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Search Results (1,665)

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Keywords = interactive gaming

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31 pages, 2421 KiB  
Article
Optimization of Cooperative Operation of Multiple Microgrids Considering Green Certificates and Carbon Trading
by Xiaobin Xu, Jing Xia, Chong Hong, Pengfei Sun, Peng Xi and Jinchao Li
Energies 2025, 18(15), 4083; https://doi.org/10.3390/en18154083 (registering DOI) - 1 Aug 2025
Abstract
In the context of achieving low-carbon goals, building low-carbon energy systems is a crucial development direction and implementation pathway. Renewable energy is favored because of its clean characteristics, but the access may have an impact on the power grid. Microgrid technology provides an [...] Read more.
In the context of achieving low-carbon goals, building low-carbon energy systems is a crucial development direction and implementation pathway. Renewable energy is favored because of its clean characteristics, but the access may have an impact on the power grid. Microgrid technology provides an effective solution to this problem. Uncertainty exists in single microgrids, so multiple microgrids are introduced to improve system stability and robustness. Electric carbon trading and profit redistribution among multiple microgrids have been challenges. To promote energy commensurability among microgrids, expand the types of energy interactions, and improve the utilization rate of renewable energy, this paper proposes a cooperative operation optimization model of multi-microgrids based on the green certificate and carbon trading mechanism to promote local energy consumption and a low carbon economy. First, this paper introduces a carbon capture system (CCS) and power-to-gas (P2G) device in the microgrid and constructs a cogeneration operation model coupled with a power-to-gas carbon capture system. On this basis, a low-carbon operation model for multi-energy microgrids is proposed by combining the local carbon trading market, the stepped carbon trading mechanism, and the green certificate trading mechanism. Secondly, this paper establishes a cooperative game model for multiple microgrid electricity carbon trading based on the Nash negotiation theory after constructing the single microgrid model. Finally, the ADMM method and the asymmetric energy mapping contribution function are used for the solution. The case study uses a typical 24 h period as an example for the calculation. Case study analysis shows that, compared with the independent operation mode of microgrids, the total benefits of the entire system increased by 38,296.1 yuan and carbon emissions were reduced by 30,535 kg through the coordinated operation of electricity–carbon coupling. The arithmetic example verifies that the method proposed in this paper can effectively improve the economic benefits of each microgrid and reduce carbon emissions. Full article
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20 pages, 980 KiB  
Article
Dynamic Decoding of VR Immersive Experience in User’s Technology-Privacy Game
by Shugang Li, Zulei Qin, Meitong Liu, Ziyi Li, Jiayi Zhang and Yanfang Wei
Systems 2025, 13(8), 638; https://doi.org/10.3390/systems13080638 (registering DOI) - 1 Aug 2025
Abstract
The formation mechanism of Virtual Reality (VR) Immersive Experience (VRIE) is notably complex; this study aimed to dynamically decode its underlying drivers by innovatively integrating Flow Theory and Privacy Calculus Theory, focusing on Perceptual-Interactive Fidelity (PIF), Consumer Willingness to Immerse in Technology (CWTI), [...] Read more.
The formation mechanism of Virtual Reality (VR) Immersive Experience (VRIE) is notably complex; this study aimed to dynamically decode its underlying drivers by innovatively integrating Flow Theory and Privacy Calculus Theory, focusing on Perceptual-Interactive Fidelity (PIF), Consumer Willingness to Immerse in Technology (CWTI), and the applicability of Loss Aversion Theory. To achieve this, we analyzed approximately 30,000 user reviews from Amazon using Latent Semantic Analysis (LSA) and regression analysis. The findings reveal that user attention’s impact on VRIE is non-linear, suggesting an optimal threshold, and confirm PIF as a central influencing mechanism; furthermore, CWTI significantly moderates users’ privacy calculus, thereby affecting VRIE, while Loss Aversion Theory showed limited explanatory power in the VR context. These results provide a deeper understanding of VR user behavior, offering significant theoretical guidance and practical implications for future VR system design, particularly in strategically balancing user cognition, PIF, privacy concerns, and individual willingness. Full article
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34 pages, 41467 KiB  
Article
Evaluating Spatial Decision-Making and Player Experience in a Remote Multiplayer Augmented Reality Hide-and-Seek Game
by Yasas Sri Wickramasinghe, Heide Karen Lukosch, James Everett and Stephan Lukosch
Multimodal Technol. Interact. 2025, 9(8), 79; https://doi.org/10.3390/mti9080079 (registering DOI) - 31 Jul 2025
Abstract
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG). A remote multiplayer handheld-based AR game was designed and evaluated on how it influences players’ spatial decision-making [...] Read more.
