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Search Results (206)

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Keywords = XR (extended reality)

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47 pages, 12288 KiB  
Article
Enhancing Landscape Architecture Construction Learning with Extended Reality (XR): Comparing Interactive Virtual Reality (VR) with Traditional Learning Methods
by S. Y. Andalib, Muntazar Monsur, Cade Cook, Mike Lemon, Phillip Zawarus and Leehu Loon
Educ. Sci. 2025, 15(8), 992; https://doi.org/10.3390/educsci15080992 (registering DOI) - 4 Aug 2025
Abstract
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing [...] Read more.
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemented with an immersive VR experience developed using Unreal Engine 5 and deployed on Meta Quest devices. In Year 1, we piloted a preliminary version of the module with landscape architecture students (n = 15), and data on implementation feasibility and student perception were collected. In Year 2, we refined the learning module and implemented it with a new cohort (n = 16) using standardized VR evaluation metrics, knowledge retention tests, and self-efficacy surveys. The findings suggest that when sequenced after a theoretical introduction, VR serves as a pedagogical bridge between abstract construction principles and physical implementation. Moreover, the VR module enhanced student engagement and self-efficacy by offering experiential learning with immediate feedback. The findings highlight the need for intentional design, institutional support, and the continued development of tactile, collaborative simulations. Full article
(This article belongs to the Special Issue Beyond Classroom Walls: Exploring Virtual Learning Environments)
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27 pages, 427 KiB  
Article
ROS-Compatible Robotics Simulators for Industry 4.0 and Industry 5.0: A Systematic Review of Trends and Technologies
by Jose M. Flores Gonzalez, Enrique Coronado and Natsuki Yamanobe
Appl. Sci. 2025, 15(15), 8637; https://doi.org/10.3390/app15158637 (registering DOI) - 4 Aug 2025
Abstract
Simulators play a critical role in the development and testing of Industry 4.0 and Industry 5.0 applications. However, few studies have examined their capabilities beyond physics modeling, particularly in terms of connectivity and integration within broader robotic ecosystems. This review addresses this gap [...] Read more.
Simulators play a critical role in the development and testing of Industry 4.0 and Industry 5.0 applications. However, few studies have examined their capabilities beyond physics modeling, particularly in terms of connectivity and integration within broader robotic ecosystems. This review addresses this gap by focusing on ROS-compatible simulators. Using the SEGRESS methodology in combination with the PICOC framework, this study systematically analyzes 65 peer-reviewed articles published between 2021 and 2025 to identify key trends, capabilities, and application domains of ROS-integrated robotic simulators in industrial and manufacturing contexts. Our findings indicate that Gazebo is the most commonly used simulator in Industry 4.0, primarily due to its strong compatibility with ROS, while Unity is most prevalent in Industry 5.0 for its advanced visualization, support for human interaction, and extended reality (XR) features. Additionally, the study examines the adoption of ROS and ROS 2, and identifies complementary communication and integration technologies that help address the current interoperability challenges of ROS. These insights are intended to inform researchers and practitioners about the current landscape of simulation platforms and the core technologies frequently incorporated into robotics research. Full article
(This article belongs to the Special Issue Intelligent Robotics in the Era of Industry 5.0)
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13 pages, 3360 KiB  
Review
Technological Advances in Pre-Operative Planning
by Mikolaj R. Kowal, Mohammed Ibrahim, André L. Mihaljević, Philipp Kron and Peter Lodge
J. Clin. Med. 2025, 14(15), 5385; https://doi.org/10.3390/jcm14155385 - 30 Jul 2025
Viewed by 265
Abstract
Surgery remains a healthcare intervention with significant risks for patients. Novel technologies can now enhance the peri-operative workflow, with artificial intelligence (AI) and extended reality (XR) to assist with pre-operative planning. This review focuses on innovation in AI, XR and imaging for hepato-biliary [...] Read more.
