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  • Open Access

2 January 2026

Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training

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1
Department of Information and Communications Engineering, Institute of Science Tokyo (Suzukakedai Campus), 4259 Nagatsuta-cho, Midori-ku, Yokohama 226-8501, Kanagawa, Japan
2
Information Technology Course, Faculty of Engineering, Tokyo Polytechnic University (Atsugi Campus), 5-45-1 Iiyamaminami, Atsugi 243-0297, Kanagawa, Japan
3
Tokyo City University (Setagaya Campus), 1-28-1 Tamazutsumi, Setagaya-ku, Tokyo 158-8557, Japan
4
Faculty of Engineering, Department of Mechanical Engineering, Aichi Institute of Technology (Yakusa Campus), 1247 Yachigusa, Yakusa-cho, Toyota 470-0392, Aichi, Japan
This article belongs to the Special Issue Sensor-Based Human Motor Learning

Abstract

Juggling is a complex motor skill that requires multiple sub-skills and cannot be mastered without extensive practice. Although prior studies have quantified performance differences between novice and expert jugglers, none have attempted to quantitatively decompose these components or model their contribution to juggling performance. This longitudinal study presents a multimodal evaluation system that integrates computer vision, motion capture, and biosensing to quantify three key elements of juggling ability: Sequencing, Prediction, and Accuracy. Twenty beginners completed a 10-day, three-ball juggling experiment combining visuo-haptic virtual reality (VR) and real-world practice, with half training in reduced gravity, previously shown to enhance early-stage motor learning. The fitted Gamma-Log generalized linear model (GLM) indicated that Sequencing is the dominant factor of early skill acquisition, followed by Prediction and Accuracy. This study provides the first computational decomposition of juggling, demonstrates how multiple elements jointly contribute to performance, and results in a principled approach to characterizing motor learning in complex real-world tasks.

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