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG). A remote multiplayer handheld-based AR game was designed and evaluated on how it influences players’ spatial decision-making strategies, engagement, and gameplay experience. In a user study involving 60 participants, we compared remote gameplay in our AR game with traditional hide-and-seek. We found that AR significantly transforms traditional gameplay by introducing different spatial interactions, which enhanced spatial decision-making and collaboration. Our results also highlight the potential of AR to increase player engagement and social interaction, despite the challenges posed by the added navigation complexities. These findings contribute to the engaging design of future AR games and beyond. Full article
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25 pages, 384 KiB  
Review
Potential Metal Contamination in Foods of Animal Origin—Food Safety Aspects
by József Lehel, Dániel Pleva, Attila László Nagy, Miklós Süth and Tibor Kocsner
Appl. Sci. 2025, 15(15), 8468; https://doi.org/10.3390/app15158468 (registering DOI) - 30 Jul 2025
Abstract
This literature review provides an overview of the food safety and toxicological characteristics of various heavy metals and metalloids and the public health significance of their occurrence in food. Metals also occur as natural components of the environment, but they can enter food [...] Read more.
This literature review provides an overview of the food safety and toxicological characteristics of various heavy metals and metalloids and the public health significance of their occurrence in food. Metals also occur as natural components of the environment, but they can enter food of animal origin and the human body primarily due to anthropogenic (industrial, agricultural, transport-related) activities. The persistent heavy metals (e.g., Hg, Pb, Cd) found in the environment are not biodegradable, can accumulate, and can enter the bodies of higher animals and subsequently, humans, where they are metabolized into various compounds with differing toxicity. Thus, due to their environmental contamination, they can accumulate in living organisms and their presence in the food chain is of great concern for human health. Regulations of the European Community in force lay down maximum levels for a limited number of metals, and the types of regulated foodstuffs of animal origin are also narrower than in the past, e.g., wild game animals and eggs are not included. The regulation of game meat (including offal) deserves consideration, given that it is in close interaction with the environmental condition of a given area and serves as indicator of it. Full article
25 pages, 6699 KiB  
Article
Protecting Power System Infrastructure Against Disruptive Agents Considering Demand Response
by Jesús M. López-Lezama, Nicolás Muñoz-Galeano, Sergio D. Saldarriaga-Zuluaga and Santiago Bustamante-Mesa
Computers 2025, 14(8), 308; https://doi.org/10.3390/computers14080308 - 30 Jul 2025
Abstract
Power system infrastructure is exposed to a range of threats, including both naturally occurring events and intentional attacks. Traditional vulnerability assessment models, typically based on the N-1 criterion, do not account for the intentionality of disruptive agents. This paper presents a game-theoretic approach [...] Read more.
Power system infrastructure is exposed to a range of threats, including both naturally occurring events and intentional attacks. Traditional vulnerability assessment models, typically based on the N-1 criterion, do not account for the intentionality of disruptive agents. This paper presents a game-theoretic approach to protecting power system infrastructure against deliberate attacks, taking into account the effects of demand response. The interaction between the disruptive agent and the system operator is modeled as a leader–follower Stackelberg game. The leader, positioned in the upper-level optimization problem, must decide which elements to render out of service, anticipating the reaction of the follower (the system operator), who occupies the lower-level problem. The Stackelberg game is reformulated as a bilevel optimization model and solved using a metaheuristic approach. To evaluate the applicability of the proposed method, a 24-bus test system was employed. The results demonstrate that integrating demand response significantly enhances system resilience, compelling the disruptive agent to adopt alternative attack strategies that lead to lower overall disruption. The proposed model serves as a valuable decision-support tool for system operators and planners seeking to improve the robustness and security of electrical networks against disruptive agents. Full article
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24 pages, 1408 KiB  
Systematic Review
Fear Detection Using Electroencephalogram and Artificial Intelligence: A Systematic Review
by Bladimir Serna, Ricardo Salazar, Gustavo A. Alonso-Silverio, Rosario Baltazar, Elías Ventura-Molina and Antonio Alarcón-Paredes
Brain Sci. 2025, 15(8), 815; https://doi.org/10.3390/brainsci15080815 - 29 Jul 2025
Viewed by 218
Abstract
Background/Objectives: Fear detection through EEG signals has gained increasing attention due to its applications in affective computing, mental health monitoring, and intelligent safety systems. This systematic review aimed to identify the most effective methods, algorithms, and configurations reported in the literature for detecting [...] Read more.
