.050, and 0.159, respectively, for these mechanisms. H4, H5, and H6 were verified. (iii) The direct effect of emerging consumer demand on the formation of the virtual agglomeration of creative industries was not significant. H7 was not verified. (iv) Digital creative talents can directly and significantly promote the formation of the virtual agglomeration of creative industries and significantly impact the formation of the virtual agglomeration of creative industries through the intermediary role of network coordination mechanism. The path coefficients were 0.237 and 0.058, respectively. H8 and H9 were verified. (v) The digitization of cultural resources can significantly promote the formation of the virtual agglomeration of creative industries through the intermediary effect of freedom of participation mechanism. The path coefficient was 0.059, and H10 was verified. (vi) Government policies can significantly promote the formation of the virtual agglomeration of creative industries through the intermediary effect of the trust guarantee mechanism. The path coefficient was 0.081, and H12 was verified. However, its direct effect was not significant; H11 was not verified.
Table 9.
Hypothesis test results.
The test results for the hypotheses described earlier showed that digital technology, virtual platforms, digital creative talents, digital cultural resources, and government policies can significantly promote the formation of the virtual agglomeration of creative industries through network collaboration, participation freedom, and trust guarantee mechanisms. The driving effect for each factor was different. Thus, it was necessary to further compare the size of the driving effects of the various factors. This study separately calculated the direct effects, indirect effects, and total effects of promoting the formation of the virtual agglomeration of creative industries and the results are shown in Table 10.
Table 10.
Effect of driving the formation of the virtual agglomeration of creative industries.
Digital creative talents had a total effect of 0.295 (direct effect 0.237 and indirect effect 0.058) and played the most important role in the formation of the virtual agglomeration of creative industries when the five influencing factors were examined; virtual platform had the second highest impact, with a total effect of 0.288, and no direct effect; digital technology, government policies, and digitization of cultural resources only had indirect effects, with values of 0.129, 0.081, and 0.059, respectively.
5. Conclusions and Limitations
5.1. Theoretical Implications
The research described in this study explores the benefits of the phenomenon of virtual agglomeration of creative industries. Grounded theory research methods were used to construct a theoretical model of the formation mechanism of the virtual agglomeration of creative industries. Furthermore, the structural equation method, which was based on a questionnaire survey, was used to test the theoretical model and determine the factors influencing the virtual agglomeration of creative industries and its driving mechanisms. The specific conclusions are described here.
First, the factors driving the formation of virtual agglomeration of creative industries include digital technology, virtual platforms, digital creative talents, digitization of cultural resources, and government policies. The impact of digital creative talents is the most significant driver, followed by the virtual platforms, digital technology, and government policy factors [50]. The digitization of cultural resources has the lowest impact.
Second, the driving mechanism of various factors on forming virtual agglomeration of creative industries includes three major mechanisms: network coordination, freedom of participation, and trust guarantee. Digital technology has an indirect effect through network collaboration and freedom of participation; the virtual platforms have an indirect effect through network collaboration, freedom of participation, and trust guarantee; digital creative talents not only directly promote the formation of virtual agglomeration of creative industries, but also have an indirect impact through the mediation of network collaboration; the digitization of cultural resources exerts an indirect driving effect through freedom to participate; government policies produce an indirect driving effect through trust guarantee.
Third, the emerging consumer demand factor is not significant in promoting the formation of the virtual agglomeration of creative industries. One possible reason for this is that in the initial stage of the formation of virtual agglomeration, the scale of creative consumption on the platform is minimal [51,52]. The platform therefore needs to adopt huge subsidies and preferential policies to attract emerging consumer groups to gather there [53]. Hence, the influence of emerging consumer demand on the formation of creative virtual agglomeration is not clear. However, as the virtual agglomeration of creative industries enters a mature period and emerging consumer demand continues to expand, the effect of this factor on virtual agglomeration may become more obvious [51].
5.2. Practical Implications
The conclusions drawn from this research can provide the necessary enlightenment to promote the formation and development of virtual agglomeration of creative industries in practice.