Surgery remains a healthcare intervention with significant risks for patients. Novel technologies can now enhance the peri-operative workflow, with artificial intelligence (AI) and extended reality (XR) to assist with pre-operative planning. This review focuses on innovation in AI, XR and imaging for hepato-biliary surgery planning. The clinical challenges in hepato-biliary surgery arise from heterogeneity of clinical presentations, the need for multiple imaging modalities and highly variable local anatomy. AI-based models have been developed for risk prediction and multi-disciplinary tumor (MDT) board meetings. The future could involve an on-demand and highly accurate AI-powered decision tool for hepato-biliary surgery, assisting the surgeon to make the most informed decision on the treatment plan, conferring the best possible outcome for individual patients. Advances in AI can also be used to automate image interpretation and 3D modelling, enabling fast and accurate 3D reconstructions of patient anatomy. Surgical navigation systems utilizing XR are already in development, showing an early signal towards improved patient outcomes when used for hepato-biliary surgery. Live visualization of hepato-biliary anatomy in the operating theatre is likely to improve operative safety and performance. The technological advances in AI and XR provide new applications in pre-operative planning with potential for patient benefit. Their use in surgical simulation could accelerate learning curves for surgeons in training. Future research must focus on standardization of AI and XR study reporting, robust databases that are ethically and data protection-compliant, and development of inter-disciplinary tools for various healthcare applications and systems. Full article
(This article belongs to the Special Issue Surgical Precision: The Impact of AI and Robotics in General Surgery)
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51 pages, 5654 KiB  
Review
Exploring the Role of Digital Twin and Industrial Metaverse Technologies in Enhancing Occupational Health and Safety in Manufacturing
by Arslan Zahid, Aniello Ferraro, Antonella Petrillo and Fabio De Felice
Appl. Sci. 2025, 15(15), 8268; https://doi.org/10.3390/app15158268 - 25 Jul 2025
Viewed by 422
Abstract
The evolution of Industry 4.0 and the emerging paradigm of Industry 5.0 have introduced disruptive technologies that are reshaping modern manufacturing environments. Among these, Digital Twin (DT) and Industrial Metaverse (IM) technologies are increasingly recognized for their potential to enhance Occupational Health and [...] Read more.
The evolution of Industry 4.0 and the emerging paradigm of Industry 5.0 have introduced disruptive technologies that are reshaping modern manufacturing environments. Among these, Digital Twin (DT) and Industrial Metaverse (IM) technologies are increasingly recognized for their potential to enhance Occupational Health and Safety (OHS). However, a comprehensive understanding of how these technologies integrate to support OHS in manufacturing remains limited. This study systematically explores the transformative role of DT and IM in creating immersive, intelligent, and human-centric safety ecosystems. Following the PRISMA guidelines, a Systematic Literature Review (SLR) of 75 peer-reviewed studies from the SCOPUS and Web of Science databases was conducted. The review identifies key enabling technologies such as Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Internet of Things (IoT), Artificial Intelligence (AI), Cyber-Physical Systems (CPS), and Collaborative Robots (COBOTS), and highlights their applications in real-time monitoring, immersive safety training, and predictive hazard mitigation. A conceptual framework is proposed, illustrating a synergistic digital ecosystem that integrates predictive analytics, real-time monitoring, and immersive training to enhance the OHS. The findings highlight both the transformative benefits and the key adoption challenges of these technologies, including technical complexities, data security, privacy, ethical concerns, and organizational resistance. This study provides a foundational framework for future research and practical implementation in Industry 5.0. Full article
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32 pages, 4241 KiB  
Review
Extended Reality Technologies: Transforming the Future of Crime Scene Investigation
by Xavier Chango, Omar Flor-Unda, Angélica Bustos-Estrella, Pedro Gil-Jiménez and Hilario Gómez-Moreno
Technologies 2025, 13(8), 315; https://doi.org/10.3390/technologies13080315 - 23 Jul 2025
Viewed by 519
Abstract
The integration of extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), is transforming forensic investigation by empowering processes such as crime scene reconstruction, evidence analysis, and professional training. This manuscript presents a systematic review of technological [...] Read more.