Background/Objectives: Fear detection through EEG signals has gained increasing attention due to its applications in affective computing, mental health monitoring, and intelligent safety systems. This systematic review aimed to identify the most effective methods, algorithms, and configurations reported in the literature for detecting fear from EEG signals using artificial intelligence (AI). Methods: Following the PRISMA 2020 methodology, a structured search was conducted using the string (“fear detection” AND “artificial intelligence” OR “machine learning” AND NOT “fnirs OR mri OR ct OR pet OR image”). After applying inclusion and exclusion criteria, 11 relevant studies were selected. Results: The review examined key methodological aspects such as algorithms (e.g., SVM, CNN, Decision Trees), EEG devices (Emotiv, Biosemi), experimental paradigms (videos, interactive games), dominant brainwave bands (beta, gamma, alpha), and electrode placement. Non-linear models, particularly when combined with immersive stimulation, achieved the highest classification accuracy (up to 92%). Beta and gamma frequencies were consistently associated with fear states, while frontotemporal electrode positioning and proprietary datasets further enhanced model performance. Conclusions: EEG-based fear detection using AI demonstrates high potential and rapid growth, offering significant interdisciplinary applications in healthcare, safety systems, and affective computing. Full article
(This article belongs to the Special Issue Neuropeptides, Behavior and Psychiatric Disorders)
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27 pages, 4327 KiB  
Article
The Art Nouveau Path: Promoting Sustainability Competences Through a Mobile Augmented Reality Game
by João Ferreira-Santos and Lúcia Pombo
Multimodal Technol. Interact. 2025, 9(8), 77; https://doi.org/10.3390/mti9080077 - 29 Jul 2025
Viewed by 191
Abstract
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and [...] Read more.
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and developed through a Design-Based Research approach, the game integrates location-based interaction, narrative storytelling, and multimodal augmented reality and multimedia content to activate key competences such as systems thinking, futures literacy, and sustainability-oriented action. The game was validated with 33 in-service schoolteachers, both through a simulation-based training workshop and a curricular review of the game. A mixed-methods strategy was used, combining structured questionnaires, open-ended reflections, and curricular review. The findings revealed strong emotional and motivational engagement, interdisciplinary relevance, and alignment with formal education goals. Teachers emphasized the game’s capacity to connect local identity with global sustainability challenges through immersive and reflective experiences. Limitations pointed to the need for enhanced pedagogical scaffolding, clearer integration into STEAM subjects, and broader accessibility across technological contexts. This study demonstrates that these games, when grounded in competence-based frameworks and inclusive design, can meaningfully support multimodal, situated learning for sustainability and offer valuable contributions to pedagogical innovation in Education for Sustainable Development. Full article
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24 pages, 2212 KiB  
Article
Toward Sustainable Digital Literacy: A Comparative Study of Gamified and Non-Gamified Digital Board Games in Higher Education
by Songpon Khanchai, Perasuk Worragin, Pakinee Ariya, Kannikar Intawong and Kitti Puritat
Educ. Sci. 2025, 15(8), 966; https://doi.org/10.3390/educsci15080966 - 28 Jul 2025
Viewed by 268
Abstract
This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, [...] Read more.
