The proposed algorithm and simulation environment were implemented using Python 3.10 and PyTorch 2.1.0, and all training was conducted on an Intel Xeon E5-2630v3 CPU. Following the design in [
25], we constructed three types of map environments with increasing levels of complexity: the blank layout, the rectangular layout, and the fishbone layout. These maps vary in terms of obstacle quantity and spatial density, leading to progressively more challenging path planning tasks. In accordance with the curriculum learning framework, CLARS-DQN was trained sequentially on the three map types—from the simplest (blank) to the most complex (fishbone). In contrast, all baseline models were trained directly on the fishbone map without prior curriculum stages. To validate the effectiveness of CLARS-DQN, we compared it against standard DQN and several DRL algorithms incorporating different reward shaping strategies [
2,
10,
13].
4.1. Experimental Results and Analysis
We first trained CLARS-DQN and all baseline models, and the resulting reward curves are shown in
Figure 2. The x-axis represents the number of training episodes and the y-axis indicates the agent’s average cumulative reward.
From the reward curves, it is evident that standard DQN performs poorly in environments with sparse rewards. All reward shaping methods demonstrate performance improvements over vanilla DQN, and the reward curves of the three baseline models exhibit similar trends. At the beginning of training, the agents’ policies are nearly random, resulting in large negative rewards. As training progresses, the agents gradually gain an initial understanding of the environment, leading to a rapid increase in cumulative reward during the early stages. After a temporary plateau, the cumulative rewards continue to rise and eventually converge near their respective maximum values.
However, after convergence, a significant performance gap emerges between CLARS-DQN and the baseline models. Among the baselines, EPPE-DQN performs the worst—only marginally better than vanilla DQN. This observation suggests that while manually designed reward shaping functions can enhance the training efficiency and final performance of DRL models, they may be susceptible to local optima. Additionally, their applicability across different task scenarios can be limited, as determining suitable reward weight coefficients often requires considerable manual tuning. In contrast, CLARS-DQN significantly outperforms all baselines in both training efficiency and final performance, converging to a solution close to the global optimum. These results highlight the effectiveness of CLARS-DQN in enhancing model performance and addressing the reward coupling problem inherent in traditional reward shaping methods.
To more comprehensively evaluate the performance of each model, we conducted tests in both the training environments and unseen environments. The results are shown in
Table 2 and
Table 3.
Table 2 indicates that CLARS-DQN outperforms the baseline models in terms of both task success rate and average path length. Compared to the best-performing baseline, CLARS-DQN improves the task success rate and average path length by 2% and 7.4%, respectively. In addition, experimental results show that the single-step inference time of CLARS-DQN is comparable to that of the baseline models. For the design of the unseen environments, we followed the setup in [
26] and created five maps that were not used during training: Chevron warehouse, Discrete cross aisle warehouse, Diagonal cross-aisle warehouse, Flying-V warehouse, and Leaf warehouse. We evaluated all models on these maps and reported the average performance metrics in
Table 3. The results demonstrate that CLARS-DQN maintains strong performance in unseen environments, indicating better generalization capabilities compared to the baseline models. Specifically, it improves the task success rate and average path length by 12% and 26%, respectively, compared to the best-performing baseline.
When using the adaptive reward shaping method, the agent’s reward function includes a weight parameter
w (see Equation (
3)). To further evaluate the robustness of the adaptive reward shaping method with respect to hyperparameters, we trained ARS-DQN in the same simulation environment while adjusting the weight parameter of the adaptive reward term. We then observed how the model performed under different values of this parameter. For comparison, we used IDDQN (the best-performing baseline model) as a reference. The experimental results are shown in
Figure 3.
We observed that for DQN with ARS, although the convergence speeds varied when the weight parameter was set to 0.1, 0.3, and 0.5, the maximum cumulative rewards achieved after convergence were similar across all three settings. In contrast, the IDDQN model exhibited significantly degraded performance when the reward weight was set to 0.3 or 0.5, indicating that compared to manually designed intrinsic rewards, the adaptive reward exhibits stronger robustness to the weight parameter. This suggests that it is easier to obtain a suitable weight value with lower manual tuning effort.
While a complete theoretical proof remains open, preliminary analysis suggests that ARS reduces reward coupling and achieves weight robustness through two interconnected mechanisms. First, the meta-learning process that optimizes intrinsic rewards to maximize extrinsic rewards implicitly normalizes the intrinsic reward scale to align with the extrinsic reward scale, reducing spatial and temporal coupling that arises from scale mismatch [
18,
19]. This implicit normalization mechanism, consistent with the optimal rewards framework [
27], enables the learned intrinsic reward to automatically adjust its magnitude inversely to the weight parameter
w, such that the product
remains approximately stable across different
w values. Second, the meta-gradient update uses advantage functions (relative differences) rather than absolute reward values, which reduces sensitivity to scale changes introduced by different
w values, consistent with principles from potential-based reward shaping theory [
28]. This relative structure, combined with the adaptive nature of learned intrinsic rewards, enables dynamic decoupling where the intrinsic reward can learn state- and time-dependent signals that automatically avoid conflicts with extrinsic rewards, unlike fixed manually-designed rewards. We hypothesize that these mechanisms collectively reduce reward coupling by enabling the intrinsic reward to adapt both spatially (across different states) and temporally (during training), thereby reducing the sensitivity of the total reward function to weight variations.
This hypothesis is supported by our observation that learned intrinsic rewards exhibit different magnitudes when trained with different
w values, and is consistent with empirical robustness observations in related adaptive reward shaping methods [
18]. Rigorous proofs remain challenging due to the complexity of meta-learning dynamics in bi-level optimization settings [
29]. Future work should investigate formal characterization of these decoupling mechanisms and explore adaptive weight learning to eliminate manual tuning.
4.3. Ablation Study
To evaluate the contribution of each component in CLARS-DQN, we conducted ablation studies, and the results are shown in
Figure 4.
As illustrated in
Figure 4a, the ARS module has the most significant impact on the model’s final performance. With the ARS module, training efficiency is greatly improved, and the cumulative reward obtained after convergence is notably higher than that of the model without ARS. This demonstrates the critical role of ARS in guiding policy iteration and helping the agent acquire near-optimal policies. Comparing the reward curves in
Figure 4b, we observe that the inclusion of the PER module has minimal effect on the model’s final performance after convergence. However, at each stage of curriculum learning, models with the PER module achieve faster cumulative reward growth, indicating that PER positively contributes to training efficiency by prioritizing the selection of more informative samples and enabling the model to optimize its policy more rapidly. As shown in
Figure 4c, models that include the CL module exhibit improvements in both training efficiency and performance. The reward curves converge more quickly, and the final cumulative rewards are higher compared to models without CL. We also evaluated the generalization ability of the ablation models in unseen environments, as shown in
Table 7. The results indicate that both ARS and CL significantly enhance the model’s generalization performance. Among them, ARS plays a decisive role in improving the model’s final performance. During training, the PER module improves training efficiency and contributes modestly to enhancing generalization capability.