The integration of extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), is transforming forensic investigation by empowering processes such as crime scene reconstruction, evidence analysis, and professional training. This manuscript presents a systematic review of technological advances in XR technologies developed and employed for forensic investigation, their impacts, challenges, and prospects for the future. A systematic review was carried out based on the PRISMA® methodology and considering articles published in repositories and scientific databases such as SCOPUS, Science Direct, PubMed, Web of Science, Taylor and Francis, and IEEE Xplore. Two observers carried out the selection of articles and a Cohen’s Kappa coefficient of 0.7226 (substantial agreement) was evaluated. The results show that XR technologies contribute to improving accuracy, efficiency, and collaboration in forensic investigation processes. In addition, they facilitate the preservation of crime scene data and reduce training costs. Technological limitations, implementation costs, ethical aspects, and challenges persist in the acceptability of these devices. XR technologies have significant transformative potential in forensic investigations, although additional research is required to overcome current barriers and establish standardized protocols that enable their effective integration. Full article
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19 pages, 782 KiB  
Article
On the Rate-Distortion Theory for Task-Specific Semantic Communication
by Jingxuan Chai, Huixiang Zhu, Yong Xiao, Guangming Shi and Ping Zhang
Entropy 2025, 27(8), 775; https://doi.org/10.3390/e27080775 - 23 Jul 2025
Viewed by 242
Abstract
Semantic communication has attracted considerable interest due to its potential to support emerging human-centric services, such as holographic communications, extended reality (XR), and human-machine interactions. Different from traditional communication systems that focus on minimizing the symbol-level distortion (e.g., bit error rate, signal-to-noise ratio, [...] Read more.
Semantic communication has attracted considerable interest due to its potential to support emerging human-centric services, such as holographic communications, extended reality (XR), and human-machine interactions. Different from traditional communication systems that focus on minimizing the symbol-level distortion (e.g., bit error rate, signal-to-noise ratio, etc.), semantic communication targets at delivering the intended meaning at the destination user which is often quantified by various statistical divergences, often referred to as the semantic distances. Currently, there still lacks a unified framework to quantify the rate-distortion tradeoff for semantic communication with different task-specific semantic distance measures. To tackle this problem, we propose the task-specific rate-distortion theory for semantic communication where different task-specific statistic divergence metrics can be considered. To investigate the impact of different semantic distance measures on the achievable rate, we consider two popular tasks, classification and signal generation. We present the closed-form expressions of the semantic rate-distortion functions for these two different tasks and compare their performance under various scenarios. Extensive experimental results are presented to verify our theoretical results. Full article
(This article belongs to the Special Issue Semantic Information Theory)
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26 pages, 2875 KiB  
Article
Sustainable THz SWIPT via RIS-Enabled Sensing and Adaptive Power Focusing: Toward Green 6G IoT
by Sunday Enahoro, Sunday Cookey Ekpo, Mfonobong Uko, Fanuel Elias, Rahul Unnikrishnan, Stephen Alabi and Nurudeen Kolawole Olasunkanmi
Sensors 2025, 25(15), 4549; https://doi.org/10.3390/s25154549 - 23 Jul 2025
Viewed by 344
Abstract
Terahertz (THz) communications and simultaneous wireless information and power transfer (SWIPT) hold the potential to energize battery-less Internet-of-Things (IoT) devices while enabling multi-gigabit data transmission. However, severe path loss, blockages, and rectifier nonlinearity significantly hinder both throughput and harvested energy. Additionally, high-power THz [...] Read more.