This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, designed to simulate real-world digital literacy scenarios, was implemented in a classroom setting. Students’ digital literacy performance was assessed through pre- and post-tests, and their engagement was measured using the Game Engagement Questionnaire. The results revealed that students in the gamified condition significantly outperformed those in the non-gamified condition in digital literacy post-test scores (p = 0.039). Additionally, the gamified group showed significantly higher engagement scores in flow (p = 0.039), enjoyment (p = 0.033), immersion (p = 0.042), and social interaction (p = 0.030). These findings highlight the effectiveness of gamified learning environments in enhancing digital literacy skills and multidimensional engagement. Full article
(This article belongs to the Special Issue Sustainability of Digital Game-Based Learning)
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28 pages, 3228 KiB  
Article
Examination of Eye-Tracking, Head-Gaze, and Controller-Based Ray-Casting in TMT-VR: Performance and Usability Across Adulthood
by Panagiotis Kourtesis, Evgenia Giatzoglou, Panagiotis Vorias, Katerina Alkisti Gounari, Eleni Orfanidou and Chrysanthi Nega
Multimodal Technol. Interact. 2025, 9(8), 76; https://doi.org/10.3390/mti9080076 - 25 Jul 2025
Viewed by 308
Abstract
Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers—young (19–29 y) and middle-aged (35–56 y)—completed a VR Trail Making Test with three pointing methods: eye-tracking, head-gaze, and a six-degree-of-freedom hand controller. Completion [...] Read more.
Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers—young (19–29 y) and middle-aged (35–56 y)—completed a VR Trail Making Test with three pointing methods: eye-tracking, head-gaze, and a six-degree-of-freedom hand controller. Completion time, spatial accuracy, and error counts for the simple (Trail A) and alternating (Trail B) sequences were analysed in 3 × 2 × 2 mixed-model ANOVAs; post-trial scales captured usability (SUS), user experience (UEQ-S), and acceptability. Age dominated behaviour: younger adults were reliably faster, more precise, and less error-prone. Against this backdrop, input modality mattered. Eye-tracking yielded the best spatial accuracy and shortened Trail A time relative to manual control; head-gaze matched eye-tracking on Trail A speed and became the quickest, least error-prone option on Trail B. Controllers lagged on every metric. Subjective ratings were high across the board, with only a small usability dip in middle-aged low-gamers. Overall, gaze-based ray-casting clearly outperformed manual pointing, but optimal choice depended on task demands: eye-tracking maximised spatial precision, whereas head-gaze offered calibration-free enhanced speed and error-avoidance under heavier cognitive load. TMT-VR appears to be accurate, engaging, and ergonomically adaptable assessment, yet it requires age-specific–stratified norms. Full article
(This article belongs to the Special Issue 3D User Interfaces and Virtual Reality—2nd Edition)
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24 pages, 4249 KiB  
Article
Developing a Serious Video Game to Engage the Upper Limb Post-Stroke Rehabilitation
by Jaime A. Silva, Manuel F. Silva, Hélder P. Oliveira and Cláudia D. Rocha
Appl. Sci. 2025, 15(15), 8240; https://doi.org/10.3390/app15158240 - 24 Jul 2025
Viewed by 214
Abstract
Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient’s ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low [...] Read more.
Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient’s ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low motivation and poor adherence. Gamification—using game-like elements in non-game contexts—offers a promising way to make rehabilitation more engaging. The authors explore a gamified rehabilitation system designed in Unity 3D using a Kinect V2 camera. The game includes key features such as adjustable difficulty, real-time and predominantly positive feedback, user friendliness, and data tracking for progress. The evaluations were conducted with 18 healthy participants, most of whom had prior virtual reality experience. About 77% found the application highly motivating. While the gameplay was well received, the visual design was noted as lacking engagement. Importantly, all users agreed that the game offers a broad range of difficulty levels, making it accessible to various users. The results suggest that the system has strong potential to improve rehabilitation outcomes and encourage long-term use through enhanced motivation and interactivity. Full article
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27 pages, 4008 KiB  
Article
Evolutionary Dynamics and Policy Coordination in the Vehicle–Grid Interaction Market: A Tripartite Evolutionary Game Analysis
by Qin Shao, Ying Lyu and Jian Cao
Mathematics 2025, 13(15), 2356; https://doi.org/10.3390/math13152356 - 23 Jul 2025
Viewed by 173
Abstract
This study introduces a novel tripartite evolutionary game model to analyze the strategic interactions among electric vehicle (EV) aggregators, local governments, and EV users in vehicle–grid interaction (VGI) markets. The core novelty lies in capturing bounded rationality and dynamic decision-making across the three [...] Read more.