First, digital technology is a critical force in promoting the virtual development of creative industries. It is necessary to actively promote the digital integration of various fields of creative industries, create the core for the digital, networked, and intelligent development of creative industries, realize the upgrading and innovation of the whole industrial chain, and promote the improvement of product quality and service experience with higher efficiency [54]. In addition, it is necessary strengthen the research and development of generic technologies, algorithms, and software for creative industries, establish a network cooperation system of interconnection between upstream and downstream of the industrial chain, and build an excellent digital industrial ecology for the virtual agglomeration of creative industries [55].
Second, the virtual platform is an essential carrier for the virtual development of creative industries. It is necessary to continuously improve its intellectual service level with more advanced intelligent algorithms [56], perfect platform rules [57], and humanized service functions to realize more accurate information matching, network collaboration, and value transactions between creative subjects [58]. Researchers should rely on virtual platforms to vigorously develop new models such as crowdsourcing, cloud outsourcing, and platform subcontracting [59] to promote the efficient utilization and value play of creative resources, accelerate the realization of the integrated development of the entire creative industries, and promote the formation of virtual agglomeration of creative industries.
Third, digital creative talents are the first resource for the virtual development of creative industries. It is necessary to reach a breakthrough to solve the current shortage in the supply of talent and insufficient creative potential [60]. In terms of improving the supply of talent, the government, universities, and enterprises should establish comprehensive measures from a digital creative talent project plan including talent introduction mechanisms and talent training model as well as other measures to continue talent transfusion for the virtual agglomeration of creative industries [61]. As far as talent creativity is concerned, society should expand the tolerance for digital creative talents, create a more relaxed creative atmosphere, and continue to activate their creative potential [32], thereby promoting the virtual agglomeration of creative industries to a deeper level.
Fourth, excellent digital creative products and services are inseparable from the core of digital cultural resources [62]. It is necessary to encourage new designs and new technologies to transform traditional excellent cultural resources and integrate contemporary aesthetics and values into them, which will help give traditional cultural resources new life [63]. Researchers should advocate the open sharing of digital cultural resources in virtual spaces so that creative organizations have the opportunity to create various digital creative boutiques under authorization, activate industrial R&D, production, sales, and consumption chains [64], and promote the virtual agglomeration of creative industries.
Fifth, the government plays a vital role as guide, maintainer, and arbitrator in the virtual network space, which means that the government needs to keep pace with the times and realize the digital transformation of governance [50]. It is necessary to actively build a government with digital system integration, sharing information, data collaboration, and intelligent service [65]. The government should innovate the policy service system, and continue to guide the digital innovation of creative industries, maintain the order of the network economy, ensure transaction security, protect network property rights, crack down on internet violations, and create a virtual environment of fairness and mutual trust for the virtual cluster of creative industries [66].
5.3. Limitations
These findings provide significant guidance for forming a virtual agglomeration of creative industries in theory and practice but limitations remain. First, this study uses in-depth interviews and questionnaire survey methods to collect sample data. The sample results may be affected by the subjective influence of the interviewees. Therefore, a series of inference and analysis based on this sample may not be completely objective in describing the whole picture of the formation mechanism of the virtual agglomeration of creative industries. Second, this study confirmed five factors and three mechanisms driving the formation of the virtual agglomeration of creative industries. However, the impact of subdivision dimensions of each factor on the formation of the virtual agglomeration of creative industries has not been measured. Finally, this research was conducted in the virtual agglomeration environment of the Chinese creative industries. Whether the research conclusions are universally relevant to Western creative industries needs to be verified. The research limitations mentioned in this section also point out the direction for future research.
Author Contributions
All authors contributed to the paper. Conceptualization, X.C. and C.L.; Software, Y.J.; Supervision, C.G.; Writing—original draft, X.C.; Writing—review and editing, Y.J. All authors have read and agreed to the published version of the manuscript.
Funding
The research was supported by the National Natural Science Foundation of China (nos. 71874027 and 71704102) and the China Scholarship Council (no. 202006630092).
Institutional Review Board Statement
Not applicable.
Informed Consent Statement
Not applicable.
Data Availability Statement
Data will be available on request from corresponding author.
Conflicts of Interest
The authors declare no conflict of interest.
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