Terahertz (THz) communications and simultaneous wireless information and power transfer (SWIPT) hold the potential to energize battery-less Internet-of-Things (IoT) devices while enabling multi-gigabit data transmission. However, severe path loss, blockages, and rectifier nonlinearity significantly hinder both throughput and harvested energy. Additionally, high-power THz beams pose safety concerns by potentially exceeding specific absorption rate (SAR) limits. We propose a sensing-adaptive power-focusing (APF) framework in which a reconfigurable intelligent surface (RIS) embeds low-rate THz sensors. Real-time backscatter measurements construct a spatial map used for the joint optimisation of (i) RIS phase configurations, (ii) multi-tone SWIPT waveforms, and (iii) nonlinear power-splitting ratios. A weighted MMSE inner loop maximizes the data rate, while an outer alternating optimisation applies semidefinite relaxation to enforce passive-element constraints and SAR compliance. Full-stack simulations at 0.3 THz with 20 GHz bandwidth and up to 256 RIS elements show that APF (i) improves the rate–energy Pareto frontier by 30–75% over recent adaptive baselines; (ii) achieves a 150% gain in harvested energy and a 440 Mbps peak per-user rate; (iii) reduces energy-efficiency variance by half while maintaining a Jain fairness index of 0.999;; and (iv) caps SAR at 1.6 W/kg, which is 20% below the IEEE C95.1 safety threshold. The algorithm converges in seven iterations and executes within <3 ms on a Cortex-A78 processor, ensuring compliance with real-time 6G control budgets. The proposed architecture supports sustainable THz-powered networks for smart factories, digital-twin logistics, wire-free extended reality (XR), and low-maintenance structural health monitors, combining high-capacity communication, safe wireless power transfer, and carbon-aware operation for future 6G cyber–physical systems. Full article
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10 pages, 652 KiB  
Article
Preliminary Effects of Extended Reality-Based Rehabilitation on Gross Motor Function, Balance, and Psychosocial Health in Children with Cerebral Palsy
by Onebin Lim, Yunhwan Kim and Chanhee Park
Bioengineering 2025, 12(7), 779; https://doi.org/10.3390/bioengineering12070779 - 18 Jul 2025
Viewed by 380
Abstract
Extended reality (XR)-based rehabilitation is an emerging therapeutic approach that combines real and virtual environments to enhance patient engagement and promote motor and cognitive recovery. Its clinical utility in children with cerebral palsy (CP), particularly regarding gross motor skills, balance, and psychosocial well-being, [...] Read more.
Extended reality (XR)-based rehabilitation is an emerging therapeutic approach that combines real and virtual environments to enhance patient engagement and promote motor and cognitive recovery. Its clinical utility in children with cerebral palsy (CP), particularly regarding gross motor skills, balance, and psychosocial well-being, remains underexplored. This preliminary study aimed to evaluate the potential effects of XR-based rehabilitation on gross motor function, balance, parental stress, and quality of life in children with cerebral palsy. Thirty children with cerebral palsy were randomly assigned to an extended reality training group (XRT, n = 15) or a conventional physical therapy group (CPT, n = 15). Both groups received 30 min sessions, three times per week for 6 weeks. Outcome measures included the Gross Motor Function Measure-88 (GMFM-88), Pediatric Balance Scale (PBS), Functional Independence Measure (FIM), Parenting Stress Index (PSI), and Pediatric Quality of Life Inventory (PedsQL), assessed pre- and post-intervention. A 2 (group) × 2 (time) mixed ANOVA was conducted. The XR group demonstrated improvements in GMFM-88, PBS, and FIM scores, with decreased PSI and increased PedsQL scores. Although most interaction effects were not statistically significant (GMFM-88: η2 = 0.035, p = 0.329; PBS: η2 = 0.043, p = 0.274), a marginal interaction effect was observed for PSI (p = 0.065, η2 = 0.059), suggesting a potential benefit of XR-based rehabilitation in reducing parental stress. This preliminary study indicates that XR-based rehabilitation may provide beneficial trends in motor function and psychosocial health in children with CP, particularly in reducing parental stress. Further studies with larger sample sizes are needed to confirm these findings. Full article
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81 pages, 11973 KiB  
Article
Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies
by Jolanda Tromp, Damian Schofield, Pezhman Raeisian Parvari, Matthieu Poyade, Claire Eaglesham, Juan Carlos Torres, Theodore Johnson, Teele Jürivete, Nathan Lauer, Arcadio Reyes-Lecuona, Daniel González-Toledo, María Cuevas-Rodríguez and Luis Molina-Tanco
Appl. Sci. 2025, 15(14), 7973; https://doi.org/10.3390/app15147973 - 17 Jul 2025
Viewed by 911
Abstract
Advanced three-dimensional extended reality (XR) technologies are highly suitable for cultural heritage research and education. XR tools enable the creation of realistic virtual or augmented reality applications for curating and disseminating information about cultural artifacts and sites. Developing XR applications for cultural heritage [...] Read more.