This study introduces a novel tripartite evolutionary game model to analyze the strategic interactions among electric vehicle (EV) aggregators, local governments, and EV users in vehicle–grid interaction (VGI) markets. The core novelty lies in capturing bounded rationality and dynamic decision-making across the three stakeholders, revealing how policy incentives and market mechanisms drive the transition from disordered charging to bidirectional VGI. Key findings include the following: (1) The system exhibits five stable equilibrium points, corresponding to three distinct developmental phases of the VGI market: disordered charging (V0G), unidirectional VGI (V1G), and bidirectional VGI (V2G). (2) Peak–valley price differences are the primary driver for transitioning from V0G to V1G. (3) EV aggregators’ willingness to adopt V2G is influenced by upgrade costs, while local governments’ subsidy strategies depend on peak-shaving benefits and regulatory costs. (4) Increasing the subsidy differential between V1G and V2G accelerates market evolution toward V2G. The framework offers actionable policy insights for sustainable VGI development, while advancing evolutionary game theory applications in energy systems. Full article
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33 pages, 9781 KiB  
Article
Spatial Narrative Optimization in Digitally Gamified Architectural Scenarios
by Deshao Wang, Jieqing Xu and Luwang Chen
Buildings 2025, 15(15), 2597; https://doi.org/10.3390/buildings15152597 - 23 Jul 2025
Viewed by 205
Abstract
Currently, exploring digital immersive experiences is a new trend in the innovation and development of cultural tourism. This study addresses the growing demand for digital immersion in cultural tourism by examining the integration of spatial narrative and digitally gamified architectural scenarios. This study [...] Read more.
Currently, exploring digital immersive experiences is a new trend in the innovation and development of cultural tourism. This study addresses the growing demand for digital immersion in cultural tourism by examining the integration of spatial narrative and digitally gamified architectural scenarios. This study synthesizes an optimized framework for narrative design in digitally gamified architectural scenarios, integrating spatial narrative theory and feedback-informed design. The proposed model comprises four key components: (1) developing spatial narrative design methods for such scenarios; (2) constructing a spatial language system for spatial narratives using linguistic principles to organize narrative expression; (3) building a preliminary digitally gamified scenario based on the “Wuhu Jiaoji Temple Renovation Project” after architectural and environmental enhancements; and (4) optimization through thermal feedback experiments—collecting visitor trajectory heatmaps, eye-tracking heatmaps, and oculometric data. The results show that the optimized design, validated in the original game Dreams of Jiaoji, effectively enhanced spatial narrative execution by refining both on-site and in-game architectural scenarios. Post-optimization visitor feedback confirmed the validity of the proposed optimization strategies and principles, providing theoretical and practical references for innovative digital cultural tourism models and architectural design advancements. In the context of site-specific architectural conservation, this approach achieves two key objectives: the generalized interpretation of architectural cultural resources and their visual representation through gamified interactions. This paradigm not only enhances public engagement through enabling a multidimensional understanding of historical building cultures but also accelerates the protective reuse of heritage sites, allowing heritage value to be maximized through contemporary reinterpretation. The interdisciplinary methodology promotes sustainable development in the digital transformation of cultural tourism, fostering user-centered experiences and contributing to rural revitalization. Ultimately, this study highlights the potential use of digitally gamified architectural scenarios as transformative tools for heritage preservation, cultural dissemination, and rural community revitalization. Full article
(This article belongs to the Section Architectural Design, Urban Science, and Real Estate)
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31 pages, 7290 KiB  
Article
Freight Rate Decisions in Shipping Logistics Service Supply Chains Considering Blockchain Adoption Risk Preferences
by Yujing Chen, Jiao Mo and Bin Yang
Mathematics 2025, 13(15), 2339; https://doi.org/10.3390/math13152339 - 22 Jul 2025
Viewed by 192
Abstract
This paper explores the strategic implications of technological adoption within shipping logistics service supply chains, with a particular focus on blockchain technology (BCT). When integrating new technologies, supply chain stakeholders evaluate associated risks alongside complexity, profitability, and operational challenges, which influence their strategic [...] Read more.