Advanced three-dimensional extended reality (XR) technologies are highly suitable for cultural heritage research and education. XR tools enable the creation of realistic virtual or augmented reality applications for curating and disseminating information about cultural artifacts and sites. Developing XR applications for cultural heritage requires interdisciplinary collaboration involving strong teamwork and soft skills to manage user requirements, system specifications, and design cycles. Given the diverse end-users, achieving high precision, accuracy, and efficiency in information management and user experience is crucial. Human–computer interaction (HCI) design and evaluation methods are essential for ensuring usability and return on investment. This article presents ten case studies of cultural heritage software projects, illustrating the interdisciplinary work between computer science and HCI design. Students from institutions such as the State University of New York (USA), Glasgow School of Art (UK), University of Granada (Spain), University of Málaga (Spain), Duy Tan University (Vietnam), Imperial College London (UK), Research University Institute of Communication & Computer Systems (Greece), Technical University of Košice (Slovakia), and Indiana University (USA) contributed to creating, assessing, and improving the usability of these diverse cultural heritage applications. The results include a structured typology of CH XR application scenarios, detailed insights into design and evaluation practices across ten international use cases, and a development framework that supports interdisciplinary collaboration and stakeholder integration in phygital cultural heritage projects. Full article
(This article belongs to the Special Issue Advanced Technologies Applied to Cultural Heritage)
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29 pages, 3338 KiB  
Article
AprilTags in Unity: A Local Alternative to Shared Spatial Anchors for Synergistic Shared Space Applications Involving Extended Reality and the Internet of Things
by Amitabh Mishra and Kevin Foster Carff
Sensors 2025, 25(14), 4408; https://doi.org/10.3390/s25144408 - 15 Jul 2025
Viewed by 353
Abstract
Creating shared spaces is a key part of making extended reality (XR) and Internet of Things (IoT) technology more interactive and collaborative. Currently, one system which stands out in achieving this end commercially involves spatial anchors. Due to the cloud-based nature of these [...] Read more.
Creating shared spaces is a key part of making extended reality (XR) and Internet of Things (IoT) technology more interactive and collaborative. Currently, one system which stands out in achieving this end commercially involves spatial anchors. Due to the cloud-based nature of these anchors, they can introduce connectivity and privacy issues for projects which need to be isolated from the internet. This research attempts to explore and create a different approach that does not require internet connectivity. This work involves the creation of an AprilTags-based calibration system as a local solution for creating shared XR spaces and investigates its performance. AprilTags are simple, scannable markers that, through computer vision algorithms, can help XR devices figure out position and rotation in a three-dimensional space. This implies that multiple users can be in the same virtual space and in the real-world space at the same time, easily. Our tests in XR showed that this method is accurate and works well for synchronizing multiple users. This approach could make shared XR experiences faster, more private, and easier to use without depending on cloud-based calibration systems. Full article
(This article belongs to the Special Issue Feature Papers in the Internet of Things Section 2025)
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37 pages, 1823 KiB  
Review
Mind, Machine, and Meaning: Cognitive Ergonomics and Adaptive Interfaces in the Age of Industry 5.0
by Andreea-Ruxandra Ioniță, Daniel-Constantin Anghel and Toufik Boudouh
Appl. Sci. 2025, 15(14), 7703; https://doi.org/10.3390/app15147703 - 9 Jul 2025
Viewed by 825
Abstract
In the context of rapidly evolving industrial ecosystems, the human–machine interaction (HMI) has shifted from basic interface control toward complex, adaptive, and human-centered systems. This review explores the multidisciplinary foundations and technological advancements driving this transformation within Industry 4.0 and the emerging paradigm [...] Read more.
In the context of rapidly evolving industrial ecosystems, the human–machine interaction (HMI) has shifted from basic interface control toward complex, adaptive, and human-centered systems. This review explores the multidisciplinary foundations and technological advancements driving this transformation within Industry 4.0 and the emerging paradigm of Industry 5.0. Through a comprehensive synthesis of the recent literature, we examine the cognitive, physiological, psychological, and organizational factors that shape operator performance, safety, and satisfaction. A particular emphasis is placed on ergonomic interface design, real-time physiological sensing (e.g., EEG, EMG, and eye-tracking), and the integration of collaborative robots, exoskeletons, and extended reality (XR) systems. We further analyze methodological frameworks such as RULA, OWAS, and Human Reliability Analysis (HRA), highlighting their digital extensions and applicability in industrial contexts. This review also discusses challenges related to cognitive overload, trust in automation, and the ethical implications of adaptive systems. Our findings suggest that an effective HMI must go beyond usability and embrace a human-centric philosophy that aligns technological innovation with sustainability, personalization, and resilience. This study provides a roadmap for researchers, designers, and practitioners seeking to enhance interaction quality in smart manufacturing through cognitive ergonomics and intelligent system integration. Full article
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13 pages, 1836 KiB  
Article
Cultural Play at a Distance: Post-COVID Serious Heritage Games
by Susannah Emery and Erik Malcolm Champion
Heritage 2025, 8(7), 262; https://doi.org/10.3390/heritage8070262 - 4 Jul 2025
Viewed by 372
Abstract
The COVID-19 pandemic introduced new challenges for the Galleries, Libraries, Archives, and Museums (GLAM) sector, including drastically reduced visitation, constrained funding, and pressure to increase the amount and richness of digital rather than physical interaction. The authors draw upon explorative projects to examine [...] Read more.
The COVID-19 pandemic introduced new challenges for the Galleries, Libraries, Archives, and Museums (GLAM) sector, including drastically reduced visitation, constrained funding, and pressure to increase the amount and richness of digital rather than physical interaction. The authors draw upon explorative projects to examine the potential of serious games, augmented and virtual reality, and community-led design to address GLAM sector challenges raised by COVID-19. The initial findings suggest that while digital heritage projects often suffer from limited interactivity and accessibility, participatory game design and low-cost XR (extended reality) tools can enhance engagement and learning. The article concludes that open-ended, collaborative, and context-aware game frameworks offer a promising path for GLAM institutions to sustain relevance, support digital literacy, and adapt to post-pandemic challenges. Full article
(This article belongs to the Section Digital Heritage)
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15 pages, 3328 KiB  
Article
Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames
by Ilias Logothetis, Vasiliki Eirini Chatzea, Iraklis Katsaris, Alexandros Papadakis, Vasileios Kontoulis, Dimitris Pirpiris, Myron Sfyrakis, Antonios Stamatakis and Nikolaos Vidakis
Information 2025, 16(7), 572; https://doi.org/10.3390/info16070572 - 3 Jul 2025
Viewed by 385
Abstract
Extended reality (XR) has emerged as a transformative technology, offering innovative ways to visualize and interact with digital content. For educators, XR constitutes a valuable tool that advances pedagogical experience and improves teaching quality and clarity. While the literature highlights case studies and [...] Read more.