This paper explores the strategic implications of technological adoption within shipping logistics service supply chains, with a particular focus on blockchain technology (BCT). When integrating new technologies, supply chain stakeholders evaluate associated risks alongside complexity, profitability, and operational challenges, which influence their strategic behaviors. Anchored in the concept of technology trust, this study examines how different risk preferences affect BCT adoption decisions and freight rate strategies. A game-theoretic model is constructed using a mean-variance utility framework to analyze interactions between shipping companies and freight forwarders under three adoption scenarios: no adoption (NN), partial adoption (BN), and full adoption (BB). The results indicate that risk-seeking agents are more likely to adopt BCT early but face greater freight rate volatility in the initial stages. As the technology matures, strategic variability declines and the influence of adaptability on pricing becomes less pronounced. In contrast, risk-neutral and risk-averse participants tend to adopt more conservatively, resulting in slower but more stable pricing dynamics. These findings offer new insights into how technology trust and risk attitudes shape strategic decisions in digitally transforming supply chains. The study also provides practical implications for differentiated pricing strategies, BCT adoption incentives, and collaborative policy design among logistics stakeholders. Full article
(This article belongs to the Special Issue Advances in Mathematical Optimization in Operational Research)
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23 pages, 1856 KiB  
Article
An Evolutionary Game Analysis of AI Health Assistant Adoption in Smart Elderly Care
by Rongxuan Shang and Jianing Mi
Systems 2025, 13(7), 610; https://doi.org/10.3390/systems13070610 - 19 Jul 2025
Viewed by 341
Abstract
AI-powered health assistants offer promising opportunities to enhance health management among older adults. However, real-world uptake remains limited, not only due to individual hesitation, but also because of complex interactions among users, platforms, and public policies. This study investigates the dynamic behavioral mechanisms [...] Read more.
AI-powered health assistants offer promising opportunities to enhance health management among older adults. However, real-world uptake remains limited, not only due to individual hesitation, but also because of complex interactions among users, platforms, and public policies. This study investigates the dynamic behavioral mechanisms behind adoption in aging populations using a tripartite evolutionary game model. Based on replicator dynamics, the model simulates the strategic behaviors of older adults, platforms, and government. It identifies evolutionarily stable strategies, examines convergence patterns, and evaluates parameter sensitivity through a Jacobian matrix analysis. Results show that when adoption costs are high, platform trust is low, and government support is limited, the system tends to converge to a low-adoption equilibrium with poor service quality. In contrast, sufficient policy incentives, platform investment, and user trust can shift the system toward a high-adoption state. Trust coefficients and incentive intensity are especially influential in shaping system dynamics. This study proposes a novel framework for understanding the co-evolution of trust, service optimization, and institutional support. It emphasizes the importance of coordinated trust-building strategies and layered policy incentives to promote sustainable engagement with AI health technologies in aging societies. Full article
(This article belongs to the Section Systems Practice in Social Science)
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19 pages, 4510 KiB  
Article
Fishery Resource Conservation Subsidies and Penalties in China: An Evolutionary Game Approach
by Yujuan Li, Brendan Moyle and Shamim Shakur
Fishes 2025, 10(7), 356; https://doi.org/10.3390/fishes10070356 - 18 Jul 2025
Viewed by 222
Abstract
In response to the ongoing depletion of fishery resources, many countries now prioritize sustainable fish stock use and ecosystem protection, balancing ecological, economic, and social goals. Fishery subsidies are key in this shift, with their impact depending on design and implementation. In 2020, [...] Read more.
In response to the ongoing depletion of fishery resources, many countries now prioritize sustainable fish stock use and ecosystem protection, balancing ecological, economic, and social goals. Fishery subsidies are key in this shift, with their impact depending on design and implementation. In 2020, China introduced marine fishery resource conservation subsidies and simultaneously phased out a 15-year policy of harmful fuel subsidies. This study uses evolutionary game theory to analyze the strategic interactions between government authorities and fishermen across four institutional scenarios, each combining different forms of subsidies and penalties. The findings suggest that a dynamic approach, incorporating both subsidies and penalties, is most effective in promoting legal fishing practices and protecting marine resources. Additionally, the study emphasizes that the effectiveness of subsidies and penalties does not necessarily increase with their scale; instead, both must be carefully calibrated to sustainable and reasonable limits. Full article
(This article belongs to the Section Fishery Economics, Policy, and Management)
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