Extended reality (XR) has emerged as a transformative technology, offering innovative ways to visualize and interact with digital content. For educators, XR constitutes a valuable tool that advances pedagogical experience and improves teaching quality and clarity. While the literature highlights case studies and general guidelines for XR content development, there is limited focus on interaction techniques based on a comparative methodology within educational XR games. This study evaluates different interaction techniques from developers and users perspectives to identify strengths and limitations, providing useful insights to guide future developments in the field. Performed analysis determines the context in which each technique is most effective, how different techniques can be combined, and how integration can be improved for optimal impact. Additionally, methods for transitioning from traditional interaction techniques to modern XR approaches utilizing 3D space and interaction requirements are proposed. A theoretical framework for integrating, configuring, and blending interaction techniques in XR environments tailored for educational purposes is introduced to assist developers and educators in selecting and combining techniques to maximize their effectiveness in different educational contexts and challenges. By addressing these critical aspects, this paper contributes to advancing the understanding and design of XR interaction strategies, ultimately fostering better learning experiences and leading to improved educational outcomes. Full article
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27 pages, 1618 KiB  
Review
A Systematic Review of Literature on the Use of Extended Reality in Logistics and Supply Chain Management Education: Evolution of Research Themes and System-Level Trends
by Xiaonan Zhu, Po-Lin Lai, Xinjie Li, Yaoyan Wang and Xi Pei
Systems 2025, 13(7), 514; https://doi.org/10.3390/systems13070514 - 26 Jun 2025
Viewed by 495
Abstract
Amid the digital transformation of logistics and supply chains, Extended Reality (XR) technologies have emerged as promising tools for enhancing education and training. However, existing studies are fragmented, often limited to case-specific applications with minimal theoretical or longitudinal depth. This study conducts a [...] Read more.
Amid the digital transformation of logistics and supply chains, Extended Reality (XR) technologies have emerged as promising tools for enhancing education and training. However, existing studies are fragmented, often limited to case-specific applications with minimal theoretical or longitudinal depth. This study conducts a systematic literature review of 1172 publications from 2009 to December 2024, using PRISMA protocols and VOSviewer-based text mining to identify trends and research gaps. A total of 59 peer-reviewed articles were selected for in-depth analysis based on relevance, methodological transparency, and educational scope. Five key themes emerged: immersive instructional innovation, XR-enabled safety training in high-risk logistics environments, simulation-based development of practical competencies, intelligent learning environments with personalized features, and competency alignment with Industry 4.0. These themes span higher education, vocational training, and community-based learning. A temporal analysis reveals a three-phase evolution: exploratory (2009–2013), applied implementation (2016–2020), and integrative innovation (2021–2024). Despite increasing interest, the field remains dominated by descriptive methods and lacks systematic evaluation frameworks. XR shows strong potential to bridge the theory–practice gap and support scalable, interdisciplinary education models. Future research should prioritize evidence-based frameworks and cross-contextual validation to support the effective adoption of XR in LSCM education. Full article
(This article belongs to the Section Supply Chain Management)
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24 pages, 14095 KiB  
Article
Embodied Learning in Architecture: A Design Studio Model Utilizing Extended Reality
by Jin Mi Lee
Buildings 2025, 15(13), 2158; https://doi.org/10.3390/buildings15132158 - 20 Jun 2025
Viewed by 480
Abstract
This study presents a novel pedagogical model for architectural education that integrates an extended-reality (XR) enhanced learning environment with embodied cognitive approaches. Addressing the limited application of technology-driven embodied experiences in architectural education and the lack of empirical studies assessing their effectiveness, this [...] Read more.
This study presents a novel pedagogical model for architectural education that integrates an extended-reality (XR) enhanced learning environment with embodied cognitive approaches. Addressing the limited application of technology-driven embodied experiences in architectural education and the lack of empirical studies assessing their effectiveness, this research examines how an XR-integrated design studio model facilitates ideation, design development, and reflective practice. Using an action-research methodology over 15 weeks, the study involved 12 third-year architecture students divided into experimental and control groups. The first two stages assessed the model’s impact on time management, decision-making, and students’ sense of ownership in the design process, while the third and fourth stages evaluated the quality of design outcomes, creativity, presentation skills, and overall student satisfaction. The findings demonstrate that an embodied cognition-based XR learning environment significantly enhances students’ experiential understanding of design proposals, encourages active exploration of design alternatives, and supports problem-solving within the architectural design process. The model also improved decision-making and time management by enabling students to comprehensively experience and evaluate their proposals. This study highlights the pedagogical value of integrating embodied cognition principles with immersive digital environments in architectural education and provides a structured framework for leveraging emerging technologies to enhance creativity and innovation in design studios. Full article
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